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10th Anniversary Legendary Starships - Discussion Thread

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    lordgyorlordgyor Member Posts: 2,820 Arc User
    > @thegrandnagus1 said:
    > (Quote)
    >
    > I'll address this in 2 parts. First, my personal view of this pack:
    >
    > This bundle is a good deal. Even if this bundle was JUST the 3 connies it would still be a good deal (to me) considering these are supposedly the "most desired" ships in the game, lock box ships, and will be account unlocks in this bundle. Now, setting all of that aside:
    >
    > I repeat my earlier point: it is a bad faith STRAWMAN argument to pretend that just because someone asks for "something" does not mean they cannot care about HOW they get it. Yes, a person may say they wish they could buy a lockbox ship in the game store. But you cannot assume that statement also means "no matter what". Obviously, there is a "reasonable" price point attached to the statement.
    >
    > Now, what is "reasonable" is completely subjective, but maybe we can agree on a hypothetical "unreasonable" figure. If this pack cost $1,000 could you reasonably tell people to 'put their money where their mouth is'? (that is the actual phrase you should have used earlier). No, because that number is so large that it doesn't seem "reasonable" even though it might "technically" be what people asked for (it's in the C-store).
    >
    > So yeah: the ships are finally in the store. And to me personally, it's a good deal. But for those who don't agree that this is a reasonable price or something they can justify with their budget, you have no business telling them how they should be spending their money.

    Exactly, it's the difference between the letter of what they said and the spirit of what they meant by it.
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited February 2020
    rattler2 wrote: »
    They really SHOULD allow individual release right off the bat. Not only does it mean more money for them, it would also be a big deal for everyone who can't drop that much in one go.

    It might "seem" like they would make more money by selling them individually, but think about it: their goal is to make as much money as possible right? So we can only assume they have some type of market research or data telling them to do it the way they are currently planning on. I mean, they have every reason to do whatever makes the most money.

    The-Grand-Nagus
    Join Date: Sep 2008

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    lordgyorlordgyor Member Posts: 2,820 Arc User
    > @lasonio said:
    > well i know I will be buying it, not for the ships, i really could care less about them I am going to buy the so called Legendary traits. 10 new traits that it seems not all players will have. Hoping for some nice new phaser damage traits. Would make me pretty happy.
    >
    > I own all these ships that they listed so far, unless they come out with tactical over powered weapon platform versions of them which they wont i really don't see a real reason to switch the ship other then the fact it has the terminology "Legendary" Behind it, is it really bragging rights to say i have a ship deemed legendary? Who knows that it's legendary or not? No one. So who cares. I mean i don't and didn't expect them to rival infinite ships or lock box ships. So i don't really mind.
    >
    > i mean i spent 300.00 on a single ship... lol many single ships lol like almost all the infinite ships so i am fine with the idea of spending the same for 10 of them. I just want the traits to be stronger. strong enough to make me change my gaming habits and i am fine. I will find it worth the investment personally for me.
    >
    > I understand that most of the players saw this as their chance to get these ships that a few of us not only fly daily but talk down on because we mothballed them after a few flights and now think its gone but that's not really true. Technically speaking if you saved di for a while you can still get it for free. especially the lifers.
    >
    > The players that should be offended are players that already paid a ton into the game and in the end have to pony up more, but for some reason I'm not offended at all. 300.00 just isn't that much money to me so i don't really care. i mean... basically it's 10 legendary class ships lockox and cstore for 30.00. As i stated before i payed far more then that for ships i already mothballed and to top it off, They are better then cstore ships but a step down from infinity which i kinda feel miffed about. Legendary should surpass infinity.... but for 30.00 i see why it shouldn't... but still...

    Has no one else figured out that aside from appearances and console/trait compatiblity these are the same ships you have at all?

    They have different seating, different Specialization (and many of the originals had no Specialization mechanic), and even different ship class! They share customes, consoles, and traits and almost nothing else.

    A
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    Is anyone going to discuss the actually ships themselves instead of just the costs?

    I mean the new Oddy and Defiant are way cooler then the previous T6 versions. This version of the new Oddy can have Runabouts escorting it just like the name sake Oddy in DS9 did, thanks to the hangar!
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    rattler2 wrote: »
    They really SHOULD allow individual release right off the bat. Not only does it mean more money for them

    That's not necessarily true. As it currently stands I've decided to purchase the full bundle, however if the ships were going to be available individually now I would only buy one or two of them, and later on possibly a third. Depending on price, that would probably be less than the $200 I'll be spending on the bundle.
    Lifetime Subscriber since Beta
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    Hows this want the individual ship then Sell the individual ships for $60 but is a unlock per character, if you want it for account $140 for a per account unlock each ship, and if you want all ships get the bundle
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    I repeat my earlier point: it is a bad faith STRAWMAN argument to pretend that just because someone asks for "something" does not mean they cannot care about HOW they get it. Yes, a person may say they wish they could buy a lockbox ship in the game store. But you cannot assume that statement also means "no matter what". Obviously, there is a "reasonable" price point attached to the statement.

