Yes, I have been playing this game for a while, but still haven't quite figure out inventory management yet. How should I determine what item to discard?
As of now, I am chucking mk-x green and lesser, but I am somewhat keeping white xi, green xi, blue-x, and any warp cores above X. Also keep getting those rep drops, and not sure if I should keep them
My fleet do not accept green or white, so I cannot donate those to them.
Yes, I have been playing this game for a while, but still haven't quite figure out inventory management yet. How should I determine what item to discard?
As of now, I am chucking mk-x green and lesser, but I am somewhat keeping white xi, green xi, blue-x, and any warp cores above X. Also keep getting those rep drops, and not sure if I should keep them
My fleet do not accept green or white, so I cannot donate those to them.
You can usually just sell off (i.e. auto-sell to a merchant) pretty much anything that isn't blue/purple, which you can either keep and use if you don't have better, or sell on the exchange if they're worth it, or just recycle them too for the extra EC.
You should generally just keep the rep drops (if you mean things like the marks, and Borg Neural processors etc.) since those will be very important to getting reputation items eventually.
You can usually just sell off (i.e. auto-sell to a merchant) pretty much anything that isn't blue/purple, which you can either keep and use if you don't have better, or sell on the exchange if they're worth it, or just recycle them too for the extra EC.
You should generally just keep the rep drops (if you mean things like the marks, and Borg Neural processors etc.) since those will be very important to getting reputation items eventually.
I mean those mk XII box that you get everytime you slot a rep project. Pre season 8.5 you do not have those. I am keeping the purples and blues that match my builds, but not sure what to do with those that doesn't.
I mean those mk XII box that you get everytime you slot a rep project. Pre season 8.5 you do not have those. I am keeping the purples and blues that match my builds, but not sure what to do with those that doesn't.
I just get rid of the stuff I don't want/need/can use. Since they are bound you can't sell them on the exchange, and otherwise they take up space, and I usually just recycle them to a vendor if you really aren't going to use them (e.g. I don't need two dozen purple Mk XII ground weapons of the same energy type. Nobody really does).
Also those things in the box are also all items that can be bought from the repuation store, so if there's something you actually wanted, that you either don't get randomly, or you got ages ago when you didn't think you wanted it, you can still just buy them if you really want the item later.
Off the top of my head the only green quality item that's worth keeping is Contraband. Otherwise greens and whites go into the vendor sell pool. Even most blue items aren't worth more than their vendor price. A few blue space weapons, armor consoles, or tactical consoles might be worth up to 250k but that's about it. Even the warp cores usually only sell for vendor price on the exchange so don't waste your time with them.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I mean those mk XII box that you get everytime you slot a rep project. Pre season 8.5 you do not have those. I am keeping the purples and blues that match my builds, but not sure what to do with those that doesn't.
These bind, so it is either an item you can use or it isnt. If you think you will use it (which is rare; mostly that will be purple ground weapons for your away team or yourself, and once in a while a decent purple ship item can be found esp if you are not 100% fully geared already) then keep it. If you do not have any use for it, vendor it.
Lets take dyson as an example. I routinely get things like tactical console that boosts chroniton mines and proton weapons. This is about as useful as an aft mounted spitball launcher and immediately goes to the vendor. Once I got a shield healing graviton generator that I used for a while. I still use a couple of the weapons I got from these boxes for ground combat.
The overwhelming vast majority of these items are trash; even items that are sorta nice are often totally wrong for the character that gets it and it can't be traded.... so you end up with a half decent cannon boosting console on your beam boat engineer or whatever....
You can usually just sell off (i.e. auto-sell to a merchant) pretty much anything that isn't blue/purple,
Not true. If you do this, you will find that you are significantly less wealthy than many other folks. That means you won't ever understand why someone pays 100 million for a lockbox ship (because 100 million is 'a lot' to you).
I mean those mk XII box that you get everytime you slot a rep project. Pre season 8.5 you do not have those. I am keeping the purples and blues that match my builds, but not sure what to do with those that doesn't.
Vendor the stuff you get from rep boxes, if you don't want/need them. They bind to character so if they're not useful to that character, you feed it to a vendor.
Off the top of my head the only green quality item that's worth keeping is Contraband. Otherwise greens and whites go into the vendor sell pool. Even most blue items aren't worth more than their vendor price. A few blue space weapons, armor consoles, or tactical consoles might be worth up to 250k but that's about it. Even the warp cores usually only sell for vendor price on the exchange so don't waste your time with them.
Given the fact that I've made about 32 million since S9 dropped, off white and green drops, I'd tend to disagree with this. White/Green Kit modules can often sell for 250k or so (which surprised me....then didn't, knowing Cryptic). Rule of thumb for folks new (or new-ish) to MMOs (and by that I mean, if this is your first or second MMO, you're new or new-ish, respectively): when a new feature comes out, items related to that feature tend to sell to other players at a premium. It's like when a new video card comes out, it's typically priced high to begin with and the price erodes over time. At the end of a play session, I'll roll up to the exchange with 15-30 kit modules to list. All of 'em don't get top EC but the ones that do, you can pretty much guess (most fabrication modules, except combat supply, for example).
