Aux2batt FAW will be back with greater vengeance than ever.
5 man tac A2B FAW boats.
FBP? Nuke it
Someone is healing? Nuke them
FAW away bc if anyone has any sort of counter you as a team full of tacs will have 5 Nukes to stop people's counters.
True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.
"A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"
True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.
"A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"
And we thought overcapping was bad before. Now you get MOAR POWAH as you get damage and the ability to subnuke.
[SIGPIC][/SIGPIC]-32nd Vipers- PvP Team
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.
"A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"
Use an invisible Torp that can one-shot through shields with the T6 Intelligence boff, EOS.
All right! yeah, best news ever. Dat Subnuke carrier wave. Maybe we can put an end to all this A2B cheating. 2 minute recharge?! *Screams for joy like a little girl*
Thank you Devs. Just brilliant. So epic. Now a2b users should be able to die. See the Devs do care about the game balance. Don't have worry about people spamming so many darn buffs.
I'm serious btw. Epic. That is needed for STO. It's like what's the problem? You guys get your buffs back fast anyway.
I love seeing the rage about the new BOFF's and then here comes atlantra, who is guaranteed to spark a forum rage just by appearing, can you say attack pattern angry forumers 3? *grabs popcorn*
I love seeing the rage about the new BOFF's and then here comes atlantra, who is guaranteed to spark a forum rage just by appearing, can you say attack pattern angry forumers 3? *grabs popcorn*
Nothing to be upset about... atlantra is just very short sighted. The Death to A2B weapon as they see it... is in fact better used by people running a2b.
Whats better then using AOE subnukes to kill A2B players... A2B players having AOE subnukes at global, as well as Intel Teams at global that clear AOE subnukes.
they are getting so ridiculous with the OP things they add it scares me from spending money on this game anymore I am always worried the next thing will make pvp more unplayable :mad:
AOE subnuc, is the worst but also more teleports and escapes is last thing we need also there are too many already.
Why would any PVPer buy a t6 ship when it looks like pvp will be dead, I know I won't unless some major changes happen. There won't be a t6 KDF bop yet anyway which is another mistake since that's all a lot of us want anyway.
This is an awful idea.. even with the immunity they have been talking about.. this is a bad idea. Everyone hates subnuke as it is... and now there will be complete teams running it? So every minute I can count on a subnuke.
Cryptic you are awful at programming a star trek game... give the franchise license to a better game developer.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.
Of course this doesn't mean that it is a good idea to release such nonsense, it just might be that the design has a different flaw than one expects at first sight.
Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.
Of course this doesn't mean that it is a good idea to release such nonsense, it just might be that the design has a different flaw than one expects at first sight.
Very good point.
Of course, teams could run five of the same energy type and take the shine off of fleet shields while still catching things like APA and EPTx. That would make type-specific hull resists more valuable than ever.
1.) Dev introduce a new feature to PvE (94% of player base)
2.) PvP players scream and wail (6% of player base)
3.) Devs cave, make PvP players temporarily happy...
DO NOT CAVE. LEAVE THIS IN. I was looking forward to trying PvP again
and wtf wouldn't pvp numbers keep dwindling with stupid moves like this? Who wants to play in this frankenstein version of star trek known as crypticverse
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
1.) Dev introduce a new feature to PvE (94% of player base)
2.) PvP players scream and wail (6% of player base)
3.) Devs cave, make PvP players temporarily happy...
DO NOT CAVE. LEAVE THIS IN. I was looking forward to trying PvP again
That's not quite the way it goes.
1.) Devs introduce a new feature/item to the game.
2.) Some PvP/PvE players take note of it.
3.) PvP players raise concerns.
4.) Other PvE players take note of it.
5.) PvE players exploit the Hell out of it in PvE, adversely affecting the intended effort/reward scheme the Devs have in place.
6.) Devs notice what the PvE players are doing and address it.
7.) PvE players blame the PvP players for the Devs nerfing the PvE players' latest exploit.
8.) Devs/Mods state that it was not addressed for PvP concerns.
9.) PvE players call the Devs/Mods liars, stating that the Devs always cater to the PvP players.
