Both ships look decent, I'm sure I could come up with plenty of great builds for both. Don't think I'll bother buying either though, 1.3 shield mod is nice but at the expense of a tac console? Nah.
It's not a typo. Notice the hull, though. And then again notice the 4 sci console slots. This ship's all about shields.
Cheers,
Brandon =/\=
Brandon, NO escort should EVER have a shield mod higher than... MAYBE 1.1, TOPS. I will tell you right now, I already have a build planned for that to make it unkillable and strong in DPS. I'm sorry, but this ship is BROKEN. Saw this coming the moment I played the Rommie mission on Tribble. This ship will be capable of 20,000 shield cap EASY. Full set of Crescent Disruptors on her with a decent BOff Layout? Yea, that will RAVAGE enemies. If PvP wasn't dead before, it is NOW. I don't even PvP, and I know this.
This ship is PW doing what PW always does: Hitting game balance with a WRECKING BALL in the name of profit. They really ARE Ferengi...
It's not a typo. Notice the hull, though. And then again notice the 4 sci console slots. This ship's all about shields.
Cheers,
Brandon =/\=
Which means it's extremely resistant, since shields mean much more than hull in this game. At the same time it has high damage output, granted if you manage to get through the shields somehow it's toast, true, but that is true for every escort I think.
of curse while you figure out a way through the shields, the elachi escort will shut you down with it'S sci abilities and prep for kill.
I really like the look of that escort. It reminds me of an Insecticon. If I can ever get one of my characters up to max level, I think I'd like to try and get myself one of those.
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Don't get why everybody's annoyed\surprised: Elachi ships have always had annoyingly durable shields. It applies to both their space and ground forces. Glad they went for something different rather than cutting and pasting stats.
Don't really care about PvP, so any "implications" in that regard don't bother me *shrug* Still gonna enjoy zooming around in that Escort
"[GARBLED ELECTRONIC NOISES]"
- Thot Gar - Commanding Officer of the Braaktak Kaan
You mean, like, if for example they were to add a weapon that had a decent chance to proc a shield bypass? That'd chew these right up?
Assuming the person flying it has never played this game before, sure. This blog hasn't been out for half an hour and I've already got all its equipment planned. This thing, in the hands of ANYONE that knows how to build a ship, will be a totally unstoppable killing machine.
It is no problem to tailor a ship to be an Elachi killer and either shut down shields or bypass them, but you sacrifice other abilities for that which are generally more useful.
Brandon, NO escort should EVER have a shield mod higher than... MAYBE 1.1, TOPS. I will tell you right now, I already have a build planned for that to make it unkillable and strong in DPS. I'm sorry, but this ship is BROKEN. Saw this coming the moment I played the Rommie mission on Tribble. This ship will be capable of 20,000 shield cap EASY. Full set of Crescent Disruptors on her with a decent BOff Layout? Yea, that will RAVAGE enemies. If PvP wasn't dead before, it is NOW. I don't even PvP, and I know this.
To be honest, both ships look somewhat underwhelming to me at first glance considering they are lock box ships. Many ships are capable of reaching 20K in Shield Capacity - they are indeed hard to kill but they also come at the expense of fire power. In PvP, this ship is going to be far from unkillable. Mainly, the hull is quite low, even lower than most Science Vessels. Its speed and turn rate are significantly lower than that of the Bug ship or the Risian Corvette and only about on part with average Federation escorts. Even the Defiant has better turn rate than it. While the BOFF seating is excellent and versatile, it's going to have to choose between survivability and firepower. You need to actually pvp to know how skilled some people really are.
This ship is PW doing what PW always does: Hitting game balance with a WRECKING BALL in the name of profit. They really ARE Ferengi...
Not at all, objectively speaking, I predict these two new ships will be close to a total bust aka. unpopular and undesirable. First, the cost to acquire is high. The fancy charge up weapon is no different than the Thalaron in a different skin and slightly modified mechanism and there is a good reason why almost no one uses the Thalaron in PvP - because they get killed for using it. It's true we haven't actually seeing it yet other than what the NPC did with it in the story. Chances are it's going to be a Thalaraon lite - with less charge up time but also less firepower.