On a side note, it always amazes me how we get posts in the Academy from people wondering how to make money (EC) to perhaps afford some of the higher end things (SRO Romulan Boffs, SI Reman Boffs, keys, lockbox ships, etc). Maybe they're "broke" or "poor" because they're feeding everything to the replicator?
I discarded a lot of things in the beginning, but i realized it is a pain in the axxx to pick some things and others dont.
So i always pick everything and i have all the stuff sorted in my iventory. Shield charges, regenerators, hypos and stuff like that on the right, ordered by "small","medium" and "large" or watever. Everytime i reach 20 of each group, i separate it to another spot. When i have a few, i sell em if i dont need em to my fleet projects or something else.
About equipment, i discard all of it unless they are rare or very rare. Those go to my bank, and probably to my fleet bank.
Same for food, i pick everything but i discard all of em later.
Given the fact that I've made about 32 million since S9 dropped, off white and green drops, I'd tend to disagree with this. White/Green Kit modules can often sell for 250k or so (which surprised me....then didn't, knowing Cryptic). Rule of thumb for folks new (or new-ish) to MMOs (and by that I mean, if this is your first or second MMO, you're new or new-ish, respectively): when a new feature comes out, items related to that feature tend to sell to other players at a premium. It's like when a new video card comes out, it's typically priced high to begin with and the price erodes over time. At the end of a play session, I'll roll up to the exchange with 15-30 kit modules to list. All of 'em don't get top EC but the ones that do, you can pretty much guess (most fabrication modules, except combat supply, for example)
I did that for the first 2 days and made a pretty penny but now the market is flooded with white and green kit items so they're worthless. The time wasted on checking prices on the exchange for dozens of white and green items is better spent playing Assimilation which will net you several times more than 32mil.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
I did that for the first 2 days and made a pretty penny but now the market is flooded with white and green kit items so they're worthless. The time wasted on checking prices on the exchange for dozens of white and green items is better spent playing Assimilation which will net you several times more than 32mil.
Depends on playstyle. It's not 'wasted' time for me because I can "play" while at work. I can do the basic housekeeping activities (exchange, doffing, dill mine mission, low impact dailies like 'Rescue Deferi Captives', etc) outside of my normal playtime. I also have more than one account (and computer) so I can be doing other things at the same time. I'm an old EVE industrialist so I'm used to that.
There are probably a dozen more efficient means to accumulate EC. I use five. But the simple act of not vendoring items that can fetch more on the exchange, is a largely passive way of increasing cash flow (especially if you do it right before you log off). Let me ask you a question. If you have a buffalo nickel worth $500, would you spend it at a store or would you sell it to a collector (or even a pawn shop, which is likely to get you more than 5 cents for it)? Would you spend it in a store simply because your paycheck nets you more than $500?
You're right that not everything will fetch top dollar but there are still modules that fetch far more than their vendor price. Green Seeker Drone Mk XI is right now listed at a low of 680k. I have three of them (one dropped from the Bodyguard Captain in the Warehouse mission on New Romulus). That doesn't strike me as 'worthless'. In fact, if you know what the "must have" kit powers are, it's easy to figure out what's valuable and what's vendor fodder. All I'm advocating is figuring those things out, which will make inventory management that much easier without sacrificing income. If you know that the Combat Supply module was worth less than vendor price yesterday, chances are its value hasn't changed from that (unless there was a patch that made the items it summons droppable or OP in some way) so you can ditch it into the replicator.
Not true. If you do this, you will find that you are significantly less wealthy than many other folks. That means you won't ever understand why someone pays 100 million for a lockbox ship (because 100 million is 'a lot' to you).
Okay, you can just sell off *most* things that aren't blue/purple. A lot of things on the exchange just really aren't worth the opportunity cost versus auto-selling them.
You should never be discarding anything unless you're out of inventory room in the middle of doing something. (Then you start junking things according to value, generally white ground equipment. Not the kit modules right now because supply is low and prices are high.)
You should be selling them to vendors so you get 50% of the value (and double-check that it's 50%, because certain vendors like the Ferengi don't pay 50%). If you're too lazy to vendor instead of discard, you're losing at least 10% from everything.
Comments
You can usually just sell off (i.e. auto-sell to a merchant) pretty much anything that isn't blue/purple, which you can either keep and use if you don't have better, or sell on the exchange if they're worth it, or just recycle them too for the extra EC.
You should generally just keep the rep drops (if you mean things like the marks, and Borg Neural processors etc.) since those will be very important to getting reputation items eventually.
I mean those mk XII box that you get everytime you slot a rep project. Pre season 8.5 you do not have those. I am keeping the purples and blues that match my builds, but not sure what to do with those that doesn't.
