I'd like the possibility to set up loadouts for specific assignments. This way I could override what doffs the game picks for an assignment without picking them by hand every time.
"How many people does it take before it becomes wrong?" The rings around the Baku world could have helped BILLIONS of people, especially during the Dominion war, yet Picard decided to help 600 Baku instead.[/quote] A useless example because it's quite a different situation. You could have come up with a better one - Hugh.…
I wouldn't buy the following packs again: - Odyssey - Vesta - Scimitar Don't feel comfortable flying those ships. Now when I think about Zen I could spend on something else :P
They can do whatever they want with modules they bought. It costs money or dilithium, you know? A piece of advice - don't buy them if you think it's too expensive. I don't. Another advice - consider buying that cap increase after all. It'll take you like 10-12 days to gather dilithium. What's the hurry?
It makes perfect sense. If one of the ships is your ship from the past it should have the same weaponry you do and what is more important - it should travel along the same path you did moments earlier. Both past and future ships that come to your aid must be from an alternate timeline - therefore damage shouldn't be passed…
I don't feel entitled to anything. I don't need all specialization trees finished. BUT... ...9 out of my 10 characters will be left behind. ...when the new specialization comes out there is no way I'm going to start it. The previous ONE is MAYBE half way through.
You miss the point. A ship in space is almost like a character on ground. Make ships upgradable, make new model variants and that way earn your money. Don't force people to get rid of ships they already bought. Let them pay to upgrade those ships.
I must admit I didn't like T6 ships at the beginning but I changed my mind about them once I was able to view them from various angles. The best ones are: Mat'Ha, Faeht, Eclipse and maybe Scryer. I still don't like the Phantom and Qib. Guardian which I originally liked the most is a bit worse than I imagined it would be. I…
I think the KDF situation improved considerably. There's a tutorial from the start (much better than the Federation one - I might add). There are less ships but after the Bortasqu failure (which I think it wasn't) came two solid ships - the Mogh and Mat'Ha. I don't need dozens of Klingon ships. For every 5 Starfleet ships…
I guess I've seen it before but I'd prefer to comment on specific issues rather than unfunny jokes of that author. The only thing I don't like about that episode is the manner (or rather a lack of one) in which Janeway and Paris are brought back to being normal.
It's the other way round with me although I'm not a DPS freak. To me Vesta and Scimitar are extremely boring. I like the Kumari pack very much. And soon the Charal class gets a 5th tactical console making it (in my eyes) a better all round escort than the Kumari.
Then the bridge would be exposed to enemy away teams. You could blast every wall, floor or ceiling with explosives Somewhere read that in original Star Trek it was assumed warp nacelles are harmful to the crew so they were separated from the main body of the ship.
Can't agree on that. When you build a ship dedicated for intelligence you want to minimize the risk of being detected. Including the risk of being spotted visually. There is a cloaking device in Star Trek after all, right? People behind New Battlestar Galactica understood it and made the stealth Viper black. Cryptic also…