I'm good, how about you X? Waiting on my daughter to be born, working, etc, the usual. I haven't popped in for a while, and thought I'd check and see if they'd gotten around to making PvP better. Took all of a minute to figure out that Cryptic has basically given the player base the big middle finger and is grabbing for…
Poking my head in after 6 months to check on the new stuff, and it looks like more of the same. On top of that, I see the same people who are still holding out hope and actually trying to play this game for it's PvP content. At this point, I just have to pity you and think: These people don't even realize that they're just…
Nothing has changed, but enough time has passed where you've forgotten how bad it was. I can save you some time if you read the following: 1) You'll patch the game, play with the new toys, start having fun. 2) You'll want the new stuff, you'll buy some dilithium, you'll dominate. 3) You'll want to take your PvP play from…
They won't care if you participate in the Risa event or not, plenty of people still will. They won't care if you challenge them to a 1v1, they'll just ignore you. They won't care if you temporarily stop buying zen, because you're not leaving the game. Eventually, you will. They have you. They know it.
Why would they ever give your money back? And while I don't play anymore, I poke my head in from time to time in hopes that things are getting better for STO. They took a step in the right direction with the new queue system, and now they're taking two steps back with this blunder. Hate to say it, but I've been enjoying my…
The decline has come and gone. Long before S9, Cryptic lost most of the game's population that it had gained when F2P launched. What remains of the PvP community probably won't decline because, if they've stuck it out this long, they'll stick it out no matter what. Cryptic could literally drop trow on a player's front…
Not to sound unsympathetic, but the reason that the PvP base is so small right now is because most of us figured this out and left. At this point, if you're sticking around, it's because you are enjoying the game as it is today. If you're not enjoying it, and are sticking around out of some deluded hope, well.... "balance"…
The latest PvP promise to go unfulfilled was the straw that broke the camel's back. Most of the people who desire serious PvP are gone or on the way out. Those who remain or refuse to see the writing on the wall are either optimistically deluded or so invested that they won't be able to walk away until the servers are shut…
Cryptic checklist for a new season: 1) New maps for existing stuff (designer note: cheap and easy, makes it seem like we did a lot) 2) Update handful of featured episodes. Feature them. (designer note: recycle old content back at them, will fluff up the patch notes) 3) Add another reputation grind. (designer note: lol…
I don't think Cryptic has a beef with PvP, but they are required to use "business logic" when making decisions and dedicating resources to changing the game. This is usually where the ignorantly hopeful people chime in to say: "Highlighting PvP would bring more people to the game and get people to spend more money, as it's…
We added like ten things to the old PvE content, and one new PvE thing! Season 2 will be about PvP though guys, just hang on! A few months later... We added like ten things to the old PvE content, and one new PvE thing! Season 2.5 will be about PvP though guys, just hang on! A few months later... We added like ten things…
The first thing I tell new players is: Do not spend real money on STO for a minimum of six months. The Star Trek brand will lure you in, and as a beginner, the possibilities seem endless. You'll quickly realize you need to spend real money to catch up, greatly anticipating the end game. But then you'll get to the end, and…
I think you're absolutely correct. I really think that Cryptic has approached Star Trek Online in the same way that developers of phone app games do, just one step more developed. They draw us in because it's the Star Trek name, with iconic Star Trek ships. Once inside though, the goal is to enthrall the new player with…
I just can't bring myself to patch the game and play it... I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't. It never will be. It's not supposed to be compared…
I actually disagree with you here. If done right, it makes PvP sustainable and easy for anyone to get into. Usually, a PvP gear system is 3 tiered. Basic, Advanced, and Elite, all the same equipment but slightly improved based the gears rank (like Mk X, Mk XI, and Mk XII in this game now). Basic gear is really easy to get…
My thought process was just this: nothing is going to be done with PvP if it will alter PvE. A lot of other games have already adopted the idea of PvP stats to balance their games, and they work well so long as there is a base set of gear that people can get with near-no effort and will make them competitive. Not only…
For my PvP expansion, I first have to introduce two new modifiers: [PvPw]: Player vs. Player Weapon. Increases damage against player-targets by X%. [PvPr]: Player vs. Player Resistance. Increases resistance against player targets by Y%. I just lost all the people reading that feel new gear will only keep new players out of…
This is exactly what I was trying to describe. It only does it for me when I swap to a loadout one of my stations swaps a bridge officer. Whichever loadout I saved last always comes up correct, but the previously saved loadouts are always missing the abilities in the tray where the swapped bridge officer's should be…
I'm having a similar (if not the same) problem. I'm only trying to swap a single bridge officer between my single target and AoE builds, but whichever build I saved previously was missing the abilities for the swapped duty officer in the trays. To restate, it changed the bridge officer correctly from one build to the…
I just can't be that cynical about it. Any game designer would know that the second you throw away game balance in favor of popular demand from the casual player base, the game itself isn't far from the end of its run. Maybe this isn't anything new for STO. Maybe I want to believe them when they make promises they never…
I won't argue that the learning curve is steep, but short of redesigning the entire game, that isn't going to change. And they're definitely not going to implement a complex ladder/matchmaking system for an aspect of the game they themselves realize shouldn't be highlighted yet (if ever). At this point, Cryptic is either…
My intention wasn't to drive people away from PvP, but to better explain the environment they're facing while playing it. If you ask a new PvPer why they don't want to do it anymore, they will usually give you a few reasons that don't make sense (because they don't actually know why it was that they struggled so much). The…
Until there is a greater reward for winning than losing, I don't think kill counts or log-off macros are a problem as much as an annoyance. In premade vs. premade match, it is obvious and will simply get you eliminated. Would it be nice to have a solution for it? Of course. It's just much lower on the list of priorities.…
I know that forum rules don't allow is to call out other players by name, but assertions like this need to be supported with much more information than "I'm not naming any names, but...." And quite honestly, if nothing more than that can be provided, it serves no purpose other than to give the cynical another claim to make…
F v K is fine, but F v F is broken. I queue'd up alone for Fed v Fed cap and hold that had already started, and when I entered, this was the team it put me on. Apparently it was 4 v 2 at the start, and when it paired me up with another to come in, it put us both on the larger team, making it 6 v 2.…
I suspect they will be similar to the console that comes on the JHDC, where upon activation, if you deal X amount of damage to the target in Y amount of time, you will disable a subsystem for Z seconds. Whether that's a random choice for which you disable or something you can select, I think it will act as a sort of built…
Came into a match against 4 scimitars (including Mal Reynolds and Sax) in my JHAS. I had a pugmade team of solid PvP players. Full speed, 95% defense, 2 neutroniums, EPtS rolling. My bug is stacked with the best gear you could ever want, and is tanky as hell. The scimitars decloaked and attacked. I used tactical team…
Those of you who think this is an easy cooldown reset haven't tried it. I attempted to drop out right on players to do just that, and they avoided the lootbox with ease. Instead of being overpowered, I couldn't participate for 30 seconds. You need to stop reading things and freaking out before you play and understand them.…