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No more tt/st/et shared coldown!!

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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    My comment was not directed towards those that test but those that say, "Well X consoles is cheese and should be used in PvP it is op'd/broken/or dumb." The you see that person or persons in their alternate account not toon running everything they are railing against. Of course when confronted they use, " I am just showing how dumb/op/broken X consoles are."

    So get four friends with doffed TBR (and you with the same), and just drag them all over the map for a while.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    The biggest issue is this is a false hope for casual pvpers. The people that will use these "Triple Team" builds will be casual players for the most part. Casual PvPers will come with their triple team build and wonder why they still died maybe a second later than usual. They will come here and ask for nerfs to cannons, BO, TS THY, etc.

    Antonio you said earlier that many refuse to run the Cleanse doff out of principle, I find that admirable but I used to be the same way until I would enter the queues and come against some of the premades and they would be packing whatever is OP'd at the time. Whether it was TR aftershocks, GW aftershocks, spam overload etc. The OPvP community is full of hypocrites they talk principle on the forums and then jump on a an alt account to "spam" what ever is broken or OP at the moment.

    For a long time before most of the Critz guys left or went back to there Panda Daddies. We tried to have a fleet where we said NO consoles. We stuck to that and none of us ran any uni consoles. You know people still complained all the time about X or Y or Z. At this point I don't disagree its all out there we are all free to run it.

    I don't run the cleans doffs out of principle, that isn't because I think I'm better then everyone else or something. I don't care if people run it really... I just find that to have fun I like there to be some risk when I play a game. (not saying cleanse doff makes you invincible) I just find it removes some of the joy in a win for me. I don't mind loosing when I have been out played, I only really remember a handful of games well and I think half the ones I remember I lost. I remember because I know I went DAMN why the heck did I burn that cool down 10s ago... or Oh man I just flew right in front of that sci and pretty much dared him to nuke me doh. lol :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • jacknm1jacknm1 Member Posts: 0 Arc User
    edited March 2014
    Patch is live in an hour, got all the Team doffs I could ever want, waiting to hit the exchange xD, also going take and my Eng recluse out into the queues and watch the cries or "NERF!" lol. You can only do with what cryptic gives you.

    I had principle once too, but after being shafted and spammed (not necessarily by P2W) to death I thought, why the hell are we the only ones with a sense of "honour".

    I got the Keel'el doff on many toons, simply because of the amount of warp plasma (which still goes invisible) thats being dumped on you, thats fine when you can see it and have a slightly better chance of avoiding it, but the amount of times I've had to look at the buffs and go why the hell am I being held?

    Even with my high end gaming Rig, I've just about managed to tweak the settings so that EWP / Grav wells and pets with tractors actually show up on my screen, even if it is just a flicker every 5 - 10 sec's....

    Any way rant over as I just go with what I am given. No use giving our opinions or concerns to the dev's or community managers, they clearly don't listen...just look at this thread before the patch went live. Look at the threads about Arc...yet that went ahead like we all said "Yea thats what we want!" (<-- dont remember reading that).

    So...behold.....the Age!....of the Engineer!
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  • thishorizonthishorizon Member Posts: 1,158
    edited March 2014
    For a long time before most of the Critz guys left or went back to there Panda Daddies. We tried to have a fleet where we said NO consoles. We stuck to that and none of us ran any uni consoles. You know people still complained all the time about X or Y or Z. At this point I don't disagree its all out there we are all free to run it.

    I don't run the cleans doffs out of principle, that isn't because I think I'm better then everyone else or something. I don't care if people run it really... I just find that to have fun I like there to be some risk when I play a game. (not saying cleanse doff makes you invincible) I just find it removes some of the joy in a win for me. I don't mind loosing when I have been out played, I only really remember a handful of games well and I think half the ones I remember I lost. I remember because I know I went DAMN why the heck did I burn that cool down 10s ago... or Oh man I just flew right in front of that sci and pretty much dared him to nuke me doh. lol :)

    this.

    those were the times right man.

    we need to get fallout and ricky bobby to get their arses back in gear. i do see thales every once in a while. and kton is on a lot too. and find jsimon. where did he go?

    have fun kill bad guys
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    For a long time before most of the Critz guys left or went back to there Panda Daddies. We tried to have a fleet where we said NO consoles. We stuck to that and none of us ran any uni consoles. You know people still complained all the time about X or Y or Z. At this point I don't disagree its all out there we are all free to run it.

