Personally, I would have given the Sword of Kahless its own combadge to make certain it could always be retrieved, because its propaganda value was just too great even before it became the blade that maimed a demon. If nothing else, they could hang it somewhere for new recruits to be inspired by.
I haven't played since the anniversary event ended, and I haven't posted in much longer than that, but I had to come back and try this. It brought back memories of all those times I played through the tutorial because I knew I couldn't afford to actually subscribe to the game. And it was really fun to get to play an…
I have to say, those really aren't the big reasons I don't play ground. I don't play ground because there's so little you can do in terms of making a better build, since there are too few options and too little space to do anything really fun and clever, there isn't even much use for keybinding. This kit revamp should…
I really don't know what to think about this one. On the one hand, I really like things that can be changed easily and cheaply, most of the fun of the game is in carefully designing a setup and then basically letting it go and wreak havoc. I also like that I could skip some of the traits that seem really lackluster, or…
Most of this I like a lot, dropping commendations sounded bad, until I got to the mark bonus that's actually slightly better. The main downside to me is the removal of the Mk X set items, yes they're slightly less powerful and everyone would like to upgrade eventually, but having a perfectly good option that you can get…
The T5 Rep global is dumb, of course. These are abilities I already barely use because their cooldowns are so long and their effects so minimal, and now they're going to be that much worse. But the really bad part of this is the Biochemist changes. I mean, maybe, maybe stacking was a problem, although I find that hard to…
Honestly, you don't even really need to. I built a Hegh'ta like it was an MVAE, back in Season 5, and did just fine in ESTFs. On the subject of this ship, it really looks awesome. Good firepower (the 5 tac consoles will compensate for the missing turret), excellent turn rate, and universal slots that allow it to mimic any…
You're definitely going to want to get that ec cap raised for at least one of your toons, you can make over 600k per day per toon really easily, before factoring in normal play, so that cap is quickly going to turn into a very real limitation on how much ec you're able to have. Fortunately it's relatively cheap to raise…
No, because they can't be active at the same time. Healing is permanent, of course, you keep the healed stat until something takes it away from you again, so all healing done would carry over into the time period of the next one, but no, there's no way to make them actually stack. (For the exact cooldown times, using any…
Alternate win conditions definitely sound like a great idea if they could be made to work effectively. Alternatively, maybe even just give some kind of massive damage resistance reduction to every form of debuff, based on how effectively it's doing it's thing. So if your drains totally shut something down, it takes 2-3x…
Single Cannons and DBBs actually come out just about even on DPS. DBBs should do better, but cannon abilities are superior for their slot level and work on your turrets, which makes superiority purely situational. Basically, with FAW and CSV, DBB's do better against fewer targets and at longer ranges, Single Cannons the…
The main reason to use Polarons would be to get all those bonuses from combining Jem set, Polarons, and Jem ship, if you're not going to do that then you miss a lot of the reason to use Polaron. Throw in the facts that you can't stack Flow Caps very high and PvP enemies have high Power Insulators and Polarons don't end up…
Yes, it is. I'd really switch to double EPtS though, replacing your ET, continuous EPtS is a lot better than you expect it to be. Or you could go for EPtS and EPtW with three Damage Control Engineers to reduce cooldown, if they're high quality they come to like a 90% chance of keeping both at minimum, so that they're up…
Warp cores provide an efficiency bonus, not a flat one, meaning it scales with your power setting. It does indicate that in the description, if you're good enough at reading between the lines.
But that's the whole point. Part of the reason that sci is a joke (only a part, but still) is that tacs can put ridiculous quantities of buffs on it. If something like PSW, FBP, or TBR were balanced for a sci or eng, a tac could take that and double it, and that's too much, so they scale back the ability until it's…
I'd suggest you take a look at this: http://sto-forum.perfectworld.com/showthread.php?t=532731 Does all the calculations for you, and very accurate. I would plug it into mine, but I'm not sure exactly what to plug in, and it's an invaluable resource anyway.
Overall, it's reasonably strong. For non-PvP use you might be able to get a little more out of it by replacing that APO3 with APB3 (giving you near 100% uptime on attack patterns), and replacing one or two of those Neutroniums with some of your universals (or maybe swap one for a universal and a second for an Enhanced…
No there isn't, in fact you usually should. Actually, let me just make a general statement about stacking in this game: There is only one case in which equipping more of something leads to an overall reduction in their effectiveness: a 7 beam ship with low weapon power and no drain counters shouldn't add an 8th beam. In…
My main goal with the eng stuff was to make space for 4 EPtX abilities, on the assumption that DCEs or Technicians would be too expensive. So two things had to go, EPtE was the obvious choice, and A2D was the next least bad thing to lose. As far as bumping up RSP, it was that or run an EPtX there, with the second copy…
Not bad. I would tend to drop the second Gravity Well (GW has a 60 second cooldown and a 40 second duplicate cooldown, so you don't gain much from a second copy) and fit in a Transfer Shield Strength somewhere, and I'm also not crazy about your engineering ability choices, I always try to have two copies of Emergency Power…
3 different EPtX with no repeats is a bad idea. Because of the way their cooldowns work you can keep two of them up continuously if you have either a second copy or cooldown reduction from an A2B build or some Damage Control Engineers. So I would drop the EPtE and the Aux2Damp, probably move the RSP from 1 to 2, and get…
All I've ever really wanted was an Intrepid class with working abilities. The main reason I wanted to play STO was to play with an Intrepid, and that's why my first toon was a sci. If only sci ships were worth flying....
If a group can't manage to save the optional they usually don't have the spare DPS to take down the normal spheres, they can barely get the Nanite Spheres down long enough to kill the transformer (or in some cases, can't). The normal spheres are a distraction you typically can't afford to indulge in.
Cannon abilities have a minimum of 1/3 downtime, and there is no way to reduce them below that. And he's pretty much going to be there already (maybe 2 seconds more occaisionally) with the A2B and Technician doffs, so there's no point in spending a ton of ec on a doff with a limited proc chance at that point. Also,…
Well, the Nebula can make a pretty good healer, but healers aren't very valuable in PvE, and offensive sci tends to suck at the moment (maybe the upcoming changes will fix some of that, but I doubt it). Meanwhile, the FAHCR is one of the best high damage cruisers in the game, and can have some decent secondary capability…
But you do have to be very careful when adding complexity that you don't create balanced problems. For example: Suppose the devs made STO far more complex and customizable than it currently is. And suppose that, in this new system, I spend $100 in the C-store and 500 mil EC and 1,000,000 fleet credits and 1,000,000…
Thanks for the replies. I figured I'd need a new ship, nice to think I can get by with the Breen ships I already have for two of my toons (not the Rom, of course, he'll have to go Dhelan if I try it with him). I'll look into the Aceton Assimilators for the two KDF ones, although I'd sooner avoid the Tachyokinetic if…
Pro tip: don't lie when it's this easy for people to prove it: As for not stacking, I'm more than a little startled that you couldn't make the connection here, but I guess I'll spell it out. Your plan is that using Grav Well should heavily drain your Aux power, so much so that you have to wait for some time after it ends…
No. The last thing sci needs is yet another nerf, which is exactly what you're talking about. Sci ships that cannot even stack more than one ability at a time, while every other class relies on having at least 2, more frequently 3? Forget it. I have many choicer words for this, but I will restrain myself.