Escorts shouldn't even slot turrets any more unless they literally have nothing else to slot. No point. Mines and KCB (and now the Omni Antirproton beam for those that use AP) are better suited to the task of Aft weapons for extremely maneuverable escorts. Heck, some among my fleet have even started going back to aft…
Well I did say pick your choice of wacky space magic now didn't I? lol. And I can back up those kinds of weaknesses in a lot of BFAW boats, even the best ones (not everyone builds them to cover every single base possible, if they even build them exactly right in the first place). Me and a fleet mate run a Khyzon/Charal…
That is why I never said there wasn't a problem with these builds. I was merely illustrating a method with which to break them. And besides, that only applies to one or two of them in an instance. A whole team of them (or even more than just 2) is whole other monster that really illustrates the problems of the build.…
Thats more a problem with your team if you can't kill someone getting hit with all of that. And regardless, it works with the right timing. Does it work for every kill? No, but few things do or even should.
Doffed Scramble Sensors + Temporal Inversion Field + SubNuc +/- Your choice of wacky space magic. = Dead BFAW boats. Also a good way to knock out an annoying JHAS'. That being said, an option is to just take out Overcapping (no particular reason for it as it is), reduce the drain from beams as well as its effective damage…
Fairly disappointed with this whole update as a whole. Mission was fun, but god awfully short, even with elite difficulty flipped on. Ship is meh unless you want to be a pure tank, which are pretty dumb in of themselves. Throw in the fact that superior version costs 800 lobi (Seriously?) and you've got a ship thats going…
This is why PVP gets messed up so much. You don't need to increase the power to increase the fun. Having a variety of options even if they are all the same in terms of how powerful they are is more fun than having one new thing that trumps everything that came before. Increasing the power level should happen across the…
I find the most common problem with people having trouble with ground (at least as a solo player) is that they never put anything good on their boffs. Most players boffs still have standard issue gear.
Short and simple: If you can also have a use for the JHAS as a ship in its own right (IE, you intend to fly it as well as your Dread), then go for the Frigates. If you won't end up using the JHAS (or can't for that matter) then just stick with the Elite Scorps or even the JH Fighters. The Attack Ship pets are awesome and…
Doing it my way makes 5 virtually useless powers and 3 mostly useless powers entirely useful. Doing it my way also allows the latter 3 to be interchangeable depending on build and intent, allowing greater build diversity. And while I would agree with the idea of nerfing damage across the board, the problem is the most…
Good PVP is being able to take standard issue items into the match and still be able to do well based on skill alone. Anything beyond standard issue is to make it more fun. When those items that go beyond standard issue start to define who wins and who loses, that is when PVP breaks down. At least thats how it should be…
All 3 vessels are capable of the same burst. One extra tac console doesn't make a substantial difference nowadays. And the Kumari has an awful boff layout. So even if you're going with the new idea of slotting a universal in that 5th tactical slot, you'd be better off just getting a CHaral or a Khyzon because they'll come…
If you're going for single target DPS in an Andorian vessel, then I recommend: 1. Skip the actual Kumari. Its a piece of TRIBBLE. The other two do everything it can do but better. Go for the Charal. 2. Unless you really want to keep Plasma, go Phaser and grab the 2pc Andorian set (Cannon Overload + Tachyon burst). 3. I…
I'm just wondering that the Protonic Polaron weapons are supposed to be like. Cause my 5 Mk XII Purple polaron consoles and my Attack ship would like to set up a date ^_^
Well, trying to make the game figure out whether or not a bit of damage is spike or pressure (based on DPS) isn't feasible if not impossible as you'd have to take information from the future to have it work correctly. A better idea is to take out the automatic distribution and turn it into a buff to normal distribution.…
Evil idea #5619: Make a lockbox reward that will upgrade any one trait to a superior version. Eviler Idea #5620: Allow it to be used as many times as necessary to upgrade all of your traits.
Here's an idea: Leave everything as it is, just make Beam Arrays strict broadside weapons. BFAW boats are still very powerful, but now it won't be a silly 360 degree ball of death with more than 1 on a team. But even so, the ball of death tactic would still be feasible, it'd just require good flying and coordination (IE,…
1. It would help to know what you're shooting. Borg in particular have a terrible tendency to be buffed and/or nerfed seemingly at random from patch to patch. 2. Its easier to do more damage when you're hitting several targets at once. This is why BFAW builds have such high damage numbers, and the same applies for CSV.…
Couple things, I'm gonna list em out in bulletin form because I'm lazy. ~Cannons are better than beams on this ship imo, because if you break away from everyone else's insistence that you fly it like a cruiser (when it isn't one), then you'll do a lot more DPS if you fly it properly. Maintain a good distance from the main…
Safe to say if you expected any kind of MMO, based on Star Trek or not, to be anything more than what STO is then you were expecting infinity to end. Besides, if you want something truly based around your typical Star Trek episode (Hint hint: not every episode was based around morality or even exploration. Even a lot of…