Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
My question has to do with Admiralty and the effect Drydock has on it. If I have an active ship, then I have a 'ship card' in Admiralty. If I then drydock store the ship, the 'card' with Admiralty remains or will it go away since the ship is stored?
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
I think I get what you are saying. Use Admiralty cards as a way to record what ships players had and let them reclaim the "real" versions of those ships at a small cost or free right? This does sound like a good idea. Only real reason why I think it could not happen (besides someone just saying no) is beside you sometimes get one use Admiralty cards as you play.
This dry docking concept is also good for all T5U or better ships. As every ship now has a built in leveling thing. If you get enough of these ships, if you scrap say a C-Store ship and then reclaim it, it'll have 0 levels. This way, you can plop it into the dry dock and retain said levels.
Though, I'm one of the few people who haven't maxed out my ship slots, so I might be in the few who that would need to apply to. The only bonus I could see is if they released an armory as well so that we'd be able to store some ship gear from the dry docking.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
It's not possible with they way things have been coded for lock box, lobi and promotional ships. I believe that those ships coded to be single character unlocks (similar to how ships used to be single claim), but isn't coded to grant you another ship. If you think about it, these ships are supposed to be rare ships that were found. You manage to get one, you're supposed to cherish it.
I like this new feature, but the fact that we have to move our gear off our ships is a bit troubling since bank space is limited and our other ships may be using other gear. It would be nice if they offered an Armory where we could store unused gear in addition to the bank and inventory space--specifically for ships going into Dry Dock.
Ooh, I like that idea. It would also be cool if the Armory was added as a space on our ships.
How exactly is this better than expanding the number of possible ship slots? If I have to recustomize everything after taking the ship out of drydock I can just as easily discharge the respective ship and reclaim it if I ever want to fly it again. In my opinion this is a useless feature.
Imagine the possibilities if it ever expanded into a shared drydock across all your toons You'd be able to move lockbox ships between your toons.
On tribble this feature was active for a while(just the information about available drydock slots). It shown 8 drydock slots, maybe this is "handful" but I have no idea what is "many more" for gold subscribers.
I also have a question: what will happen with loadouts on the drydocked ship?
They will be retained. Asked the Q a while ago and got an answer a few post back.
As Dry Docking a ship may mean storing it for an extended stay, you’ll have to re-customize any ships that you store. Since players cannot access a Dry Docked ship’s equipment, everything currently equipped on a ship will be moved into your inventory when the ship enters Dry Dock. The ship’s costumes will be reset and its equipment will be sent to your bags, but it will retain the name you’ve chosen as well as any mastery points you’ve earned while piloting it.
That is loadouts he was talking about not actual equipment.
I approve, this is a great addition to ship management.
To those that are wanting more storage for items out of this, when you drydock, the items are laced in bank from the ship, when you claim a new active ship, put the items back on the new ship!, you have lost exactly 0 space and gained 0 space!
In other words, you are exactly where you were before the drydock, except, not you did not have to dismiss that ship, instead, you kept it.
Personally, I do not save many set-ups, I love going to the ship selector and building the ships each time, its almost always different
I will Gold for this ( hopefully its a permanent unlock like bank and inventory that stays after sub) as well as level last 2 deltas to 60 in the month for the respec points
Season 11 is looking great so far, keep up the good work!
That's not it. If I put a cruiser into mothballs...drydock, then on a cruiser that's what? 8 weapons+4 major components+4 devices+9-11 consoles? 25-27 slots in the inventory or bank. If I don't commission a new ship that 25 places of inventory. And what if I don't want to place the same gear on the new ship. If someone is taking an Antiproton weapons set off of one ship, and they're commissioning a Dreadnought Cruiser, they may want to run phasers to max the Lance. That's up to 8 AP weps that are sitting in inventory.
So it's not automatically a zero sum scenario.
Someone who just wants to clear their ship list of extraneous ships could end up filling their inventory/bank depending on how many ships they have.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
I think I get what you are saying. Use Admiralty cards as a way to record what ships players had and let them reclaim the "real" versions of those ships at a small cost or free right? This does sound like a good idea. Only real reason why I think it could not happen (besides someone just saying no) is beside you sometimes get one use Admiralty cards as you play.
