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lets consolidate currency

jasinblazejasinblaze Posts: 1,360 Arc User
edited August 2014 in Suggestions Box
lets consolidate currency
we currently have 16 currencies in this game
i suggest


the following changes
________________________________________
  • Zen - no changes needed
  • Questionite - no changes needed
  • Questionite ore - no changes needed
  • Until tokens - convert existing tokens to nemesis tokens or silver champions recog and remove from game
  • Unity intelligence - convert existing to silver recog or drifter salvage and remove from game
  • Unity merits - convert existing to silver recog or drifter salvage and remove from game
  • Acclaim- covert existing and replace future with questionite ore remove from game
  • Nemesis Tokens - no changes needed
  • Perk Points - convert to questionite ore, what a wonderful way to encourage players to play more existing content.
  • Snake Gulch Snakebucks -convert to primus recog and add items to recog stores, remove from game
  • Mcpd recognition - no changes needed
  • Primus recognition - no changes needed
  • Until recognition - no changes needed
  • Silver champions - no changes needed
  • Drifter salvage - no changes needed
  • resources - no changes needed

my suggestions only lower it to 10 but that is more manageable

other currency suggestions
_____________________________________________________
  • make all currencies transferable between characters on same account through the hideout bank
  • make recog upwardly convertible too 125 MCPD recog= 25 primus recog = 5 until recog = 1 silver champion recog
Post edited by jasinblaze on

Comments

  • neuraldamageneuraldamage Posts: 590 Arc User
    edited November 2012
    Love this idea, make it so. :smile:

    People are broken. - Lum the Mad
  • sergeantmahoff1sergeantmahoff1 Posts: 140 Arc User
    edited November 2012
    We need this pretty badly. I mean, 16 types of currencies? That's WAY too much. We definitely need to see something happen there.
  • maleb666maleb666 Posts: 364 Arc User
    edited November 2012
    /signed!!

    Awesome ideas!

    Tranfer currencies through the hideout bank would really help a lot :smile:
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  • pedipalppedipalp Posts: 10 Arc User
    edited November 2012
    /signed

    I think this was a definite learning-curve issue for Newbies in CoH as well.

    I was seriously thinking I should post something about this earlier today, but didn't want hate-trolls on my first post on the boards...
  • mersenneprimemersenneprime Posts: 110 Arc User
    edited November 2012
    I agree with this. There's no need for the huge list, and some of it is outdated and needs to go.
    make all currencies transferable between characters on same account through the hideout bank
    Good lord, yes.
    make recog upwardly convertible too 125 MCPD recog= 25 primus recog = 5 until recog = 1 silver champion recog

    [/LIST]
    Definitely not.

    SCR is easy enough to get already (36 a day for doing unity and unity 2), so there's no good reason to make it trade up.

    OTOH, letting someone farm the 5000 kill perks on MC low levels and getting Heroic gear just doesn't jive.

    What we do need is something more to spend the recognition on.

    Specifically, all the power replacer costume unlocks that used to drop from mobs, make them purchase-able for the appropriate level recognition. Similarly for the power replacer costume unlock items that are no longer granted from perks (or whatever). Those things need to come back into the game.

    *edit* I mean the costumes need to come back, the items themselves not so much.

    In the game, I'm @Knickknacks.
  • creamymarinecreamymarine Posts: 22 Arc User
    edited November 2012
    /signed


    also:
    Specifically, all the power replacer costume unlocks that used to drop from mobs, make them purchase-able for the appropriate level recognition. Similarly for the power replacer items that are no longer granted from perks (or whatever). Those things need to come back into the game.

    All of my yes
    _________________________________

    And if that don't work?
    [SIGPIC][/SIGPIC]
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited November 2012
    pedipalp wrote: »
    /signed
    I was seriously thinking I should post something about this earlier today, but didn't want hate-trolls on my first post on the boards...
    yeah i know how you feel.
    i don't like it when blatant negativity bleeds into my non discussion threads.
    like my voting threads
    Specifically, all the power replacer costume unlocks that used to drop from mobs, make them purchase-able for the appropriate level recognition. Similarly for the power replacer costume unlock items that are no longer granted from perks (or whatever). Those things need to come back into the game.

