i would be more happy with the The Aelahl Warbird Battlecruiser if you added more battle and less cruiser by moving the 5th eng console and adding it to the tac console and make it 4 and 4
Agreed many many many times over in this thread. In addition the Fleet variant should be.
Plus it's got absurd firepower. Man, I am going to buy that ship, and I am going to play NOTHING but KDF for a LONG time.
Sure it's only got a basic cloak, but look at that firepower!!! Undine rep torp plus elite fleet disruptor DBB BO 3 plus spinal cannon clicky plus 3 elite fleet disruptor DHCs plus aft heavy turret plus KCB equals hold still while I pound your puny Fed escort into atoms.
Glorious.
Glory to the Empire! Heghlu'meH QaQ jajvam! TlhIngan maH! Hab SoS'Il Quch, Federation dog! WOOOHOOOOOOOO!!!!!!!!!!!!!
(of course the feddy bears will cry DOOOOOOOOOMMMMMMMM, but who cares, this thing is going to be epic until it gets nerfed because whine--although hopefully it won't be, because this could be Cryptic's next big KDF cash cow)
I expect the raptor and guardian to greatly outnumber Intel ships. If they give the kdf a few more ships as pretty and deadly as that raptor, I think a lot of cynical players will be happy.
I expect the raptor and guardian to greatly outnumber Intel ships. If they give the kdf a few more ships as pretty and deadly as that raptor, I think a lot of cynical players will be happy.
That raptor can kick the Phantom's flimsy little butt six ways from Saturday.
Just imagine the next KDF t6 ship...a BoP with enhanced battlecloak, 5 fore 2 aft, 5 tac consoles, and a starship trait line that effectively doubles torp damage at max...
Slap an epic Breen set and a pack of epic transphasics and an epic Breen supertorp on that and instant Fed whinecryrage....
Not sure why some (but apparently a minority) have so much hate against the Guardian design. To me, it looks like a natural progression from Constitution>Excelsior>Ambassador>Galaxy. I might even throw in the Venture design after Galaxy as I felt that was an upgraded Galaxy.
Anyways, I find it way more appealing and more of a natural progression than the Odyssey class.
After thinking about it a few hours I find myself a little reluctant to like the new ships. Not because of their stats but because of what they represent. After looking at the Intel Class vessels, and now these ships, what I am seeing is a lot of Tac-heavy designs. I know the PvPers love that but I was hoping Delta Rising would be the start of a game play transition from overwhelm everything with pew-pew to a system where Class and ship abilities would have more of an impact on play and success. I was not hoping for the full-blown Trinity but for a different style of play other then tactical DPS continuing to rule the roost. So from a geeky power-gamer standpoint the ships are cool, but from a gamer standpoint it feel like it is just more of the same.
And I know there are many more T6 ships coming over the months and years that will have more diverse designs but I cannot help but feel that these first 9 ships are defining the Expansion and all future Content and game play for the next few years until a new Level Cap increase gets introduced. So rather then feeling enthused about the ships I am feeling disheartened and uninterested. Maybe I will feel differently next week.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Right click image, open image in new tab, ctr+scroll wheel to zoom.
Very funny...
Apparently you're magically able to improve native resolution of an mage by zooming...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I think T5U is merely a way to help not make T5 ships ENTIRELY and completely outclassed by T6. I slight give on cryptic's part to not entirely make "useless" the previous tier of ships. However, it would be pretty silly to expect the previous tier to stay top tier forever. Though I think even the simple addition of an additional uni ensign to all T5U ships would be a nice little something to help close the gap a smidge.
One problem is that 10-console T5 ships, such as lockbox ships, Lobi ships, and 3-pack ships, were on par with T5 fleet ships. Now, 11-console T5-U ships will be inferior to T6 fleet ships, because they will have one fewer boff ability. I don't really understand how Cryptic intends to maintain sales on master keys this way.
1) They are giving us the ability to upgrade our ships. For Zen, of course.
2) These upgraded ships are not as good as the T6 ships being released alongside them.
It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.
However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.
It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.
I imagine it's due to them trying to bring T5U out quickly. Though not all T6 ships seem to be getting two lt.coms, so it's not par for the course even for T6.