So?
Code in allowreclaim=yes for normal Admiralty cards, allowreclaim=no for One Time Use cards or any 'special' ship that they don't want reclaimable.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
This dry docking concept is also good for all T5U or better ships. As every ship now has a built in leveling thing. If you get enough of these ships, if you scrap say a C-Store ship and then reclaim it, it'll have 0 levels.
This is actually completely incorrect. Ship Mastery is not stored on individual ships at all, it is stored on your character by the ship's class. If you have a T5U ship, you can earn ship mastery XP and levels on it, dismiss the ship, and then reclaim it, and you'll be exactly where you left off, even before Dry Docking.
It's better to think of Ship Mastery as mastering a class of ships than mastering the individual ship you're flying.
Daniel "FlyingTarg" Razza
Star Trek Online Lead Programmer
Last time we checked, the count of players with the maximum number of ship slots was incredibly small (I believe it was in the single digits).
The number of ship slots a player can have is actually pretty high. From a performance standpoint, they're also incredibly expensive, because a ship in a ship slot has a TON of data. There is no way we could continue to expand the number of available ship slots indefinitely, it would just be too expensive. Dry Dock Slots are incredibly cheap in comparison, and we can offer many more of them than we could ship slots.
Makes sense. Thanks for the clarification. It'll still be useful for handling a messy list of ships, even for those who aren't at the max.
My question has to do with Admiralty and the effect Drydock has on it. If I have an active ship, then I have a 'ship card' in Admiralty. If I then drydock store the ship, the 'card' with Admiralty remains or will it go away since the ship is stored?
All Admiralty cards are permanent, irrespective of whether you dismiss or drydock the matching ship or not.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
This dry docking concept is also good for all T5U or better ships. As every ship now has a built in leveling thing. If you get enough of these ships, if you scrap say a C-Store ship and then reclaim it, it'll have 0 levels.
This is actually completely incorrect. Ship Mastery is not stored on individual ships at all, it is stored on your character by the ship's class. If you have a T5U ship, you can earn ship mastery XP and levels on it, dismiss the ship, and then reclaim it, and you'll be exactly where you left off, even before Dry Docking.
It's better to think of Ship Mastery as mastering a class of ships than mastering the individual ship you're flying.
That's... not what we were told about Starship Mastery when it was launched. Now you've got me curious. One Chel Grett discard/reclaim coming up...
[EDIT] Okay, that's awesome... I'd already replaced the Chel Grett, so had to test with my Delta Risian 202 Luxury Cruiser, but it remembered even after dismissing, reclaiming, and doing the Free Upgrade. I'd always wanted it to work that way, but that it really does is great. Thanks for the heads up.
Also, will Dry Dock slots be account unlocks, or do we have to buy them individually like Ship Slots?
Actually, can we get the option to buy Ship slots as an account unlock at some point; the single-character nature of Ship Slots is why I don't bother buying more...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
It wouldn't work for Pre-S11 ships... but isn't that, essentially, part of what the Admiralty cards are, the game tracking what ship a player has owned?
Not a dev but I think I have an answer for this. The Admiralty system does not do. It just rewards you cards for the ships you have and will at that moment in time.
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
I think I get what you are saying. Use Admiralty cards as a way to record what ships players had and let them reclaim the "real" versions of those ships at a small cost or free right? This does sound like a good idea. Only real reason why I think it could not happen (besides someone just saying no) is beside you sometimes get one use Admiralty cards as you play.
So?
Code in allowreclaim=yes for normal Admiralty cards, allowreclaim=no for One Time Use cards or any 'special' ship that they don't want reclaimable.
I'm sure I could not even code a pong clone so I have no real idea if allowreclaim= is easy or not. If it is easy I hope they do it. If not I hope they look into it.
This dry docking concept is also good for all T5U or better ships. As every ship now has a built in leveling thing. If you get enough of these ships, if you scrap say a C-Store ship and then reclaim it, it'll have 0 levels.
This is actually completely incorrect. Ship Mastery is not stored on individual ships at all, it is stored on your character by the ship's class. If you have a T5U ship, you can earn ship mastery XP and levels on it, dismiss the ship, and then reclaim it, and you'll be exactly where you left off, even before Dry Docking.