I just get rid of the stuff I don't want/need/can use. Since they are bound you can't sell them on the exchange, and otherwise they take up space, and I usually just recycle them to a vendor if you really aren't going to use them (e.g. I don't need two dozen purple Mk XII ground weapons of the same energy type. Nobody really does).
Also those things in the box are also all items that can be bought from the repuation store, so if there's something you actually wanted, that you either don't get randomly, or you got ages ago when you didn't think you wanted it, you can still just buy them if you really want the item later.
Joined January 2009
These bind, so it is either an item you can use or it isnt. If you think you will use it (which is rare; mostly that will be purple ground weapons for your away team or yourself, and once in a while a decent purple ship item can be found esp if you are not 100% fully geared already) then keep it. If you do not have any use for it, vendor it.
Lets take dyson as an example. I routinely get things like tactical console that boosts chroniton mines and proton weapons. This is about as useful as an aft mounted spitball launcher and immediately goes to the vendor. Once I got a shield healing graviton generator that I used for a while. I still use a couple of the weapons I got from these boxes for ground combat.
The overwhelming vast majority of these items are trash; even items that are sorta nice are often totally wrong for the character that gets it and it can't be traded.... so you end up with a half decent cannon boosting console on your beam boat engineer or whatever....
Not true. If you do this, you will find that you are significantly less wealthy than many other folks. That means you won't ever understand why someone pays 100 million for a lockbox ship (because 100 million is 'a lot' to you).
Vendor the stuff you get from rep boxes, if you don't want/need them. They bind to character so if they're not useful to that character, you feed it to a vendor.
Given the fact that I've made about 32 million since S9 dropped, off white and green drops, I'd tend to disagree with this. White/Green Kit modules can often sell for 250k or so (which surprised me....then didn't, knowing Cryptic). Rule of thumb for folks new (or new-ish) to MMOs (and by that I mean, if this is your first or second MMO, you're new or new-ish, respectively): when a new feature comes out, items related to that feature tend to sell to other players at a premium. It's like when a new video card comes out, it's typically priced high to begin with and the price erodes over time. At the end of a play session, I'll roll up to the exchange with 15-30 kit modules to list. All of 'em don't get top EC but the ones that do, you can pretty much guess (most fabrication modules, except combat supply, for example).
On a side note, it always amazes me how we get posts in the Academy from people wondering how to make money (EC) to perhaps afford some of the higher end things (SRO Romulan Boffs, SI Reman Boffs, keys, lockbox ships, etc). Maybe they're "broke" or "poor" because they're feeding everything to the replicator?
So i always pick everything and i have all the stuff sorted in my iventory. Shield charges, regenerators, hypos and stuff like that on the right, ordered by "small","medium" and "large" or watever. Everytime i reach 20 of each group, i separate it to another spot. When i have a few, i sell em if i dont need em to my fleet projects or something else.
About equipment, i discard all of it unless they are rare or very rare. Those go to my bank, and probably to my fleet bank.
Same for food, i pick everything but i discard all of em later.
I did that for the first 2 days and made a pretty penny but now the market is flooded with white and green kit items so they're worthless. The time wasted on checking prices on the exchange for dozens of white and green items is better spent playing Assimilation which will net you several times more than 32mil.
Joined January 2009
Depends on playstyle. It's not 'wasted' time for me because I can "play" while at work. I can do the basic housekeeping activities (exchange, doffing, dill mine mission, low impact dailies like 'Rescue Deferi Captives', etc) outside of my normal playtime. I also have more than one account (and computer) so I can be doing other things at the same time. I'm an old EVE industrialist so I'm used to that.
There are probably a dozen more efficient means to accumulate EC. I use five. But the simple act of not vendoring items that can fetch more on the exchange, is a largely passive way of increasing cash flow (especially if you do it right before you log off). Let me ask you a question. If you have a buffalo nickel worth $500, would you spend it at a store or would you sell it to a collector (or even a pawn shop, which is likely to get you more than 5 cents for it)? Would you spend it in a store simply because your paycheck nets you more than $500?
You're right that not everything will fetch top dollar but there are still modules that fetch far more than their vendor price. Green Seeker Drone Mk XI is right now listed at a low of 680k. I have three of them (one dropped from the Bodyguard Captain in the Warehouse mission on New Romulus). That doesn't strike me as 'worthless'. In fact, if you know what the "must have" kit powers are, it's easy to figure out what's valuable and what's vendor fodder. All I'm advocating is figuring those things out, which will make inventory management that much easier without sacrificing income. If you know that the Combat Supply module was worth less than vendor price yesterday, chances are its value hasn't changed from that (unless there was a patch that made the items it summons droppable or OP in some way) so you can ditch it into the replicator.
Okay, you can just sell off *most* things that aren't blue/purple. A lot of things on the exchange just really aren't worth the opportunity cost versus auto-selling them.
You should be selling them to vendors so you get 50% of the value (and double-check that it's 50%, because certain vendors like the Ferengi don't pay 50%). If you're too lazy to vendor instead of discard, you're losing at least 10% from everything.