    Now, what is "reasonable" is completely subjective, but maybe we can agree on a hypothetical "unreasonable" figure. If this pack cost $1,000 could you reasonably tell people to 'put their money where their mouth is'? (that is the actual phrase you should have used earlier). No, because that number is so large that it doesn't seem "reasonable" even though it might "technically" be what people asked for (it's in the C-store).

    So yeah: the ships are finally in the store. And to me personally, it's a good deal. But for those who don't agree that this is a reasonable price or something they can justify with their budget, you have no business telling them how they should be spending their money.
    For some reason your quote of me was mis-attributed by you to someone else. Frankly, I don't even know how to respond to what you said here since it isn't even in the same ballpark as what I said in this thread. As I said, everyone is free to say whatever they want within the forum rules. Implicit in the belief that people can say what they want is that they are also free to do whatever they want, This means they are also free to spend/not spend whatever they want. Hopefully that will put this to rest.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    That's not necessarily true. As it currently stands I've decided to purchase the full bundle, however if the ships were going to be available individually now I would only buy one or two of them, and later on possibly a third. Depending on price, that would probably be less than the $200 I'll be spending on the bundle.

    You're thinking a bit smaller than I am. On an individual basis yes they are getting less from YOU. However... look at it from a different angle. How many people play this game?

    You've got a small percentage of players who can afford to drop $200-$300. You have a MASSIVE amount of people who can afford to drop $30 here and there.

    So... kinda like DPS. You got your Spike Damage, and you've got your consistant damage. The people who can afford to drop the big bucks are the Spikes. That's not often. The rest of us are more of the consistant. Its more likely that you'd have a bunch of people buying one or two of the ships at any given time than you are someone dropping several hundred for all of them. Its the difference between short term spike and long term steady rate honestly. In the short term yes the spikes would be huge. But you're also effectively cutting out a large population that would buy some here and there over time. By cutting out the majority of the playerbase, you're only caring about the small percentage that give the big bucks. And then once they all buy the big bundle... what then? Not really gonna have more revenue until you get another player with deep pockets. Meanwhile you've got a massive population of casuals with some cash to spend... and no way to give it to you.

    10 people buying 1 ship is no different than 1 person buying the big pack.
    Its accessability really. More accessable means more money in the long run as you include the entire playerbase. Not just the deep pockets.
    Honestly I don't think even my epic grind skills can get me that bundle in a reasonable amount of time.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    rattler2 wrote: »
    That's not necessarily true. As it currently stands I've decided to purchase the full bundle, however if the ships were going to be available individually now I would only buy one or two of them, and later on possibly a third. Depending on price, that would probably be less than the $200 I'll be spending on the bundle.

    You're thinking a bit smaller than I am. On an individual basis yes they are getting less from YOU. However... look at it from a different angle. How many people play this game?

    You've got a small percentage of players who can afford to drop $200-$300. You have a MASSIVE amount of people who can afford to drop $30 here and there.

    So... kinda like DPS. You got your Spike Damage, and you've got your consistent damage. The people who can afford to drop the big bucks are the Spikes. That's not often. The rest of us are more of the consistent. Its more likely that you'd have a bunch of people buying one or two of the ships at any given time than you are someone dropping several hundred for all of them. Its the difference between short term spike and long term steady rate honestly. In the short term yes the spikes would be huge. But you're also effectively cutting out a large population that would buy some here and there over time. By cutting out the majority of the playerbase, you're only caring about the small percentage that give the big bucks. And then once they all buy the big bundle... what then? Not really gonna have more revenue until you get another player with deep pockets. Meanwhile you've got a massive population of casuals with some cash to spend... and no way to give it to you.

    10 people buying 1 ship is no different than 1 person buying the big pack.
    Its accessibility really. More accessible means more money in the long run as you include the entire playerbase. Not just the deep pockets.
    Honestly I don't think even my epic grind skills can get me that bundle in a reasonable amount of time.

    Cryptic has made more money so far by getting the big spenders to pay $250 for single-character unlocks of lock box and R&D pack ships. Spikes are winning when it comes to funding the game.