It's better to think of Ship Mastery as mastering a class of ships than mastering the individual ship you're flying.
Really would have preferred to just get the option to reclaim all ships I've owned. Would be more beneficial in the long run.
Sure, for you (us), but not for Cryptic. They would have to invest time and work into making that possible while at the same time killing their revenue from extra ship slots and those new dry dock slots.
Nice idea, but not sold on it. It removes the current equipment on that ship when it goes in? Why? To get us to by more inventory/bank space? Sorry, but this is just a reclaim store by another name, with purchasable expansion slots.
I especially like how they are adding the admiralty system and dry dock feature after I cleaned house and discharged a bunch of ships. You just know they were waiting for me to do that before rolling these things out.
Hmm and I thought this was done because so many players have maxed out their ship slots. I'm surprised. Wouldn't it have been much easier to make every ship a player ever had on his char reclaimable? Kind of the same system you created for event and c-store ships but as a character unlock only.
We don't store a player's ship ownership history, unfortunately, so not only is not easier to make every ship a player ever had on his character reclaimable, it is actually impossible for us to do that.
Hmm but it must remember if you bought mirror ships because even though I deleted them ages ago I can still use the texture on prime universe ships.
Hey! I just want to keep my ships safe, not have zealous engineers ruin the paintjob and overexcited mechanics touch the nacelles in inappropriate places!
Can I execute/dismiss them if they change my ship while I'm not watching? Careful, as a fleet admiral, I have friends in the highest ranks, I'm not just any captain!
Sure, for you (us), but not for Cryptic. They would have to invest time and work into making that possible while at the same time killing their revenue from extra ship slots and those new dry dock slots.
How exactly is this better than expanding the number of possible ship slots? If I have to recustomize everything after taking the ship out of drydock I can just as easily discharge the respective ship and reclaim it if I ever want to fly it again. In my opinion this is a useless feature.
...Because people have ships that aren't easily reclaimable. If I want to use the ship slot currently held by my D'Kora Maurauder, I now can do that without having to loose the ship, which is what would happen if I didn't have a Drydock to drop it into. So, while you're whining, those of us with ships we can't bear to/afford to part with are very happy.
GG
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Being able to drydock / mothball all the character unlock only ships I have is a pleasant surprise. Of course, the majority of these ships I have - overall - are either the levelling ships or concentrated on my main - especially since most event ships went "free to reclaim once event is passed if you completed it"...
This means I can focus on using C-store ships as "pseudo banks" in all these shipslots, and show a "net gain" in slots because those big lovely T5 C-store birds hold more guns than a T1 Miranda...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Comments
But they've already said that if you discard a ship, you keep the Admiralty card, so wouldn't it be possible for the game to basically check what Admiralty cards you have to see what ships you've had, cross-reference that you what ships you currently have (something I know can be done since the C-Store and Ship Requisitions can both tell you you already own a ship) and use that to say that you have previously owned "Ship A", you don't currently own "Ship A", so you can reclaim "Ship A" for free, at a discount, whatever? (This is part of why I said it would have no effect on ships owned and discarded before S11 since a player wouldn't have Admiralty cards for them)
^Words that every player should keep in mind, especially whenever there's a problem with the game...
"Who in the blazes is Captain Dunsel?!"
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
@alk
I think I get what you are saying. Use Admiralty cards as a way to record what ships players had and let them reclaim the "real" versions of those ships at a small cost or free right? This does sound like a good idea. Only real reason why I think it could not happen (besides someone just saying no) is beside you sometimes get one use Admiralty cards as you play.
But, do you take ideas for next great features? If yes, then i want you to add buyable account drydock!
And next maybe make similar feature for DOFFs (also with possible acount share buyable add-on)
Though, I'm one of the few people who haven't maxed out my ship slots, so I might be in the few who that would need to apply to. The only bonus I could see is if they released an armory as well so that we'd be able to store some ship gear from the dry docking.
