With civilian ships in danger, the Enterprise lead by Shon must commit to the attack. Once more unto the breach, dear friends, once more.
Read more from our latest Tales of the War here:
http://www.arcgames.com/en/games/star-trek-online/news/detail/9455403
~LaughingTrendy
Comments
We don't need a complicated war campaign system or anything, but the Herald Modus operandi seems made to use the current Red alert system to sprinkle quick, random battles in and transmit a feeling that we are actually under attack here.
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
But since starships always fly at the speed of the plot, maybe it doesn't matter?
doubt it. the enteprise-f like the llieset and the bortasqu are like star trek onlines main players in storylines, its far too early for an enterprise-g as well and sto is a superhero game, the heroes have to win even by plot armour
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Maybe it will just get crippled and finally get Super Pursuit Mode, err I mean upgraded to Tier 6?
Hooray, another glorious battle of the Cryptic Blog War against the nonexistent Iconian onslaught.
Yeah, seriously. 21 minutes at warp 6 is a 991 AU trip. Jump up to warp 9.99 and you're there in 62 seconds, enough time to actually save the ship. Better yet, kick in the quantum slipstream drive, which the Enterprise as an Odyssey-class has, and you're 0.2 seconds away.
So, is the Enterprise crew incompetent, or are they guilty of cowardice in the face of the enemy? Either way, Cryptic's horrible sense of scale rears its ugly head yet again.
My bet is she takes heavy damage and needs a serious refit ... Then we get the T6 version of the Odyssey around anniversary time.
All guess work.
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No, he should be on the ship, sleeping. That's what mandatory downtime means: it means you've been burning the candle at both ends and the doctor is commanding you to sleep it off before you get somebody killed because you can't think straight.
And frankly nobody should be on Risa. That the summer event was still going on as scheduled is the single biggest scripting fail in one colossal line of scripting fails this entire so-called war.
They obviously went to the Jean-Luc Picard School of Distress Call Response, so wonderfully (incompetently) demonstrated in "The Wounded."
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Or they were damaged and Warp 6 is all they could manage...
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
If so, that should've been stated IMO.
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What everyone seems to forget is that time is not a factor in STO.
Example: All new starters to game are graduates of the class of 2409 and the Iconian war is taking place in 2410.
STO missions are spread across a time period of approximately 18 months(or thereabouts) if the story is to be believed.
I like the story too, works well when taken with the others. Whole lot of pressure going on.
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Risa??? what is this Risa you all speak about??? As soon as I got my ship I fled Risa like a coward troop after seeing the line of enemies in front of him....
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Once Winters took command, you'll see he said increase speed to Warp 9.
As a helmsman, you don't increase your present speed unless given a specific order to do so. If you are asked how long until you are able to get somewhere, then you give your ETA based upon your current speed.
Maximum speed is not cruising speed. Warp 6 is usually regarded as cruising speed, which the Enterprise would likely be traveling at during the night shift in a non-emergency situation.
Sure, it makes sense to make a calculation at Warp 9, but no orders were given. It is ultimately up to the officer of the watch and then Commander Winters on how to proceed. The helmsman would be breaking the chain of command if he assumed they would go there at maximum warp before the order was given.
I don't think it has to do with incompetence. To the contrary, the helmsman knows the chain of command and unless given specific orders to calculate at maximum warp, he would be calculating at their current (presumably cruising) speed of Warp 6.
[Predictionspolier] Which, for those keeping score, means new T6 Odys! [/Predictionspoilier]
Disclaimer: Please not that any attempt at humor above is not the direct result of fact from Cryptic or STO devs. Please do not try to make it doctrine as I am merely enjoying things.
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This, a thousand times this. It doesn't feel like a war is going on at all, and episodes or a campaign wouldn't change that nearly as much as using the already in place red alert and random encounters systems to represent Iconian attacks.
