I've observed the same issue, and found this post just a moment before I made my thread about the same issue. I submitted it anyway though since your thread title isn't really saying anything, you should mention the [HP] mod directly in the title.
I know this is almost 2 months late but hopefully it'll be able to help you anyway. I'm very sure that you have to write is -renderscale 0.5 If the - is before the command it'll try to execute it as another command and not chained to the main command. I also have an issue though, I have for months been wondering how to…
Thanks for pointing that out, but it did actually delete the Spire message. But making another thread on it probably can't hurt, as cryptic always needs a lot of motivation to fix bugs...
A necro it may have been, but I did it knowingly, considering the thread was only like 3 months gone. Better than making YET another thread on this topic, as there are quite a lot already. And yeah, if that's really how the alternate reality came into being I have to agree that's like way off and doesn't make much sense.…
Uh, I didn't watch the movie, so I might be wrong, but I've read about those on a Wiki when I read about Caitians in general. Sure, they were called Caitians, but weren't they ALTERNATE REALITY Caitians? The alternate realities are known to be DRASTICALLY different in many ways, so I see no issue to call those catgirl…
I've experienced the bug mentioned here, though not during the recent days. I however encountered a new weird bug. As soon as we got the entity down to 33% we got the whole mission lost thingy and could choose our reduced rewards, and in the list on the side it told us we had lost more than 30% of the ships to that pulse,…
Cool, thanks for the heads-up, I have no access to the Tribble server so I appreciate the feedback. While I also dislike the [Dmg] mod I'm fine with the [Ene] mod as my shield is not used for protection itself but rather for the nice side effects. Then again I heard that the [Dmg] will be improved some, so who knows.
Yeah, big effin' CRAPTASTIC bug here. Seriously devs, you can't smack in such a devastating general 1 hour ban when you leave bugs like this all over the place. Fix your **** before you go around penalizing the living hell out of your players for absolutely nothing. I've just been playing an Advanced ground Borg queue,…
In general I find this Torpedo to be pretty cool as it is the first and only torpedo I consider using on my main character, which fortunately has the kind of AP build where it would fit in. I totally have to agree with welcome2earf though, the very long cooldown on average damage is a bit of an issue, making it a lot less…
Okay by now I'm getting somewhat annoyed again. I still appreciate to hear from official side that it'll be fixed, but not just is the bug in the game for like half a year or so, but that official statement is over 1 month old. If at least it'd be listed under known issues in the release notes, but that's not the case…
While I appreciate the official statement that this bug will be fixed, the statement is over 3 weeks old now. Could we get a fix for that like... this year or something? As for the Omega/MACO accolades, I didn't even wanted to mention them, but yeah, they also need to be fixed.
Yeah, the Zeta Andromeda Red Alert is horribly bugged, because the enemies spawn at 50 and your level is not being adjusted, which makes the XP boost zone worthless as you get like 7 specialization points for a lvl 50 Tac Cube if you are 60 yourself. Not to speak of the not appearing Unimatrices. That being said, in Iota…
2 patches on the main server later and I see no change on my weapon and shield, even after putting them into the upgrade tab. So I'll chime in with the question above, anyone with tribble access seen anything?
Yup, and to top it off they now implemented the auto rifle nerf/bugfix, which really hits the Autocarbine hard without its UR and Epic mods. It's definitely way underpowered for an epic weapon now.
Actually this bugfix/nerf/whatever also really pisses me off. Sure the auto rifle thingies were overpowered, but now my #+~*! Omega Force Autocarbine is seriously underpowered because it's missing the UR AND the Epic modifiers. Good job cryptic. How about you fix the damn Omega Force set next time instead of making stuff…
There have been a bunch of immediate bug fixes for advantages that popped up recently in the game. How about fixing the things that should be better as well some time. Like a month after they've been reported here for example.
Almost a month and a specific test later (thanks to the Omega upgrades) and I have great news, they're really just great. THE EPIC MODIFIERS ARE ALSO MISSING FROM THE AUTOCARBINE AND THE SHIELD, DESPITE THE EPIC MODIFIERS NORMALLY BEING THE SAME AMONG THEIR RESPECTIVE TYPE OF EQUIPMENT!!! THAT MAKES FOR 4 MODIFIERS MISSING…
Of course the game has more pressing issues at hand. But nothing should ever get so pressing they can't at least say: "Issue confirmed, we'll fix it." Up to this day I don't see this bug on any list and no dev commented on it. And as minor the bug is, as minor should be the time needed to fix the bug. Hell if they…
Only got a totally automatic and generic reply to the E-Mail, telling me that I either should submit an ingame ticket or post a thread in this forum, which I both did, but well, if people don't really read the E-Mails that's to be expected. Yup. But I have this thread bookmarked, and I'll keep digging it out once every few…
Yes, that's a well-known bug but it's not what this thread is about, so please no hijacking. Post about the Bajor problem here: http://sto-forum.perfectworld.com/showthread.php?t=1359741 There are dozens of replies already, but apparently not enough for the devs to finally fix it, so your post will be just right there.…
I have not been able to replicate the results in the first post, it seems to be a tiny little bit of skill and a huge amount of luck that decides what I get: 2500 - Sliver 2600 - Shard 2500 - Fragment 2600 - Trace 2500 - Shard 2600 - Trace 2500 - Sliver 2500 - Sliver 2400 - Trace 2000 - Trace 2500 - Fragment 2500 - Sliver…
Weird, I'm not getting this bug, maybe it is fixed already. Tried it on a MK XII Very Rare console Predicted Quality chance: Normal Upgrade with 2x Quality Booster: 1% Experimental Upgrade with 2x Quality Booster: 3% Omega Upgrade with 2x Quality Booster: 5% Then again, if some players would get the 4x Quality improvement…
Hm, might be. But if I don't see what special stuff my weapon can do I can't use it properly. I wonder if the same might be the case for the shield. And just because it's so much fun, the bug still persists.