It's not possible with they way things have been coded for lock box, lobi and promotional ships. I believe that those ships coded to be single character unlocks (similar to how ships used to be single claim), but isn't coded to grant you another ship. If you think about it, these ships are supposed to be rare ships that were found. You manage to get one, you're supposed to cherish it.
That is loadouts he was talking about not actual equipment.
That's not it. If I put a cruiser into mothballs...drydock, then on a cruiser that's what? 8 weapons+4 major components+4 devices+9-11 consoles? 25-27 slots in the inventory or bank. If I don't commission a new ship that 25 places of inventory. And what if I don't want to place the same gear on the new ship. If someone is taking an Antiproton weapons set off of one ship, and they're commissioning a Dreadnought Cruiser, they may want to run phasers to max the Lance. That's up to 8 AP weps that are sitting in inventory.
So it's not automatically a zero sum scenario.
Someone who just wants to clear their ship list of extraneous ships could end up filling their inventory/bank depending on how many ships they have.
So?
Code in allowreclaim=yes for normal Admiralty cards, allowreclaim=no for One Time Use cards or any 'special' ship that they don't want reclaimable.
^Words that every player should keep in mind, especially whenever there's a problem with the game...
This is actually completely incorrect. Ship Mastery is not stored on individual ships at all, it is stored on your character by the ship's class. If you have a T5U ship, you can earn ship mastery XP and levels on it, dismiss the ship, and then reclaim it, and you'll be exactly where you left off, even before Dry Docking.
It's better to think of Ship Mastery as mastering a class of ships than mastering the individual ship you're flying.
Star Trek Online Lead Programmer
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Account bank = account drydock, or something to that effect? That'd be a neat next step.
Makes sense. Thanks for the clarification. It'll still be useful for handling a messy list of ships, even for those who aren't at the max.
All Admiralty cards are permanent, irrespective of whether you dismiss or drydock the matching ship or not.
That's... not what we were told about Starship Mastery when it was launched. Now you've got me curious. One Chel Grett discard/reclaim coming up...
[EDIT] Okay, that's awesome... I'd already replaced the Chel Grett, so had to test with my Delta Risian 202 Luxury Cruiser, but it remembered even after dismissing, reclaiming, and doing the Free Upgrade. I'd always wanted it to work that way, but that it really does is great. Thanks for the heads up.
Also, will Dry Dock slots be account unlocks, or do we have to buy them individually like Ship Slots?
Actually, can we get the option to buy Ship slots as an account unlock at some point; the single-character nature of Ship Slots is why I don't bother buying more...
I'm sure I could not even code a pong clone so I have no real idea if allowreclaim= is easy or not. If it is easy I hope they do it. If not I hope they look into it.
Did not know this. Thanks for telling us.
Let's say I walk up to the shipyard NPC on ESD and get 2x Sovereign assault cruisers for my dil.
(I'm guessing it's the latter case)
-
"To boldly go to the stars on the wings of the faithful."
Sure, for you (us), but not for Cryptic. They would have to invest time and work into making that possible while at the same time killing their revenue from extra ship slots and those new dry dock slots.
Hmm but it must remember if you bought mirror ships because even though I deleted them ages ago I can still use the texture on prime universe ships.
Can I execute/dismiss them if they change my ship while I'm not watching? Careful, as a fleet admiral, I have friends in the highest ranks, I'm not just any captain!
this^
Wouldn't it have been easier to just add them to the reclaim tab (the Lobi/Lockbox ships)
or mark them as 'Purchased' (the dilithium/shipyard ships)?
OK. makes sense
*carries on*
...Because people have ships that aren't easily reclaimable. If I want to use the ship slot currently held by my D'Kora Maurauder, I now can do that without having to loose the ship, which is what would happen if I didn't have a Drydock to drop it into. So, while you're whining, those of us with ships we can't bear to/afford to part with are very happy.
GG
Being able to drydock / mothball all the character unlock only ships I have is a pleasant surprise. Of course, the majority of these ships I have - overall - are either the levelling ships or concentrated on my main - especially since most event ships went "free to reclaim once event is passed if you completed it"...
This means I can focus on using C-store ships as "pseudo banks" in all these shipslots, and show a "net gain" in slots because those big lovely T5 C-store birds hold more guns than a T1 Miranda...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Thank you devs.