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The OFFICIAL "Jesus Christ Devs, Are you crazy?" Thread.

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    edalgo wrote: »
    Aux2batt FAW will be back with greater vengeance than ever.

    5 man tac A2B FAW boats.

    FBP? Nuke it

    Someone is healing? Nuke them

    FAW away bc if anyone has any sort of counter you as a team full of tacs will have 5 Nukes to stop people's counters.

    True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.

    "A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"
  • alejogalejog Member Posts: 135 Arc User
    edited September 2014
    lucho80 wrote: »
    True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.

    "A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"

    And we thought overcapping was bad before. Now you get MOAR POWAH as you get damage and the ability to subnuke.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2014
    lucho80 wrote: »
    True, specially the new T6 Guardian Cruiser will the the one aux2bat zombie ship to rule them all.

    "A versatile Tier 6 starship capable of accomplishing almost any class of mission, the Guardian features a Particle Conversion Matrix universal console. It can use this device to absorb incoming energy damage through its shields, significantly reducing incoming damage. With the Particle Conversion Matrix, the Guardian Cruiser also gains a modest amount of bonus energy weapon damage each time it is struck by enemy fire"

    Use an invisible Torp that can one-shot through shields with the T6 Intelligence boff, EOS.
  • redz4twredz4tw Member Posts: 3
    edited September 2014
    atlantra wrote: »
    All right! yeah, best news ever. Dat Subnuke carrier wave. Maybe we can put an end to all this A2B cheating. 2 minute recharge?! *Screams for joy like a little girl*

    Thank you Devs. Just brilliant. So epic. Now a2b users should be able to die. See the Devs do care about the game balance. Don't have worry about people spamming so many darn buffs.

    I'm serious btw. Epic. That is needed for STO. It's like what's the problem? You guys get your buffs back fast anyway.

    I love seeing the rage about the new BOFF's and then here comes atlantra, who is guaranteed to spark a forum rage just by appearing, can you say attack pattern angry forumers 3? *grabs popcorn*
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    redz4tw wrote: »
    I love seeing the rage about the new BOFF's and then here comes atlantra, who is guaranteed to spark a forum rage just by appearing, can you say attack pattern angry forumers 3? *grabs popcorn*

    Nothing to be upset about... atlantra is just very short sighted. The Death to A2B weapon as they see it... is in fact better used by people running a2b.

    Whats better then using AOE subnukes to kill A2B players... A2B players having AOE subnukes at global, as well as Intel Teams at global that clear AOE subnukes.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2014
    they are getting so ridiculous with the OP things they add it scares me from spending money on this game anymore I am always worried the next thing will make pvp more unplayable :mad:

    AOE subnuc, is the worst but also more teleports and escapes is last thing we need also there are too many already.

    Why would any PVPer buy a t6 ship when it looks like pvp will be dead, I know I won't unless some major changes happen. There won't be a t6 KDF bop yet anyway which is another mistake since that's all a lot of us want anyway.
    Tala -KDF Tac- House of Beautiful Orions
  • tfomegatfomega Member Posts: 812 Arc User
    edited September 2014
    This is an awful idea.. even with the immunity they have been talking about.. this is a bad idea. Everyone hates subnuke as it is... and now there will be complete teams running it? So every minute I can count on a subnuke.

    Cryptic you are awful at programming a star trek game... give the franchise license to a better game developer.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • mancommancom Member Posts: 784 Arc User
    edited September 2014
    Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.

    Of course this doesn't mean that it is a good idea to release such nonsense, it just might be that the design has a different flaw than one expects at first sight.
    1042856
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited September 2014
    mancom wrote: »
    Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.

    Of course this doesn't mean that it is a good idea to release such nonsense, it just might be that the design has a different flaw than one expects at first sight.

    Very good point.

    Of course, teams could run five of the same energy type and take the shine off of fleet shields while still catching things like APA and EPTx. That would make type-specific hull resists more valuable than ever.
    dEpN3nB.png?1
  • tfomegatfomega Member Posts: 812 Arc User
    edited September 2014
    And people wonder why PvP has a bad rap...

    1.) Dev introduce a new feature to PvE (94% of player base)
    2.) PvP players scream and wail (6% of player base)
    3.) Devs cave, make PvP players temporarily happy...


    DO NOT CAVE. LEAVE THIS IN. I was looking forward to trying PvP again ;)

    and wtf wouldn't pvp numbers keep dwindling with stupid moves like this? Who wants to play in this frankenstein version of star trek known as crypticverse

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    And people wonder why PvP has a bad rap...

    1.) Dev introduce a new feature to PvE (94% of player base)
    2.) PvP players scream and wail (6% of player base)
    3.) Devs cave, make PvP players temporarily happy...


    DO NOT CAVE. LEAVE THIS IN. I was looking forward to trying PvP again ;)

    That's not quite the way it goes.

