Looking forward to trying it out. Old system was akin to having a P&P system with 300 attributes like "Zit-less-ness" and "Pretty eye lashes" and now we simply get to raise Charisma. Seems reasonable.
Actually, we don't have to. This is for your benefit. We're giving you guys the courtesy of an explanation, so you may realize that your suggestions are rejected by the devs, because they are not good for the health of the game. It doesn't matter if you believe us or not. The devs got it right anyway. As for you: You can…
Precisely, thank you. I'm not saying that the lockbox ships are fine. They're not. They're also massive departures from the power curve, but their scarcity counteracts this to -some- degree. Putting a ship like that on the Zen-Store makes it the new baseline.
One last attempt before I throw my hands up and simply decide that some people can and should never be pleased. In game design there is this thing called a power curve. It indicates the average power of a given item or skill at that level of the metagame. Put something below that curve and it will never see play, because…
You are either dense or intellectually dishonest. The car analogy is useless, because there is no implicit, if not even explicit desire in real life to have cars that are in power comparable to each other. (Let alone the aspects you're conveniently forgetting, like that there is no such option as a 55 PS Lamborghini for…
For TRIBBLE and giggles, I've been browsing this thread again and revised the Jupiter's stats according to some suggestions here. Availability: C-Store Faction: Starfleet Required Rank: Vice Admiral Hull Strength: 44,200 at level 50 and 52,000 at level 60 Shield Modifier: 1.25 Crew: 2200 Weapons: 4 Fore, 4 Aft Device…
Other than the people asking for Command instead of Intel, so far I've only seen requests to make the ship a Battle Cruiser or Tac-heavy Cruiser with two hangars bays with frigates on top. Hell yeah that would appeal. It'd also make any other T6 cruiser obsolete.
The stats are fine for a carrier. Making it as or more science than a science vessel, more cruiser than a cruiser, more battle cruiser than a battle cruiser or even more dreadnought than a dreadnought, makes it mainly less of a carrier. If you don't like the carrier lifestyle, that's fine, but don't expect the Jupiter to…
Dunno about other helmets, but I've played around with my Vaadwaur-Helmet just a few days ago. It (and the Vedek-headthing I seem to have picked up somehow) are in the Headtype-Dropdown Menu where there's menu points for both masks and helmets.
You're putting your finger on one of the games biggest gameplay wounds: Because balancing hardly ever happens, the game is full of traps, that is underperforming and useless skills and on the flipside the metagame hardly ever changes and everything has been mathed out (and exploited) to a degree that there's precisely one…
Among the advanced weapons in the fleet store, there's a [Phaser Pulsewave Assault MK XII [CritD]x2 [KB3]]. Looks like a regular TNG-Phaser, blasts like a shotgun in secondary. That's the one my doctor uses.
Fleet system is fine. Only thing the proposal would accomplish is that a subset of players the OP deems "unworthy" will be unable to run around with a fleet name and customized patch. Players like me for instance, who runs a two man fleet with a friend, (proud owners of a Tier 3 starbase) who don't bother anyone, don't…
Wouldn't call the Oddy or the Avenger old cadillacs. One of the results of keeping us in 2409 for 3 years, is that there's now plenty of 2409 ships and refits which shouldn't be dropped in favor of 2410 ships. R&D takes time, they can't be THAT much better.
I am excited but also nervous. Simply put, I -like- my ships and Cryptic's design are a lot of hit and miss. Besides if there's only non-ip, cryptic designed ships going around , it won't feel a lot like Trek anymore.