can we fit multiple of the same modules in one kit?
My understanding is that you can't have two of an identical set of modules in the same kit. Although I haven't actually tested that myself, I think I remember reading it somewhere in their notes on the kit revamp.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
That's actually a really good idea. Once I mess with the new kits on more than just my ground focused engy, I should do that. On that note, not quite sure why they made Engy even better from the kit update. I can now run (and deploy) two minefields simultaneously and they gave a kit that gives bonus damage from the mines. Its like they thought they just weren't good enough at one-shotting just about anything as they were.
On that note, not quite sure why they made Engy even better from the kit update. I can now run (and deploy) two minefields simultaneously and they gave a kit that gives bonus damage from the mines.
So, now engineers are the best on ground, and the tacts are almost the worst. Before S9, tacs were the best and scien the worst lol. Clear intentions here, cryptic .. lol.
But 2 minefields? seriously.. lol. You can deploy an entire mine camp if you add your boff mine skills.
So, now engineers are the best on ground, and the tacts are almost the worst. Before S9, tacs were the best and scien the worst lol. Clear intentions here, cryptic .. lol.
But 2 minefields? seriously.. lol. You can deploy an entire mine camp if you add your boff mine skills.
and with four engine Boffs you can lay down over a dozen turrets.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
I have a SCI character and am encountering difficulty locating quality fleet modules.
KDF embassy: Research Kit Module--Stasis Field
Spire: Research Kit Module--Sonic Pulse
Spire: Medical Kit--Medical Tricorder
Surely there are more fleet modules out there for SCI character. Has anyone else located others. Thanks. I'll keep looking.
Did you ever get a fleet kit before the season started? If so you can trade each one in for a kit with 5 modules already in it. 1x ultra rare mk12, 3x very rare mk12 and one uncommon mk12 in each trade in kit. I know some people think that is a no brainer but you we be suprised how many people on these forums say they will not trade in their kits till they build a new one.
I can now run (and deploy) two minefields simultaneously and they gave a kit that gives bonus damage from the mines.
you could always have 2 sets of 5 mines deployed simultaneously
this is nothing new
unless you're referring to the fact that you can have 2 different mine mods slotted for a grand total of 4 sets of 5 mines each...then yeah, that's kind of approaching silly levels of stopping power
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
So, now engineers are the best on ground, and the tacts are almost the worst. Before S9, tacs were the best and scien the worst lol. Clear intentions here, cryptic .. lol.
But 2 minefields? seriously.. lol. You can deploy an entire mine camp if you add your boff mine skills.
Engy have always been the kings of ground, now they just got a pretty massive buff to make them even better-er.
and with four engine Boffs you can lay down over a dozen turrets.
That is a thing of beauty for sure. Tried that a few times and it's just so unfair to the NPCs. Also, a half dozen quantum mortars hitting at the same spot makes any group of mobs go away. Especially the slow Borg zombies.
For those looking for lower level Kits and Modules (around IV, V, VI) ... Nimbus III is an absolute treasure trove! Spend half an hour killing Scorpions, and you end up with dozens of kits ... Some are junk, but I've had several Green and Blue ones drop.
Plus all the other Vendor Trash you get, and If you run around a bit, you can make quite a LOT of EC (Vendor trash) and Dilithium (Queen Scorpion, Mother worm, Hostage Rescue .. etc ...)
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My understanding is that you can't have two of an identical set of modules in the same kit. Although I haven't actually tested that myself, I think I remember reading it somewhere in their notes on the kit revamp.
I still haven't found anyone who sells modules on q'nos. The old vender still sells kits, but no modules.
Any help would be appreciated.
^ Borg story arc mission. Free.
Joined January 2009
That's actually a really good idea. Once I mess with the new kits on more than just my ground focused engy, I should do that. On that note, not quite sure why they made Engy even better from the kit update. I can now run (and deploy) two minefields simultaneously and they gave a kit that gives bonus damage from the mines. Its like they thought they just weren't good enough at one-shotting just about anything as they were.
So, now engineers are the best on ground, and the tacts are almost the worst. Before S9, tacs were the best and scien the worst lol. Clear intentions here, cryptic .. lol.
But 2 minefields? seriously.. lol. You can deploy an entire mine camp if you add your boff mine skills.
and with four engine Boffs you can lay down over a dozen turrets.
CRUISERS NEED A 206% HULL BUFF
Did you ever get a fleet kit before the season started? If so you can trade each one in for a kit with 5 modules already in it. 1x ultra rare mk12, 3x very rare mk12 and one uncommon mk12 in each trade in kit. I know some people think that is a no brainer but you we be suprised how many people on these forums say they will not trade in their kits till they build a new one.
Fed side Mk X very rares are sold by a console on K-7. Those are equivalent to the old Mk X very rare kit powers.
KDF side, apparently, you can't buy those same Mk X very rare modules. The comparative console on the KDF station don't sell them.
this is nothing new
unless you're referring to the fact that you can have 2 different mine mods slotted for a grand total of 4 sets of 5 mines each...then yeah, that's kind of approaching silly levels of stopping power
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Engy have always been the kings of ground, now they just got a pretty massive buff to make them even better-er.
That is a thing of beauty for sure. Tried that a few times and it's just so unfair to the NPCs. Also, a half dozen quantum mortars hitting at the same spot makes any group of mobs go away. Especially the slow Borg zombies.
For those looking for lower level Kits and Modules (around IV, V, VI) ... Nimbus III is an absolute treasure trove! Spend half an hour killing Scorpions, and you end up with dozens of kits ... Some are junk, but I've had several Green and Blue ones drop.
Plus all the other Vendor Trash you get, and If you run around a bit, you can make quite a LOT of EC (Vendor trash) and Dilithium (Queen Scorpion, Mother worm, Hostage Rescue .. etc ...)