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Best Engine for Ha'Feh Warbird

shinzonisbackshinzonisback Member Posts: 330
edited September 2013 in Romulan Discussion
Hi guys, this is my Ha'Feh Warbird:

FORE:
1 - Photon Torpedo Launcher
3 - Disruptor Dual Heavy Cannons

AFT:
3 - Disruptor Turrets


DISH: Positron
ENGINES: Combat
SINGULARITY: Advanced Fleet Hyper-Reinforced
SHIELD: Resilient


ENG CONSOLES:
3 - Neutronium Alloys

SCI CONSOLES:
2 - Field Generators

TAC CONSOLES:
4 - Disruptor Induction Coils


I want to know: which engines perform best with this build ?
Combat
Stardard
Hyper
Italian Player - Forgive my bad English

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Post edited by shinzonisback on

Comments

  • ssb64ssb64 Member Posts: 101 Arc User
    edited September 2013
    It depends on how much engine power you are running.

    If your engine power is close to 35-40 -> Use combat engines

    If your engine power is close to 65-70 -> Use standard engines

    If your engine power is higher than 90 -> Use hyper-impulse engines

    I don't know the real power where the performance of the engine types is best, but it's close to that.
    [SIGPIC][/SIGPIC]
    "Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
    That's me !
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Ssb64 is right in essence but it more like

    15-40 power level setting is combat
    40-100 power level setting is hyper

    And if you switch between threshold alot, go impulse

    The power setting thresholds are based off the manual setting, not bonus
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • thisslerthissler Member Posts: 2,055 Arc User
    edited September 2013
    Hi guys, this is my Ha'Feh Warbird:

    FORE:
    1 - Photon Torpedo Launcher
    3 - Disruptor Dual Heavy Cannons

    AFT:
    3 - Disruptor Turrets


    DISH: Positron
    ENGINES: Combat
    SINGULARITY: Advanced Fleet Hyper-Reinforced
    SHIELD: Resilient


    ENG CONSOLES:
    3 - Neutronium Alloys

    SCI CONSOLES:
    2 - Field Generators

    TAC CONSOLES:
    4 - Disruptor Induction Coils


    I want to know: which engines perform best with this build ?
    Combat
    Stardard
    Hyper

    If you never ever ever ever ever ever ever plan on using evasive maneuvers you go ahead and use whatever engine type you like because you really won't notice all that much difference. Well, maybe. If you can get your engine power down to around ten. If that's where you're parking then okay go combat.

    If you plan on using emergency to engines, an engine battery, and evasive, you want Hyper. There's a much larger difference on the top end of the scale, than there is on the bottom end of the scale.

    And you don't need to stack all those consoles.

    But anyways. Cheers and all that.
  • shinzonisbackshinzonisback Member Posts: 330
    edited September 2013
    The goal is to have a good speed without using Evasive Maneuvers ;)
    My Engine power is usually 50-55.
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    Looks like a standard Impulse Engine is for you than.

    But if your Impulse engine is slightly imcompatible with your power levels but provides a good 2pc bonus with your Deflector than it's worth it.

    For example 2pc Omega comes with a Hyper Impulse Engine but it's Tetryon Glider can be good for Flow Cap builds.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    Hyper all the way for me but then again I run at about 100 engine power on my tvaro

    Then again it really doesn't matter in the grand scheme of things as the set bonus are far more valuable than getting a few clicks more speed

    P.s. don't stack all those armours it's just bad business
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • eldritchxeldritchx Member Posts: 120 Arc User
    edited September 2013
    If you're a Tac captain, go with the Romulan Mk XII engines. Otherwise, you can consider the Jem Hadar Mk XII engines for the 5 weapon power and good turn boosts, or the Borg engine to get the set bonuses. JH Engine costs lobi though, and is not tradable in any way, so you'd need to open boxes for it. Other 2 are free.