No, but some T6 ships have three lieutenant stations, so the standard for T6 seems to be 13 boff abilities. I don't really understand Cryptic's formula for balancing boff stations. Some T5 ships have a second Lt. Cmdr. station instead of an ensign station and a second lieutenant station, even though a Lt. Cmdr. ability is much stronger than an ensign ability.
All the devs really need to do to bring T5U more in line is a bonus universal ensign or perhaps bumping up the ensign on T5U ships to a Lt. if they don't want to add more boff seats but also don't want to sling dual lt.coms all over the place. Plus it's a tremendous undertaking to go through and pick and choose which is going to get what upgrades. What decides which ship gets a second lt.com instead of getting their ensign bumped to lt.? It would be easiest and least pot stirring to simply pop a bonus uni ensign on all T5U ships and call it a day without devoting heaps of time to reworking the ships and trying to keep the fans of those ships happy.
I've been saying since the beginning that Cryptic should forget about T5-U and just offer a straight upgrade to T6. But I would be fine with either of your solutions.
After thinking about it a few hours I find myself a little reluctant to like the new ships. Not because of their stats but because of what they represent. After looking at the Intel Class vessels, and now these ships, what I am seeing is a lot of Tac-heavy designs. I know the PvPers love that but I was hoping Delta Rising would be the start of a game play transition from overwhelm everything with pew-pew to a system where Class and ship abilities would have more of an impact on play and success. I was not hoping for the full-blown Trinity but for a different style of play other then tactical DPS continuing to rule the roost. So from a geeky power-gamer standpoint the ships are cool, but from a gamer standpoint it feel like it is just more of the same.
And I know there are many more T6 ships coming over the months and years that will have more diverse designs but I cannot help but feel that these first 9 ships are defining the Expansion and all future Content and game play for the next few years until a new Level Cap increase gets introduced. So rather then feeling enthused about the ships I am feeling disheartened and uninterested. Maybe I will feel differently next week.
Let's not make this PvP vs PvE again, shall we?
Also, I have my doubts that it was PvPers (alone) who asked for more tac.
I don't think the romy cruiser could be compared to the guardian or the eclipse, it's kind of it's own beast... I would actually prefer if it was closer to the guardian or eclipse. I understand why it has the layout it has, probably so that uni lt can head over to tactical to make it more offensive but... meh.
The Eclipse and Aelahl (those are links, I just color-coded for the later comparison) share a LOT of common attributes: Hullpoints, Shield Mod, weapons payload, console distribution, Turn Rate...
The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...
The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...
Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
With the new T6 ships leading us in to the new era will they have new ship bridges for each ship and my wish a new re vamped interiors or decks section? Or are they going to be on the cheap side and only get the bridge that's accessible? Cuz some of us roleplayers use them...:o
i would be more happy with the The Aelahl Warbird Battlecruiser if you added more battle and less cruiser by moving the 5th eng console and adding it to the tac console and make it 4 and 4
Three Tac consoles seem enough on the Fleet D'deridex, which is still capable of dishing out decent dmg.
Personally, I'd rather see Aelahl with double Lt.Cmdr. stations, one of which being sci like the aforementioned D'deridex,
I mean, the Guardian has double Lt.Cmdr. so why not the other two as well?
Also, can we have some more shots of the Aelahl? The secont and third screenshots are basically just glowing anomalies/explosions.
Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to.
Battle Cloak, contrary to what seems to be thrown around a bit, isn't for running away. It's for getting into position for the kill. Getting a free cloak off with the shadow once every 30 seconds means that you can set yourself up for a second run of that juicy Infiltrator/Subterfuge-boosted Ambush bonus.
Battle Cloak, contrary to what seems to be thrown around a bit, isn't for running away. It's for getting into position for the kill. Getting a free cloak off with the shadow once every 30 seconds means that you can set yourself up for a second run of that juicy Infiltrator/Subterfuge-boosted Ambush bonus.
The decloak is for offense, the cloak is for defense.