    Cryptic has almost 10 years of sales information. They are more likely to guess right than we are and they think they will make more money selling the bundle.

    If they are wrong, they can always split up the bundle later once the big spenders dry up. Assuming CBS has given the OK of course -- the TOS Connie might still be banned from that.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    Cryptic has almost 10 years of sales information. They are more likely to guess right than we are and they think they will make more money selling the bundle.

    Fully agreed here. We can only guess and make assumptions. They know how many of each ship are sold and who buys them. They probably even have profiles developed of types of spenders and can probably project fairly accurate sales numbers before they ever release a ship.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    ltminnsltminns Member Posts: 12,569 Arc User
    It's not clear yet whether to get the Legacy Traits unlocked for the Account you would have to go through a similar Tier 6 rigermarole as the Vanguard Ships. Difference being that when you clear Tier 6 on a Character, all the other Characters on the Account get the Trait.

    They should really be applying this Account Unlock for Traits to all the other Traits in the Bundle as well. A good way to start implementing this for all Starship Traits.
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    tigerariestigeraries Member Posts: 3,492 Arc User
    ltminns wrote: »
    It's not clear yet whether to get the Legacy Traits unlocked for the Account you would have to go through a similar Tier 6 rigermarole as the Vanguard Ships. Difference being that when you clear Tier 6 on a Character, all the other Characters on the Account get the Trait.

    They should really be applying this Account Unlock for Traits to all the other Traits in the Bundle as well. A good way to start implementing this for all Starship Traits.

    Based on how I comprehended the text... the account unlock trait is only for the New trait. And I assumed that would be the level 6 unlock, after you unlock the regular starship trait.

    Unlocking starship traits is already in game for certain ships that do not have a counterpart in the opposite faction. They want you to grind those ships and earn the trait... helps with metrics.
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    edrickvellorinedrickvellorin Member Posts: 346 Arc User
    I think the bundle ships will probably use the same Tier 6 mastery mechanic as the Jem'Hadar ships, why reinvent the wheel?
    Much as I'd like to be able to buy an Epic Phoenix pack token, I probably won't be able to buy the premium bundle. I'm planning on trying to get the regular bundle, assuming I can get enough money together while it's available. (STO's not the only thing I spend money on.) I was planning to buy the T5 Odyssey pack, but with this I won't have to, though I already did get the T6 pack, but I'm not sure I mind since the new T6 Odyssey won't be exactly the same ship as those three, but the skin unlock should work on them too. I just really really hope the TOS Constitution is in here, though if it is, I imagine it'll be one of the last ships revealed.

    What I really want to know is will the 10 ship slots be bundled together so one char gets them all, or can you spread them out among multiple characters?
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    ishigami2ishigami2 Member Posts: 138 Arc User
    edited February 2020
    (Trolling comments moderated out. - BMR)
    Post edited by baddmoonrizin on
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lordgyor wrote: »
    Is anyone going to discuss the actually ships themselves instead of just the costs?

    I mean the new Oddy and Defiant are way cooler then the previous T6 versions. This version of the new Oddy can have Runabouts escorting it just like the name sake Oddy in DS9 did, thanks to the hangar!

    I am not a big fan of hangars and carriers. They are okay, but they don't really fit most iconic Star Trek combats, where it's capital ships duking it out. But then, I also love Science Vessel, and I don't remember any ship creating gravity wells.

    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2020
    (Response to moderated comments removed. - BMR)
    Post edited by baddmoonrizin on
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    blitzy4blitzy4 Member Posts: 839 Arc User
    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.

    but notice though the defiant seems to lose its experimental weapons slot to have that 5/3 loadout.
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    pwecangetlostpwecangetlost Member Posts: 538 Arc User
    Getting a load of remasters of the hero ships, as well as some that were previously lockbox only is something I am definitely considering. I've not made a purchase in a long while, and this is something I'm keeping my eye on closely.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    You know, if this sells well I wonder if they would consider doing another Legendary bundle like this in the future, maybe a Legendary Villains bundle? Could have something like:

    Pilot B'rel
    Intel Scimitar
    Full Command spec Bortasqu' (only because the Odyssey and Scimitar would already be done)
    Intel Miranda
    Command Vengeance
    Pilot Jem'Hadar Attack Ship
    Narada (variant of the Romulan adapted ships)
    Miracle Worker D7
    Intel T'liss

