Does this mean that for setting up in the admiralty system, I'd open a current boxed ship (for example) make a "card" for the admiratly system then instead of decommissioning it from my roster to make space, I can just drydock it instead?
On tribble this feature was active for a while(just the information about available drydock slots). It shown 8 drydock slots, maybe this is "handful" but I have no idea what is "many more" for gold subscribers.
I also have a question: what will happen with loadouts on the drydocked ship?
They will be retained. Asked the Q a while ago and got an answer a few post back.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Does this mean that for setting up in the admiralty system, I'd open a current boxed ship (for example) make a "card" for the admiratly system then instead of decommissioning it from my roster to make space, I can just drydock it instead?
Yes absolutely. And if you keep doing that with ships before the admiralty system unlocks you should still have all your old ones to make cards out of.
I like this new feature, but the fact that we have to move our gear off our ships is a bit troubling since bank space is limited and our other ships may be using other gear. It would be nice if they offered an Armory where we could store unused gear in addition to the bank and inventory space--specifically for ships going into Dry Dock.
How exactly is this better than expanding the number of possible ship slots? If I have to recustomize everything after taking the ship out of drydock I can just as easily discharge the respective ship and reclaim it if I ever want to fly it again. In my opinion this is a useless feature.
Imagine the possibilities if it ever expanded into a shared drydock across all your toons You'd be able to move lockbox ships between your toons.
... alright thats it what about all the ships we've dismissed over the years that we could have done this to... are you gonna reimburse us for those lost ships now that you added a feature you should have had in to begin with....
@szim The purpose of the Drydock feature is to allow you to keep your ships owned, and you can't reclaim discharged ships WITHOUT having to pay for it again. The main focus of the Drydock Feature is for long-term storage of ships you aren't using on a long-term basis. For example, if you stopped using a ship that is no longer applicable, you can store it drydock for long-term or to await loadout refits. And when you drydock a ship, it frees up a ship selection slot for you to buy another ship for use. That's the purpose.
How exactly is this better than expanding the number of possible ship slots? If I have to recustomize everything after taking the ship out of drydock I can just as easily discharge the respective ship and reclaim it if I ever want to fly it again. In my opinion this is a useless feature.
Imagine the possibilities if it ever expanded into a shared drydock across all your toons You'd be able to move lockbox ships between your toons.
Now this would be a fantastic idea. But in its current state I don't really see the need for it.
@szim The purpose of the Drydock feature is to allow you to keep your ships owned, and you can't reclaim discharged ships WITHOUT having to pay for it again. The main focus of the Drydock Feature is for long-term storage of ships you aren't using on a long-term basis. For example, if you stopped using a ship that is no longer applicable, you can store it drydock for long-term or to await loadout refits. And when you drydock a ship, it frees up a ship selection slot for you to buy another ship for use. That's the purpose.
But this is only true for lower tier ships and lockbox ships. All other ships, event ships, c-store ships, are reclaimable. Again I think expanding the maximum number of ship slots would be a lot better.
Do we have to worry about Space Moths nibbling on our stored ships? Or do we have to purchase giant moth balls from Ferengi merchants?
I can imagine the Ferengi trying to squeeze some extra latinum out of captains like that
If you don't buy mothballs before hanging a ship to dry (couldn't resist ^^), the next time you pull it out of dry dock, you'll get random system malfunctions for a day because of all the moths getting fried
Your ship will be bugged - literally.
"Accumulated too many ships under your command fighting the Iconians? Support the exploration effort and disarm combat vessels you don't use! Buy Ferengi mothballs!
Peace is good for business! "
"Ad astra audacter eamus in alis fidelium."
-
"To boldly go to the stars on the wings of the faithful."
But this is only true for lower tier ships and lockbox ships. All other ships, event ships, c-store ships, are reclaimable. Again I think expanding the maximum number of ship slots would be a lot better.
Last time we checked, the count of players with the maximum number of ship slots was incredibly small (I believe it was in the single digits).
The number of ship slots a player can have is actually pretty high. From a performance standpoint, they're also incredibly expensive, because a ship in a ship slot has a TON of data. There is no way we could continue to expand the number of available ship slots indefinitely, it would just be too expensive. Dry Dock Slots are incredibly cheap in comparison, and we can offer many more of them than we could ship slots.
Daniel "FlyingTarg" Razza
Star Trek Online Lead Programmer
On tribble this feature was active for a while(just the information about available drydock slots). It shown 8 drydock slots, maybe this is "handful" but I have no idea what is "many more" for gold subscribers.
I also have a question: what will happen with loadouts on the drydocked ship?
They will be retained. Asked the Q a while ago and got an answer a few post back.
As Dry Docking a ship may mean storing it for an extended stay, you’ll have to re-customize any ships that you store. Since players cannot access a Dry Docked ship’s equipment, everything currently equipped on a ship will be moved into your inventory when the ship enters Dry Dock. The ship’s costumes will be reset and its equipment will be sent to your bags, but it will retain the name you’ve chosen as well as any mastery points you’ve earned while piloting it.
If I have to recustomize everything after taking the ship out of drydock I can just as easily discharge the respective ship and reclaim it if I ever want to fly it again.
Except there are a lot of ships you can't do that with, at least not without paying exorbitant lobi/EC/dil costs to get them all over again. Plus, this way you get to keep all the mastery points/levels you've earned with your ships.
But this is only true for lower tier ships and lockbox ships. All other ships, event ships, c-store ships, are reclaimable. Again I think expanding the maximum number of ship slots would be a lot better.
