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Ship Turn Rate

nitrous82nitrous82 Member Posts: 0 Arc User
edited March 2013 in Federation Discussion
I am curious as to what is the best ship engine is to boost your ships turn rate??
Post edited by nitrous82 on

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  • sander233sander233 Member Posts: 3,992 Arc User
    edited February 2013
    Combat with a [Turn] modifier.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    Hyper-Impulse with as many [turn] modifiers as you can find.

    The Omega Hyper-Impulse Engines MK XII have the 2nd best turn rate and speed.

    The Advanced Fleet Hyper-Impulse Engines MK XII [turn]x3 [spd] have the best turn rate and the same speed as the Omega engines.

    On my Fleet Defiant, running my engine power levels at 52/30, my flight speed with the above fleet engine is 28.36 and my turn rate is 42.6 (this is with a Tachyokinetic Converter and mk XII purple RCS console).

    If I switch it with a Reman MK XII engine (combat), the stats say it has less flight speed (by 1) and less turn rate (by 0.1). But, my flight speed goes down to 27.something and the turn rate goes to 38.something.

    So, if you run your engines somewhat near 50, I'd say Hyper-Impulse wins out.
  • nitrous82nitrous82 Member Posts: 0 Arc User
    edited February 2013
    Thats why I decided to ask on here, I don't think the in-game info tells us properly, because I took a look in game and at first look there was next to no difference between the Omega and the Fleet one, Omega awas +5 and Fleet was +6.1, then I switch to a diff toon and the numbers are completely different.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    nitrous82 wrote: »
    Thats why I decided to ask on here, I don't think the in-game info tells us properly, because I took a look in game and at first look there was next to no difference between the Omega and the Fleet one, Omega awas +5 and Fleet was +6.1, then I switch to a diff toon and the numbers are completely different.

    The numbers on your status panel are after buffs due to skills, consoles and other factors.
  • nitrous82nitrous82 Member Posts: 0 Arc User
    edited February 2013
    Even if im standing at Starfleet Academy and not buffing anything??
  • lostusthornlostusthorn Member Posts: 844
    edited February 2013
    On the ground you don't see your correct space stats and the other way around.
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited February 2013
    shookyang wrote: »
    ...running my engine power levels at...

    I'm glad somebody actually brought this up, because I was just about to. Thank you, shookyang.

    Engine power levels change how efficient your turn/speed rate is, depending on the type of engine you go with. Obviously, the [Turn] modifier is a no-brainer, so we don't really have to get into that one.

    Also, don't forget about the fact that when you cut down your impulse speed, the turn radius tightens up. I'm sure you already knew that already, though.

    Have fun choosing your next piece of equipment!
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  • nitrous82nitrous82 Member Posts: 0 Arc User
    edited February 2013
    Ok, I have noticed that my original question has too many variables to get a definitive answer so I will try to narrow it down.

    Which ship engine has the best "base" turn rate buff?
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    Excluding power levels?

    1) Advanced Fleet Hyper-Impulse Engines MK XII [turn]x3 [spd]
    2) Omega Force Hyper-Impulse Engines MK XII

    Same as my first answer to your question.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    shookyang wrote: »
    Excluding power levels?

    1) Advanced Fleet Hyper-Impulse Engines MK XII [turn]x3 [spd]
    2) Omega Force Hyper-Impulse Engines MK XII

    Same as my first answer to your question.

    I suppose this is a good time to ask, but why are Hyper-Impulse engines considered better than Combat Impulse engines?

    I almost never put any more than 50 into my engines (except when running or popping batteries). Since Combats are more efficient at low power, wouldn't they be better in most situations?

    Also, what kind of Engines are the Borg type? "Assimilated Subtranswarp" doesn't do much to enlighten.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    I suppose this is a good time to ask, but why are Hyper-Impulse engines considered better than Combat Impulse engines?

    I almost never put any more than 50 into my engines (except when running or popping batteries). Since Combats are more efficient at low power, wouldn't they be better in most situations?

    Also, what kind of Engines are the Borg type? "Assimilated Subtranswarp" doesn't do much to enlighten.

    Reason hyper impulse is better than combat is because by end-game due to skills most likely your engine power will be close to 50 if not higher, which means that they actually work slightly better than combat impulse engines which rule down at the 25-30 range. As for the borg engines? I think they're standard impulse engines as efficiency goes.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    Reason hyper impulse is better than combat is because by end-game due to skills most likely your engine power will be close to 50 if not higher, which means that they actually work slightly better than combat impulse engines which rule down at the 25-30 range. As for the borg engines? I think they're standard impulse engines as efficiency goes.

