I noticed there was a second "and" where it wasn't needed in the SCI-BOFFs paragraph just before you beam down to the enemy base. Did anyone else see it?
So uh, kind of a side question...normally would have asked in a separate thread, but Trendy's mentioned a few times about centralizing things.
With those traits, is it possible that Cryptic is looking at removing the Range Penalty from Energy Weapons? Cause well, it's how it works already...closer = more damage.
Has evidently never seen Kahless's first appearance (TOS, he lost to Abraham Lincoln). :rolleyes:
To me the whole series of events in this mission was 1. interesting 2. compelling and 3. felt authentic to a reasonably devised fiction (ie. that sending the sacred hero holding the sacred bat'leth wasn't a very good idea.) I'd be frustrated if the mission had gone in some other way (which wouldn't have contributed to the building tone of this season).
The good guys don't always win. Sometimes they're in fact quite amazingly stupid. That's not a bad thing to portray.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My take? Ending dose of "lame" counteracts the great intro...
That beginning - cutscenes, etc., sure gave the FE that touch of "this is an episode / mission, not just a cheesy patrol of blast 5 waves"... the layout, etc. was great.
Then you get into the base. Little laggy with that wall stuff, but otherwise meh. Called it on the minigame, btw, but only scored 100 due to lag so I have no clue what said minigame was about, as it had zero influence on the mission for the first playthrough.
Then the fun. While it was nice to see a main battle not star Admiral Kills'em'all (aka the player), once that point hit the lameness really started. Frantic emergency beamout from two constructs? No parting shots? No "push the button"? No nothing?
Then, despite having a hyper cloak that bypasses three battleships on the way in, we're stuck slogging it out? At least it was warned to us...
Now for this part I can't do it without a touch of spoiler:
Really? This is about how that ending sequence played out "on my bridge"...
Welcome back sir - there's the Iconian guard. They downgraded some, couple of cruisers and those raiders instead of the three dreadnoughts we snuck past on the way in.
<clear wave 1 of 3>
Now's our chance to microburst... ack, we're being ambushed!!!
<clear wave 2 of 3>
Let's try to microburst again - *sigh* another ambush sir. Bigger ship this time.
<clear wave 3 of 3>
Uh sir, should we actually continue the transmission or do you want to run the information back to the Alliance ourselves as we have completed the "plot standard" three waves of combat and the Iconians won't be able to use their gateways to send an interceptor force until next episode...
Completely deflated what sence of "omg" came from the base, and left the aforementioned aftertaste right there...
I agree 100%. So the was the mission with the super secret Klingon elite mission impossible house??? A total let down. Kahlass dies in an epic battle, so predictable. Same fights, same tactics, same sameness. It seams the content devs have lost all desire for creativity. Oh, the big technology to stabilize the particles was the mini game!!!!
As usual, and the lifeblood of this game, is the wonderful art work. It's obvious, the artists still have a passion for their work.
Considering what else was mentioned in the episode, I wonder if he'll stay gone, however.
He hasn't pulled an obi-wan yet, though of course he may not have chosen to haunt me (beware then that if you start hearing voices it may be a revered klingon warrior. :P)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
He hasn't pulled an obi-wan yet, though of course he may not have chosen to haunt me (beware then that if you start hearing voices it may be a revered klingon warrior. :P)
That's not what I'm talking about, actually. Take note of who the Delta war was going to start against, and read up on them at Memory Alpha if you don't remember the Voyager episode involved.
Loved the base artwork and enjoyed the Emperors vocal work, very well done. Still not getting any real sense of persistent urgency or looming threat with this war though.
Noticed a wee continuity error.. At the start of the episode the Qib uses the Intel skin, then later it uses the KDF skin.
Klingon Sneaking into somewhere with their emperor
taken with them the most important artifact of the Klingon Civilisation
only to have their emperor killed and the artifact lost in battle ( again )
when the iconian turn her attention to the rest of klingons
they called for ermergency beam out as they were ferengis
Not even one klingon said
" hey I should try pick that sword up or at least die trying like Kahless...
give you guys some cover and buy us time to finish the mission!
glorry to the empire! and good day to die ..."
worst writing in trek history
I disagree that it was THAT bad, but this mission felt like a total failure from a group of misfits. It felt more like the Magnificent Ferengi in Klingon form.
The Klingons in this episode couldn't be more different from Kahless, the supposed leader. Is House Pegh supposed to be the Klingon equivalent of Section 31? Not the official intelligence agency, but rather full of cast-asides and longers who have no individual aspirations whatsoever? Section 31 is different from Starfleet Intelligence in that they are willing to do very nasty things to help the Federation and it seems these Klingons are equally dishonorable (from the traditional Klingon perspective). Worst of all, they suffered these losses AND FAILED THE MISSION! The Omega they were sent to destroy is still intact. I hope the data in that transmission is something huge, because it seems like this really was the Magnificent Ferengi - they got a victory sheerly by accident but failed in what they set out to do in the first place.
