at the very least, with these changes the regent could run a single cannon build as well as an excelsior can how. turn rate is also extreamly important for defending your self from escort attention. turning to protect shield facings is as helpful as TT and manual distribution.
at the very least, with these changes the regent could run a single cannon build as well as an excelsior can how. turn rate is also extreamly important for defending your self from escort attention. turning to protect shield facings is as helpful as TT and manual distribution.
Even more so.
Manuvering is everything.
I am excited that I will be able to drag some cruisers out a bit more often.
I believe the Tacyo/RCS/Skill change is going to be a nice suprise for the slower turning escorts. They aren't going to know what hits em when our fat boats are 80% as fast as the slower escorts at least.
I think combined we should be able to come up with some very strong cruiser builds.
If anyones holding on to a ferengi lockbox ship you might want to hold onto that puppy.
I haven't really seen much about it posted, so I figured I'd just throw it out.
The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.
I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.
Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.
Sounds like they fixed it with a sledgehammer. Removing the '-3' before calculations will make the cruisers turn better, but will also make the escorts turn better at a much higher rate.
The Romulan BCs will create an interesting possibility that's lacking for KDF Battle Cruisers with just a Cloak instead of a Battle Cloak. Given the number of Rom vessels with 4x Tac Consoles...it provides opportunity for some tackling and recloak/decloak alphas. Course, it will be funny as people learn when to and when not to cloak...figure there are going to be quite a few target assisted deaths as they cloak in preparation for some juicy hull hits.
my kdf cruisers with the turn rate i can get out of them now are already hilariously more tanky then my feds, simply from the kind of maneuvering i can do in them. sure, if i built heal tanks they can simply sit there and out heal and resist anything, but they wont have the offense and defense a more maneuverable ship can have.
i can get a ktinga to over 40 turn on tribble right now, thats about were im happy having my escorts turn. with their inertia, i can get kdf cruisers to spin like a top in place now. being a few points of turn down, with the same amount of turn consoles the peek for some of the fed ships is 15 to 20 turn less. i cant get over 27 in an excelsior. thats a lot sure, more then they need for their weapons, and defensibly its nice, but at a high console cost. somehow they decided that romulan cruisers should turn even slower then fed, i doubt a d'deridex could see over 20 turn. they can use weapons that would need a good turn rate too.
The Romulan BCs will create an interesting possibility that's lacking for KDF Battle Cruisers with just a Cloak instead of a Battle Cloak. Given the number of Rom vessels with 4x Tac Consoles...it provides opportunity for some tackling and recloak/decloak alphas. Course, it will be funny as people learn when to and when not to cloak...figure there are going to be quite a few target assisted deaths as they cloak in preparation for some juicy hull hits.
ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all
Sounds like they fixed it with a sledgehammer. Removing the '-3' before calculations will make the cruisers turn better, but will also make the escorts turn better at a much higher rate.
Escorts will turn better, but only at the same raw improvement as Cruisers and the latter receive more relative benefit (basically doubling the impact of the skill and the console for the Galaxy, and still a +33% boost for the Negh'var).
ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all
I dunno. I think if you combine that Singularity Jump, a high/max Aux AtSIF 3 and PH1 you ought to be able to get away with battlecloaking with little problem. Don't forget the Ha'apax will have the potential to have a console that splits it into a "Support Ship" and an "Attack Ship," which might lead to it being nimbler in practice than expected.
Do the Romulan ships get their speed and turn boosts as they go into cloak or do they have to wait for it to fully initialize before they kick in? If they have to wait, it might be worthwhile to have it kick-in right away for the big stuff.
Ditto that! I movement's a thing in a game and something you can control the amount of you have, it's silly not to maximize it (assuming maximizing it doesn't take you into unplayable territory).
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
I haven't really seen much about it posted, so I figured I'd just throw it out.
The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.
I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.
Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.
They didn't remove the -3 penalty from everything: it still applies to engine power and the engine [Turn] modifier. That's after the patch on April 29, 2013. I haven't checked the patch on May 1, 2013, yet.
somehow they decided that romulan cruisers should turn even slower then fed, i doubt a d'deridex could see over 20 turn. they can use weapons that would need a good turn rate too.
ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all
I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.
I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.
I already deleted the guy, but my 30 in a D'D with 2x RCS Mk IV and ~6 in SIT I believe it was...was sporting around 9.5 Turn uncloaked and over 22 while cloaked...with crappy Engine Power at that. Hit EM and it was pretty trippy.
I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.
the cloaked turn rate will be handy for positioning, but when its actually fighting it will be more fail then a galaxy X. not to mention it doesn't even have close to enough tac to actually finish someone off in 1 pass.
not to mention it doesn't even have close to enough tac to actually finish someone off in 1 pass.
Should anybody be able to do this though? /cough
It's one thing for it to happen to background ships in the shows - but the hero ships (all players are flying hero ships) never had that happen to them.
The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???
And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?
The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???
And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?
SIT stands for "Starship Impulse Thrusters". With 9 bars in the skill, you get SIT = 99. On Holodeck, the bonus to turn rate from SIT is (BTR - 3) * (0.38 * SIT / 99), where BTR is the base turn rate of the ship. Now, on Tribble, the bonus to turn rate from SIT is BTR * (0.38 * SIT / 99). The 0.38 in these formulas may not be exactly right. The true value is probably between 0.38 and 0.39.
It's one thing for it to happen to background ships in the shows - but the hero ships (all players are flying hero ships) never had that happen to them.
I know its off topic... but yes this should 100% happen. Simple fact is this is a video game not a TV show... you are NOT all heros in PvP. (your not kirk and that ok lol)
If you want to feel heroic go and beat up borg... they will splode all over the place and you will feel great.
However when it gets into PvP... I'm sorry but we all can't be Kirk. Yes the game devs need to make choices that further FUN.... I don't mind getting one shot now and then if I don't see something coming and get caught with my pants down so be it.
I would much rather get one passed a few times a night then be stuck in 2 hour matches that don't end... cause the developers want us all to feel like Kirk and Picard. I'm sorry but the I wanna fly around and never die stuff is unfun... and with the yo yo healing in this game... frankly if you can't do 50k+ dmg in less then 10s TOPS you have a fail build that will never kill anyone... its just the way it is unless something major changes.
The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???
And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?
SIT = Starship Impulse Thrusters
Okay, so I dropped one of my guys into a Mirror Assault (7 turn base) who has 9 SIT and is using an Aegis engine...
Comments
Dual beams do.
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Occidere populo et effercio confractus
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
And good point about dual beams. They still suffer from the horrid drain though. No rotating EPtX powers makes that a big deal still.
Even more so.
Manuvering is everything.
I am excited that I will be able to drag some cruisers out a bit more often.
I believe the Tacyo/RCS/Skill change is going to be a nice suprise for the slower turning escorts. They aren't going to know what hits em when our fat boats are 80% as fast as the slower escorts at least.
I think combined we should be able to come up with some very strong cruiser builds.
If anyones holding on to a ferengi lockbox ship you might want to hold onto that puppy.
Sounds like they fixed it with a sledgehammer. Removing the '-3' before calculations will make the cruisers turn better, but will also make the escorts turn better at a much higher rate.
Awoken Dead
Now shaddup about the queues, it's a BUG
i can get a ktinga to over 40 turn on tribble right now, thats about were im happy having my escorts turn. with their inertia, i can get kdf cruisers to spin like a top in place now. being a few points of turn down, with the same amount of turn consoles the peek for some of the fed ships is 15 to 20 turn less. i cant get over 27 in an excelsior. thats a lot sure, more then they need for their weapons, and defensibly its nice, but at a high console cost. somehow they decided that romulan cruisers should turn even slower then fed, i doubt a d'deridex could see over 20 turn. they can use weapons that would need a good turn rate too.
ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all
We have a guy in fleet that does that now! He even has a (very effective) single cannon ody. :P
Indeed not sure why people would put any less even for the slow turners.