Hmm I could be wrong but I seem to recall all that gas floating around the Elachi bridge as being poisonous to non Elachi.:P Oh well breathing is for the weak who needs air anyways!:P
Is it wise, from a story point of view, to give us access to Elachi ships & weapons? We've only just been introduced to them. They're still new and mysterious - a good enemy is one you don't know much about and are still cloaked in the shadows. Now we're going to get to fly in their ships and use their own weapons, it'll destroy the impact of them as an enemy. They'll just become regular cannon fodder like generic Klingon mob 12 or stock True Way squad 14.
When you introduce a new enemy, you need to draw out some mystery and only make them over familiar like this late on when they're no longer a threat. Voyager ruined the Borg by walking over them every other episode and humanising them. It would be nice to get a bit more playtime out of the Elachi before they just became another stock faction enemy, they have a lot of potential.
That is a pretty sweet looking bridge. Is that the Taco's handy work? it is awesome. I am tempted to try for the ship just for the bridge alone.
If it isn't the Taco's work please let whoever is responsible know they did a great job (If it is the Tacos work, you can let him know too, but I figured he would probably be reading the Forums, so he would know :P )
I could have told you a week ago that an Elachi escort would have the highest shield mod of any escort. Did no one notice that Elachi ships have ridiculous shields and weak hulls? It's not exactly game-breaking to trade one for the other.
To be honest, both ships look somewhat underwhelming to me at first glance considering they are lock box ships. Many ships are capable of reaching 20K in Shield Capacity - they are indeed hard to kill but they also come at the expense of fire power. In PvP, this ship is going to be far from unkillable. Mainly, the hull is quite low, even lower than most Science Vessels. Its speed and turn rate are significantly lower than that of the Bug ship or the Risian Corvette and only about on part with average Federation escorts. Even the Defiant has better turn rate than it. While the BOFF seating is excellent and versatile, it's going to have to choose between survivability and firepower. You need to actually pvp to know how skilled some people really are.
The 20k is speculative. 30 may be more accurate. I know I can get almost 30 in a LRSV Retro (which has the same shield mod and 1500 less base hull) with no effort at ALL. The problem is that this ship has a weapon that deals EXTREME damage with shield bypass AND comes from the same source as normal weapons that ALSO ignore shields. And, if you put the right build on that, you can keep the hull and shields up... maybe indefinitely. Especially if you're an Engineer (and yes, Engineers can have damage).
Not at all, objectively speaking, I predict these two new ships will be close to a total bust aka. unpopular and undesirable. First, the cost to acquire is high. The fancy charge up weapon is no different than the Thalaron in a different skin and slightly modified mechanism and there is a good reason why almost no one uses the Thalaron in PvP - because they get killed for using it. It's true we haven't actually seeing it yet other than what the NPC did with it in the story. Chances are it's going to be a Thalaraon lite - with less charge up time but also less firepower.
It's a lot different than the Thalaron. Takes less than half as long to fire and only hits one target (I think - I've fought Elachi, the cannon seems to only hit one taget even if there are more than one in the cone). The problem with the Thalaron is that you can't move or heal using it. This ship can still move while using this, and still manages to fire quickly. And even IF the special weapon is a dud, we still have the special disruptors that ignore shields. This ship can really only be countered by people using those Crescent Disruptors (and even THAT isn't guaranteed).
Which means it's extremely resistant, since shields mean much more than hull in this game. At the same time it has high damage output, granted if you manage to get through the shields somehow it's toast, true, but that is true for every escort I think.
For comparison, a Timeship Science vessel has more hull and more shielding at 30K hull vs. 28.5K and shield modifier of 1.45 vs. 1.3 They are about identical in terms of speed and turn rate. Timeship Science is capable of getting Lt. Commander Tactical for BO3 or TS/HY3. It has more device slot, one less fore weapon. Pure fire power standpoint, the Elachi Escort is slightly better but the Sci Timeship wins hands down with more shielding, more hull and same speed/turn. The Timeship can specialize in burst damage to equip BO3, coupled with high level disable such as VM3 or ES3 + Subsystem Targeting. It's arguable who is better but what's clear is this new Elachi Escort is far from dominating.
curse while you figure out a way through the shields, the elachi escort will shut you down with it'S sci abilities and prep for kill.