    Would need one more C-Store ship, but I can't think of any atm that would fit. I've also included 1 more Promo ship than the current Legendary bundle has, but this pack would be harder to sell with the Romulan and Klingon focus it would have so I think it's warranted.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    i would rather see MW on a bortasqu' variant...because you pretty much HAVE to be a miracle worker to get any decent performance out of one of those bloated whales​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    lordmerc22lordmerc22 Member Posts: 776 Arc User
    edited February 2020
    You know, if this sells well I wonder if they would consider doing another Legendary bundle like this in the future, maybe a Legendary Villains bundle? Could have something like:

    Pilot B'rel
    Intel Scimitar
    Full Command spec Bortasqu' (only because the Odyssey and Scimitar would already be done)
    Intel Miranda
    Command Vengeance
    Pilot Jem'Hadar Attack Ship
    Narada (variant of the Romulan adapted ships)
    Miracle Worker D7
    Intel T'liss

    Would need one more C-Store ship, but I can't think of any atm that would fit. I've also included 1 more Promo ship than the current Legendary bundle has, but this pack would be harder to sell with the Romulan and Klingon focus it would have so I think it's warranted.

    Would be nice but miracle worker D7 exists, its the equal to DSC MW Constitution, they come from same R&D promo pack

    They could have T6 Vo'Quv and improved Negh'Tev which got first introduced on the iconic ships pack along with Galaxy and D'Khellra(which could had been included too in such a pack) back in 2015ish:

    https://www.arcgames.com/en/games/star-trek-online/news/detail/9125183

    The ships in that pack even though flagships of their time lack inspiration commands and they could use them

    I also dont remember where it comes from, but a ship that looks in between D7 and Vorrcha and only a T5 fleet-only version is the Kamarag. Its a great looking ship but shows its age and its T5. Its weird there isnt a c-store version too but only a direct fleet version
    Post edited by lordmerc22 on
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    nightkennightken Member Posts: 2,824 Arc User
    You know, if this sells well I wonder if they would consider doing another Legendary bundle like this in the future, maybe a Legendary Villains bundle? Could have something like:

    Pilot B'rel
    Intel Scimitar
    Full Command spec Bortasqu' (only because the Odyssey and Scimitar would already be done)
    Intel Miranda
    Command Vengeance
    Pilot Jem'Hadar Attack Ship
    Narada (variant of the Romulan adapted ships)
    Miracle Worker D7
    Intel T'liss

    Would need one more C-Store ship, but I can't think of any atm that would fit. I've also included 1 more Promo ship than the current Legendary bundle has, but this pack would be harder to sell with the Romulan and Klingon focus it would have so I think it's warranted.

    I would say remove the fed ships. replace with pilot vor'cha with hanger(s) that can use the b'rel pet. and a MW Negh'Var with the same. and switch d-7 to some else preferable not temporal. and maybe give it a hanger bay that can launch t'liss so we can have a romulan d-7?


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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    blitzy4 wrote: »
    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.

    but notice though the defiant seems to lose its experimental weapons slot to have that 5/3 loadout.

    Why wouldn't it lose the experimental weapons slot? It now has 5/3 weapons.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    tigerariestigeraries Member Posts: 3,492 Arc User
    What I really want to know is will the 10 ship slots be bundled together so one char gets them all, or can you spread them out among multiple characters?

    Account unlocks so all fed and fed allied players can use. once new trait done, kdf toons can claim new trait.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    blitzy4 wrote: »
    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.

    but notice though the defiant seems to lose its experimental weapons slot to have that 5/3 loadout.

    Why wouldn't it lose the experimental weapons slot? It now has 5/3 weapons.

    Its also not an Escort anymore, hence losing the Experimental. Its now a warship, which is a different animal. So its now in the same class as the Breen Chel Grett.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    flash525flash525 Member Posts: 5,441 Arc User
    Honestly, considering there's still an ongoing topic for it, I'll be amazed (truly) if one of these ship packs isn't for the Nova Class, and I bet another one is going to be for the Excelsior Fleet.

    The Nebula and Intrepid designs seem like strong candidates too, however I'm not too sure Cryptic would invest too heavily in science vessels as they're used few and far between. I'd wager we'll see a D7 in the mix somewhere, as it's an iconic ship - more so than the B'rel. I'm not seeing a Sovereign though, just not feeling that one.