    I don't run the cleans doffs out of principle, that isn't because I think I'm better then everyone else or something. I don't care if people run it really... I just find that to have fun I like there to be some risk when I play a game. (not saying cleanse doff makes you invincible) I just find it removes some of the joy in a win for me. I don't mind loosing when I have been out played, I only really remember a handful of games well and I think half the ones I remember I lost. I remember because I know I went DAMN why the heck did I burn that cool down 10s ago... or Oh man I just flew right in front of that sci and pretty much dared him to nuke me doh. lol :)

    I hear you. But sometimes when keep taking the high road you still end up with a bloody nose. :D. I run the cleanse doff for flexibility, of my 6 doffs I have a stack of two for the shield penetration one blue one purple beyond that I run one copy of doff where possible.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited March 2014
    For a long time before most of the Critz guys left or went back to there Panda Daddies. We tried to have a fleet where we said NO consoles. We stuck to that and none of us ran any uni consoles. You know people still complained all the time about X or Y or Z. At this point I don't disagree its all out there we are all free to run it.

    I don't run the cleans doffs out of principle, that isn't because I think I'm better then everyone else or something. I don't care if people run it really... I just find that to have fun I like there to be some risk when I play a game. (not saying cleanse doff makes you invincible) I just find it removes some of the joy in a win for me. I don't mind loosing when I have been out played, I only really remember a handful of games well and I think half the ones I remember I lost. I remember because I know I went DAMN why the heck did I burn that cool down 10s ago... or Oh man I just flew right in front of that sci and pretty much dared him to nuke me doh. lol :)

    I remember those days with a fondness that I wish could still be done. I can't say for sure that I feel that the Critz style could still be done. Especially when you look at everything Cryptic keeps shoving down our throats. Lately it isn't just about having universal consoles, it's what else can you get when you equip that universal console. And what I mean by that is Set bonuses. Just look at what they did to the Galaxy consoles. Now if you use Antimatter spread and Saucer sep, you get Moar buffs. Are they the best buffs? No, but they are encouraging you to use those because they give extra buffs. As if you needed a reason to use Antimatter spread or Saucer Seperation on a ship like the Galaxy or the improved Galaxy X..

    But yeah, I know, this isn't about that.. this is about the Team changes. Let's hope the team changes are just a step in the right direction and it doesn't turn out to be a huge mistake. :(
    You think that your beta test was bad?
    Think about this:
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  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    webdeath wrote: »
    I remember those days with a fondness that I wish could still be done. I can't say for sure that I feel that the Critz style could still be done. Especially when you look at everything Cryptic keeps shoving down our throats. Lately it isn't just about having universal consoles, it's what else can you get when you equip that universal console. And what I mean by that is Set bonuses. Just look at what they did to the Galaxy consoles. Now if you use Antimatter spread and Saucer sep, you get Moar buffs. Are they the best buffs? No, but they are encouraging you to use those because they give extra buffs. As if you needed a reason to use Antimatter spread or Saucer Seperation on a ship like the Galaxy or the improved Galaxy X..

    But yeah, I know, this isn't about that.. this is about the Team changes. Let's hope the team changes are just a step in the right direction and it doesn't turn out to be a huge mistake. :(

    I have it from a good source that they are going to unlock battery CDs...............j/k I hope. :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    I heard a rumor there is a bug if you pass 3 teams within 1 second of each other, the game will crash and uninstall. Take that for whatever its worth.:D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    Two words: I'm invincible.

    Thanks Cryptic... :rolleyes:
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • edited March 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    deokkent wrote: »
    So what do you think we should call sto now?

    First it was Escort online.
    Then it became romulans online.
    At some point it turned into vape online.
    But let's not forget faw online. That one was a doozy.
    All this time though it really was teamwork is OP online.
    In the end though, it will really be Immortal online!!!


