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Tier 6 Starships

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  • toivatoiva Member Posts: 3,276 Arc User
    edited September 2014
    Right click image, open image in new tab, ctr+scroll wheel to zoom.

    Very funny...

    Apparently you're magically able to improve native resolution of an mage by zooming...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited September 2014
    I think T5U is merely a way to help not make T5 ships ENTIRELY and completely outclassed by T6. I slight give on cryptic's part to not entirely make "useless" the previous tier of ships. However, it would be pretty silly to expect the previous tier to stay top tier forever. Though I think even the simple addition of an additional uni ensign to all T5U ships would be a nice little something to help close the gap a smidge.

    One problem is that 10-console T5 ships, such as lockbox ships, Lobi ships, and 3-pack ships, were on par with T5 fleet ships. Now, 11-console T5-U ships will be inferior to T6 fleet ships, because they will have one fewer boff ability. I don't really understand how Cryptic intends to maintain sales on master keys this way.
    Let me lay it out plainly:

    1) They are giving us the ability to upgrade our ships. For Zen, of course.

    2) These upgraded ships are not as good as the T6 ships being released alongside them.

    It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.

    However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.

    It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.

    Agreed.
    I imagine it's due to them trying to bring T5U out quickly. Though not all T6 ships seem to be getting two lt.coms, so it's not par for the course even for T6.

    No, but some T6 ships have three lieutenant stations, so the standard for T6 seems to be 13 boff abilities. I don't really understand Cryptic's formula for balancing boff stations. Some T5 ships have a second Lt. Cmdr. station instead of an ensign station and a second lieutenant station, even though a Lt. Cmdr. ability is much stronger than an ensign ability.
    All the devs really need to do to bring T5U more in line is a bonus universal ensign or perhaps bumping up the ensign on T5U ships to a Lt. if they don't want to add more boff seats but also don't want to sling dual lt.coms all over the place. Plus it's a tremendous undertaking to go through and pick and choose which is going to get what upgrades. What decides which ship gets a second lt.com instead of getting their ensign bumped to lt.? It would be easiest and least pot stirring to simply pop a bonus uni ensign on all T5U ships and call it a day without devoting heaps of time to reworking the ships and trying to keep the fans of those ships happy.

    I've been saying since the beginning that Cryptic should forget about T5-U and just offer a straight upgrade to T6. But I would be fine with either of your solutions.
    Waiting for a programmer ...
    qVpg1km.png
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2014
    thecosmic1 wrote: »
    After thinking about it a few hours I find myself a little reluctant to like the new ships. Not because of their stats but because of what they represent. After looking at the Intel Class vessels, and now these ships, what I am seeing is a lot of Tac-heavy designs. I know the PvPers love that but I was hoping Delta Rising would be the start of a game play transition from overwhelm everything with pew-pew to a system where Class and ship abilities would have more of an impact on play and success. I was not hoping for the full-blown Trinity but for a different style of play other then tactical DPS continuing to rule the roost. So from a geeky power-gamer standpoint the ships are cool, but from a gamer standpoint it feel like it is just more of the same.

    And I know there are many more T6 ships coming over the months and years that will have more diverse designs but I cannot help but feel that these first 9 ships are defining the Expansion and all future Content and game play for the next few years until a new Level Cap increase gets introduced. So rather then feeling enthused about the ships I am feeling disheartened and uninterested. Maybe I will feel differently next week. :)

    Let's not make this PvP vs PvE again, shall we?

    Also, I have my doubts that it was PvPers (alone) who asked for more tac.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    I don't think the romy cruiser could be compared to the guardian or the eclipse, it's kind of it's own beast... I would actually prefer if it was closer to the guardian or eclipse. I understand why it has the layout it has, probably so that uni lt can head over to tactical to make it more offensive but... meh.
    The Eclipse and Aelahl (those are links, I just color-coded for the later comparison) share a LOT of common attributes: Hullpoints, Shield Mod, weapons payload, console distribution, Turn Rate...