I think I may have one toon with 8 in. lol
Maybe not... /sigh
They're taking the CD for Rom cloaks from 20s to 40s.
http://sto-forum.perfectworld.com/showthread.php?t=649321
Escorts will turn better, but only at the same raw improvement as Cruisers and the latter receive more relative benefit (basically doubling the impact of the skill and the console for the Galaxy, and still a +33% boost for the Negh'var).
I dunno. I think if you combine that Singularity Jump, a high/max Aux AtSIF 3 and PH1 you ought to be able to get away with battlecloaking with little problem. Don't forget the Ha'apax will have the potential to have a console that splits it into a "Support Ship" and an "Attack Ship," which might lead to it being nimbler in practice than expected.
Do the Romulan ships get their speed and turn boosts as they go into cloak or do they have to wait for it to fully initialize before they kick in? If they have to wait, it might be worthwhile to have it kick-in right away for the big stuff.
Ditto that! I movement's a thing in a game and something you can control the amount of you have, it's silly not to maximize it (assuming maximizing it doesn't take you into unplayable territory).
I can hardly wait to bring the dreadnought into pvp now!!
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
you should see my single cannon falaxy, truly a terror to all!
They didn't remove the -3 penalty from everything: it still applies to engine power and the engine [Turn] modifier. That's after the patch on April 29, 2013. I haven't checked the patch on May 1, 2013, yet.
I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.
I already deleted the guy, but my 30 in a D'D with 2x RCS Mk IV and ~6 in SIT I believe it was...was sporting around 9.5 Turn uncloaked and over 22 while cloaked...with crappy Engine Power at that. Hit EM and it was pretty trippy.
the cloaked turn rate will be handy for positioning, but when its actually fighting it will be more fail then a galaxy X. not to mention it doesn't even have close to enough tac to actually finish someone off in 1 pass.
Should anybody be able to do this though? /cough
It's one thing for it to happen to background ships in the shows - but the hero ships (all players are flying hero ships) never had that happen to them.
And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?
SIT stands for "Starship Impulse Thrusters". With 9 bars in the skill, you get SIT = 99. On Holodeck, the bonus to turn rate from SIT is (BTR - 3) * (0.38 * SIT / 99), where BTR is the base turn rate of the ship. Now, on Tribble, the bonus to turn rate from SIT is BTR * (0.38 * SIT / 99). The 0.38 in these formulas may not be exactly right. The true value is probably between 0.38 and 0.39.
I know its off topic... but yes this should 100% happen. Simple fact is this is a video game not a TV show... you are NOT all heros in PvP. (your not kirk and that ok lol)
If you want to feel heroic go and beat up borg... they will splode all over the place and you will feel great.
However when it gets into PvP... I'm sorry but we all can't be Kirk. Yes the game devs need to make choices that further FUN.... I don't mind getting one shot now and then if I don't see something coming and get caught with my pants down so be it.
I would much rather get one passed a few times a night then be stuck in 2 hour matches that don't end... cause the developers want us all to feel like Kirk and Picard. I'm sorry but the I wanna fly around and never die stuff is unfun... and with the yo yo healing in this game... frankly if you can't do 50k+ dmg in less then 10s TOPS you have a fail build that will never kill anyone... its just the way it is unless something major changes.
SIT = Starship Impulse Thrusters
Okay, so I dropped one of my guys into a Mirror Assault (7 turn base) who has 9 SIT and is using an Aegis engine...
Holodeck
@60/35 E-Pwr: 11.3 Turn
w/ Tachyo: 12.3 Turn
@118/100 E-Pwr: 13.6 Turn
w/ Tachyo: 14.6 Turn
Tribble
@61/35 E-Pwr: 12.5 Turn
w/ Tachyo: 14.1 Turn
@118/100 E-Pwr: 14.8 Turn
w/ Tachyo: 16.4 Turn
For comparison, a Mirror Advanced (16 turn base)...
Holodeck
@47/25 E-Pwr: 28.4 Turn
w/Tachyo: 31.4 Turn
@113/100 E-Pwr: 36.9 Turn
w/Tachyo: 39.9 Turn
Tribble
@48/25 E-Pwr: 29.7
w/ Tachyo: 33.4 Turn
@113/100 E-Pwr: 38.1 Turn
w/ Tachyo: 41.7 Turn