    Disclaimer: If you're looking for a haiku or poem, you came to the wrong place.:rolleyes:

    There can be only one!!!!!! :D
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • edited March 2014
    This content has been removed.
  • grandpadxxgrandpadxx Member Posts: 342
    edited March 2014
    General:
    The shared cooldown between "Team" powers of different careers has been removed.
    There is still a shared cooldown between two "Team" powers of the same career, e.g. Science Team I and Science Team III.


    Hello,..

    I think they destroy the " good old " PvP with this aktion.

    I´m not happy with this. :mad:


    greetings
    [SIGPIC][/SIGPIC]
    T'lilu SCI. / Dxxdavid TAK. / STO Inner Circle
    *** R.I.P. ***
  • newromulan1newromulan1 Member Posts: 2,229
    edited March 2014
    deokkent wrote: »
    So what do you think we should call sto now?

    First it was Escort online.
    Then it became romulans online.
    At some point it turned into vape online.
    But let's not forget faw online. That one was a doozy.
    All this time though it really was teamwork is OP online.
    In the end though, it will really be Immortal online!!!


    Disclaimer: If you're looking for a haiku or poem, you came to the wrong place.:rolleyes:

    Spacebar Online(Tm) 'bind all powers to Spacebar and win!!'
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    Time to uber-tank with my very old Fleet Galaxy.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
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  • inkellinkell Member Posts: 1 Arc User
    edited March 2014
    this change has made all players practically invincible and effectively removed all challenge from the game. what is the point if everyone has "godmode"?

    this has ruined the game for me, pve will be boring and pvp will never end...

    sure, some of the games less skilled players are jumping for joy but the rest of us have literally nothing challenging to do anymore. thanks devs...
  • tfomegatfomega Member Posts: 812 Arc User
    edited March 2014
    devs are a few fries short of a happy meal on this one..

    There are no more true escorts.. I've played 2 CnHs today and each time fought an opposing fed team of all cruisers.

    Each time it was 0 fed deaths and 0 kdf kills.

    Devs are not being the brightest crayons in the crayon box these days.

    Devs have splinters in the windmills of their minds

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    inkell wrote: »
    this change has made all players practically invincible and effectively removed all challenge from the game. what is the point if everyone has "godmode"?

    this has ruined the game for me, pve will be boring and pvp will never end...

    sure, some of the games less skilled players are jumping for joy but the rest of us have literally nothing challenging to do anymore. thanks devs...

    What about the old system was not god mode in PvE ?

    Seriously when did you die in PvE ? lol

    The only deaths I have taken in 4 years of this games PvE is when I get hit by some 90k none crit borg torp... and really having engi sci and tac teams all running at once doesn't solve that. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • newromulan1newromulan1 Member Posts: 2,229
    edited March 2014
    tfomega wrote: »
    devs are a few fries short of a happy meal on this one..

    There are no more true escorts.. I've played 2 CnHs today and each time fought an opposing fed team of all cruisers.

    Each time it was 0 fed deaths and 0 kdf kills.

    Devs are not being the brightest crayons in the crayon box these days.

    Devs have splinters in the windmills of their minds

    If people just did not give up and let someone cap - I could see things going on for hours at a stalemate.
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited March 2014
    I just can't bring myself to patch the game and play it...

    I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't.

    It never will be. It's not supposed to be compared to games like WoW, EvE, or GW, it's supposed to be compared to games you download onto your phone. Entertaining, pay to play it faster, but nothing that offers any need for balance.

    The PvP community isn't made up of casual players, and it's probably why we're so annoyed all the time. The problem isn't Cryptic, it's us. We want it to be a serious MMO, and it isn't. If it wasn't for the fact that we spend a ton of money in the game as a community, they'd be better off just removing PvP entirely as not to confuse people as to what they want the game to be.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    voxlagind wrote: »
    I just can't bring myself to patch the game and play it...

    I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't.

    It never will be. It's not supposed to be compared to games like WoW, EvE, or GW, it's supposed to be compared to games you download onto your phone. Entertaining, pay to play it faster, but nothing that offers any need for balance.