    1.) Devs introduce a new feature/item to the game.
    2.) Some PvP/PvE players take note of it.
    3.) PvP players raise concerns.
    4.) Other PvE players take note of it.
    5.) PvE players exploit the Hell out of it in PvE, adversely affecting the intended effort/reward scheme the Devs have in place.
    6.) Devs notice what the PvE players are doing and address it.
    7.) PvE players blame the PvP players for the Devs nerfing the PvE players' latest exploit.
    8.) Devs/Mods state that it was not addressed for PvP concerns.
    9.) PvE players call the Devs/Mods liars, stating that the Devs always cater to the PvP players.
    10.) PvP players look around at the game, look at what the PvE players have said, and earn themselves temporary forum bans because of how hard they laugh at the PvE players.
    11.) PvE players start trolling every thread with PvP hate.
    12.) PvP players adapt to what was introduced.
    13.) Devs introduce a new feature/item to the game....
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2014
    i'd prefer the word insane (no offence), but yeah :D...
  • retardedspaceguyretardedspaceguy Member Posts: 20 Arc User
    edited September 2014
    Who the fark hires these morons?
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited September 2014
    Poking my head in after 6 months to check on the new stuff, and it looks like more of the same. On top of that, I see the same people who are still holding out hope and actually trying to play this game for it's PvP content.

    At this point, I just have to pity you and think: These people don't even realize that they're just wasting their perfectly good free time (and money) on something that will NEVER come through for them. On top of all that, they've convinced themselves that they've either "invested too much time to quit", or that "eventually things will have to get better", or that "I like being a big fish in a little pond".

    For the love of all that is good: stop acting surprised by the norm. Your gameplay experience isn't suffering because Cryptic is messing up your game, your gameplay experience is suffering because you can't figure out that you don't really like this game!
  • etherealplanesetherealplanes Member Posts: 414
    edited September 2014
    I will say it again now on my ......teenth account. Try ground pvp while you still can. That is all!
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2014
    edalgo wrote: »
    5 tacs with Aux2batt FAW all carrying AoE SNB. ..yay.

    And watch it come out broken so Aux2batt spoons down the CD of this AoE Nuke to 60 seconds.

    I'm going to go away and cry now...
    ZiOfChe.png?1
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited September 2014
    Does it stacks with TIF? xD
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2014
    Depending on how they implement immunity, and the fact that it most likely replaces the top-tier Cmdr boff power on a ship, I'd say we have a decent likelihood of it being at least somewhat balanced.

    e.g. using Kinetic Magnet? It'll have to replace an APB. Running SNB carrier wave will force you to drop AtS3, APO3, TBR3, GW3, or some other big ability.

    It's gonna be a tradeoff. Nevertheless, I don't like the idea of it being AoE. If they do that, there should at least be an AoE clear implemented to compensate.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2014
    mancom wrote: »
    Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest?

    How dare you speak common sense in a rage thread?! ;)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2014
    Has this game become a self parody?
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    Has this game become a self parody?

    Wait, you actually took time off ESO to come here? It's a miracle!

    Will we see the 2nd coming of Cheesus and his disciples with expansion 2?
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  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited September 2014
    Not everyone runs Elite Fleet Shields. I guess us non-conformers will suffer with our abilities instead. =/
  • tk79tk79 Member Posts: 1,020 Arc User
    edited September 2014
    Has this game become a self parody?

    More like a tragedy...
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  • icegavelicegavel Member Posts: 991 Arc User
    edited September 2014
    Has this game become a self parody?

    And only a mild self-parody at that. Crafting was STO's version of Threshold from Voyager. This isn't AS bad as that - the ability being fairly impotent and circumstantial - but the game has been self-paroody for a while, yes.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2014
    How dare you speak common sense in a rage thread?! ;)

    Not everyone runs elite fleet shields. I know there's pretense of them being the best shields in the game, and for good reason, but some people actually like to have some variety in their builds rather than running pure cookie cutter goodstuff.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    mancom wrote: »
    Is this even an issue? Don't elite fleet shield buffs last for 30 seconds, thus making them almost always the ones that last longest? If the nuke order includes such passive stacks, this ability is nigh worthless.
    How dare you speak common sense in a rage thread?! ;)

    Well seeing as Bort is winking I guess the AOE nuke will pull fleet shield buffs.... SO I guess I'm glad none of the sets in STO are viable for pvp ever again. :) lol

    I mean don't get me wrong I will be happy if this ability is completely pointless... it does make me wonder why it even needs to exist then though.

    It is pointless for PvE as sci captains already find there much better version of Sub nuke to be pointless in PvE. In PvP yes sub nuke is the best captain skill in the game...

    So if this new AOE nuke is terrible in PvP... and by extension of Nuke mechanics sucking in PvE... then what is the point of the skill again and who is it supposed to appeal to. PvP noobs that don't understand that fleet shields are the hard counter ?

    I know though Bort how dare I make design sense in a Rage thread. ;)

    (Also Bort hasn't considered ... we don't often rage about pug matches. The fleet shield counter is easily fixed... and its simple your premade simply needs to all run the same dmg type. Then you are at least getting 2 important buffs... throw in the per normal TBR / GW / EWP that is ruling at the moment and you should be able to very easily time 2 of these to be just as good as a sci nuke on MULTIPLE targets. Still seems really really good and really really stupid to me)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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