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New Starship Impulse Thrusters

cha0s1428cha0s1428 Member Posts: 416 Arc User
edited May 2013 in PvP Gameplay
I haven't really seen much about it posted, so I figured I'd just throw it out.

The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.

I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.

Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.
Post edited by cha0s1428 on

Comments

  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I haven't really seen much about it posted, so I figured I'd just throw it out.

    The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.

    I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.

    Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.

    Dual beams do.
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  • rudiefix1rudiefix1 Member Posts: 420
    edited May 2013
    you mean on holodeck or tribble?
    [SIGPIC][/SIGPIC]

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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    Tribble. I mentioned on tribble in my post.


    And good point about dual beams. They still suffer from the horrid drain though. No rotating EPtX powers makes that a big deal still.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    at the very least, with these changes the regent could run a single cannon build as well as an excelsior can how. turn rate is also extreamly important for defending your self from escort attention. turning to protect shield facings is as helpful as TT and manual distribution.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    at the very least, with these changes the regent could run a single cannon build as well as an excelsior can how. turn rate is also extreamly important for defending your self from escort attention. turning to protect shield facings is as helpful as TT and manual distribution.

    Even more so.

    Manuvering is everything.

    I am excited that I will be able to drag some cruisers out a bit more often.

    I believe the Tacyo/RCS/Skill change is going to be a nice suprise for the slower turning escorts. They aren't going to know what hits em when our fat boats are 80% as fast as the slower escorts at least.

    I think combined we should be able to come up with some very strong cruiser builds.

    If anyones holding on to a ferengi lockbox ship you might want to hold onto that puppy.
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I haven't really seen much about it posted, so I figured I'd just throw it out.

    The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.

    I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.

    Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.

    Sounds like they fixed it with a sledgehammer. Removing the '-3' before calculations will make the cruisers turn better, but will also make the escorts turn better at a much higher rate.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    The Romulan BCs will create an interesting possibility that's lacking for KDF Battle Cruisers with just a Cloak instead of a Battle Cloak. Given the number of Rom vessels with 4x Tac Consoles...it provides opportunity for some tackling and recloak/decloak alphas. Course, it will be funny as people learn when to and when not to cloak...figure there are going to be quite a few target assisted deaths as they cloak in preparation for some juicy hull hits.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    my kdf cruisers with the turn rate i can get out of them now are already hilariously more tanky then my feds, simply from the kind of maneuvering i can do in them. sure, if i built heal tanks they can simply sit there and out heal and resist anything, but they wont have the offense and defense a more maneuverable ship can have.


    i can get a ktinga to over 40 turn on tribble right now, thats about were im happy having my escorts turn. with their inertia, i can get kdf cruisers to spin like a top in place now. being a few points of turn down, with the same amount of turn consoles the peek for some of the fed ships is 15 to 20 turn less. i cant get over 27 in an excelsior. thats a lot sure, more then they need for their weapons, and defensibly its nice, but at a high console cost. somehow they decided that romulan cruisers should turn even slower then fed, i doubt a d'deridex could see over 20 turn. they can use weapons that would need a good turn rate too.
    The Romulan BCs will create an interesting possibility that's lacking for KDF Battle Cruisers with just a Cloak instead of a Battle Cloak. Given the number of Rom vessels with 4x Tac Consoles...it provides opportunity for some tackling and recloak/decloak alphas. Course, it will be funny as people learn when to and when not to cloak...figure there are going to be quite a few target assisted deaths as they cloak in preparation for some juicy hull hits.

    ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Im not too worried, whatever happens to it I have at least 6-9 in that skill on all my builds i think.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    at the very least, with these changes the regent could run a single cannon build as well as an excelsior can how.

    We have a guy in fleet that does that now! He even has a (very effective) single cannon ody. :P
  • hurleybirdhurleybird Member Posts: 909
    edited May 2013
    I always put 9 into impulse thrusters :D
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    hurleybird wrote: »
    I always put 9 into impulse thrusters :D

    Indeed not sure why people would put any less even for the slow turners.

    I think I may have one toon with 8 in. lol
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all

    Maybe not... /sigh

    They're taking the CD for Rom cloaks from 20s to 40s.

    http://sto-forum.perfectworld.com/showthread.php?t=649321
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited May 2013
    lordmalak1 wrote: »
    Sounds like they fixed it with a sledgehammer. Removing the '-3' before calculations will make the cruisers turn better, but will also make the escorts turn better at a much higher rate.

    Escorts will turn better, but only at the same raw improvement as Cruisers and the latter receive more relative benefit (basically doubling the impact of the skill and the console for the Galaxy, and still a +33% boost for the Negh'var).
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited May 2013
    ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all

    I dunno. I think if you combine that Singularity Jump, a high/max Aux AtSIF 3 and PH1 you ought to be able to get away with battlecloaking with little problem. Don't forget the Ha'apax will have the potential to have a console that splits it into a "Support Ship" and an "Attack Ship," which might lead to it being nimbler in practice than expected.

    Do the Romulan ships get their speed and turn boosts as they go into cloak or do they have to wait for it to fully initialize before they kick in? If they have to wait, it might be worthwhile to have it kick-in right away for the big stuff.
    hurleybird wrote: »
    I always put 9 into impulse thrusters :D

    Ditto that! I movement's a thing in a game and something you can control the amount of you have, it's silly not to maximize it (assuming maximizing it doesn't take you into unplayable territory).
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  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited May 2013
    I wonder what monster turn does the JHAS have now? :P

    I can hardly wait to bring the dreadnought into pvp now!!