    *edit* I mean the costumes need to come back, the items themselves not so much.

    i agree that they need to come back in some store
    but this thread is intended to be about currency structure not rewards
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    /agreed. With the power of thousand angry suns.

    I got many alts with UNITY UNTIL stuff, Snake Bucks and PvP Money and no way to use it. Too little or nothing to buy.
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  • mersenneprimemersenneprime Posts: 110 Arc User
    edited November 2012
    jasinblaze wrote: »
    i agree that they need to come back in some store
    but this thread is intended to be about currency structure not rewards
    True, but it ties into the desire to upgrade currency.

    If there's enough stuff to spend the low level currency on, there's less reason to upgrade it.

    In the game, I'm @Knickknacks.
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited November 2012
    agreed, i was just thinking one step at a time :)
  • misterjustmisterjust Posts: 68 Arc User
    edited November 2012
    /signed, especially the part about transferring currencies between characters, but not the part about upgrading Recog to Silver Champs Recog. Upgrading MCPD>Primus>UNTIL is fine, but SCR needs to be its own thing otherwise all of the endgame activities are devalued.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited November 2012
    I love this idea!

    /signed
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  • vendincevendince Posts: 296 Arc User
    edited November 2012
    I would definitely like to be able to upgrade, but I frankly like the idea of having more stuff in the recog stores. As it is, I have it all, but if I could buy more stuff with it, I'd have a reason to be happy to get some recogs.
  • raighnraighn Posts: 2,339 Arc User
    edited November 2012
    I'd love to see this done along with a few other changes to currency...

    Questionite - Account Based
    Questionite Ore - No change (character based)
    All Recog - Account Based
    Nem Tokens - Account Based
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited November 2012
    raighn wrote: »
    I'd love to see this done along with a few other changes to currency...

    Questionite - Account Based
    Questionite Ore - No change (character based)
    All Recog - Account Based
    Nem Tokens - Account Based
    questionite already is account based in your exchange balance
    the other chsnges are addressed in the transferable through hideout idea
  • serendipitynowserendipitynow Posts: 554 Arc User
    edited November 2012
    Agree to this, was talking in game not long ago about all the different currencies and stores.

    More specifically so many ways for items to be added to the game that some rarely if ever get updated/supported.

    For ways items are added to game we have
    zen store
    item drops
    lockboxes
    drifter store - seriously needs a way to get salvage without having to gamble for it!!
    4 different recognition stores
    nemesis vendors
    questionite store

    Thats 10 ways a new item can be added now, some have never been updated/supported and instead just abandoned after being released in facour of adding new uneeded ways to introduce items instead!

    I suggest to start to redress this now that tako caches dont drop add the top tier gear (legion gear) to either nemesis vendor or questionite store
  • raighnraighn Posts: 2,339 Arc User
    edited November 2012
    jasinblaze wrote: »
    questionite already is account based in your exchange balance
    the other chsnges are addressed in the transferable through hideout idea

    My request is TRUE account based, meaning reguardless of which character your on you have the one total balance for Questionite. There should be no reason to make these currencies "Transferable" they should just be added to an account-wide total balance.

    Using the exchange to transfer Questionite is a long and grueling process when you have 20+ alts and are trying to get all your Q on one character to buy something. It's also pretty easy to hit the cap on the exhange balance when your transfering Q around in bulk.

    Honestly, ask yourself, why make the currencies transferable when you could instead have them all consolidated into a single account-wide balance, saving you the time and effort to transfer your Recog and Questionite from one character to another to make a purchase?
    ^-^ cute, cuddly, @Pandabutt ^-^
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  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited November 2012
    raighn wrote: »