    The PvP community isn't made up of casual players, and it's probably why we're so annoyed all the time. The problem isn't Cryptic, it's us. We want it to be a serious MMO, and it isn't. If it wasn't for the fact that we spend a ton of money in the game as a community, they'd be better off just removing PvP entirely as not to confuse people as to what they want the game to be.

    agree with you, thats why when Star Cityzen come out im jumping on it !
  • tfomegatfomega Member Posts: 812 Arc User
    edited March 2014
    Cryptic just doesn't listen and the devs' antennea doesn't pick up all the channels. Cryptic's elevator doesn't go all the way to the top floor.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    voxlagind wrote: »
    I just can't bring myself to patch the game and play it...

    I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't.

    It never will be. It's not supposed to be compared to games like WoW, EvE, or GW, it's supposed to be compared to games you download onto your phone. Entertaining, pay to play it faster, but nothing that offers any need for balance.

    The PvP community isn't made up of casual players, and it's probably why we're so annoyed all the time. The problem isn't Cryptic, it's us. We want it to be a serious MMO, and it isn't. If it wasn't for the fact that we spend a ton of money in the game as a community, they'd be better off just removing PvP entirely as not to confuse people as to what they want the game to be.

    I think alot of us feel the same. I do anyway. I never felt as bad a bout a game as now. lol

    I might not return at all, SC is getting closer, I hope its going to be any good.

    You will see me there vaping ur pants off bruh! haha. If you desire ;)


    See you all in SC! In the meantime hit me up in MWO :)
    [SIGPIC][/SIGPIC]
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    voxlagind wrote: »
    I just can't bring myself to patch the game and play it...

    I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't.

    It never will be. It's not supposed to be compared to games like WoW, EvE, or GW, it's supposed to be compared to games you download onto your phone. Entertaining, pay to play it faster, but nothing that offers any need for balance.

    The PvP community isn't made up of casual players, and it's probably why we're so annoyed all the time. The problem isn't Cryptic, it's us. We want it to be a serious MMO, and it isn't. If it wasn't for the fact that we spend a ton of money in the game as a community, they'd be better off just removing PvP entirely as not to confuse people as to what they want the game to be.

    The problem is, people who want it to be a serious MMO face a much larger crowd of people who are either content with how it is now, or content with the heavy shift in PvE content.

    Personally, what attracts me to this game in particular is, in fact, the casual feel of the game. I don't want to feel pressure from a leaderboard, from a game-wide open pvp map (although I support open PvP maps, the whole game shouldn't be one). I tried that, it's called BSGO, and it ends up stressing me out more than it helps me unwind from a long day. I come here to feel like I'm actually good at something; whether that be 5v5, or foundry, or CCE, whatever. And I'm sure someone out there feels the same way.

    I understand the need to expand PvP in this game to a much larger degree, but don't forget about the people who are already content and don't want to have changes forced upon them.

    My 2 cents.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2014
    The problem is, people who want it to be a serious MMO face a much larger crowd of people who are either content with how it is now, or content with the heavy shift in PvE content.

    Personally, what attracts me to this game in particular is, in fact, the casual feel of the game. I don't want to feel pressure from a leaderboard, from a game-wide open pvp map (although I support open PvP maps, the whole game shouldn't be one). I tried that, it's called BSGO, and it ends up stressing me out more than it helps me unwind from a long day. I come here to feel like I'm actually good at something; whether that be 5v5, or foundry, or CCE, whatever. And I'm sure someone out there feels the same way.

    I understand the need to expand PvP in this game to a much larger degree, but don't forget about the people who are already content and don't want to have changes forced upon them.

    My 2 cents.

    Honestly, I don't consider them making STO into a casual game to have ever been a bad thing. The problem I have is HOW they have gone about it.

    They've made everything so damned easy if you have any semblence of skill at all. It's gotten downright annoying to say the least. And it's all about the PvE (let's be honest), which is where the attention is at, so anyone can win.

    Problem I take from it, is that it feels like they take 'casual = easy', which honestly it really isn't. Just because a game is a casual game, doesn't automatically mean it has to be easy.

    Casual games are nothing new. It's not like it just suddenly sprung from the ground saying 'hey, look at me, I'm a new genre!'. Seriously, ever played Minesweeper or Solitaire on your computer? Casual games, both of em.