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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    We have a guy in fleet that does that now! He even has a (very effective) single cannon ody. :P

    you should see my single cannon falaxy, truly a terror to all!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I haven't really seen much about it posted, so I figured I'd just throw it out.

    The base turn of my Fleet excel went from 13.3 to 14.5 with 9 in SIT, no RCS or tachyokentic on tribble.

    I am sure most of you knew it, but it just seems they have removed the -3 from base from all of them now.

    Not bad, just not as much as I was hoping for. Oh well. Beams don't get any better with turn rate anyway.

    They didn't remove the -3 penalty from everything: it still applies to engine power and the engine [Turn] modifier. That's after the patch on April 29, 2013. I haven't checked the patch on May 1, 2013, yet.
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  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited May 2013
    somehow they decided that romulan cruisers should turn even slower then fed, i doubt a d'deridex could see over 20 turn. they can use weapons that would need a good turn rate too.

    ya, people battle cloaking their d'deridex and ha'apax will be the number 1 cause of death to those ships. huh, BC aint so i win after all

    I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    frtoaster wrote: »
    I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.

    I already deleted the guy, but my 30 in a D'D with 2x RCS Mk IV and ~6 in SIT I believe it was...was sporting around 9.5 Turn uncloaked and over 22 while cloaked...with crappy Engine Power at that. Hit EM and it was pretty trippy.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    frtoaster wrote: »
    I'm not sure the turn bonus from Romulan battle cloak is working as intended. Someone in a D'deridex outside ESD on Tribble claimed to have a turn rate of 30+ under cloak. I watched him turn, and I believe his claim. He did say he had a couple of RCS accelerators.

    the cloaked turn rate will be handy for positioning, but when its actually fighting it will be more fail then a galaxy X. not to mention it doesn't even have close to enough tac to actually finish someone off in 1 pass.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    not to mention it doesn't even have close to enough tac to actually finish someone off in 1 pass.

    Should anybody be able to do this though? /cough

    It's one thing for it to happen to background ships in the shows - but the hero ships (all players are flying hero ships) never had that happen to them.
  • paragon92518paragon92518 Member Posts: 268
    edited May 2013
    The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???

    And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited May 2013
    The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???

    And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?

    SIT stands for "Starship Impulse Thrusters". With 9 bars in the skill, you get SIT = 99. On Holodeck, the bonus to turn rate from SIT is (BTR - 3) * (0.38 * SIT / 99), where BTR is the base turn rate of the ship. Now, on Tribble, the bonus to turn rate from SIT is BTR * (0.38 * SIT / 99). The 0.38 in these formulas may not be exactly right. The true value is probably between 0.38 and 0.39.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    Should anybody be able to do this though? /cough

    It's one thing for it to happen to background ships in the shows - but the hero ships (all players are flying hero ships) never had that happen to them.

    I know its off topic... but yes this should 100% happen. Simple fact is this is a video game not a TV show... you are NOT all heros in PvP. (your not kirk and that ok lol)

    If you want to feel heroic go and beat up borg... they will splode all over the place and you will feel great.

    However when it gets into PvP... I'm sorry but we all can't be Kirk. Yes the game devs need to make choices that further FUN.... I don't mind getting one shot now and then if I don't see something coming and get caught with my pants down so be it.

    I would much rather get one passed a few times a night then be stuck in 2 hour matches that don't end... cause the developers want us all to feel like Kirk and Picard. I'm sorry but the I wanna fly around and never die stuff is unfun... and with the yo yo healing in this game... frankly if you can't do 50k+ dmg in less then 10s TOPS you have a fail build that will never kill anyone... its just the way it is unless something major changes.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    The original poster mentioned his "SIT" increased his turn rate. I might sound like a moron but what the heck does "SIT"stand for???

    And this -3 penalty being removed, just how much of a boost for the average cruiser with a 7 base turn? Without any modifiers besides a (9) in thruster skills, how much should i expect to see an improvement in turn rate for my cruiser?

    SIT = Starship Impulse Thrusters

    Okay, so I dropped one of my guys into a Mirror Assault (7 turn base) who has 9 SIT and is using an Aegis engine...

    Holodeck
    @60/35 E-Pwr: 11.3 Turn
    w/ Tachyo: 12.3 Turn
    @118/100 E-Pwr: 13.6 Turn
    w/ Tachyo: 14.6 Turn

    Tribble
    @61/35 E-Pwr: 12.5 Turn
    w/ Tachyo: 14.1 Turn
    @118/100 E-Pwr: 14.8 Turn
    w/ Tachyo: 16.4 Turn

    For comparison, a Mirror Advanced (16 turn base)...

    Holodeck
    @47/25 E-Pwr: 28.4 Turn
    w/Tachyo: 31.4 Turn
    @113/100 E-Pwr: 36.9 Turn
    w/Tachyo: 39.9 Turn

    Tribble
    @48/25 E-Pwr: 29.7
    w/ Tachyo: 33.4 Turn
    @113/100 E-Pwr: 38.1 Turn
    w/ Tachyo: 41.7 Turn
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    edit: 10/char
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