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xionstryke Arc User

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  • Its because Modus Operandi doesn't give BNPs. Whoever wrote the patch notes made an error. I figured this was the case as soon as I noticed 3 of the 4 Defera missions listed to give BNPs were Hards, and 1 was an Easy. So the correct list for BNPs on Defera is this: Getting to the Bottom of Things Uninvited Guests Counter…
  • I think I figured this bug out. Alot of the time I've been doing this mission, the 0047 ship doesn't appear, but there is a way to tell if it will or won't, right away. Level Scaling. On the Character page, it lists the player being scaled down, but in some (many) cases now, its not working. 0047 will NOT appear if: You…
  • Personally, I find the Botanist DOff for enabling Dylovene and Melorazine to proc to the entire party incredibly effective on this mission. Frequent full party cleanses, with Armor, HP, and 50% shield hardness (due to Medical Vanguard) on top. Aside from that, the Counselor DOff to reduce the effects of the Mental effects…
  • Hmm, that's odd, as there has been no change for me. It works on my Instantaneous Science skills and Graviton Pulse Generator. Edit: Tachyon Beam seems to trigger it now, if it completes the entire beam firing sequence. Scattering Field and Tractor Beam don't, even if used to completion. Edit 2: Heavy Graviton Beam from…
  • Edit: Nvm, my Vulcan Tac BOff appears to have Mind Meld, which causes confuse, which made my ground testing void.
  • Nearly every 3 and 4 piece set with a Deflector, Shield, and Engine on this list grants alternate ship appearances. http://sto.gamepedia.com/Set#Space_Equipment_Sets Most have pictures at the bottom of their respective pages.
  • The passive does work, the problem is that its not staying active. Notice the buff that appears on your ship every ~10 seconds. The cooldown isn't longer, whats happening is that the buff enables, removes a few seconds from the cooldown because it becomes active, then ends, adding those seconds back to the cooldown.
  • Yes, confuse causes powers to bounce to allies as if they were foes. The description of the Tholian Rep power has a warning mentioning this as well. If you want to test it: Scramble Sensors + Isometric Charge + 2nd ally near = :eek: Incite Chaos on ground likely causes bouncebacks too. Not sure about placate. Nanoprobe…
  • I think it should be Kirkwood Smith reprising his role as Annorax and John Savage coming back as Ransom. With the set up in the DR missions, it just screams upcoming Krenim comeback plot. And with that, Admiral Ransom plays the good guy in the alternate timeline that ensues. With the Vaadwaur erased, events changed, races…
  • Its probably a flaw in how the BOffs deal with skill triggering conditions. They keep trying to do "something" and keep being interrupted. For example, Tachyon Harmonic and Neural Neutralizer for Sci BOffs can induce pathing problems similar to the issue you describe. Which Intel Ground Powers are set to the BOffs…
  • Selling is bad to Sector Vendors, but not buying. Base Price of Provisions == 100 EC Buying from the Replicator is 150% base cost on commodities. (Provisions == 150 EC) Buying from Sector Space Cargo Ships is 75% base cost on commodities. (Provisions == 75 EC) Selling to the Replicator grants 40% base cost. (Provisions ==…
  • TR-116B may be fixed, but the Aegis Set remains Character Bind on equip.
  • Based on the ship description, the passive stealth bonus an Intel ship has only applies when not using cloak. While this sounds counter-intuitive, it would grant you a very weak Mask Signature effect anytime you aren't cloaked. If you are being hit before your shields go back up, it sounds like they are detecting you while…
  • The trait appears to work, but it is not remaining constantly active. If you watch your ship buffs closely in system space, you'll see a buff called Rapid Deployment, but it only appears for perhaps a half second every few seconds. Launching pets will show the cooldown time spike down a few seconds when the buff appears,…
  • Update: With the Oct 16 2014 patch, Photonic Capacitor is partially working. Most Science Skills trigger it correctly, though much like when it was first introduced, non-instantaneous science powers like Tachyon Beam and Scattering Field don't. Also some non-Science Powers are now triggering it, namely Graviton Pulse…
  • Try closing STO and rerunning it. I've had the overflow bag get stuck before and this tends to fix it.
  • One thing to note about the Vectors dying fast, is that it really depends on the difficulty setting you are on. For Normal, they die quickly, but on Advanced, they become quite sturdy and often are able to survive entire missions without a single loss. This doesn't help on every mode, but when it does, the MV-Mode really…
  • Here's hoping the High-Yield TDD cooldown stays at 30 seconds (or better, to a sane 20)
  • Well, seeing the Temporal Disruption Device power restored is needed, but, could they maybe let it keep the new 30second cooldown on its High-Yield/Spread? (previously 1 minute) This gave me a reason to start using High-Yield II again.
  • I noticed this as well. Makes healing those out of party alot harder. Anyways, I noticed a mild workaround that may help a few people in the meantime: If you had saved a HUD setup when mouse-over was still working, it can be loaded to re-enable mouse-over correctly, but, any changes to your HUD will break Hover-Over upon…
  • While the buff to Sci innate SS:T sounds nice, I disagree with adding special SS:T skills into the Sci trees. The core Science BOff powers desperately need fixing, not space-filling with tactical skill ripoffs. Energy Syphon and Tyken's Rift already exist to for the sci-power draining role.
  • On a related question, How much does the Starship Batteries skill effect the duration/power of Red Matter Capacitor?
  • This does sounds intriguing, but Electronic Warfare doesn't seem very, "sciencey" to me. The stealth stuff for ground is Tac-only, for example. Perhaps a more, on-ship focus, like, a sizable boost (50, 75, or maybe more) to one science skill, like graviton, particle, flow capacitors, etc. (Sure, 50, 75, or more sounds like…
  • It may say they do, but Energy Syphon and Tachyon Beam don't share a cooldown. Energy Syphon does share with the Breen Energy Syphon however.
  • Tachyon Beam has lost its Deflector DOff cooldown reduction proc as well. Both Gravity Well and the Breen Energy Syphon (3/3 set bonus) still benefit from it though.
  • It has to be a bug. It makes no sense why the Fleet Science Vessel Vessel Retrofit you have to pay 4 Ship Tokens and have a Tier 3 Space Station to craft has a 1.11 Shield capacity, when the Fleet Recon SV costs the same 4 Ship Tokens with a 1.43 modifier. You can even get the Fleet ReconSV at only a tier 2 station. Having…
  • I had this occur as well, forcing myself to respawn since they were unwilling. After the respawn, my BOffs decided now was the time to try and rez me, spending the remainder of the mission trying to frantically resuscitate my now living self with tricorders.