    I don't mind the casual feel of STO. I can indeed log in for 30 minutes or whatever, and if I don't dink around, I can get a pretty good amount of stuff done. Which really, is a good thing, IMO. It's just...more than a little bit frustrating to say the least, with how they seem to so gladly make the game easier and simpler with each passing patch. I don't want a complete joke of difficulty all the time.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    voxlagind wrote: »
    I think I've finally accepted that Star Trek Online is a casual-player's game. I've been waiting all this time for it to step up as a serious MMO, when Cryptic's been saying and showing us all along that it isn't.

    thats BS.That means people log in from time to time (casual) don't bother to learn the game but pump money in it.

    I want a business like that where people don't give a shet about what Im doing but give me money.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    Well if we're sharing theories. In one of the recent interviews, Geko spoke at about new-player retention issues, so maybe this is that. Instant heals are definitely a simpler concept for people to wrap their heads around, and letting those be overlapped gives beginners the tools to keep themselves alive against dumb enemies longer. I remember when I was starting, and that it was frustrating not to have a basic heal.

    We all aggree the big mistake was not removing the shield redistribution from TT at the same time, because as has been said we went from everybody using TT because its mandatory, to everybody still using TT because its still mandatory to also using ST and ET at nearly full-time. The ability to chain these things non-stop at higher levels is also predictably bad on some setups. And its extremely irritating that the feedback listening period was essentially ceremonial.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Both Geko and D'Angelo have spoken about the focus on new players...the past two years has shown a continued lowering of the bar to make the game as "available" as possible to the widest berth of potential player skill as possible.

    Geko believes the game has a robust endgame. D'Angelo thinks the game needs more replayability instead of just more straight repetition. But the focus is on new players and not player retention at this point...

    They're going for over 1 billion served instead of having a set of returning customers...which is kind of confusing when you also hear the talk from them explaining certain events as a desire to get folks to return to log in with the hopes while they're logged in they will also spend...unless, you look at it all as being a simple cash grab to start with and gimmicky sales for some additional cash infusions.

    Which all in all just gets kind of depressing...
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited March 2014
    Both Geko and D'Angelo have spoken about the focus on new players...the past two years has shown a continued lowering of the bar to make the game as "available" as possible to the widest berth of potential player skill as possible.

    Geko believes the game has a robust endgame. D'Angelo thinks the game needs more replayability instead of just more straight repetition. But the focus is on new players and not player retention at this point...

    They're going for over 1 billion served instead of having a set of returning customers...which is kind of confusing when you also hear the talk from them explaining certain events as a desire to get folks to return to log in with the hopes while they're logged in they will also spend...unless, you look at it all as being a simple cash grab to start with and gimmicky sales for some additional cash infusions.

    Which all in all just gets kind of depressing...

    I think you're absolutely correct. I really think that Cryptic has approached Star Trek Online in the same way that developers of phone app games do, just one step more developed. They draw us in because it's the Star Trek name, with iconic Star Trek ships. Once inside though, the goal is to enthrall the new player with all kinds of possibilities, make them realize that to catch up to current players they'll have to spend real money, and once they spend the money and have played through the content.... no need to cater to them any longer.

    Back when Cryptic talked about removing PvP entirely, I didn't understand it at first. But now I think I do. PvP shines a light on the fact that STO isn't a serious MMO. In the end, Cryptic decided that it was, in fact, making money: there was no reason to remove it as most people didn't play it anyways. It's probably the only reason it's still around.

    But it's also why I can't take it seriously when they claim to be focusing their attention on PvP. I'm not saying that there aren't people inside of Cryptic working to make it better and more in depth. At the end of the day, though, those who are financially in charge of STO know it can never be allowed to happen. Shining a brighter light on the weakest part of the game (balance) won't bring positive results.

    What I've realized is that this model isn't something Cryptic has even tried to hide. We choose not to see it because it's our beloved Star Trek. We choose not to see it because at one point before free-to-play, it was supposed to be a serious MMO. But at the end of the day, profit has brought us to where we are, and profit will dictate where it's going.

    All of us should be able to see where it's going by now, and Cryptic has not hidden that fact from us. Those of us left haven't been able to accept it as truth. I hadn't been able to accept it as truth (and a part of me still wants to believe there is hope).

    The problem is me. The problem is us. We want something that will never be, and we can't seem to walk away.
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