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Remake cruisers

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  • paragon92518paragon92518 Member Posts: 268
    edited March 2013
    sentinel64 wrote: »
    The need is to give Cruisers their own version of DPS.

    Could this be achieved once a Cruiser took "X" amount of damage, that a DPS Buff/Booster switched on?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2013
    Could this be achieved once a Cruiser took "X" amount of damage, that a DPS Buff/Booster switched on?

    Tactical captains already get that power.
    [SIGPIC][/SIGPIC]
  • stirling191stirling191 Member Posts: 0 Arc User
    edited March 2013
    Tactical captains already get that power.

    Sort of. Go Down Fighting isn't an auto-activating passive.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    Could this be achieved once a Cruiser took "X" amount of damage, that a DPS Buff/Booster switched on?

    I like the basic idea, but i wouldn make it dependend on how much the hull is already damaged. Since GDF already works that way.

    Maybe Cruiser should get something similar to Science ships Sensor Scan, but instead of reducing the targets resistance, it should be something like a accuracy or even Critical chance boost.
    The most obvious conclusion would be to give Cruisers more power and higher possible power levels than other ships.
    Instead of a overall power of 200 Cruisers should get 300 + a bonus dependent on their inertia. So slower and bigger Cruiser would get a lot more power than small ships like Escorts for example.
    Additionally i would like to see their maximum power per system (weapons, Shields, etc.) being raised from 125 to at least 150.

    Some really big and slow Cruisers should also get an additional weapons slot.

    I think Cryptics highly underestimates the drawback of being practically static in battle a ship that is so slow turning and is just a better target practice just cannot be fun to play IMO.

    I think the only reason so many people still fly cruisers is their iconic status in Star Trek, i can only speak for myself but i just don't like escorts and for me they aren't really Star Trek ships imo, at least Starfleet escorts.

    Cryptic (Mr. Rivera) should finally realize that most people like to fly Cruisers because they associate those ships with the name Star Trek. If Cryptic continues make them artificially inferior, they don't have to be surprised if people get frustrated about Cryptic.
    Personally i am not in the least interested in flying a Escort. Small super powerful jet fighter like ships are not what i want to fly in a Star Trek game.
    I am sorry if Mr. Rivera loves DS9 or Escorts so much, but a lot of Star Trek fans prefer Cruisers. Making those ships inferior, just because of personal preferences is just unprofessional IMO.
    (I'm sorry if my words sound a bit harsh, but this is how i see things.)


    Speaking of Go Down fighting, i would have found it a good idea if Klingon Captains would get this power as a passive, instead of Battle Cloak (which doesn't make them look very brave imo). So Klingon players would actually fight to the Death instead of preferring to run away. But thats just my opinion (sorry for being off topic).
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    Sort of. Go Down Fighting isn't an auto-activating passive.

    Maybe GDF needs to be an everyman skill and the Tacs get a new Captain ability?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited March 2013
    bitemepwe wrote: »
    Maybe GDF needs to be an everyman skill and the Tacs get a new Captain ability?

    i would prefer if it was a passive Klingon only Skill (if that is even possible).
    Starfleet should get something like a passive resistance bonus the lower the hull gets IMO.
    So their ships could actually use "abandon ship" in a battle and get something like a reduced off time they have to wait when destroyed.


    I think the "cultural" differences should be reflected in the availlable skills.
    But as much as i know Cryptics designers, they would do exactly the other way round, lol.


    For Cruisers in STO, i think Klingon Cruisers are much better all round ships much more capable of independent operations (better balance between offensive and defensive than starfleet ships), while Cryptic made Starfleet ships the complete opposite, just supporters for other ships.
    If anything, i would have done it the other way round. The Klingon Fleet always was much more focussed on BOPs and combined ship actions than lone big Cruisers, althrough their Cruisers made much more the impression of being slow and pure tank ships to me.

    For me Starfleet Cruisers should be much more all round ships, capable to operate independently, able to have both offensive and defensive in a decent and balanced way.
    (which is the complete opposite of how Cryptic made the Galaxy class btw. :mad:)

    Of course Cryptic made it the other way round.... :rolleyes:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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