It doesn't sound like you pvp much. It's awfully hard to shut anyone down with high level Sci skills these days because they are easily countered, especially the Elachi Escort isn't a true Sci. With a Lt. Commander Sci slot, it has limited disable abilities, namely VM1, ES2 or GW1. VM1, as has been tried by Minimax on me recently, is utterly useless against anyone who has spec to deal with it (eg. 120+ in subsystem repair + high Inertial Dampeners skill). They lasted like not even 2 sec, if at that, despite high skill points into subspace decompiler. ES2 can pull about 35 or so in energy if your Flow Capacitor is 170+, factoring insulator resist, you probably really only hinder about 15 energy per subsystem - and the pull can be shut down completely by HE.
The Elachi Escort is an interesting "Sci Escort", very similar to my experiments with Tactical Sci vessels - a role reversal. If the Elachi Escort were a Starfleet ship, I might be tempted to try it out. As it stands, it's one of those bizarre, who knows what awful looking flying monsters that is made as a flavor of month to cash in and which isn't even remotely OP - haha, no way.
From what I can tell based on the couple of (too small, needs to be enlargeable on click) pictures, the Elachi Bridge looks cool, but I also notice it appears to have "Elachi atmosphere" - Ie there is what appears to be that strange yellowish gas Romulans encounter when boarding Elachi ships/starbases. Are we gonna need rebreathers (as Romulans do during those missions) in order to venture on the bridge?
lol
I'm (mostly) kidding.
:P
As for the ships themselves, they do look pretty neat. I especially like the Monbosh (I dig the name too!). Again, the ship artists have done a fantastic job!
I do wanna get some of those new disruptor weapons. I like the look of flinging bananas. lol However, there's nothing that's really gonna make me go out of my way to buy these ships. I'm kinda full-up on ships at the moment.
And I have to say... Playing Star Trek Online is getting more and more un-Star Trek-like with each addition. It seems rare to find Starfleet vessels in orbit near ESD. Mostly it's a motley crew of Romulan, Borg/Tal Shiar, Jem'Hadar, Breen, Tholian, Ferengi, Risian, and Cardassian ships. No particular order there, but certainly actual Federation ships are the minority (even when you factor in Vulcan and Andorian vessels). Circling over Qo'noS there's a similar story, but maybe it's not so noticeable since their base includes ship diversity within the KDF including Nausicaan, Orion, and Gorn ships.
I enjoy this Space-themed MMO we're playing, but could you please add some more Star Trek?
Thanks.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
The 20k is speculative. 30 may be more accurate. I know I can get almost 30 in a LRSV Retro (which has the same shield mod and 1500 less base hull) with no effort at ALL.
Sorry, I am going to call your bluff right here. No ship has higher shield modifier than Sci Timeship at 1.45. And no Shield has higher Capacity than Adapted MACO Mk XII. You equip that shield on a Sci Timeship + two Mk XII Field Generator Purple, you will just break 20K in shield capacity. Add a MACO Deflector, reputation choice, 23-24K. Add two more Mk XII Field Gen purple, you will almost be at 30K.
You want us to believe a ship with 0.15 less shield modifier can reach 30K with "no effort at all"? :rolleyes: Even in the above Scenario, the Timeship has filled all 4 of its Sci consoles with super expensive Mk XII purple Field Generators - that's a lot of effort. Reputation choice for +30 Shield System skill means sacrifice for Crit hit chance. Having a MACO deflector means the need to forego set bonus from either MACO or Adapted MACO Set. Yep, no effort at all, right? :rolleyes:
Please stop spreading false claims like this. Many people who post here are very knowledgeable and spurting non-sense like that isn't going to fool anyone, including the Dev.
The problem is that this ship has a weapon that deals EXTREME damage with shield bypass AND comes from the same source as normal weapons that ALSO ignore shields. And, if you put the right build on that, you can keep the hull and shields up... maybe indefinitely. Especially if you're an Engineer (and yes, Engineers can have damage).
I think you are really confused. The new type of disruptor weapon with a small chance of shield bypass proc and can be equipped on any ships. It's a new category of weapons that are delivered as items in the lock box, separate from the Elachi ships. Breaking it down, it's just a disruptor type weapon with modified proc. Energy weapon proc chance is usually 2.5%, fairly low and unreliable. There are already skills that are far more effective in disabling shields such as Shield Subsystem Targeting. The proc chance is not only much higher than 2.5%, furthermore, it takes down the shields so that all weapons will score the hull directly, not just the single volley that proc. Yet, I don't see people proclaiming end of the world with Shield Sub. Targeting.
Comments
Are you kidding me?
It has less hull than anything except BoPs, so I guess that's the trade-off.