Last time we checked, the count of players with the maximum number of ship slots was incredibly small (I believe it was in the single digits).
The number of ship slots a player can have is actually pretty high. From a performance standpoint, they're also incredibly expensive, because a ship in a ship slot has a TON of data. There is no way we could continue to expand the number of available ship slots indefinitely, it would just be too expensive. Dry Dock Slots are incredibly cheap in comparison, and we can offer many more of them than we could ship slots.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
Daniel "FlyingTarg" Razza
Star Trek Online Lead Programmer
On tribble this feature was active for a while(just the information about available drydock slots). It shown 8 drydock slots, maybe this is "handful" but I have no idea what is "many more" for gold subscribers.
I also have a question: what will happen with loadouts on the drydocked ship?
They will be retained. Asked the Q a while ago and got an answer a few post back.
As Dry Docking a ship may mean storing it for an extended stay, you’ll have to re-customize any ships that you store. Since players cannot access a Dry Docked ship’s equipment, everything currently equipped on a ship will be moved into your inventory when the ship enters Dry Dock. The ship’s costumes will be reset and its equipment will be sent to your bags, but it will retain the name you’ve chosen as well as any mastery points you’ve earned while piloting it.
The question asked and answered is about saved load-outs while the blog speaks of the equipment. I'm going out on a limb and assume you know the difference in-game?
Edit: Depending on the amount of dry dock slots it may be interesting to reclaim the T1 - T4 squad of ships which most have acquired over the years during give aways.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
What's this? Another requested feature that's being added and will only ever cost you anything if you decide to buy more of it? Dear Devs, this addition to the game is good and you should feel good.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
I approve, this is a great addition to ship management.
To those that are wanting more storage for items out of this, when you drydock, the items are laced in bank from the ship, when you claim a new active ship, put the items back on the new ship!, you have lost exactly 0 space and gained 0 space!
In other words, you are exactly where you were before the drydock, except, not you did not have to dismiss that ship, instead, you kept it.
Personally, I do not save many set-ups, I love going to the ship selector and building the ships each time, its almost always different
I will Gold for this ( hopefully its a permanent unlock like bank and inventory that stays after sub) as well as level last 2 deltas to 60 in the month for the respec points
Season 11 is looking great so far, keep up the good work!
Comments
Does this mean that for setting up in the admiralty system, I'd open a current boxed ship (for example) make a "card" for the admiratly system then instead of decommissioning it from my roster to make space, I can just drydock it instead?
They will be retained. Asked the Q a while ago and got an answer a few post back.
Yes absolutely. And if you keep doing that with ships before the admiralty system unlocks you should still have all your old ones to make cards out of.
Still waiting to be able to use forum titles
Is this feature coming out before the admiratly system?
Imagine the possibilities if it ever expanded into a shared drydock across all your toons You'd be able to move lockbox ships between your toons.
Still waiting to be able to use forum titles
Now this would be a fantastic idea. But in its current state I don't really see the need for it.
But this is only true for lower tier ships and lockbox ships. All other ships, event ships, c-store ships, are reclaimable. Again I think expanding the maximum number of ship slots would be a lot better.
I can imagine the Ferengi trying to squeeze some extra latinum out of captains like that
If you don't buy mothballs before hanging a ship to dry (couldn't resist ^^), the next time you pull it out of dry dock, you'll get random system malfunctions for a day because of all the moths getting fried
Your ship will be bugged - literally.
"Accumulated too many ships under your command fighting the Iconians? Support the exploration effort and disarm combat vessels you don't use! Buy Ferengi mothballs!
Peace is good for business! "
-
"To boldly go to the stars on the wings of the faithful."
Last time we checked, the count of players with the maximum number of ship slots was incredibly small (I believe it was in the single digits).
The number of ship slots a player can have is actually pretty high. From a performance standpoint, they're also incredibly expensive, because a ship in a ship slot has a TON of data. There is no way we could continue to expand the number of available ship slots indefinitely, it would just be too expensive. Dry Dock Slots are incredibly cheap in comparison, and we can offer many more of them than we could ship slots.
Star Trek Online Lead Programmer
The actual blog conflicts with your answer:
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
Would be nice if it only cost EC
Less strain on the server.
Except there are a lot of ships you can't do that with, at least not without paying exorbitant lobi/EC/dil costs to get them all over again. Plus, this way you get to keep all the mastery points/levels you've earned with your ships.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
Star Trek Online Lead Programmer
The question asked and answered is about saved load-outs while the blog speaks of the equipment. I'm going out on a limb and assume you know the difference in-game?
Edit: Depending on the amount of dry dock slots it may be interesting to reclaim the T1 - T4 squad of ships which most have acquired over the years during give aways.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
This will be releasing sometime after Season 11, it won't be quite in time for Admiralty. You won't have to wait long though.
Star Trek Online Lead Programmer
I approve, this is a great addition to ship management.
To those that are wanting more storage for items out of this, when you drydock, the items are laced in bank from the ship, when you claim a new active ship, put the items back on the new ship!, you have lost exactly 0 space and gained 0 space!
In other words, you are exactly where you were before the drydock, except, not you did not have to dismiss that ship, instead, you kept it.
Personally, I do not save many set-ups, I love going to the ship selector and building the ships each time, its almost always different
I will Gold for this ( hopefully its a permanent unlock like bank and inventory that stays after sub) as well as level last 2 deltas to 60 in the month for the respec points
Season 11 is looking great so far, keep up the good work!