    Ah, that makes sense. Hm, seems to me combat impulses would do better if Cryptic changed it so that the engines threshold for "low power" was around 50-60 instead of 25-30. That would make the Jem and Honor guard/Adapted MACO more valuable at least.
  • paragon92518paragon92518 Member Posts: 268
    edited February 2013
    (For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're very expensive in the fleet store. Any advice would be GREATLY appreciated.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    (For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're very expensive in the fleet store. Any advice would be GREATLY appreciated.
    What is your power level?

    When I tested the various engines from sets, Omega Hyper-Impulse won out in turn rate and flight speed at power levels 43/30. I tested the Omega Hyper-Impulse, MACO Impulse, and Jem'Hadar Combat Impulse.

    Of course, this was in an escort.

    If your engine power levels are anywhere near 50, you should probably stick with the Hyper-Impulse. What's great about the Advanced Fleet Impulse engines with [turn]x3 [spd], is that you can get them in Combat, Impulse, and Hyper-Impulse varieties.

    So, depending on your power levels, the Advanced Fleet Impulse engines are still the best, and you can get one that suits your power level out of all three types.

    If you wanted me to rank them by types:
    Hyper Impulse:
    1) Advanced Fleet Hyper-Impulse MK XII [turn]x3 [spd]
    2) Omega MK XII

    Impulse:
    1) Advanced Fleet Impulse MK XII [turn]x3 [spd]
    2) MACO MK XII, I guess?

    Combat Impulse:
    1) Advance Fleet Combat Impulse MK XII [turn]x3 [spd]
    2) Jem'Hadar, KHG, or Reman?
  • lagunadlagunad Member Posts: 198 Arc User
    edited March 2013
    shookyang wrote: »
    Excluding power levels?

    1) Advanced Fleet Hyper-Impulse Engines MK XII [turn]x3 [spd]
    2) Omega Force Hyper-Impulse Engines MK XII

    Same as my first answer to your question.


    I do not have either item (yet), but for my Tac officer the turn rate bonus shown on the Adapted MACO Impulse Engines Mk XII is larger than the bonus on the Omega Hyper-impulse Engines MK XII.
  • shookyangshookyang Member Posts: 1,122
    edited March 2013
    lagunad wrote: »
    I do not have either item (yet), but for my Tac officer the turn rate bonus shown on the Adapted MACO Impulse Engines Mk XII is larger than the bonus on the Omega Hyper-impulse Engines MK XII.
    You really have to have both in your inventory to compare. Even then, equipping them will be a different story on your character sheet.

    If you're comparing what you have and what is in the reputation store, there's a bit of difference.

    The Adapated MACO engine is, essentially, the Klingon Honor Guard engine. That is a Combat Impulse engine.

    You can compare them here:
    http://www.stowiki.org/Omega_Force_%28Space%29
    http://www.stowiki.org/Honor_Guard_%28Space%29
  • nitrous82nitrous82 Member Posts: 0 Arc User
    edited March 2013
    So what exactly is the power range to set engines at to take advantage of Combat engines? whats considered low power?
  • shookyangshookyang Member Posts: 1,122
    edited March 2013
    nitrous82 wrote: »
    So what exactly is the power range to set engines at to take advantage of Combat engines? whats considered low power?
    25 - 35 with skills, probably. No points in Warp Core Efficiency, Warp Core Potential, or Engine power.

    That's the only way you'll get that amount, I'd imagine.
  • paragon92518paragon92518 Member Posts: 268
    edited March 2013
    Originally Posted by paragon92518

    (For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're very expensive in the fleet store. Any advice would be GREATLY appreciated.

    shookyang wrote: »
    What is your power level?

    Attack Mode....Engine Power Levels about 57-60/100. Which engine would you recommend for the best boost in turn-rate given that information?
  • shookyangshookyang Member Posts: 1,122
    edited March 2013
    Originally Posted by paragon92518

    (For PvP Red Alert situations), I'm flying a Fleet Support Cruiser with a base turn of (7) and I only fly in "Attack mode". Given that information, what would be the best engine that boosts my turn rate in PvP/battle situations? I need to know so I can pick the right engine b/c they're very expensive in the fleet store. Any advice would be GREATLY appreciated.




    Attack Mode....Engine Power Levels about 57-60/100. Which engine would you recommend for the best boost in turn-rate given that information?
    Hyper-Impulse.

    Any ship with more than 35 power in their engines should go with Hyper-Impulse.
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