    Regular exchange engines are generally interim solutions - far from optimal.
    Hi guys, this is my Ha'Feh Warbird:

    FORE:
    1 - Photon Torpedo Launcher
    3 - Disruptor Dual Heavy Cannons

    AFT:
    3 - Disruptor Turrets


    DISH: Positron
    ENGINES: Combat
    SINGULARITY: Advanced Fleet Hyper-Reinforced
    SHIELD: Resilient


    ENG CONSOLES:
    3 - Neutronium Alloys

    SCI CONSOLES:
    2 - Field Generators

    TAC CONSOLES:
    4 - Disruptor Induction Coils


    I want to know: which engines perform best with this build ?
    Combat
    Stardard
    Hyper
  • ghostwolf1054ghostwolf1054 Member Posts: 27 Arc User
    edited September 2013
    One small thing you might consider is the mirror version of the ship. Right now they are fairly cheap, (about 300K ec) on the market and you get the extra sci slot both on the ship and BO.
  • shinzonisbackshinzonisback Member Posts: 330
    edited September 2013
    One small thing you might consider is the mirror version of the ship. Right now they are fairly cheap, (about 300K ec) on the market and you get the extra sci slot both on the ship and BO.

    Well, the Mirror Ha'Feh is the most senseless thing in this game:
    Why you should take a Mirror Ha'Feh if you can get a Fleet Dhelan ?

    Naa, the standard Ha'Feh is way better:
    Rom ships need at least 3 Eng Consoles, cause they are squishier than other ships, so you will need at least 3 neutronium alloys.
    Italian Player - Forgive my bad English

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  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    Well, the Mirror Ha'Feh is the most senseless thing in this game:
    Why you should take a Mirror Ha'Feh if you can get a Fleet Dhelan ?

    Naa, the standard Ha'Feh is way better:
    Rom ships need at least 3 Eng Consoles, cause they are squishier than other ships, so you will need at least 3 neutronium alloys.

    Advanced Escort, Patrol Escort and the Ha'Feh all have 31,000 Base Hull. The Qin Raptor has 33,000 and they all have .9 Shield Rating.

    Why is the Ha'Feh squishier? Also i'm running mine with 2 Consoles and no issues.

    The naturally lower shield power (100/30/15/15 vs 100/50/25/25) is offset by intelligent use of Battle Cloak and EPtS1.

    As to why you'd get a Mirror Ha'feh over the Fleet Dhelan, well these ships have a very different BOFF layout and you may not have access to a Fleet Dhelan due to cost or lack of a T3 starbase. You may have chosen one of the other Ha'somethings and than wanted a cheap Escort.

    But generally nobody chooses a Mirror over a Fleet. They choose a Mirror over the Normal version or because they want a cheap way of trying another ship style. So the Mirror Ha'feh is not pointless.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2013
    Advanced Escort, Patrol Escort and the Ha'Feh all have 31,000 Base Hull. The Qin Raptor has 33,000 and they all have .9 Shield Rating.

    Why is the Ha'Feh squishier? Also i'm running mine with 2 Consoles and no issues.

    The naturally lower shield power (100/30/15/15 vs 100/50/25/25) is offset by intelligent use of Battle Cloak and EPtS1.

    As to why you'd get a Mirror Ha'feh over the Fleet Dhelan, well these ships have a very different BOFF layout and you may not have access to a Fleet Dhelan due to cost or lack of a T3 starbase. You may have chosen one of the other Ha'somethings and than wanted a cheap Escort.

    But generally nobody chooses a Mirror over a Fleet. They choose a Mirror over the Normal version or because they want a cheap way of trying another ship style. So the Mirror Ha'feh is not pointless.

    To add to this, if you're in a Warbird, outside of something like the D'Deridex and Ha'apax / Haakona, and you're trading shots... "You're doing it wrong."

    Romulan Battlecloaks + Romulan and Reman BOFF traits + Singularity Powers = Get Out of Jail for Free

    ... equals win. If you're not doing hit & fade attacks with your nimble, hard hitting warbirds, you are wrong. With the BOFF traits, your Battlecloak cooldown timers are short. Those same BOFF traits also give +defense when you cloak, all things the KDF never had with their BOP Battlecloaks.