10.) PvP players look around at the game, look at what the PvE players have said, and earn themselves temporary forum bans because of how hard they laugh at the PvE players.
11.) PvE players start trolling every thread with PvP hate.
12.) PvP players adapt to what was introduced.
13.) Devs introduce a new feature/item to the game....
Poking my head in after 6 months to check on the new stuff, and it looks like more of the same. On top of that, I see the same people who are still holding out hope and actually trying to play this game for it's PvP content.
At this point, I just have to pity you and think: These people don't even realize that they're just wasting their perfectly good free time (and money) on something that will NEVER come through for them. On top of all that, they've convinced themselves that they've either "invested too much time to quit", or that "eventually things will have to get better", or that "I like being a big fish in a little pond".
For the love of all that is good: stop acting surprised by the norm. Your gameplay experience isn't suffering because Cryptic is messing up your game, your gameplay experience is suffering because you can't figure out that you don't really like this game!
Depending on how they implement immunity, and the fact that it most likely replaces the top-tier Cmdr boff power on a ship, I'd say we have a decent likelihood of it being at least somewhat balanced.
e.g. using Kinetic Magnet? It'll have to replace an APB. Running SNB carrier wave will force you to drop AtS3, APO3, TBR3, GW3, or some other big ability.
It's gonna be a tradeoff. Nevertheless, I don't like the idea of it being AoE. If they do that, there should at least be an AoE clear implemented to compensate.
And only a mild self-parody at that. Crafting was STO's version of Threshold from Voyager. This isn't AS bad as that - the ability being fairly impotent and circumstantial - but the game has been self-paroody for a while, yes.
How dare you speak common sense in a rage thread?!
Not everyone runs elite fleet shields. I know there's pretense of them being the best shields in the game, and for good reason, but some people actually like to have some variety in their builds rather than running pure cookie cutter goodstuff.
Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.
How dare you speak common sense in a rage thread?!
Well seeing as Bort is winking I guess the AOE nuke will pull fleet shield buffs.... SO I guess I'm glad none of the sets in STO are viable for pvp ever again. lol
I mean don't get me wrong I will be happy if this ability is completely pointless... it does make me wonder why it even needs to exist then though.
It is pointless for PvE as sci captains already find there much better version of Sub nuke to be pointless in PvE. In PvP yes sub nuke is the best captain skill in the game...
So if this new AOE nuke is terrible in PvP... and by extension of Nuke mechanics sucking in PvE... then what is the point of the skill again and who is it supposed to appeal to. PvP noobs that don't understand that fleet shields are the hard counter ?
I know though Bort how dare I make design sense in a Rage thread.
(Also Bort hasn't considered ... we don't often rage about pug matches. The fleet shield counter is easily fixed... and its simple your premade simply needs to all run the same dmg type. Then you are at least getting 2 important buffs... throw in the per normal TBR / GW / EWP that is ruling at the moment and you should be able to very easily time 2 of these to be just as good as a sci nuke on MULTIPLE targets. Still seems really really good and really really stupid to me)
Comments
True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.
"A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"
And we thought overcapping was bad before. Now you get MOAR POWAH as you get damage and the ability to subnuke.
Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
Use an invisible Torp that can one-shot through shields with the T6 Intelligence boff, EOS.
I love seeing the rage about the new BOFF's and then here comes atlantra, who is guaranteed to spark a forum rage just by appearing, can you say attack pattern angry forumers 3? *grabs popcorn*
Nothing to be upset about... atlantra is just very short sighted. The Death to A2B weapon as they see it... is in fact better used by people running a2b.
Whats better then using AOE subnukes to kill A2B players... A2B players having AOE subnukes at global, as well as Intel Teams at global that clear AOE subnukes.
AOE subnuc, is the worst but also more teleports and escapes is last thing we need also there are too many already.
Why would any PVPer buy a t6 ship when it looks like pvp will be dead, I know I won't unless some major changes happen. There won't be a t6 KDF bop yet anyway which is another mistake since that's all a lot of us want anyway.