Distress calls from freighters. Random arrivals of Iconian fleets up to Very Mysterious Business Indeed. Variations of the Tholian Red Alert wherein Alliance ships arrive in the aftermath of a Borg/Tholian/Undine encounter with an Iconian spearhead. That would make it feel like we were in a war with Strange Entities From Beyond invading our galaxy from Outside-Time-And-Space.
(If the devs were feeling bold and wanted to incorporate an interesting mechanic: how about a fill-bar similar to the server-wide bars that appeared during Delta Recruitment. Successful battles against the Iconians add to a weekly bar that triggers a server-wide bonus when filled. Failure to fill a bar during a week triggers some kind of server-wide penalty (maybe?). Give players carrots and sticks for saving the universe from the Iconian menace, or failing to do so. Not sure how easy or hard this would be to implement, aside from the fact something like it seemed to work out alright during Delta Recruitment.)
Regardless, I just don't feel like the galaxy is threatened or that queuing for PVE missions adequately represents my characters rushing to put out one fire after the next. Making the Iconian invasion something that happens on the galaxy map would scratch that itch.
(And one more thing: sure, it takes some work tuning Red Alert and random encounters--except the situation offers an in-game excuse for that. If the first implementation of an Iconian Red Alert was too hard or too easy, it just reflects that some incursions are exploratory feelers and others are crushing assaults by a superior enemy: you have one of the rare situations where "work-in-progress"-iness can be legitimately treated as a feature, not a bug!)
This is a pretty good idea, though I don't think the penalty part would necessarily work. I can see the outcry from the playerbase on that one. But rewards that make each successive challenge easier to cope with? That could work.
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It's interesting just how much of Gozer's work on STO seems to get removed. NWS, Pi Canis Sorties, the fabled PvP content he was working on before he left.
"All major systems online" suggests to me that the engineers are able to keep things like the warp core and the phasers running well, but secondary systems have much lower priority.
I don't know if Cryptic will go as far as to destroy the Enterprise-F, but a refit feels very much on the cards.
(Playing devil's advocate here...)
Or perhaps the Enterprise is damaged and warp 6 is the best they can currently do. After all, they have been out there on the front lines since the war began, so it's doubtful they've had any chance to head to a Starbase for proper repairs.
/devil's advocate
Seriously though, the Iconian War is a war in name only. Ive never felt less threatened (in game) than I have by the Iconian war machine. The Borg and the Tholians seem to be more of a threat. Shoot, the random deep space encounters seem more dire than the Iconians.
Iconian Red Alerts and deep space encounters, something that could get more folks involved. THAT is what this war is missing.
Losing faith in humanity, one person at a time.
I ask again: are the Enterprise crew cowards or incompetent?
You're talking about normal procedure; this is a bona fide emergency: people for whose welfare you are legally responsible are in immediate danger. The correct procedure is to sound battle stations, calling everyone to their stations, and go to maximum warp. Even warp 9 is too slow: at the speeds the Enterprise-F is capable of, they can be there before anybody even finishes a sentence. The officer of the watch has the authority to order this and then hand off command to the captain when he gets to the bridge.
Contrast a rather memorable scene in The Short Victorious War by David Weber when a Havenite battlecruiser squadron drops out of hyper right on top of a Manticoran dreadnought. The officer of the watch on the HMS Bellerophon at this time is a radioman, and he does exactly what I said: calls battle stations and then flattens the enemy squadron by basically going down a checklist. Fight's over before the captain even reaches the bridge.
Yellow alert and warp 9 after waiting to consult the XO? Don't make me laugh. If that's how the Federation flagship handles emergencies it's no wonder the Iconians are winning. And I thought House Pegh was bad.
Thanks. And yeah, that was why I put the "maybe?" in there for the penalty. As a bit of a TRIBBLE when it comes to games, I like the idea of having to fight back from an underdog position and the thought of the community rallying to pick itself back up from a darkest hour. But in reality, I think you're right that there would be heaps of complaints and the headaches the furor would cause wouldn't be worth it.
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