The face of that Jem Hadaar looks utterly confused by what he is doing. "This is highly unconventional activity..." "I have most certainly not been bred for this..." "I could probably Murder everyone on this Dancefloor..." "Is this why interpretive dancing was part of my batches training schedule?" "Why do the founders…
Wait, I thought Star trek discovery was part of the Kelvin timeline? I love the show, but with the high tech look everything has, completely different Klingons, spore drive tech and Spocks formerly unknown adopted human sister as the main character it doesn't really seem to fit into the original timeline.
I mostly like the new skill system (Love the transparency, will miss the trekish names), but I would also like to echo what many people pointed out here in regards to respecs. STO has added a lot of Systems of late to help people quickly swap ships and builds and experiment with new setups (which, lets be honest, is…
I really liked Ramir and House Pegh in general. It's nice to have Klingons in the story who are not all about "Blood! Death! Honor! Shouting!". The Most memorable is probably Mister Bonny-Kin, though. That mission pretty much kept me from uninstalling the game back then.
The Dyson spheres full of extremely advanced yet barely understood Technology that are loaded with Omega Particles, Automated defence systems, killer drones, Undine and Dinosaurs with friggin' Lazors on their heads? Not realy the best place to ship the Nakuhl off to. On another note, glad to finally see one of the…
Well, the openers rather immature and confrontational attitude aside, there is a spot in the kobali mission chain where you are supposed to interact with 4 consoles before blowing up the Chemicals which frequently bugs out on me and does spawn at 1-2 dozen of Vaadvaur, including the nasty ones. I presume the script somehow…
You seem to mistake the factions "dreadnought" for the factions signature ship. The Signatur ships for the KDF are still vessels like the Negh'Var or the Bortasqu, a dreadnought is just supposed to be a very powerful (usually big) Ship, that's all, so it hardly needs to be a Klingon design. Basically: There are Non Klingon…
We finally get a non klingon T6 ship for the KDF and people actually complain about it? -.- Honestly, there is only so much you can do with the Klingon and fed standard designs, and I'd like to see even more endgame Nausican, Orion, Gorn, Vulcan, Andorian or Caithien ships. We seriously need to see more Variety on both…
That was a really nice Epilogue to the war and I think it actually compliments what we saw of Kagran in "midnight". He is able to respect and see the value of ways of life that differ from the Klingon way, but that does not necessarily mean he can fully understand and emulate them (or believes them to be better). He tries…
My security dudes usually last about as long as it takes for the Rex to do his artillery thing and I have yet to see another player doing better, so it's hard to picture it as OP, but if it's no hyperbole and there truly is a way for a single player to kill a boss meant for a group in under a minute it can't be working as…
I honestly don't think we should only take the ships visible on screen into account, STOs engine is rather limited after all, that's why even epic battles are more like small skirmishes at the point where the player happens to be. That being said, it still didn't seem to be enough to turn the tide and personally I wouldn't…
I don't think the Iconian Arc was all that bad, but it felt rushed, as if they wanted to bring the games story towards the new exploration focus and away from "In the grim darkness of the 23rd century, there is only war" thing we have now. A lot of the missions would make far more sense and tell storys that are not…
I think we can safely assume that nothing shook up the status quo of the alpha and beta quadrant too much. J'mpok will still be chancelor, the klingon/gorn war will still have happened, Romulus is destroyed and the Republic claimed new romulus and forged treaties with the empire and Starfleet. There are likely to be…
This is exactly the problem, you force yourself to do something you hate because you believe all the time you invested into the character would go to waste if you stop playing him/her. It's called the "sunk cost fallacy" and MMOs have been specifically designed to evoke that feeling of "If I quit all I did was for nothing"…
I think a sense of progress is an important factor here. We want to at least feel like the time we invest into an MMO matters, but at one point, a Character is bound to have max level, the best gear, and nothing left to do aside from amassing the next million EC or Dil. And lets be honest, before Delta Rising, this point…
The Pilot Ships are just plain fun to control. The boosters and lock trajectory skill make forward weapons viable again and they are surprisingly tough, even on my Tac, who is usually notoriously bad keeping fragile ships alive.
From what I gathered the now superpowered Borg have simply been confined to the delta Quadrant, for now. After all, they did assimilate the redshirtians in the new timeline. Maybe it's intended to hint at a future return to form for the borg, who have been steadily loosing credebility as a serious threat in STO.
My least favorite Episode would clearly be "Boldly they Rode". (And by extension the entire Cardassian Arc) You are supposed to assassinate the leader of a Dominion force occupying DS9, (who somehow managed to get there before you despite the fact that he had to fly all the way through federation and cardassian controlled…
Once you start progressing in the Iconian Rep you find a green data reciever in your inventory which is pretty much Selas personal Vlog where she tells you of her attempts to get the Dominion to join the War. Kinda weird though that Sela is the only one, I mean, we pretty much find prove of a planned Iconian invasion of…
Let me be the fist of many to point out again that the Iconian war in Game feels nothing like the, actually nice to read, tales of the War on the Homepage. ^^ We don't need a complicated war campaign system or anything, but the Herald Modus operandi seems made to use the current Red alert system to sprinkle quick, random…
I go with Balance. We have 12 weapon mods (not counting [arc] and [borg]) of which there is 1 everyone wants [CrtD], 1 kinda good [pen] 2-3 kind of seen as consolation Prices if you already have CrtD]x3 and the dirty rest no one wants. At least half if not more of the starship skills are useless and many of those that are…
They did it for "Uneasy allies" and "Blood of the warrior" too. The main reward (special gear, the traits. etc) can be earned as often as one likes, but the first 3 weeks there is also a special reward (Tech upgrade/spec point) you are only able to earn once per week per account.
You know, I didn't like the inclusion of Kahless at all at first, it seemed weird that the mightiest warrior of the empire, the embodiment of the search for honor and glory would form a black ops team with Klingon intelligence, and it seemed stupid he would sacrifice himself by going alone against something that is known…
It shouldn't be a mature theme. It's a person stating she loves another person. Gender is completely irrelevant there and there was no mention of them rutting the sheets. You would need to ban nearly every cartoon out there if it's not allowed to show couples.
I would like to second what most people said as well. I really enjoy the tales of war, but you don't feel it happening in game. The Iconian invasion is pretty much the climax of every big Storyline STO had since the beginning, so yes, it should feel like the universe shaking event it was set up to be. There's no Iconian…
I don't really mind it if XP rewards for pure combat remain nerfed (Never liked it when standing in one place and killing stuff for hours is more effective then doing missions), but you should rise rewards for old mission content, too and not only the DR patrols. There's still Tau Deva Patrols, Foundry content, the old…