I disagree that it was THAT bad, but this mission felt like a total failure from a group of misfits. It felt more like the Magnificent Ferengi in Klingon form.
The Klingons in this episode couldn't be more different from Kahless, the supposed leader. Is House Pegh supposed to be the Klingon equivalent of Section 31? Not the official intelligence agency, but rather full of cast-asides and longers who have no individual aspirations whatsoever? Section 31 is different from Starfleet Intelligence in that they are willing to do very nasty things to help the Federation and it seems these Klingons are equally dishonorable (from the traditional Klingon perspective). Worst of all, they suffered these losses AND FAILED THE MISSION! The Omega they were sent to destroy is still intact. I hope the data in that transmission is something huge, because it seems like this really was the Magnificent Ferengi - they got a victory sheerly by accident but failed in what they set out to do in the first place.
They picked up a big clue to a weapon that might be devastating in the war. It's just a matter of whether the Vaaduwar listened, or if they're picking up the attack already otherwise.
Playing as a KDF faction player, who is Klingon/Borg species, I find it quite odd that I had to ask the NPC to translate Killicams to kilometers.
YEAH! This bugged me too. In fact a lot of the dialog in this mission playing as a Klingon just seems to be, once again, a copy/paste of Fed dialog. While the mission was Klingon, NPC team, Kah'less, the lopping off of an arm (I enjoyed that part), I didn't feel Klingon at all because of the dialog options.
Now hold on there, don't get me wrong, I LOVED this mission. However they need to stop just making one dialog option for all factions. It was not just the conversion either, there where several points where your character asks for clarification on something that a Klingon should know.
The whole killicam thing could have easily been handled a different way for KDF players. They could have put in brackets after you are told to go out to 4 killicams (8km) or even better you could have just started flying further away and he could simply have said "Good" whenever you reached the right distance.
I just wish they would take a little more time to come up with different dialog options for your character based on your faction.
Mission was fine, got bugged by the killicams thing as a KDF captain, whatever.
The homosexual klingons thing seems to have been hamfisted in just so people could say "look how accepting we are!", when the mission might have been better off without trying to drag stuff like that into it.
I pretty much only have praise for this FE. It's great that the choice was made to delay in order to iron out bugs, though of course there may still be some present. I will definitely be replaying the episode for the two additional spec points. Thanks for that, and making it fairly painless.
There was one stand out voice over, the main guy contact, the rest were kind of meh. The visuals were pretty nice overall, though I would like more options for sneaking around. But I think that's more due to the clunky-ness of ground anyway. And the mission was pretty brief, which I appreciate for something that I'll play at least three times.
Now on to my only sticking point. Pointless sacrifice is well, pointless. Now matter how it is spun, losing the sword and a leader to challenge a being that could wave its hand and erase you from existence is absurd. The Omega thing needed to happen before the actual fight, that would have made it more believable. Not that fantasy need to be believable, it just needs to make sense in headcannon lol.
A cloak you can share... that sounds like an upcoming power.
Anyway, good stuff overall, I look forward to the next thing.
Remember that this recreation of Kahless could not even defeat Gowron in single combat. He is also, if his aging process is normal, pretty old. I think he did very well considering.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
got the ground trait, opend the box, [System] [NumericReceived] You received 1 Ground Trait: Up Close and Personal.
Could not find it did it with 3 toons fed/fed, fed/rom, kdf/rom all opend the trait box but no1 got the trait !!
Comments
Week 2/3 rewards listed in the mission hail prompt
Struggled not failed. Rejoined and Stigma do excellent jobs of covering the issues through metaphor.
Can we just call it a Proxy War, since all the fighting is done through cutscenes at this point?
Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
taken with them the most important artifact of the Klingon Civilisation
only to have their emperor killed and the artifact lost in battle ( again )
when the iconian turn her attention to the rest of klingons
they called for ermergency beam out as they were ferengis
Not even one klingon said
" hey I should try pick that sword up or at least die trying like Kahless...
give you guys some cover and buy us time to finish the mission!
glorry to the empire! and good day to die ..."
worst writing in trek history
With those traits, is it possible that Cryptic is looking at removing the Range Penalty from Energy Weapons? Cause well, it's how it works already...closer = more damage.
