They all look great, even tough Cryptic can't just copy them, they could take a look for inspiration :D Is it really that hard to make a new ship? Copy Avenger/Mogh DNA, give Singularity core and its benefits/drawbacks, take inspiration on fanmade ships and in 1-2 months a new ship is released! Romulan faction is starting…
Aham, cryptic... I would like to report a bug... there are some romulan ships missing... I can't find carriers, cruisers or even science vessels on the romulan side... please fix! thanks!
I agree rommies need new ships, but please... no more giant, power sliding tacships A new sciship or a decent carrier, or perhaps a small battlecruiser (warbird?) would be good... But I guess that cryptic is going to make a refit version of the hegh'ta bop, and it's fleet version before they make another rommie ship... now…
This plz... it would break my dyson destroyer build but i know its op and its not even fun anymore... (ps3, proton barrage, the proton beam, iso, dem and bo shield pen doffs all the way)... also im afraid of what tt/st team spinning would do... st needs a 'lil nerf into its science debuff cleanse... i mean, subnuc would…
Great idea, I would love to see this ingame, most ships out there have the same skin (wich is none - i'm referring to elite shields :D). easy to do and makes a big impact :D
It depends on how much engine power you are running. If your engine power is close to 35-40 -> Use combat engines If your engine power is close to 65-70 -> Use standard engines If your engine power is higher than 90 -> Use hyper-impulse engines I don't know the real power where the performance of the engine types is best,…
So far as I know, alpha builds use only one dual beam bank. If this *fix* would be implemented, they would have to use two dual beam banks to alpha someone - dmg will be lower but its still enough to kill - good point. I've got another idea - When activating the beam overload skill (not shooting it, only activating it)…
It fixes the easy BO stacking, and if you want to stack them, you would have to put another dual beam bank, alpha strike is gone. No more QQ about BO stacking. And oh yes, beam array overloads... Two beam array overloads is almost the same as a single BO of a DBB. So yes, it pretty much fixes this problem.
Its too many drawbacks for a boff ability, please no. If that would be true, BO would make your damage in that 2-4secs window even smaller than it would without the skill. The skill needs a nerf, not a "gtfo" push :P Disabling only the beam who overloaded is a better way to fix it.
Hmm... disabling the entire weapons subsystem ? Hmm... Considering the BO can miss... IF BO disabled the entire weapons subsystem, the old BO->THY/TS will go away... No, in order to fix BO, yet being a competitive skill when compared to other beam abilities, I think disabling only the beam who shot the overload is more,…
The only reasonable way there is to fix BO stacking is (imo), instead of the 50 weapon power drain (this drain can be easily fixed with dem with marion, weapon battery, and all other stuff you all might know...) ... ... ... ah yes, instead of the 50 weapon power drain, what about disabling that beam array/dual beam bank…
i do not agree - i think the new consoles are a lot easier to memorize and imho, the icons are a lot more appropriated. tough i fell the same - i fell a little bit confused too, but to be honest, i dont think devs will create a little button to activate the old icons.
lets make this clear - :rolleyes: - i bought the zen - i bought the key - i got the lobi - wich means they are mine - wich means they should not be bound to anything because they are mine and i *should* be able to do whatever i want with them - wich means cryptic have to take the bound from lobi. :mad::mad:
rendar1970, its a solid build since you are tac and not sci, sci-sci with a2b is xDD i would set up a tac vesta for pvp like this : tac lt - tt1 / ts2 tac ltcomm - tt1 / targetS 2 / apo1 ---- eng lt - epts1 / a2d ---- sci comm - tss1 / he2 / es2 / po3 sci ens - tb1 weapons : fore - phaser beam array mk xi [acc]x3 / 2xfleet…
the new lockbox will be elachi. i saw some beta tester posting a elachi console in risa, its like a magnetic overload, but better and with a lot more dmg. this console comes with the escort, but the lobi ship can use it too. the two ships are called Elachi S'gosh (escort) Elachi Monbosh (double hangar carrier). most…
dear dabelgrave, my thoughts about your build : thats too many energy weapons, the weapons drain issues will make that dps go down a little bit - change a turret or the ccb for cloaking tractor mines or nukara mines - youll do more dmg thanks to lower energy drain, and youll get a tactical advantage some times, thanks to…
my first ground stf: almost a week after i started making elite stf's (all elite) i decided to que up for a ground stf, elite too. i enter in the pve journal and a few seconds later ... *pop* i think my gear was jem hadar full set mk xi, and a crm200... me and my team beam to the map, and i go alone *uaahh* ... insta…
so its looks like that all rommie ships suffer from this... ive tried to change the colour patterns of all my ships and nothing... this bug occured in some patch, i remember it wasnt bugged in the first weeks of lor launch. this bug only applies to romulan ships - fed and kdf patterns are working atm.
even if it had sup. operative and subterfuge i would discard it and buy another one at the exchange... with sup operative and subterfuge too.... i hate this guy, he never obeys me - and he always take the seat of my other officers, he always want to be the first officer -_-