It's not a bug, it's a feature. It is more likely that hell does freeze all over than Geko changing values on fleet ships.
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You may disagree, but these ships have their intended hull and shield values.
As for justification of that, well I'm not Cryptic so that's not something any of us can do. But the hull and shield rates are not bugs. For better or worse the ships are what they are, if you don't like it don't fly it.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Who cares? The galor got a huge buff to its beams. They were already the best beams in game, now, they are even better. The spiral waves are completely OP now! My eng will be happy.
You may disagree, but these ships have their intended hull and shield values.
As for justification of that, well I'm not Cryptic so that's not something any of us can do. But the hull and shield rates are not bugs. For better or worse the ships are what they are, if you don't like it don't fly it.
State your source.
It makes no sense to offer a variety of ships but make some distinctly worse than others in every way. They change lots of ships to balance them with each other, I suspect the changes to these will come eventually.
It makes no sense to offer a variety of ships but make some distinctly worse than others in every way. They change lots of ships to balance them with each other, I suspect the changes to these will come eventually.
Can you state where they are bugged?
Not every ship will share the exact same values..
For example the Fleet Deep Space Science Vessel has a higher shield and hull than the Fleet Science Vessel Retrofit. However the FSVR has a better turn rate and a LtC Tactical station
The Fleet Research Science Vessel when compared to the FDSSV has less hull and shields as well. But, has a higher turnrate, higher crew recovery rate, and a LtC Eng......
It makes no sense to offer a variety of ships but make some distinctly worse than others in every way. They change lots of ships to balance them with each other, I suspect the changes to these will come eventually.
I have no source.
But logically they took hull away from the Heavy Cruiser to counter it's better turn rate.
As for the Sabre slightly better turn rate but I don't know how that justifies it's lower shield mod.
But you can't tell me these bugs have survived this many patches when they fixed the Excelsior.
Why not try launching an ingame bug report and see what they say.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Honestly, the fleet ships are a-ok. The Excelsior, while it's extra hull and shields was nice for a time, a bug is a bug, and had to be fixed.
The fleet ships were designed with better shields, better hull, etc, are because they are supposed to be a 'cut above the rest', so to speak. Essentially they are tier 6 ships at this point, but it's not like they are god-mode good.
I bought myself a Fleet Star Cruiser a couple days ago when my fleet's tier 2 shipyard finished, and love it. It has 42,900 base hull, and a 1.1 shield modifier (if I am remembering it correctly), which is REALLY nice.
Even so, that base hull is just a few hundred extra above the Odyssey (42,000), and the shield modifier I think is roughly comparable to most tier 5 science ships.
So, they aren't bugged at all.
Now, if you are just meaning the normal retrofits (such as the Heavy Cruiser Retrofit for example) are having the fleet-ship level hull and shield modifiers (like the Fleet Heavy Cruiser Retrofit), then ok, that could be a bug.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
But logically they took hull away from the Heavy Cruiser to counter it's better turn rate.
As for the Sabre slightly better turn rate but I don't know how that justifies it's lower shield mod.
But you can't tell me these bugs have survived this many patches when they fixed the Excelsior.
Why not try launching an ingame bug report and see what they say.
Last time I checked in the shipyard the Sabre retrofit DIDNT have a better turn rate than the Fleet Patrol Escort.
I would accept the lower shield and hull values if it was more maneuverable. Or if it had the patrol escorts universal BO slot, but as it is it is not better in any aspect. Thats why I think it is currently bugged.
4k less hull
0.13 less shield modifier
no universal BO
1 tier higher shipyard required
Last time I checked in the shipyard the Sabre retrofit DIDNT have a better turn rate than the Fleet Patrol Escort.
I would accept the lower shield and hull values if it was more maneuverable. Or if it had the patrol escorts universal BO slot, but as it is it is not better in any aspect. Thats why I think it is currently bugged.
4k less hull
0.13 less shield modifier
no universal BO
1 tier higher shipyard required
rest of stats are the SAME.
Admit it, this doesn't seem right.