Has evidently never seen Kahless's first appearance (TOS, he lost to Abraham Lincoln). :rolleyes:
To me the whole series of events in this mission was 1. interesting 2. compelling and 3. felt authentic to a reasonably devised fiction (ie. that sending the sacred hero holding the sacred bat'leth wasn't a very good idea.) I'd be frustrated if the mission had gone in some other way (which wouldn't have contributed to the building tone of this season).
The good guys don't always win. Sometimes they're in fact quite amazingly stupid. That's not a bad thing to portray.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I agree 100%. So the was the mission with the super secret Klingon elite mission impossible house??? A total let down. Kahlass dies in an epic battle, so predictable. Same fights, same tactics, same sameness. It seams the content devs have lost all desire for creativity. Oh, the big technology to stabilize the particles was the mini game!!!!
As usual, and the lifeblood of this game, is the wonderful art work. It's obvious, the artists still have a passion for their work.
At least the rewards are nice.
He hasn't pulled an obi-wan yet, though of course he may not have chosen to haunt me (beware then that if you start hearing voices it may be a revered klingon warrior. :P)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
That's not what I'm talking about, actually. Take note of who the Delta war was going to start against, and read up on them at Memory Alpha if you don't remember the Voyager episode involved.
I'd say more on here, but spoilers, so won't.
Noticed a wee continuity error.. At the start of the episode the Qib uses the Intel skin, then later it uses the KDF skin.
... +1 to that, I hadn't seen it yet. But yeah. That's, uh, ridiculous and silly. ^_^
I disagree that it was THAT bad, but this mission felt like a total failure from a group of misfits. It felt more like the Magnificent Ferengi in Klingon form.
The Klingons in this episode couldn't be more different from Kahless, the supposed leader. Is House Pegh supposed to be the Klingon equivalent of Section 31? Not the official intelligence agency, but rather full of cast-asides and longers who have no individual aspirations whatsoever? Section 31 is different from Starfleet Intelligence in that they are willing to do very nasty things to help the Federation and it seems these Klingons are equally dishonorable (from the traditional Klingon perspective). Worst of all, they suffered these losses AND FAILED THE MISSION! The Omega they were sent to destroy is still intact. I hope the data in that transmission is something huge, because it seems like this really was the Magnificent Ferengi - they got a victory sheerly by accident but failed in what they set out to do in the first place.
Actually, it'd probably go like this.
They picked up a big clue to a weapon that might be devastating in the war. It's just a matter of whether the Vaaduwar listened, or if they're picking up the attack already otherwise.
YEAH! This bugged me too. In fact a lot of the dialog in this mission playing as a Klingon just seems to be, once again, a copy/paste of Fed dialog. While the mission was Klingon, NPC team, Kah'less, the lopping off of an arm (I enjoyed that part), I didn't feel Klingon at all because of the dialog options.
Now hold on there, don't get me wrong, I LOVED this mission. However they need to stop just making one dialog option for all factions. It was not just the conversion either, there where several points where your character asks for clarification on something that a Klingon should know.
The whole killicam thing could have easily been handled a different way for KDF players. They could have put in brackets after you are told to go out to 4 killicams (8km) or even better you could have just started flying further away and he could simply have said "Good" whenever you reached the right distance.
I just wish they would take a little more time to come up with different dialog options for your character based on your faction.
The homosexual klingons thing seems to have been hamfisted in just so people could say "look how accepting we are!", when the mission might have been better off without trying to drag stuff like that into it.
Yes once per Account ... every week ... => 3 Spec Points total
I pretty much only have praise for this FE. It's great that the choice was made to delay in order to iron out bugs, though of course there may still be some present. I will definitely be replaying the episode for the two additional spec points. Thanks for that, and making it fairly painless.
There was one stand out voice over, the main guy contact, the rest were kind of meh. The visuals were pretty nice overall, though I would like more options for sneaking around. But I think that's more due to the clunky-ness of ground anyway. And the mission was pretty brief, which I appreciate for something that I'll play at least three times.
Now on to my only sticking point. Pointless sacrifice is well, pointless. Now matter how it is spun, losing the sword and a leader to challenge a being that could wave its hand and erase you from existence is absurd. The Omega thing needed to happen before the actual fight, that would have made it more believable. Not that fantasy need to be believable, it just needs to make sense in headcannon lol.
A cloak you can share... that sounds like an upcoming power.
Anyway, good stuff overall, I look forward to the next thing.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Could not find it did it with 3 toons fed/fed, fed/rom, kdf/rom all opend the trait box but no1 got the trait !!
Ok, loged out, then back in and now i got them !!
Not even in ESD/NR/Drozana etc, and not in either ground traits or general ones. It just was not there.
Uhhh Voyager's Threshold would like to have a word with you