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Engineer kumari pvp build advice?

ocp001ocp001 Member Posts: 0 Arc User
edited October 2013 in PvP Gameplay
So, as it is somewhat of an engineer renaissance, I was pondering the Kumari, i was curious as what could be done to make it more crith and maximize single target dps.

As I already have a Tac escort this is more of an experiment. Any advice is welcome.


http://skillplanner.stoacademy.com/?build=firmament_0
Post edited by ocp001 on

Comments

  • gthaatargthaatar Member Posts: 0 Arc User
    edited October 2013
    If you're going for single target DPS in an Andorian vessel, then I recommend:

    1. Skip the actual Kumari. Its a piece of TRIBBLE. The other two do everything it can do but better. Go for the Charal.

    2. Unless you really want to keep Plasma, go Phaser and grab the 2pc Andorian set (Cannon Overload + Tachyon burst).

    3. I personally prefer to drop the Assimilated set (console + KCB) so I can slot more useful items. Seeing as your an engineer, this is even more of a preferable option as you'll make up what you get out of the 2 with your abilities as well as what console and weapon slot in their place. I'd recommend slotting either a fleet sci console (Particle Gen (pla) would be best if you're sticking with plasma. Shield Emitter otherwise) or another RCS (though I prefer Neuts myself).

    Grab a mine or torpedo and slot it where your KCB is. Cloaked Tractor/Nukara or Hargpeng (or a torpedo of your choice) would do well.

    While you may be concerned over the loss of the crit buffs from the console, be aware that crit severity is soon going to be very easy to come by (as if it isn't already) and the rather low crit chance (less than 1%) won't affect your capability too drastically. Especially if you go for Romulan boffs, which I highly recommend. Slot as many operatives as you can (superior or otherwise) and you'll find the .92% crit chance won't be such a huge loss.


    The Andorian vessels are built for spike, and thats the best way to use them. Going for Phasers with the two piece set will maximize its spiking capability. Slot a DBB and BO3 and you can combine various spikes together.

    However, if you don't want to do spike but instead pressure (which Plasma is great for) then you're not too far off. Just nab Romulan operatives and you're pretty much set.
  • edited October 2013
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  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    gthaatar wrote: »
    If you're going for single target DPS in an Andorian vessel, then I recommend:

    1. Skip the actual Kumari. Its a piece of TRIBBLE. The other two do everything it can do but better. Go for the Charal.

    2. Unless you really want to keep Plasma, go Phaser and grab the 2pc Andorian set (Cannon Overload + Tachyon burst).

    3. I personally prefer to drop the Assimilated set (console + KCB) so I can slot more useful items. Seeing as your an engineer, this is even more of a preferable option as you'll make up what you get out of the 2 with your abilities as well as what console and weapon slot in their place. I'd recommend slotting either a fleet sci console (Particle Gen (pla) would be best if you're sticking with plasma. Shield Emitter otherwise) or another RCS (though I prefer Neuts myself).

    Grab a mine or torpedo and slot it where your KCB is. Cloaked Tractor/Nukara or Hargpeng (or a torpedo of your choice) would do well.

    While you may be concerned over the loss of the crit buffs from the console, be aware that crit severity is soon going to be very easy to come by (as if it isn't already) and the rather low crit chance (less than 1%) won't affect your capability too drastically. Especially if you go for Romulan boffs, which I highly recommend. Slot as many operatives as you can (superior or otherwise) and you'll find the .92% crit chance won't be such a huge loss.


    The Andorian vessels are built for spike, and thats the best way to use them. Going for Phasers with the two piece set will maximize its spiking capability. Slot a DBB and BO3 and you can combine various spikes together.

    However, if you don't want to do spike but instead pressure (which Plasma is great for) then you're not too far off. Just nab Romulan operatives and you're pretty much set.