Admittedly this killed most of my enthusiasm for the high tier Fleet vessels.
Tier IV fleet destroyer, pretty nice offensive platforms but what? 25k hull. How does that work?
Same for thet KDF Norgh (?) BoP retrofit. Nice offensive platform, tissue paper hull.
Now if these weaker ships were to be Tier Is and FPEs on Tier III that kind of makes a bit of sense, since Tier Is should be the less powerful ships by logic.
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the hull and shield stats have been that way sense tribble they are working as intended
now do i think they should be higher? probably but they work fine as is in till t3 there are no ships i am interested after the fleet heavy cruiser witch i got and the thing does quite well if you build it for speed and maneuverability and fit it with cannons
It has to be a bug.
It makes no sense why the Fleet Science Vessel Vessel Retrofit you have to pay 4 Ship Tokens and have a Tier 3 Space Station to craft has a 1.11 Shield capacity, when the Fleet Recon SV costs the same 4 Ship Tokens with a 1.43 modifier. You can even get the Fleet ReconSV at only a tier 2 station.
Having 1 higher turn at the loss of 2400 hull and 33% shield capacity is no fair deal. Even the LtC Tac slot doesn't make up, since the Recon has another Tactical Console to counter balance, and a LtC Sci to slot another Grav Well.
If agility leads to shield loss, then what of the Fleet Recon over the Fleet Deep Space. Shouldn't the Fleet ReconSV with 2 more turn have less shields, or the FleetDSSV more?
The Fleet ReconSV has 150 less crew and 1650 less hull than the FleetDSSV already to mitigate this, making the 400 less crew and 3960 lower hull for the FleetSV by comparison a far more than a countering measure, and only for a total gain of 3 turn. Over 100% more loss for only 50% the gain. Losing 33% shields on top is overkill.
Looking at the FleetSV as a tier 2 and as such should be vulnerable is silly. There is no tier on fleet ships, and with this pricetag, it must be on fully competing terms against any other Fleet ship.
It has to be a bug.
It makes no sense why the Fleet Science Vessel Vessel Retrofit you have to pay 4 Ship Tokens and have a Tier 3 Space Station to craft has a 1.11 Shield capacity, when the Fleet Recon SV costs the same 4 Ship Tokens with a 1.43 modifier. You can even get the Fleet ReconSV at only a tier 2 station.
Having 1 higher turn at the loss of 2400 hull and 33% shield capacity is no fair deal. Even the LtC Tac slot doesn't make up, since the Recon has another Tactical Console to counter balance, and a LtC Sci to slot another Grav Well.
If agility leads to shield loss, then what of the Fleet Recon over the Fleet Deep Space. Shouldn't the Fleet ReconSV with 2 more turn have less shields, or the FleetDSSV more?
The Fleet ReconSV has 150 less crew and 1650 less hull than the FleetDSSV already to mitigate this, making the 400 less crew and 3960 lower hull for the FleetSV by comparison a far more than a countering measure, and only for a total gain of 3 turn. Over 100% more loss for only 50% the gain. Losing 33% shields on top is overkill.
Looking at the FleetSV as a tier 2 and as such should be vulnerable is silly. There is no tier on fleet ships, and with this pricetag, it must be on fully competing terms against any other Fleet ship.
You are trying to find logic where there is none. You are like a person who tries to insert a square plug to a round hole. Logic has no room in STO.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I dont think this issue is going to get the attention it deserves because most people fly the ships they DIDNT bork up i.e Fleet Defiant or Oddyssy. (cant spell :P) and as such don't care.
I bet if the Fleet Defiant had lost 3k hull and 0.2 shield modifier people would be raging hard.
Last time I checked in the shipyard the Sabre retrofit DIDNT have a better turn rate than the Fleet Patrol Escort.
I would accept the lower shield and hull values if it was more maneuverable. Or if it had the patrol escorts universal BO slot, but as it is it is not better in any aspect. Thats why I think it is currently bugged.
4k less hull
0.13 less shield modifier
no universal BO
1 tier higher shipyard required
rest of stats are the SAME.