Cryptic you are awful at programming a star trek game... give the franchise license to a better game developer.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Of course this doesn't mean that it is a good idea to release such nonsense, it just might be that the design has a different flaw than one expects at first sight.
Very good point.
Of course, teams could run five of the same energy type and take the shine off of fleet shields while still catching things like APA and EPTx. That would make type-specific hull resists more valuable than ever.
and wtf wouldn't pvp numbers keep dwindling with stupid moves like this? Who wants to play in this frankenstein version of star trek known as crypticverse
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
That's not quite the way it goes.
1.) Devs introduce a new feature/item to the game.
2.) Some PvP/PvE players take note of it.
3.) PvP players raise concerns.
4.) Other PvE players take note of it.
5.) PvE players exploit the Hell out of it in PvE, adversely affecting the intended effort/reward scheme the Devs have in place.
6.) Devs notice what the PvE players are doing and address it.
7.) PvE players blame the PvP players for the Devs nerfing the PvE players' latest exploit.
8.) Devs/Mods state that it was not addressed for PvP concerns.
9.) PvE players call the Devs/Mods liars, stating that the Devs always cater to the PvP players.
10.) PvP players look around at the game, look at what the PvE players have said, and earn themselves temporary forum bans because of how hard they laugh at the PvE players.
11.) PvE players start trolling every thread with PvP hate.
12.) PvP players adapt to what was introduced.
13.) Devs introduce a new feature/item to the game....
At this point, I just have to pity you and think: These people don't even realize that they're just wasting their perfectly good free time (and money) on something that will NEVER come through for them. On top of all that, they've convinced themselves that they've either "invested too much time to quit", or that "eventually things will have to get better", or that "I like being a big fish in a little pond".
For the love of all that is good: stop acting surprised by the norm. Your gameplay experience isn't suffering because Cryptic is messing up your game, your gameplay experience is suffering because you can't figure out that you don't really like this game!
Lag Industries STO/TOR Guild
I'm going to go away and cry now...
Poor soul didnt have time to log out.
e.g. using Kinetic Magnet? It'll have to replace an APB. Running SNB carrier wave will force you to drop AtS3, APO3, TBR3, GW3, or some other big ability.
It's gonna be a tradeoff. Nevertheless, I don't like the idea of it being AoE. If they do that, there should at least be an AoE clear implemented to compensate.
How dare you speak common sense in a rage thread?!
Cryptic - Lead Systems Designer
"Play smart!"
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Wait, you actually took time off ESO to come here? It's a miracle!
Will we see the 2nd coming of Cheesus and his disciples with expansion 2?
More like a tragedy...
STO Screenshot Archive
And only a mild self-parody at that. Crafting was STO's version of Threshold from Voyager. This isn't AS bad as that - the ability being fairly impotent and circumstantial - but the game has been self-paroody for a while, yes.
Not everyone runs elite fleet shields. I know there's pretense of them being the best shields in the game, and for good reason, but some people actually like to have some variety in their builds rather than running pure cookie cutter goodstuff.
Well seeing as Bort is winking I guess the AOE nuke will pull fleet shield buffs.... SO I guess I'm glad none of the sets in STO are viable for pvp ever again. lol
I mean don't get me wrong I will be happy if this ability is completely pointless... it does make me wonder why it even needs to exist then though.
It is pointless for PvE as sci captains already find there much better version of Sub nuke to be pointless in PvE. In PvP yes sub nuke is the best captain skill in the game...
So if this new AOE nuke is terrible in PvP... and by extension of Nuke mechanics sucking in PvE... then what is the point of the skill again and who is it supposed to appeal to. PvP noobs that don't understand that fleet shields are the hard counter ?
I know though Bort how dare I make design sense in a Rage thread.
(Also Bort hasn't considered ... we don't often rage about pug matches. The fleet shield counter is easily fixed... and its simple your premade simply needs to all run the same dmg type. Then you are at least getting 2 important buffs... throw in the per normal TBR / GW / EWP that is ruling at the moment and you should be able to very easily time 2 of these to be just as good as a sci nuke on MULTIPLE targets. Still seems really really good and really really stupid to me)