It's not a typo. Notice the hull, though. And then again notice the 4 sci console slots. This ship's all about shields.
Cheers,
Brandon =/\=
I counter your comment with three words I never thought I'd say in STO:
PAY TO WIN.
Smh cryptic -.- play testing fail... oh wait, there wasn't any.
Chillax. No Ego. No Drama.
Like my alien? Watch THE VIDEO
Need custom graphics for you or your fleet? Click HERE
Really? It's good but it's not earth shattering.
TRIBBLE that, I'll keep my Dhelan thanks.
Kirk's Protege.
[SIGPIC][/SIGPIC]
Kirk's Protege.
Brandon, NO escort should EVER have a shield mod higher than... MAYBE 1.1, TOPS. I will tell you right now, I already have a build planned for that to make it unkillable and strong in DPS. I'm sorry, but this ship is BROKEN. Saw this coming the moment I played the Rommie mission on Tribble. This ship will be capable of 20,000 shield cap EASY. Full set of Crescent Disruptors on her with a decent BOff Layout? Yea, that will RAVAGE enemies. If PvP wasn't dead before, it is NOW. I don't even PvP, and I know this.
This ship is PW doing what PW always does: Hitting game balance with a WRECKING BALL in the name of profit. They really ARE Ferengi...
You must be new here, this game has been Pay-to-Win since before the F2P launch.
Which means it's extremely resistant, since shields mean much more than hull in this game. At the same time it has high damage output, granted if you manage to get through the shields somehow it's toast, true, but that is true for every escort I think.
of curse while you figure out a way through the shields, the elachi escort will shut you down with it'S sci abilities and prep for kill.
That's me !
[SIGPIC][/SIGPIC]
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> <
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Don't really care about PvP, so any "implications" in that regard don't bother me *shrug* Still gonna enjoy zooming around in that Escort
- Thot Gar - Commanding Officer of the Braaktak Kaan
Assuming the person flying it has never played this game before, sure. This blog hasn't been out for half an hour and I've already got all its equipment planned. This thing, in the hands of ANYONE that knows how to build a ship, will be a totally unstoppable killing machine.
To be honest, both ships look somewhat underwhelming to me at first glance considering they are lock box ships. Many ships are capable of reaching 20K in Shield Capacity - they are indeed hard to kill but they also come at the expense of fire power. In PvP, this ship is going to be far from unkillable. Mainly, the hull is quite low, even lower than most Science Vessels. Its speed and turn rate are significantly lower than that of the Bug ship or the Risian Corvette and only about on part with average Federation escorts. Even the Defiant has better turn rate than it. While the BOFF seating is excellent and versatile, it's going to have to choose between survivability and firepower. You need to actually pvp to know how skilled some people really are.
Not at all, objectively speaking, I predict these two new ships will be close to a total bust aka. unpopular and undesirable. First, the cost to acquire is high. The fancy charge up weapon is no different than the Thalaron in a different skin and slightly modified mechanism and there is a good reason why almost no one uses the Thalaron in PvP - because they get killed for using it. It's true we haven't actually seeing it yet other than what the NPC did with it in the story. Chances are it's going to be a Thalaraon lite - with less charge up time but also less firepower.
When you introduce a new enemy, you need to draw out some mystery and only make them over familiar like this late on when they're no longer a threat. Voyager ruined the Borg by walking over them every other episode and humanising them. It would be nice to get a bit more playtime out of the Elachi before they just became another stock faction enemy, they have a lot of potential.
That is a pretty sweet looking bridge. Is that the Taco's handy work? it is awesome. I am tempted to try for the ship just for the bridge alone.
If it isn't the Taco's work please let whoever is responsible know they did a great job (If it is the Tacos work, you can let him know too, but I figured he would probably be reading the Forums, so he would know :P )
It's a lot different than the Thalaron. Takes less than half as long to fire and only hits one target (I think - I've fought Elachi, the cannon seems to only hit one taget even if there are more than one in the cone). The problem with the Thalaron is that you can't move or heal using it. This ship can still move while using this, and still manages to fire quickly. And even IF the special weapon is a dud, we still have the special disruptors that ignore shields. This ship can really only be countered by people using those Crescent Disruptors (and even THAT isn't guaranteed).