    What? The Kumari is perfect for an engineer captain it offers the best burst and eng captain powers can supplement the lack of eng Boffs

    What? The assimilated set is invaluable! Granted the proc initiates more on a beam boat but still I don't know where your going with that one

    Op your better using dilithium mine RCS consoles that boost your armour and turn simultaneously keep the assimilated module and kcb they really are worth it ask any vet pvper especially with all the power overcapping you can abuse nowadays
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • edited October 2013
    This content has been removed.
  • gthaatargthaatar Member Posts: 0 Arc User
    edited October 2013
    What? The Kumari is perfect for an engineer captain it offers the best burst and eng captain powers can supplement the lack of eng Boffs

    All 3 vessels are capable of the same burst. One extra tac console doesn't make a substantial difference nowadays. And the Kumari has an awful boff layout. So even if you're going with the new idea of slotting a universal in that 5th tactical slot, you'd be better off just getting a CHaral or a Khyzon because they'll come with a better Boff Layout.
    What? The assimilated set is invaluable! Granted the proc initiates more on a beam boat but still I don't know where your going with that one

    Its really not, especially on a spiking build. If we're talking an A2B cruiser or a pressure focused escort, then may be, but its pointless for spiking. You gain more utility out of other items.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited October 2013
    ocp001 wrote: »
    So, as it is somewhat of an engineer renaissance, I was pondering the Kumari, i was curious as what could be done to make it more crith and maximize single target dps.

    As I already have a Tac escort this is more of an experiment. Any advice is welcome.


    http://skillplanner.stoacademy.com/?build=firmament_0

    I would go with the Charal. The boff layout of the Kumari sucks.
    I have no idea how good the romulan 3piece set is. I would probably drop the torp, move the beam back for the 2piece and get a dbb front.

    Also you should have at least HE as science skill. The clear is really important. Further you have 0 hull heals. Even as an engi that is a bad idea.

    I would suggest something like:
    CmD Tac: TT1 Delta1 CRF2 Omega3
    LtC Tac: TT1 CRF1 BO3

    Lt Eng: EPtS1 Reverse1 or AtSIF1
    Ens Eng: EPtW1

    Lt Sci: PH1 HE2

    My stomach is clear and my mind is full of bacon!
  • ocp001ocp001 Member Posts: 0 Arc User
    edited October 2013
    I just wanted to say thanks for all the input from everyone. Good points by many.

    The reason I chose the Kumari in this instance is based on the fact that as an Engineer I have very little options for boosting damage output. As far as I know, there isn't another 5 fore, 5 tac console layout fed side. Like the defiant the third tac slot is sub optimal. But it allows me to stack another Romulan BOFF for more crit.

    aetam1: The setup you mention is exactly what I fly on my Tac Charal. It works very well. On that build I am also limited to 1 heal. I figure with MW (plus grace under fire) and Rotate shield frequency I am actually gaining more healing potential, possibly enough to drop HE. Admittedly since HE clears everything and it's mother's ailments, I do get a bit nervous not flying with it.

    gthaatar: The reason I chose romulan plasma is for the disruptor proc, combined with the bleed and Romulan Hyperflux (which applies a wicked debuff) that beameddown mentioned in his list of potential combos. I do like your idea of dropping the KCB/assimilated module in favor of a +plas console.

    All my serious builds these days are piloted by over priced romulan embassy BOFFS. I really do appreciate the insights. Searching the forums yields very little in terms of the Andorian ships for PvP.

    Since this thing has so many tac slots would I be better served by using 2x copies of omega, vs 1 omega and 1 delta (with attack pattern doffs)?
  • gthaatargthaatar Member Posts: 0 Arc User
    edited October 2013
    I like Omega 3 + Delta 1 (or 2 if you don't want BO3) myself.

    Slot Beta for PVE however.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited October 2013
    ocp001 wrote: »

    aetam1: The setup you mention is exactly what I fly on my Tac Charal. It works very well. On that build I am also limited to 1 heal. I figure with MW (plus grace under fire) and Rotate shield frequency I am actually gaining more healing potential, possibly enough to drop HE. Admittedly since HE clears everything and it's mother's ailments, I do get a bit nervous not flying with it.
    I haven't tried flying a ship without HE in years. I would sacrifice the tac console for it but thats my personal opinion. Also while MW is really nice with the trait you lack something to counter simple bleed through. Without the borg 2 piece your hull will slowly go down even without all the DEM spam. Also you lack any power to buff your hull resist. Further your only counter to TR or other movement debuffs is one omega.
    Personally I just think that build is a bit to risky. That one tac console isn't worth that much. But that is simply my opinion.
    And you could still use an embassy console in the slot you gain if you switch to the Charal. Or another uni console that buffs your dmg.

    My stomach is clear and my mind is full of bacon!
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