Yes, I get what you mean, and Warp Shadow Decoy could be handy for "flickering" in-and-out of cloak to refresh our Infiltrator-enhanced cloak, but Battle Ready grants additional Defense (a defensive stat that stacks freely and reduces damage to both hull and shields while diminishing your chance of getting hit by weapon procs) and DRM (which is hull only and is subject to diminishing returns, though if it's bonus DRM it is slightly more effective)... and Battle Ready synergizes wonderfully with the Tac cooldown from being missed that Reciprocity grants. I seriously think that pair of Starship Traits is going to create entire builds... I know I've come up with some aggravating designs based on them and a few other Defense enhancers :P
By contrast... we already "flicker", Warp Shadow Decoy just lets us do so with less attention to our surroundings. Which is kind of a bad habit to pick up...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
I noticed the tier 6 starships have no new weapon slots added. Like a Tier 6 might 5 aft 5 foreward(Engineer), or 6 fore, 4 aft(Tactical), and 4foreward, 4 aft (science) at the least. The new intel ships do not look more powerful than vice admiral tiers. Arent Tier 6 vessels supposed to be the real flagships that command whole fleets to action? Will be any real difference in weapon slots between Tier 5 and 6?
The Eclipse and Aelahl (those are links, I just color-coded for the later comparison) share a LOT of common attributes: Hullpoints, Shield Mod, weapons payload, console distribution, Turn Rate...
The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...
The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...
Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.
Oh, lovely. Fresh baked bread and circuses. *Picks up a knife and gets some butter*
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Not sure why some (but apparently a minority) have so much hate against the Guardian design. To me, it looks like a natural progression from Constitution>Excelsior>Ambassador>Galaxy. I might even throw in the Venture design after Galaxy as I felt that was an upgraded Galaxy.
Anyways, I find it way more appealing and more of a natural progression than the Odyssey class.
Agreed. As I've said elsewhere, with one minor tweak (option for nacelles raised above the saucer line) it would be the perfect successor to the lineage of the connies, and would shut me up forever because I would never, ever leave it. It just needs that one last tweak (that theoretically wouldn't be THAT hard, since they even have a nice point to modify it from at the mid-pylon engine/joint) to make it just perfect. Heck, they could throw a few different options in on nacelle placement, like underslinging them or flat across the ship for weirdos who like that sort of thing.
But its engineering hull is exactly what I wanted done to trim up the Oddy's tire around the middle.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
I was going to buy the dauntless but then I see it is tax heavy this message is why I never buy the ship packs because the ships are always tax heavy. How about changing it to a proper sci ship. Also the radiant nanite cloud seems to be a little useless. It should have what the rom ship has where it projects a ship elsewhere and transforms your ship to look like them. Would not work in pvp but in pve in the queues could be useful. All in all I think I will wait and hope that a more sci ship will be released and keep tier v on my sci toon till then or upgrade my free Dyson.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I would love to get the Dauntless, but if i got it right, it will have 5 tactical powers, and 6 science + 2 engineering powers. I rather have the proper 7 science, and maybe 4 engineer and 2 tactical.
I mean its a SCIENCE ship, not a Tactical escort.
These :
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Shield and Hull Healing)
Auxiliary Power Infusers (+Max Auxiliary Power)
Radiant Nanite Cloud (Starship Trait)
all scream science, but what use has it to keep Aux high if your stuck with 5 tac powers.
Right now i mostly use 3 on my science/cruiser ( where i can ) tactical powers. 2 torp spreads and the 1 tac team. Shame i hope that maybe its a typo?
Also, will there be fleet versions of all these ships? I thought it read somewhere it did. If so what are going the stats be of the fleet versions? And will it get 1 more console?
Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
I'm probably the only one here who liked the Tron-esque T6 designs (though only for certain captains I plan to have man them; the rest would use a more traditional skin) enough, so I guess I'll be the first one to say it here: I hope all the newly revealed ships also have an optional Tron-esque design available to them as well. I'd even settle for a silly Tron-upped JJ Vengeance/Galaxy/Guardian hybrid if they're lacking in imagination for a Tron Guardian.
They would form the core of my own Section 31 Tron Division captains.
all scream science, but what use has it to keep Aux high if your stuck with 5 tac powers.
Right now i mostly use 3 on my science/cruiser ( where i can ) tactical powers. 2 torp spreads and the 1 tac team. Shame i hope that maybe its a typo?