Admit it, this doesn't seem right.
I don't understand it, I don't think it's right. But I'm also of the opinion it's not a Bug.
People raged against the Field Generators being stackable, nobody really complained about the Nerf, most want it back to a Unique console per a ship. No reply from Cryptic and no explanations where ever given.
The Fleet Sabre has a 16 turn rate, better than the standard 15. Last time I checked anyway. I don't know why you would choose one over the Fleet versions of the HEC or Patrol but I know this, stats are as intended and not a Bug.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I don't understand it, I don't think it's right. But I'm also of the opinion it's not a Bug.
People raged against the Field Generators being stackable, nobody really complained about the Nerf, most want it back to a Unique console per a ship. No reply from Cryptic and no explanations where ever given.
The Fleet Sabre has a 16 turn rate, better than the standard 15. Last time I checked anyway. I don't know why you would choose one over the Fleet versions of the HEC or Patrol but I know this, stats are as intended and not a Bug.
The only Fleet escort-type ship I could find that had 15 was the Fleet Akira, all the others have 16 or above.
It has to be a bug.
It makes no sense why the Fleet Science Vessel Vessel Retrofit you have to pay 4 Ship Tokens and have a Tier 3 Space Station to craft has a 1.11 Shield capacity, when the Fleet Recon SV costs the same 4 Ship Tokens with a 1.43 modifier. You can even get the Fleet ReconSV at only a tier 2 station.
Having 1 higher turn at the loss of 2400 hull and 33% shield capacity is no fair deal. Even the LtC Tac slot doesn't make up, since the Recon has another Tactical Console to counter balance, and a LtC Sci to slot another Grav Well.
If agility leads to shield loss, then what of the Fleet Recon over the Fleet Deep Space. Shouldn't the Fleet ReconSV with 2 more turn have less shields, or the FleetDSSV more?
The Fleet ReconSV has 150 less crew and 1650 less hull than the FleetDSSV already to mitigate this, making the 400 less crew and 3960 lower hull for the FleetSV by comparison a far more than a countering measure, and only for a total gain of 3 turn. Over 100% more loss for only 50% the gain. Losing 33% shields on top is overkill.
Looking at the FleetSV as a tier 2 and as such should be vulnerable is silly. There is no tier on fleet ships, and with this pricetag, it must be on fully competing terms against any other Fleet ship.
Higher Military Tier doesn't equal a more powerful Fleet ship... They simply spread all the ships over each tier. Agility also doesn't lead to shield loss, I was simply comparing the ships. The DSSV always had more crew and hull than the Recon, why should the Fleet versions be any different?
Worth is a matter of opinion, unlike the FDSSV and Fleet Recon. The Fleet Science Vessel Retrofit can open up with a GW3 followed with a Torp Spread 3. My only dislike of the ship is the ensign science station, I wish the FSVR had an ensign engineer instead.
Admittedly this killed most of my enthusiasm for the high tier Fleet vessels.
Tier IV fleet destroyer, pretty nice offensive platforms but what? 25k hull. How does that work?
Same for thet KDF Norgh (?) BoP retrofit. Nice offensive platform, tissue paper hull.
Now if these weaker ships were to be Tier Is and FPEs on Tier III that kind of makes a bit of sense, since Tier Is should be the less powerful ships by logic.
I personally consider the Fleet Destroyer fed side as a poor mans JHAS...
As far as the BoP, I think you meant the Fleet Ning'Tao? Yea the lower hull caught my attention as well, then I noticed it had two LtC Universal stations. Most BoPs have a Cmdr, LtC, and two Lt stations. The Fleet Ning'Tao has a Cmdr, two LtC, and a Lt station. More of a glass cannon ship really....
I dont think this issue is going to get the attention it deserves because most people fly the ships they DIDNT bork up i.e Fleet Defiant or Oddyssy. (cant spell :P) and as such don't care.
I bet if the Fleet Defiant had lost 3k hull and 0.2 shield modifier people would be raging hard.
True.
But, the Odyssey/Bortas is already a ship meant to be on-par with the fleet ships, hence their naturally higher hulls and shields, along with 10 console slots.
If the Fleet Defiant (although I've yet to hear of anybody actually hitting tier 3 shipyards already) did indeed lose 3k hull and 0.2 shield modifier, they would rage hard. At that point, it would be a bug, because Cryptic flat-out said the new ships would have 10% better hull, another console, etc.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
But, the Odyssey/Bortas is already a ship meant to be on-par with the fleet ships, hence their naturally higher hulls and shields, along with 10 console slots.
If the Fleet Defiant (although I've yet to hear of anybody actually hitting tier 3 shipyards already) did indeed lose 3k hull and 0.2 shield modifier, they would rage hard. At that point, it would be a bug, because Cryptic flat-out said the new ships would have 10% better hull, another console, etc.
I'm still not personally seeing any bugs.
The Oddy and the Bortas in the Fleet store is the same one from the two year anniversary prize. As far the Defiant goes, from the STOwiki site... seems the Fleet Defiant has 3k more hull than the standard.
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Rediculous to say this is intended as only an idiot would want it working this way.
As for justification of that, well I'm not Cryptic so that's not something any of us can do. But the hull and shield rates are not bugs. For better or worse the ships are what they are, if you don't like it don't fly it.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
And this is your punishment for that line of thinking. Be a good little drone and get in line.:D
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Which fleet ships have incorrect hull and shields?
Edit: The science ships fed side look fine at least....
God, lvl 60 CW. 17k.
State your source.
It makes no sense to offer a variety of ships but make some distinctly worse than others in every way. They change lots of ships to balance them with each other, I suspect the changes to these will come eventually.
Can you state where they are bugged?
Not every ship will share the exact same values..
For example the Fleet Deep Space Science Vessel has a higher shield and hull than the Fleet Science Vessel Retrofit. However the FSVR has a better turn rate and a LtC Tactical station
The Fleet Research Science Vessel when compared to the FDSSV has less hull and shields as well. But, has a higher turnrate, higher crew recovery rate, and a LtC Eng......
I'm curious as to what you think is bugged.
I have no source.
But logically they took hull away from the Heavy Cruiser to counter it's better turn rate.
As for the Sabre slightly better turn rate but I don't know how that justifies it's lower shield mod.
But you can't tell me these bugs have survived this many patches when they fixed the Excelsior.
Why not try launching an ingame bug report and see what they say.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
The fleet ships were designed with better shields, better hull, etc, are because they are supposed to be a 'cut above the rest', so to speak. Essentially they are tier 6 ships at this point, but it's not like they are god-mode good.
I bought myself a Fleet Star Cruiser a couple days ago when my fleet's tier 2 shipyard finished, and love it. It has 42,900 base hull, and a 1.1 shield modifier (if I am remembering it correctly), which is REALLY nice.
Even so, that base hull is just a few hundred extra above the Odyssey (42,000), and the shield modifier I think is roughly comparable to most tier 5 science ships.
So, they aren't bugged at all.
Now, if you are just meaning the normal retrofits (such as the Heavy Cruiser Retrofit for example) are having the fleet-ship level hull and shield modifiers (like the Fleet Heavy Cruiser Retrofit), then ok, that could be a bug.
Last time I checked in the shipyard the Sabre retrofit DIDNT have a better turn rate than the Fleet Patrol Escort.
I would accept the lower shield and hull values if it was more maneuverable. Or if it had the patrol escorts universal BO slot, but as it is it is not better in any aspect. Thats why I think it is currently bugged.
4k less hull
0.13 less shield modifier
no universal BO
1 tier higher shipyard required
rest of stats are the SAME.
Admit it, this doesn't seem right.
Admittedly this killed most of my enthusiasm for the high tier Fleet vessels.
Tier IV fleet destroyer, pretty nice offensive platforms but what? 25k hull. How does that work?
Same for thet KDF Norgh (?) BoP retrofit. Nice offensive platform, tissue paper hull.
Now if these weaker ships were to be Tier Is and FPEs on Tier III that kind of makes a bit of sense, since Tier Is should be the less powerful ships by logic.
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now do i think they should be higher? probably but they work fine as is in till t3 there are no ships i am interested after the fleet heavy cruiser witch i got and the thing does quite well if you build it for speed and maneuverability and fit it with cannons
It makes no sense why the Fleet Science Vessel Vessel Retrofit you have to pay 4 Ship Tokens and have a Tier 3 Space Station to craft has a 1.11 Shield capacity, when the Fleet Recon SV costs the same 4 Ship Tokens with a 1.43 modifier. You can even get the Fleet ReconSV at only a tier 2 station.
Having 1 higher turn at the loss of 2400 hull and 33% shield capacity is no fair deal. Even the LtC Tac slot doesn't make up, since the Recon has another Tactical Console to counter balance, and a LtC Sci to slot another Grav Well.
If agility leads to shield loss, then what of the Fleet Recon over the Fleet Deep Space. Shouldn't the Fleet ReconSV with 2 more turn have less shields, or the FleetDSSV more?
The Fleet ReconSV has 150 less crew and 1650 less hull than the FleetDSSV already to mitigate this, making the 400 less crew and 3960 lower hull for the FleetSV by comparison a far more than a countering measure, and only for a total gain of 3 turn. Over 100% more loss for only 50% the gain. Losing 33% shields on top is overkill.
Looking at the FleetSV as a tier 2 and as such should be vulnerable is silly. There is no tier on fleet ships, and with this pricetag, it must be on fully competing terms against any other Fleet ship.
look at the poor klingons P.O.S's
You are trying to find logic where there is none. You are like a person who tries to insert a square plug to a round hole. Logic has no room in STO.
I bet if the Fleet Defiant had lost 3k hull and 0.2 shield modifier people would be raging hard.
I don't understand it, I don't think it's right. But I'm also of the opinion it's not a Bug.
People raged against the Field Generators being stackable, nobody really complained about the Nerf, most want it back to a Unique console per a ship. No reply from Cryptic and no explanations where ever given.
The Fleet Sabre has a 16 turn rate, better than the standard 15. Last time I checked anyway. I don't know why you would choose one over the Fleet versions of the HEC or Patrol but I know this, stats are as intended and not a Bug.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
The only Fleet escort-type ship I could find that had 15 was the Fleet Akira, all the others have 16 or above.
Higher Military Tier doesn't equal a more powerful Fleet ship... They simply spread all the ships over each tier. Agility also doesn't lead to shield loss, I was simply comparing the ships. The DSSV always had more crew and hull than the Recon, why should the Fleet versions be any different?
Worth is a matter of opinion, unlike the FDSSV and Fleet Recon. The Fleet Science Vessel Retrofit can open up with a GW3 followed with a Torp Spread 3. My only dislike of the ship is the ensign science station, I wish the FSVR had an ensign engineer instead.
I personally consider the Fleet Destroyer fed side as a poor mans JHAS...
As far as the BoP, I think you meant the Fleet Ning'Tao? Yea the lower hull caught my attention as well, then I noticed it had two LtC Universal stations. Most BoPs have a Cmdr, LtC, and two Lt stations. The Fleet Ning'Tao has a Cmdr, two LtC, and a Lt station. More of a glass cannon ship really....
True.
But, the Odyssey/Bortas is already a ship meant to be on-par with the fleet ships, hence their naturally higher hulls and shields, along with 10 console slots.
If the Fleet Defiant (although I've yet to hear of anybody actually hitting tier 3 shipyards already) did indeed lose 3k hull and 0.2 shield modifier, they would rage hard. At that point, it would be a bug, because Cryptic flat-out said the new ships would have 10% better hull, another console, etc.
I'm still not personally seeing any bugs.
The Oddy and the Bortas in the Fleet store is the same one from the two year anniversary prize. As far the Defiant goes, from the STOwiki site... seems the Fleet Defiant has 3k more hull than the standard.