    Honestly, ask yourself, why make the currencies transferable when you could instead have them all consolidated into a single account-wide balance, saving you the time and effort to transfer your Recog and Questionite from one character to another to make a purchase?
    because it might be easier to code that way or it might be more incentive to buy a hideout for silvers. dont think that because i disagree that i haven't thought it out.
    questionite is already account wide effectively.
  • misterjustmisterjust Posts: 68 Arc User
    edited November 2012
    Of course, you realise that if they do consolidate currencies you likely won't be getting a nice 1 for 1 exchange rate, most likely they would do it STO style and pass your currencies through some Cryptic Math to give you some nice diminishing returns. Should be really popular with people who have a lot of Acclaim on one character :tongue:
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited November 2012
    misterjust wrote: »
    Of course, you realise that if they do consolidate currencies you likely won't be getting a nice 1 for 1 exchange rate, most likely they would do it STO style and pass your currencies through some Cryptic Math to give you some nice diminishing returns. Should be really popular with people who have a lot of Acclaim on one character :tongue:
    but better than nothing and it just sitting there
  • dynamechdynamech Posts: 111 Arc User
    edited November 2012
    I agree with all of this, though I'd like to suggest tying in the Gold / Silver / Copper currencies into this as well, specifically to allow you to trade out MCPD > Copper, Primus > Silver and UNTIL > Gold
  • klittyklitty Posts: 1,545 Arc User
    edited November 2012
    I think is a great idea, but I doubt it's gonna happen.

    /signed


    =^ _ ^= Kitty Lives!
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited November 2012
    I would certainly like Until and Unity points converted to Drifter Salvage considering the dozens of hours spent to build them up for gear that was removed before On Alert.
  • baroness1980baroness1980 Posts: 268 Arc User
    edited November 2012
    I approve of this idea...

    Make it so
  • promytheanpromythean Posts: 53 Arc User
    edited December 2012
    I find the OP's line of thought reasonable and valid. Hence I reject them completely in the hopes that the Dev's will see this and decide to be contary to me and make the OP's suggestions a reality. So don't do it Devs...
    Stealing Fire from the gods...
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited August 2014
    bumping this since i was adding currency to the wiki
  • edited August 2014
    This content has been removed.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited August 2014
    And more currency is being added with the next event/mission line.
    ___________________________________________________________

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  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited August 2014
    And more currency is being added with the next event/mission line.

    Is it like the Foxbat stuff that become useless after a point or another GROUP UNIT currency, like the MCPD ET AL stuff?
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2014
    Is it like the Foxbat stuff that become useless after a point or another GROUP UNIT currency, like the MCPD ET AL stuff?

    Mechanon Currency. The only ones that they really need to consolidate are the old ones from before On Alert and get rid of them.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited August 2014
    *shoots the thread in the head*

    Oh noz, we haz 2 much currenseez... first world problem u.u
  • novaninja555novaninja555 Posts: 836 Arc User
    edited August 2014
    /SIGNED

    Questionite per perk to support players to get more perks please!!!

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited August 2014
    spinnytop wrote: »
    *shoots the thread in the head*

    Oh noz, we haz 2 much currenseez... first world problem u.u

    More of a virtual world problem, but okay.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited August 2014
    /SIGNED

    Questionite per perk to support players to get more perks please!!!

    Your big enthusiastic signature is about one and a half years too late >.>
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited August 2014
    If anything we need more currencies in the game, each tied to a specific location out in the questing zones, with some decent non-level-specific rewards attached, so people have a reason to go and use those places again.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2014
    /SIGNED

    Questionite per perk to support players to get more perks please!!!

    Questionite is not the problem in this game now it's the lack of items to buy with said questionite, so no, I have to vote this one down.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited August 2014
    Not a problem?

    Compared to STO/NW Dilithium/Astral Diamonds, CO has very few ways of farming Q.

    But we are supposed to use it even for removing mods from gear...

    But then, Questionite for perks is a less than fortunate idea anyway.

    But then, we have only few things to buy with Q anyway. There should be more lower priced things in Q store isntead of only few overpriced and not in a wide demand (because if you don't use vehicles, the whole Q store could be as well non-existent).

    C-punk costumes were something, but now everyone has it.

    And leveling gear is either overshadowed by much easier to get nemesis one, or almost everyone needs only Armadillo secondaries.
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited August 2014
    most of the currency i suggested consolidating was legacy anyway. with the exception of snake bucks.
    I agree all the stores need more items
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited August 2014
    Not a problem?

    Compared to STO/NW Dilithium/Astral Diamonds, CO has very few ways of farming Q.

    But we are supposed to use it even for removing mods from gear...

    But then, Questionite for perks is a less than fortunate idea anyway.

    But then, we have only few things to buy with Q anyway. There should be more lower priced things in Q store isntead of only few overpriced and not in a wide demand (because if you don't use vehicles, the whole Q store could be as well non-existent).

    C-punk costumes were something, but now everyone has it.

    And leveling gear is either overshadowed by much easier to get nemesis one, or almost everyone needs only Armadillo secondaries.

    You have 5 adventures (that you can repeat 5 times daily) that all give Questionite, two daily missions from SOCRATES and soon to be several more daily missions that all give Questionite, not to mention dungeon runs and Nemesis encounter and boss crate drops that give Questionite. And this isn't including the daily Questionite run or rampages for Questionite either. As well as the 25k refined Questionite you can get fairly cheaply off the Auction House now.

    I don't see a lack of ways to gain Questionite at all. In fact, Champions has more ways to get Questionite than Neverwinter has to getting Astral Diamonds.
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  • novaninja555novaninja555 Posts: 836 Arc User
    edited August 2014
    You have 5 adventures (that you can repeat 5 times daily) that all give Questionite, two daily missions from SOCRATES and soon to be several more daily missions that all give Questionite, not to mention dungeon runs and Nemesis encounter and boss crate drops that give Questionite. And this isn't including the daily Questionite run or rampages for Questionite either. As well as the 25k refined Questionite you can get fairly cheaply off the Auction House now.

    I don't see a lack of ways to gain Questionite at all. In fact, Champions has more ways to get Questionite than Neverwinter has to getting Astral Diamonds.

    You may have the ways, but look at the time taken for each mission... (Socrates is about only 30 mins if you spam carrier wave but serpent lanterns and demo flame are way more than that!)

    Btw is it possible to keep repeating carrier wave without fatal error? I mean after completing both once...

    Not to mention it averages upto 35k as its ranges 25k-50k (I think)

    Yet, it all takes time

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • novaninja555novaninja555 Posts: 836 Arc User
    edited August 2014
    Questionite is not the problem in this game now it's the lack of items to buy with said questionite, so no, I have to vote this one down.

    Just becaus you think we have enough doesn't mean we don't have to improve. Besides, it will get people exploring game content more... Like how foxbatcon got us exploring the city. We need both though. And no, I don't have cyberpunk pieces yet

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • novaninja555novaninja555 Posts: 836 Arc User
    edited August 2014
    spinnytop wrote: »
    Your big enthusiastic signature is about one and a half years too late >.>

    Why do I never see dates? QQ

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited August 2014
    Not a problem?

    It's never been a problem for me and farming questionite is the only thing I do in game. In fact it was so easy to farm questionite by doing the same thing over and over that they recently had to nerf the Questionite output of Nemcon. Now questionite farming is more as intended, with players doing a variety of things to farm questionite.

    Do 3 alerts for the daily, there's 2000.
    Do 3 rampages...that's like.. I dunno another 2000 or something (probably more).

    That should take you about half an hour. Now you can go do adventure packs or Nemcon for the rest.

    If you think farming questionite is difficult or too time-consuming in this game, then you probably over-estimated the intended potential questionite-per-hour for the game. Sure, you might like to be able to farm 100,000 questionite per hour, but you have to remember that there's a game economy that would be completely destroyed if that were the case.

    tl;dr- can't farm questionite fast enough? I hear there's some in your Steam Wallet :P
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited August 2014
    The purpose of diverse currency is to prevent easy exploitation of the in game economy.

    When all we had were the basic resources, people could farm something like Resistance, maybe running five simultaneous accounts on a single PC at a time and through that gain enough currency to buy everything of value in the auction house including items that are sold for real cash value and then monopolize that part of the economy and at the very least keep items in a useless to all the other players horded high price state.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited August 2014
    spinnytop wrote: »
    I*did not understood what's the matter*
    It wasn't about "not fast enough" so I'll made it easier for you.

    It' was about "not enough diverse ways".

    CO Q farm is entirely in running groups or longer quests.

    It will change with Mechanon content, but as it is for now, it isn't on pair with STO. But then, CO simply has nothing comparable to duty officers.

    You need to start to read other posts instead of what is in your head.

    But then, maybe I expect too much from you anyway.
  • vorshothvorshoth Posts: 596 Arc User
    edited August 2014
    am I crazy, or didn't they already try to do this at one point? Like, before the alerts and recognition update?
    I swear I'm getting deja vu.
    Either that or a catgirl is rubberbanding in front of me in Club Caprice.
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