Also, will there be fleet versions of all these ships? I thought it read somewhere it did. If so what are going the stats be of the fleet versions? And will it get 1 more console?
You can use Attack Patterns to buff your Sci powers... think of those spare Tac powers as places to slot buffs for your Sci powers, rather than thinking of them as directly Tactical. You'll feel better about them that way.
Yes, there will be Fleet versions of T6 ships, according to...
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
You can use Attack Patterns to buff your Sci powers... think of those spare Tac powers as places to slot buffs for your Sci powers, rather than thinking of them as directly Tactical. You'll feel better about them that way.
I did not think of that, Attack Patterns, i thought they where for weapon buffs only. But your right they debuff also.
Yes, there will be Fleet versions of T6 ships, according to...
... the prior T6 Intel Ship Q&A, as well as...
...the Dev Blog that this thread is based on.
I so forget about that part, damn it i need to know zen prices! it would be 3k Zen for the Dauntless ( only ship i like so far, so not worth it for me to get the whole pack ) and than i hope 1 module and the normal 20k fleet credits and 1 tactical fleet thingy. So i hope on a total price of 3500 Zen.
Yep need to know prices! And just for the fun going to start a new science officer, seeing i got no respec left on my old one. Thank u for the help mister bread!
Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
The Mat'ha Raptor is by far a beast. Out of all the ships, that one has the best (imo) consoles - Heavy Disruptor Spinal Cannons. Sustained barrage is an understatement; that thing is a machine gun.
low turn rate: in pvp is low, the phantom escort has 17, the romulan warbir has 19... the xindi escort has 17 and the jhas has 20. In pvp for an attack ship the turn rate is really very important.
also the shield modifier is low compared to the great dps we can have.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Comments
Agreed many many many times over in this thread. In addition the Fleet variant should be.
4 Tac
4 Eng
3 Sci.
I expect the raptor and guardian to greatly outnumber Intel ships. If they give the kdf a few more ships as pretty and deadly as that raptor, I think a lot of cynical players will be happy.
That raptor can kick the Phantom's flimsy little butt six ways from Saturday.
Just imagine the next KDF t6 ship...a BoP with enhanced battlecloak, 5 fore 2 aft, 5 tac consoles, and a starship trait line that effectively doubles torp damage at max...
Slap an epic Breen set and a pack of epic transphasics and an epic Breen supertorp on that and instant Fed whinecryrage....
A guy can dream, can't he?
Anyways, I find it way more appealing and more of a natural progression than the Odyssey class.
And I know there are many more T6 ships coming over the months and years that will have more diverse designs but I cannot help but feel that these first 9 ships are defining the Expansion and all future Content and game play for the next few years until a new Level Cap increase gets introduced. So rather then feeling enthused about the ships I am feeling disheartened and uninterested. Maybe I will feel differently next week.
Very funny...
Apparently you're magically able to improve native resolution of an mage by zooming...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
One problem is that 10-console T5 ships, such as lockbox ships, Lobi ships, and 3-pack ships, were on par with T5 fleet ships. Now, 11-console T5-U ships will be inferior to T6 fleet ships, because they will have one fewer boff ability. I don't really understand how Cryptic intends to maintain sales on master keys this way.
Agreed.
No, but some T6 ships have three lieutenant stations, so the standard for T6 seems to be 13 boff abilities. I don't really understand Cryptic's formula for balancing boff stations. Some T5 ships have a second Lt. Cmdr. station instead of an ensign station and a second lieutenant station, even though a Lt. Cmdr. ability is much stronger than an ensign ability.
I've been saying since the beginning that Cryptic should forget about T5-U and just offer a straight upgrade to T6. But I would be fine with either of your solutions.
Let's not make this PvP vs PvE again, shall we?
Also, I have my doubts that it was PvPers (alone) who asked for more tac.
The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...
The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...
Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.
Admiral Roykirk
Personally, I'd rather see Aelahl with double Lt.Cmdr. stations, one of which being sci like the aforementioned D'deridex,
I mean, the Guardian has double Lt.Cmdr. so why not the other two as well?
Also, can we have some more shots of the Aelahl? The secont and third screenshots are basically just glowing anomalies/explosions.