    If you're not taking advantage of these, just turn in your Warbird Captain's License.
    XzRTofz.gif
  • shinzonisbackshinzonisback Member Posts: 330
    edited September 2013
    well yeah but, you when you decloak yo will have to wait 15 secs to cloak again.
    if you are on an Escort Warbird, and if you are facing more than 1 enemy, they will be able to kill you in 15 secs.

    With my 3 neutronium alloys Mk XI Blue I have a 33% resistance vs all damage, but they are still able to kill me in 15 secs :(
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • dknight0001dknight0001 Member Posts: 1,542
    edited September 2013
    I'm a Sci in a Mirror Ha'Feh, you know the one you say is useless. :D

    I got fairly crappy green Mk XI gear and I'm having no troubles against 3 opponents. Also my freebie green Romulan BOFFs make sure I'm cloaking faster than 15s.

    1 Quantum, 3 DHCs, 3 Turrets. Plasma Damage. Not sure on Deflector, replayed a mission for the MK XI Blue effiecent engines and a cheap Resiliant shield from the exchange.

    <Tac>
    TT1 > Beta 1 > CSV2 > CRF3
    TT1 > Torp HY2 > Beta 2
    <Eng>
    ETpS1 > Aux2SIF
    <Sci>
    PH1 > HE2
    TSS1

    I need to get somebody to help me fix my Tac Officers.

    Or are you saying your engaging 3 players in PVP solo and losing?

    Get on STO Academy and post your build including skills, something is going wrong here and it's not the ship.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2013
    well yeah but, you when you decloak yo will have to wait 15 secs to cloak again.
    if you are on an Escort Warbird, and if you are facing more than 1 enemy, they will be able to kill you in 15 secs.

    With my 3 neutronium alloys Mk XI Blue I have a 33% resistance vs all damage, but they are still able to kill me in 15 secs :(

    You are eventually given during the campaign Romulan BOFFs with "Superior Romulan Operative" that shorten the cloak cooldowns. You are not waiting 15 seconds for a chance to recloak, and if you are, you setup your BOFFs terribly wrong. Even early on, you are given Romulan BOFFs with "Operative" which still brings down the cloak cooldowns.

    And that's not counting a player that will spend the resources to get even more Rare / Very Rare BOFFs with "Superior Romulan Operative" and stack the bejeezus out of them.

    Also, where and when you decloak and recloak is important. Decloaking in the face of multiple opponents is quite dangerous if you are on your own. A decent team (which will happen even with PUGs) will have people that can take your punishment for a while, as the other guy wheels around to pulverize you. You can do this if you are very proficient in your hit & fade techniques. There are guys out there that are damn good at this, and will kill you before you can count to 3, and get out of town so fast before a proper reaction is done against him. The best ones I've noticed fly the Ha'feh / Fleet Ha'feh.

    Anyways, I can go on, but the heart of it is this (outside of your ship & boff setup):

    Study your opponents, which can be done in a fight, especially while cloaked. You will know who the strongest and weakest of the herd are. Find your targets, solo ones tend to be the easiest, but again, keep in mind some of those are very good players... but you should know this from studying your opponents in the fight. Pick your fight for the right place, right time. There may be instances where you can go very aggressive and decloak into multiple opponents, if you measured their skills not to be that good. Or, you will not dare to go into those odds when you know those players are competent.

    You are a predator... think like one. Predators do not go toe-to-toe. Lions, tigers, or whatever, sneak in, quickly strike, and overpower their targets. They don't necessarily go for the biggest thing. They go for what they know they can kill, without getting hurt / killed themselves. You will not find even the big male Lion taking on the biggest beasts of the herd. In concert with a team, you will be able to do more. So remember to stay together, just like Lions and Wolves do.

    Take a measure of the opposition, know what they can do, know what your own capabilities are, and decide from there.

    As a Romulan/Reman, you have been given tools to hit and fade that not even the KDF BOPs can do. Your ships, the Romulan Battle Cloak, and most of all, your BOFFs' traits, enable this. Maximize this advantage, otherwise, you may as well play regular Fed / KDF.
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