    We've got six left, right?
    • Klingon Battlecruiser (something resembling the D7 and K't'inga
    • Nova Class (c'mon, it's one of the highest in-demand ships that hasn't got that T6 treatment)
    • Intrepid Class (or) something to commend the Vesta design
    • Excelsior Class
    • The Vaunted D'Deridex; you can't have an iconic ship pack without a Romulan Warbird
    • Something to commend the Vor'cha; unless I'm mistaken, this didn't get the T6 treatment either

    It's a shame the JJ Connie couldn't be configured to mix and mash between the TOS/TMP/DSC era versions of the ship too. THAT would have been something worth a sound investment.
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    lordmerc22lordmerc22 Member Posts: 776 Arc User
    edited February 2020
    flash525 wrote: »
    Honestly, considering there's still an ongoing topic for it, I'll be amazed (truly) if one of these ship packs isn't for the Nova Class, and I bet another one is going to be for the Excelsior Fleet.

    The Nebula and Intrepid designs seem like strong candidates too, however I'm not too sure Cryptic would invest too heavily in science vessels as they're used few and far between. I'd wager we'll see a D7 in the mix somewhere, as it's an iconic ship - more so than the B'rel. I'm not seeing a Sovereign though, just not feeling that one.

    We've got six left, right?
    • Klingon Battlecruiser (something resembling the D7 and K't'inga
    • Nova Class (c'mon, it's one of the highest in-demand ships that hasn't got that T6 treatment)
    • Intrepid Class (or) something to commend the Vesta design
    • Excelsior Class
    • The Vaunted D'Deridex; you can't have an iconic ship pack without a Romulan Warbird
    • Something to commend the Vor'cha; unless I'm mistaken, this didn't get the T6 treatment either

    It's a shame the JJ Connie couldn't be configured to mix and mash between the TOS/TMP/DSC era versions of the ship too. THAT would have been something worth a sound investment.

    if we check the iconic ship pack of 2015 that included the Galaxy(that is already getting in the Hero pack) there is D'Khellra(T6 D'Deridex) and Negh'Tev(T6 Negh'Var) that havent got any treatment and do not have inspiration commands even if flagships of their time

    below is the 2015 stats reveal post of that old pack

    https://www.arcgames.com/en/games/star-trek-online/news/detail/9126203

    for 2015 they were probably decent but with todays standards they are among the worst flyable T6s, in stats, mobility and layout of consoles and sits which is a pity when we talk for so important ships

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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    rattler2 wrote: »
    blitzy4 wrote: »
    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.

    but notice though the defiant seems to lose its experimental weapons slot to have that 5/3 loadout.

    Why wouldn't it lose the experimental weapons slot? It now has 5/3 weapons.

    Its also not an Escort anymore, hence losing the Experimental. Its now a warship, which is a different animal. So its now in the same class as the Breen Chel Grett.
    That reminds me: Escorts also used to have an extra defense bonus (scaling with speed IIRC, on top of the existing bonuses). But I don't know if that mechanic even still exists, and I don't know if it applied to Warships.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    lordmerc22lordmerc22 Member Posts: 776 Arc User
    edited February 2020
    rattler2 wrote: »
    blitzy4 wrote: »
    But the Defiant seems pretty perfect. Finally a 5/3 weapon loadout. And it even has Pilot maneuvers - I didn't even need that (because the Defiant, while maneuverably never executes anything that looks like the Pilot maneuvers). But I definitely needed the Defiant to be a very aggressive and powerful combat ship, and the previous Defiant was merely okay.

    but notice though the defiant seems to lose its experimental weapons slot to have that 5/3 loadout.

    Why wouldn't it lose the experimental weapons slot? It now has 5/3 weapons.

    Its also not an Escort anymore, hence losing the Experimental. Its now a warship, which is a different animal. So its now in the same class as the Breen Chel Grett.
    That reminds me: Escorts also used to have an extra defense bonus (scaling with speed IIRC, on top of the existing bonuses). But I don't know if that mechanic even still exists, and I don't know if it applied to Warships.

    I think they just have a different traitpack to be honest

    Warships and Destroyers share the same trait pack which has the good thing that contains +critD +critH and +damage tiers in it making it one of the most offensive

    escorts on the other hand got it offensive but bit more balanced

    typical escort/raptor trait pack:

    I Precise Weapon Systems +5 Accuracy Rating.
    II Tactical Maneuevering +5% Defense.
    III Enhanced Weapon Systems +10% Kinetic Damage. +10% All Energy Damage.
    IV Devastating Weaponry +2.5% Critical Chance.

    typical warship/destroyer trait pack:

    I Precise Weapon Systems +5 Accuracy Rating.
    II Enhanced Weapon Banks +15% Critical Severity.
    III Devastating Weaponry +2.5% Critical Chance.
    IV Enhanced Weapon Systems +10% Kinetic Damage. +10% All Energy Damage.

    Main difference there is trading defense for crit severity
    Post edited by lordmerc22 on
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