Battle Cloak, contrary to what seems to be thrown around a bit, isn't for running away. It's for getting into position for the kill. Getting a free cloak off with the shadow once every 30 seconds means that you can set yourself up for a second run of that juicy Infiltrator/Subterfuge-boosted Ambush bonus.
The decloak is for offense, the cloak is for defense.
Yes, I get what you mean, and Warp Shadow Decoy could be handy for "flickering" in-and-out of cloak to refresh our Infiltrator-enhanced cloak, but Battle Ready grants additional Defense (a defensive stat that stacks freely and reduces damage to both hull and shields while diminishing your chance of getting hit by weapon procs) and DRM (which is hull only and is subject to diminishing returns, though if it's bonus DRM it is slightly more effective)... and Battle Ready synergizes wonderfully with the Tac cooldown from being missed that Reciprocity grants. I seriously think that pair of Starship Traits is going to create entire builds... I know I've come up with some aggravating designs based on them and a few other Defense enhancers :P
By contrast... we already "flicker", Warp Shadow Decoy just lets us do so with less attention to our surroundings. Which is kind of a bad habit to pick up...
Yes, I know the spelling of the Mat'Ha Raptor... and I actually like the ship and look forward to flying it so don't punch.
I'm sorry to people who I, in the past, insulted, annoyed, etc.
but since the stats on all those are boring as hell anyways I dont mind it so much
I still think like with the scim, the real great ships will come out a little after the expansion hit so I'll wait and see.
Oh, lovely. Fresh baked bread and circuses. *Picks up a knife and gets some butter*
I'm sorry to people who I, in the past, insulted, annoyed, etc.
Agreed. As I've said elsewhere, with one minor tweak (option for nacelles raised above the saucer line) it would be the perfect successor to the lineage of the connies, and would shut me up forever because I would never, ever leave it. It just needs that one last tweak (that theoretically wouldn't be THAT hard, since they even have a nice point to modify it from at the mid-pylon engine/joint) to make it just perfect. Heck, they could throw a few different options in on nacelle placement, like underslinging them or flat across the ship for weirdos who like that sort of thing.
But its engineering hull is exactly what I wanted done to trim up the Oddy's tire around the middle.
:eek:
*Hides the toaster*
Nothing to see here, ignore any similarities or comparative inadequacies in the T6 ships...
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I would call it USS I am Groot lol
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I mean its a SCIENCE ship, not a Tactical escort.
These :
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Shield and Hull Healing)
Auxiliary Power Infusers (+Max Auxiliary Power)
Radiant Nanite Cloud (Starship Trait)
all scream science, but what use has it to keep Aux high if your stuck with 5 tac powers.
Right now i mostly use 3 on my science/cruiser ( where i can ) tactical powers. 2 torp spreads and the 1 tac team. Shame i hope that maybe its a typo?
Also, will there be fleet versions of all these ships? I thought it read somewhere it did. If so what are going the stats be of the fleet versions? And will it get 1 more console?
They would form the core of my own Section 31 Tron Division captains.
You can use Attack Patterns to buff your Sci powers... think of those spare Tac powers as places to slot buffs for your Sci powers, rather than thinking of them as directly Tactical. You'll feel better about them that way.
Yes, there will be Fleet versions of T6 ships, according to... ... the prior T6 Intel Ship Q&A, as well as... ...the Dev Blog that this thread is based on.
I did not think of that, Attack Patterns, i thought they where for weapon buffs only. But your right they debuff also.
I so forget about that part, damn it i need to know zen prices! it would be 3k Zen for the Dauntless ( only ship i like so far, so not worth it for me to get the whole pack ) and than i hope 1 module and the normal 20k fleet credits and 1 tactical fleet thingy. So i hope on a total price of 3500 Zen.
Yep need to know prices! And just for the fun going to start a new science officer, seeing i got no respec left on my old one. Thank u for the help mister bread!
Same... salute!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
low turn rate: in pvp is low, the phantom escort has 17, the romulan warbir has 19... the xindi escort has 17 and the jhas has 20. In pvp for an attack ship the turn rate is really very important.
also the shield modifier is low compared to the great dps we can have.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves