You are correct. Never provide/offer and the customers won't realize something else to want. Add to that this game does cater more and more to the "Space Invaders/ fly it like a fighter" type genre and less to the story and dialogue theme. I liked the part about Star Trek used the bridge so often for any situation but this…
:) To this day I remember one of those Called "Infinities Atlas". It was heavy on story (By STO standards), spanned more then one time era, included TOS parts and had a really good dilemma situation and was longer then I expected; it was very good. After that I always made my choice mainly on how much story each quest had.…
They're changing everything "Star Trek". Like the other title it's a popular name somebody else Earned fame for and now a new set feels compelled to turn into something they themselves want. "Homage" is a form of "Respect" for which todays media has none .
Another weird ship that doesn't fit in set in a year so far away from the base it's hardly a facet of the popular name its (they're) riding on. It just doesn't (For me) say or feel like Star Trek.
Yep. Every Star Trek serial has it's High Points and memorable events but its typically the middle episodes that actually carry the series and set how the viewers actually think of that genre. I already know in internet games if it doesn't generate quantities of adrenaline, use several pretentious terms, impending doom for…
:) Yes, I thought as much. I've seen the topics of Exploration missions, or pathways of Solving Mysteries, Diplomacies and other I just think the same ole same ole of the of lesser Topics of Star Trek. Even the new TV shows have shifted away from Roddenberry's direction and more to Adrenaline. I just thought I'd throw that…
Maybe for future story lines in a "Star Trek" fashion game designers could focus on umm.. *Coughs*.. something other then Ship battles? It could have one maybe towards the middle Or close to the end but not starting or the destination or the story.
This is Star Trek, that's why I'm on and off at actually Playing the game. Pros Story depth Familiar characters and settings Star Trek Cons Diminishing story vs consistent action NPCs seem more like wearing a coat then other characters Roddenberry's idea was more about People that happened to be in space and Less about who…
3(additional) looks good, but I do like the Mysteries and Stories of the Star Trek Episodes much more then the combat also. Some is good but not so much it diminishes the parts Roddenberry wanted to focus on.
One thing that's different here in a game and the ship/cloak issue in the shows during combat they do alot of thinking, suggestions, idea's, maneuvering and in RL firing in *Salvo's; the battles contain much more talk and much less *Shooting so its possible to throw in a quick Cloak>Turn> Speed out of the area. Here, its a…
I don't think anybody can know what Design the ship would be just as long as it fits in with others from that culture and Roddenberry's other ships of his era. For the funding issue it was a plan drawing and they also discussed the "Romulan D7" was due to the price of the D7 model it needed to be used often (to validate…
I actually Would accept this as "Something Roddenberry would've done" (The design who knows) I am a Purest actually being if it wasn't seen in a Movie, mentioned in an Official book or Core TV serials it's not right. Now also considering on TV I watched a show that discussed and showed drawings Roddenberry originally…
Yes I actually do know about moving away when their plasma weapon charges as I stated (I can stay away from their bow quarter); and that Is... what I'm using Evade for. That cloud thing I may have missed that and something else (Torpedo Cloud?) also about half my health. I actually did get passed that fight but not really…
Thanks everybody. It's called "Distortion" by the way. That goes down fairly easily but comes right back and then same. I think its my ship and tech actually. T5u ($10) and gear from the Iconian arc. Since this I've done some reading about the tech jumps. I've only played the Episodes so it seems my XII gear may be the…
:) Ya, those Do get annoying. What I meant was in the missions. Consider the TV shows and Movies, the conversations throughout that moves the *Story, forward. Stages in game like the debate between the two Cardassians over the ones innocents. Or the short convo's visiting the Voyager during the Delta Quadrant. Those are…
I agree also. The More of This we get and less of the Dialog, Interiors, Story and Characters this game goes the more and more it becomes "Eve". After the missions gaining another point its always "Space Points". I do realize this is a "Game" and some visual "Extremes" are becoming usual as such, but this is "Star Trek"…
Sorry, I didn't know that. I have been mostly absent since a certain time. This thread is valuable in showing what the members like and want. I surely didn't mean any harm in my post.
Bring back The Foundry. The possibilities are infinite; and considering what I saw of them plus some of the idea's here. No limit in Star Trek content. Just bring it back.
That's also where I was when I stopped playing STO. After a short firefight one of my crew just stood there, they just stood there. Wouldn't go any further, no moving or shooting (Even though the afore mentioned firefight was well beyond where she stopped). That happened about the same time as as the foundry closed. Other…
This was a let down for me when I first started (Lack of Interior issues). Knowing how much of Star Trek the Movies and Serials happen "On the Bridge" and other interior sets I Thought those would be a big part. As I played it seemed the game was less and less about the dialog and more and more on the Space Invaders ship…
Losing the Foundry content pretty much killed my gaming here; I don't think I've played once since reading that. The trickle of content really wont be enough and not always in a direction I would like enough to *Pay for. The Non Existent interior segments all of the TV and Movie stories used so well is also disheartening.…
Hey Everybody :). Just now starting STO and from that the "Foundry" missions. I think its closing is really disheartening as some of those user created missions are very good and some excellent ("Infinities Atlas" is my favorite). Games with user created content never really die; they live on as the content continues.…