For comparison, a Timeship Science vessel has more hull and more shielding at 30K hull vs. 28.5K and shield modifier of 1.45 vs. 1.3 They are about identical in terms of speed and turn rate. Timeship Science is capable of getting Lt. Commander Tactical for BO3 or TS/HY3. It has more device slot, one less fore weapon. Pure fire power standpoint, the Elachi Escort is slightly better but the Sci Timeship wins hands down with more shielding, more hull and same speed/turn. The Timeship can specialize in burst damage to equip BO3, coupled with high level disable such as VM3 or ES3 + Subsystem Targeting. It's arguable who is better but what's clear is this new Elachi Escort is far from dominating.
It doesn't sound like you pvp much. It's awfully hard to shut anyone down with high level Sci skills these days because they are easily countered, especially the Elachi Escort isn't a true Sci. With a Lt. Commander Sci slot, it has limited disable abilities, namely VM1, ES2 or GW1. VM1, as has been tried by Minimax on me recently, is utterly useless against anyone who has spec to deal with it (eg. 120+ in subsystem repair + high Inertial Dampeners skill). They lasted like not even 2 sec, if at that, despite high skill points into subspace decompiler. ES2 can pull about 35 or so in energy if your Flow Capacitor is 170+, factoring insulator resist, you probably really only hinder about 15 energy per subsystem - and the pull can be shut down completely by HE.
The Elachi Escort is an interesting "Sci Escort", very similar to my experiments with Tactical Sci vessels - a role reversal. If the Elachi Escort were a Starfleet ship, I might be tempted to try it out. As it stands, it's one of those bizarre, who knows what awful looking flying monsters that is made as a flavor of month to cash in and which isn't even remotely OP - haha, no way.
You guys are freaking crazy... :rolleyes:
lol
I'm (mostly) kidding.
:P
As for the ships themselves, they do look pretty neat. I especially like the Monbosh (I dig the name too!). Again, the ship artists have done a fantastic job!
I do wanna get some of those new disruptor weapons. I like the look of flinging bananas. lol However, there's nothing that's really gonna make me go out of my way to buy these ships. I'm kinda full-up on ships at the moment.
And I have to say... Playing Star Trek Online is getting more and more un-Star Trek-like with each addition. It seems rare to find Starfleet vessels in orbit near ESD. Mostly it's a motley crew of Romulan, Borg/Tal Shiar, Jem'Hadar, Breen, Tholian, Ferengi, Risian, and Cardassian ships. No particular order there, but certainly actual Federation ships are the minority (even when you factor in Vulcan and Andorian vessels). Circling over Qo'noS there's a similar story, but maybe it's not so noticeable since their base includes ship diversity within the KDF including Nausicaan, Orion, and Gorn ships.
I enjoy this Space-themed MMO we're playing, but could you please add some more Star Trek?
Thanks.
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
Sorry, I am going to call your bluff right here. No ship has higher shield modifier than Sci Timeship at 1.45. And no Shield has higher Capacity than Adapted MACO Mk XII. You equip that shield on a Sci Timeship + two Mk XII Field Generator Purple, you will just break 20K in shield capacity. Add a MACO Deflector, reputation choice, 23-24K. Add two more Mk XII Field Gen purple, you will almost be at 30K.
You want us to believe a ship with 0.15 less shield modifier can reach 30K with "no effort at all"? :rolleyes: Even in the above Scenario, the Timeship has filled all 4 of its Sci consoles with super expensive Mk XII purple Field Generators - that's a lot of effort. Reputation choice for +30 Shield System skill means sacrifice for Crit hit chance. Having a MACO deflector means the need to forego set bonus from either MACO or Adapted MACO Set. Yep, no effort at all, right? :rolleyes:
Please stop spreading false claims like this. Many people who post here are very knowledgeable and spurting non-sense like that isn't going to fool anyone, including the Dev.
I think you are really confused. The new type of disruptor weapon with a small chance of shield bypass proc and can be equipped on any ships. It's a new category of weapons that are delivered as items in the lock box, separate from the Elachi ships. Breaking it down, it's just a disruptor type weapon with modified proc. Energy weapon proc chance is usually 2.5%, fairly low and unreliable. There are already skills that are far more effective in disabling shields such as Shield Subsystem Targeting. The proc chance is not only much higher than 2.5%, furthermore, it takes down the shields so that all weapons will score the hull directly, not just the single volley that proc. Yet, I don't see people proclaiming end of the world with Shield Sub. Targeting.