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jmanwin Arc User

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  • Loved the city map. The map-making in general has been fantastic the past few episodes. Two small suggestions: It'd have been a nice touch to be able to buy re-breathers from the vending machines, and I wish there was a bar or some sort of interior space. Would have been something I'd come back to for RP purposes. Maybe in…
  • Less traction/more momentum/more potential loss of inertia on the boards would probably be the best and simplest short term change. That would also make the faster boards more challenging to use than the slower ones. I feel bad for the designer of the medium boards, because nobody is ever going to see those in action as…
  • Go to Defera Invasion Zone, choose the [Easy] Preservation of Knowledge mission, and inventory all of the items first. Then you'll get a dozen of those puzzles in a row to practice on, with the pieces in random positions this time. Slow down, take a breath, and actually examine at the puzzle for a second. Note that: 1. The…
  • The low popularity of the hourly events has more to do with the events themselves than the hourly nature. I'd only miss Officer Reports, and that's still problematic with trying to align it with the 20 hour spotlight cooldown and the way it discourages trying unfamiliar missions, since some can take more than an hour and…
  • KDF-Rom Alien No functioning costume slots except the primary one. One of the non-functioning slots (Slot 2) is a Uniform slot containing no unlockable costume bits, unless the faction uniforms gained at level 10 count. The other non-functioning slots were a Formal outfit, an Off-Duty Dilithium Miner costume, and an…
  • 1. Allow fleet members/owners to see how much each member has contributed specifically in dilithium, doffs, commodities/items and marks/expertise, rather than just total fleet credits received. Then fleet leaders can link promotions to specific types of contributions. No more fleet mark ninjas grabbing all the top ranks.…
  • 1. Get rid of Provisions. 2. Increase the cost of items in fleet credits to compensate. Some respondents to this thread lack a wide perspective. I was once in a fleet where I was one of the bigger contributers with half a million fleet credits, but had my store privileges revoked. Why? Because STO added a new holding, and…
  • Most people think they are RGs even if they're not, and even the ones who know they're not are usually too embarrassed to admit it. I'm not sure why DPSEs would even play a STF. If my half-baked builds work fine, STFs can't be any challenge at all to someone who actually knows the numbers. And listening to them can be…
  • The old system was infuriating and stupid, and depended too much on luck. The new system, however, rewards playing the easy space missions over and over. There is no reason to ever play a ground STF except for the fun and challenge, and the accolades that lead to the costume unlock. You DO at least get a costume unlock to…
  • That's 100% intentional. The giveaway is that they replaced the bumping music with the equivalent of anesthizine gas pouring out a vent. If purgatory had a dentist, and that dentist had a waiting room, it would sound like New Drozana. The goal was obviously to flush everyone out and greatly reduce the workload of the GMs…
  • I only play Ground STFs when I want to have fun. Especially with PUGS, because then every mission is different and the high probability of failure adds suspense. That's really the only way to get any mission variety once you've beaten everything. They are, however, terrible mission choices to play in a grinding-oriented…
  • We tried to organize a fleet tribble football game when that starbase project first came out, but it was a total failure because no two people saw the same tribbles. Meaning the tribble you're kicking on your screen doesn't exist on their screen, and vice versa. Has that quirk been removed in the time since? We were really…
  • Shuttle/fighter missions provide this type of gameplay, without disrupting the level scale of starships or inserting any strange workarounds mentioned above. Unfortunately, there's only 3 missions for shuttles, 2 of which are fairly tedious and the third of which (Vault Shuttle Event) is pointless to play when chasing…
  • Adding a simple injury animation, such as the existing but rarely-used "stumbling gait" animation for certain ground effects, would probably be enough to set off the light bulb above the player's head that they need to seek medical attention. It takes awhile for people who've made it to level 50 entirely in Normal…
  • I got 20 marks for completing this mission while the special Vault Shuttle event is on. As usually happens, there was little chance my pug team would have completed the mission if I hadn't been there to complete the side tasks. Meanwhile, I got 60 marks for a badly noobed-up Infected Space Elite mission that possibly set…
  • The difficulty of the event would be fine if the rewards matched the difficulty. I completed the mission during a non-event hour, hit every single trigger personally while wrangling a group of semi-noobs through it, and was awarded a grand total of 15 Romulan Marks for my trouble. Then I did the Vault: Ensnared mission…
  • I haven't seen the flaps (aka "skirts") on the formal dresses mentioned yet. Just me? Attempting to edit the formal costumes at all often produces a bunch of random changes when you click the Formal tab, but I'm not sure if that's a new glitch or an old one. Also, one of my characters who is very short gets randomly…
    in Tailor Comment by jmanwin August 2012