Ozy, your post is pure awesomeness!!! That is seriously true. I still think the devs need to seriously look over all Cruisers and revamp their roles. (imo), they are just too similar to one another, and compared to a Science or Escort, they are inferior...It's a shame I made my initial toon an Engineer in a Cruiser 3 years…
The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for??? And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see…
Here is a sampling of some areas, with at least (1) being a canon reference: The Star Trek Encylopedia [page 7]. "The Ambassador class model, built by Greg Jein was intended to suggest an intermediate step between Excelsior / Galaxy class starships." http://techspecs.acalltoduty.com History written by: Steve Mallory -…
Since the ship has sailed on Trek canon a long time ago in this game, there is no basis for ships, mass, size, age, durability, construction, or crew size any longer, as the Devs have completely butchered any and all sense of this. The OP Fleet Excelsior being one of the more obvious flaws when compared to other comparable…
Does anyone have information as to whether the Devs have any plans to make other Cruisers more on-par with the Fleet excelsior? like a better Galaxy, Ambassador, Sovy, etc.? Or, is there 0 chance of this happening? Has Gecko ever mentioned this?
And to top it off...he's actually admitted that! (well, using different wording) :D I would think by STO's time though, since relations were "hostile" with KDF and others, that one of the Ambassador refits would have provided her with more "teeth". Devs slightly gimped her when making the Excelsior superior to not only…
This is 1 of the best posts ever. A little crude yes, but...Thumbs up for speaking his mind and having some ba**s to say what many players are afraid to say!
Just curious, but...wouldn't bringing beams up vs. lowering cannons pretty much be the same thing? I mean, if beams are increased to on-par with cannons, or if cannons were reduced to be on-par with beams....what difference in game play would it matter 1 way or the other? > than becomes = just like < than becomes =
You are 100% correct. And might I add the complaining players made when Gecko said the Ambassador would be a T5 ship. The Miranda is no different. While Miranda is certainly *old*... What's the harm in having a T5 Fleet version? That conclusion comes mostly on the notion that the old grandmother Excelsior has no business…
That's not answering the question. And YES for sure, I'll take lesser shields, lesser hull or ever 1-2 LESS device slots if thats what needs to be sacrificed to get this game in order and give Cruisers a purpose once again.
The Kitbash Ships will not be coming in-game. (At least the New Orleans anyway)...I mean HEAVEN FORBID if the Federation gets a ship that turns as well as a KDF one and has the weapons to boot! With the crying and complaining that would come shortly thereafter from our KDF brothers....nah, I don't see that happening.…
Are you a Trek fan?...Seriously!?...I mean Seriously??? Have you watched (1) ST movie, or even (1) TNG episode??? How many times did the 1701 & /A show up to "HEAL" in a movie or TV show to a group of ships?? How many times did the 1701-D go on a mission assist & "heal" a group of ships? What universe did that reasoning…
Originally Posted by paragon92518 (For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're…
"IF" PWE were smart, they would kill 2 birds with 1 stone. They would take a C-Store Galaxy and give it one of the best Warp Cores so that the ship again has purpose. But....at the same time allow the Warp Core to be swapped on any Cruiser. Players who don't want to fly a Galaxy will need to purchase a Galaxy (extra $$$…
The reality is (to expound on what you suggested)...A player could fly an old cardboard box as a starship, and assuming it has state-of-the-art technology, is can be just as effective as a brand spankin' new cardboard box right off the assembly line. Why is downtown traffic coming back across the entire US? The buildings…
That's a great point. Heals vs Crits/DPS There's really no comparison. My Engineer toon is useless and I only play the toon to grind stuff. Unless you have a tac toon or LIVE TO HEAL (IN TEAMS and STF ALL DAY) the game as it currently composed is very dull and boring...unless you have a Tac toon.
(For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're very expensive in the fleet store.…
I think the prior poster is referring to places like Ker'rat and PvP zones as insta-kill (at least that's how I took it). This biggest BS to this entire game is "heal". About 5% of players actually build their ships for this alone, and only do do mainly in STF situations. The real issue to expose is how many ships have…
I could not agree more, however, the Devs HATE the Fed side. The Feds get the good content, but the KDF get the cool/superior ships. (By superior I mean ships that have firepower AND can turn on a dime). The Feddies get more ships, most of which are inferior to their KDF counterparts. Quantity does not outweigh quality, at…
WHAT-IF the Devs created (3) versions of EVERY ship in-game? For example: A ship might have a variant with a 4th Tac Slot, another version with a 4th Sci slot (sacrificing a slot somewhere else), or say only 3 Device slots, a Hull decrease, +1-2 Turn and a + something for weapons. For an Escort, change a Tac Boff slot to…
One would think, but, look at the Nebula. A Sci ship makes it a 9 and Vesta a 12. If they were "Cruisers" how how they maneuver? Could Suricata's' idea of a warp core console be looking better and better??
You explained it better than I've ever seen it before. I think I now can see the irrationality, of the Devs supposed rationality. I hope when the warp core consoles come out that they can "mix things up" a bit. Does it seem like every ship these days is a healer/tank role? Personally, I hardly ever play in that role. I…