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doalxk Arc User

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  • Well, at least the mercy killing of PvP is finally being carried out. It has been left to suffer for too long as it is. Also that 2k fleet mark project is at least a start, but the 50% is completely nonsensical. They shouldn't even be trying to restrict access to fleet credits since you need the fleet credits to buy fleet…
  • Okay, you can just sell off *most* things that aren't blue/purple. A lot of things on the exchange just really aren't worth the opportunity cost versus auto-selling them.
  • Also if you have the C-store ship which is an account unlock, you can get the fleet version for only one module on all of your chars.
  • Engy have always been the kings of ground, now they just got a pretty massive buff to make them even better-er.
  • I just get rid of the stuff I don't want/need/can use. Since they are bound you can't sell them on the exchange, and otherwise they take up space, and I usually just recycle them to a vendor if you really aren't going to use them (e.g. I don't need two dozen purple Mk XII ground weapons of the same energy type. Nobody…
  • That's actually a really good idea. Once I mess with the new kits on more than just my ground focused engy, I should do that. On that note, not quite sure why they made Engy even better from the kit update. I can now run (and deploy) two minefields simultaneously and they gave a kit that gives bonus damage from the mines.…
  • You can usually just sell off (i.e. auto-sell to a merchant) pretty much anything that isn't blue/purple, which you can either keep and use if you don't have better, or sell on the exchange if they're worth it, or just recycle them too for the extra EC. You should generally just keep the rep drops (if you mean things like…
  • See my problem now is that I made a relatively new character, and now for some reason every time I enter any sort of system it removes tactical team and fleet support from my skill tray. Every. Single. Time.
  • My understanding is that you can't have two of an identical set of modules in the same kit. Although I haven't actually tested that myself, I think I remember reading it somewhere in their notes on the kit revamp.
  • Selling doffs is a pretty great way to make money though. Especially grinding up the doffs from the duty officer packs.
    in Green items Comment by doalxk April 2014
  • Notionally it is after the first three times you have run it in a day you can't run the hourly for experience anymore. Practically it seems to just be that I wasn't getting experience for it until I reached the next tier.
  • Ya not sure what it is. Yesterday I couldn't get on using my laptop at all, but my desktop worked fine. Now my desktop isn't working at all, but haven't checked my laptop. Edit: let it sit on the Cryptic logo for a few minutes eventually got this. "Fatal Error: Unable to initialize on-demand patching and connect to Patch…
  • For me its, patched and now game won't get past the Cryptic logo. *yay*
  • Personal favorite: Filling of ESD with those party balloons when they were both massive and incredibly spammable.
  • They're relatively reasonably priced in between winter events. You should be able to grab one from the exchange for not too much. During the winter event they follow you around, afterwards they just sit around.
  • Well then maybe its just my internet TRIBBLE me over. Though it seems to be fine for everything else. Oh well.
  • Though like most "stability updates" it seems to have only destabilized everything. Its always fun DCing five times while just trying to run basic char maintenance (re-slotting doff missions, etc.)
  • I assume so that they could be in control of the fleet, rather than have to operate within the whims of someone else?
  • Yeah, the biggest issue with the change is that it almost always spawns clusters of rifts, so while my toons are easily able to deal with one rift alone, once it gets to having to clear 3 at a time and only having time to close one, at most two before the remaining ones respawn it just becomes inefficient and easy to…
  • Things have probably been said already, but I don't have time to read 43 pages. Not particularly happy with the changes to the New Romulus T3/T4 abilities, if I'm understanding properly "Removed all "Chance on Crit" and replaced this functionality with an "On Next Crit" temporary effect. These effects are all consumed by…
  • What about the Tin Man ship, Gomtuu?
  • It is certainly not the easiest thing to do. Finding good new people is never that easy, especially as a new fleet when there is some push towards being in fleets with the highest level fleet holdings (though public service channels alleviate that need somewhat). I'd just say keep your eyes open for people, and if there's…
  • Well just so long as they actually DO extend the mission some, and let us know at least a week in advance of the end, I'll be happy. Though if they wait until the day before its done to say "oh by the way, we're extending the event by a day" it would certainly be less useful.
  • Though as it is that's exactly what goes on now anyway in a divided fashion. Which is why almost all of the queues are pretty much dead unless they're a good source of a specific mark. They have some fun decent missions that nobody plays because they aren't very good at making the rewards anything close to equal or…
  • Now we just have to wait and find out by how much.
  • Or if not an extension maybe a free one of those multidimensional Transporters to make up for it.
  • Looks like its unable to authenticate time again. Always fun to get DC'd mid mirror, then be unable to relog in.
  • If only it weren't so boring. At leat battlezone drowns you in dil without being quite as needlessly repetitive.
  • Well I was hoping they'd at least shorten the mirror event mission by a couple of minutes, or at least make it advance when you've re-powered up the station. But oh well, I guess there's no hope for that. I'll just have to try to get the event done, but it's going to be pretty hard to finish in time. At least now I know to…
  • What's hilarious is that it is one of those missions you actually can't lose. No matter how good or bad you are the first part always finishes in the same amount of time. Almost makes it worth the sanity to just find a private group and just afk it, then pop back and finish the mission on the boss. On the plus side, this…