    The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...

    The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...

    Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • starbase1114starbase1114 Member Posts: 33 Arc User
    edited September 2014
    With the new T6 ships leading us in to the new era will they have new ship bridges for each ship and my wish a new re vamped interiors or decks section? Or are they going to be on the cheap side and only get the bridge that's accessible? Cuz some of us roleplayers use them...:o

    Admiral Roykirk
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited September 2014
    ozzyracer wrote: »
    i would be more happy with the The Aelahl Warbird Battlecruiser if you added more battle and less cruiser by moving the 5th eng console and adding it to the tac console and make it 4 and 4
    Three Tac consoles seem enough on the Fleet D'deridex, which is still capable of dishing out decent dmg.

    Personally, I'd rather see Aelahl with double Lt.Cmdr. stations, one of which being sci like the aforementioned D'deridex,

    I mean, the Guardian has double Lt.Cmdr. so why not the other two as well?


    Also, can we have some more shots of the Aelahl? The secont and third screenshots are basically just glowing anomalies/explosions.
    PyKDqad.jpg
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited September 2014
    Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to.

    Battle Cloak, contrary to what seems to be thrown around a bit, isn't for running away. It's for getting into position for the kill. Getting a free cloak off with the shadow once every 30 seconds means that you can set yourself up for a second run of that juicy Infiltrator/Subterfuge-boosted Ambush bonus.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    Battle Cloak, contrary to what seems to be thrown around a bit, isn't for running away. It's for getting into position for the kill. Getting a free cloak off with the shadow once every 30 seconds means that you can set yourself up for a second run of that juicy Infiltrator/Subterfuge-boosted Ambush bonus.

    The decloak is for offense, the cloak is for defense.

    Yes, I get what you mean, and Warp Shadow Decoy could be handy for "flickering" in-and-out of cloak to refresh our Infiltrator-enhanced cloak, but Battle Ready grants additional Defense (a defensive stat that stacks freely and reduces damage to both hull and shields while diminishing your chance of getting hit by weapon procs) and DRM (which is hull only and is subject to diminishing returns, though if it's bonus DRM it is slightly more effective)... and Battle Ready synergizes wonderfully with the Tac cooldown from being missed that Reciprocity grants. I seriously think that pair of Starship Traits is going to create entire builds... I know I've come up with some aggravating designs based on them and a few other Defense enhancers :P

    By contrast... we already "flicker", Warp Shadow Decoy just lets us do so with less attention to our surroundings. Which is kind of a bad habit to pick up...
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited September 2014
    I'll take your Who Ha or whatever Raptor, and then blast it back to hell with my Eclipse! :cool:



    Yes, I know the spelling of the Mat'Ha Raptor... and I actually like the ship and look forward to flying it so don't punch.
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • vorlonhomeworld2vorlonhomeworld2 Member Posts: 2 Arc User
    edited September 2014
    I noticed the tier 6 starships have no new weapon slots added. Like a Tier 6 might 5 aft 5 foreward(Engineer), or 6 fore, 4 aft(Tactical), and 4foreward, 4 aft (science) at the least. The new intel ships do not look more powerful than vice admiral tiers. Arent Tier 6 vessels supposed to be the real flagships that command whole fleets to action? Will be any real difference in weapon slots between Tier 5 and 6?
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited September 2014
    well i dont like the looks except the aehl or whatsitsname

    but since the stats on all those are boring as hell anyways I dont mind it so much

    I still think like with the scim, the real great ships will come out a little after the expansion hit so I'll wait and see.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited September 2014
    The Eclipse and Aelahl (those are links, I just color-coded for the later comparison) share a LOT of common attributes: Hullpoints, Shield Mod, weapons payload, console distribution, Turn Rate...

    The Aelahl has the edge in cloaking (Battle Cloak as opposed to Standard Cloak)...

    The Eclipse has the edge in crew (only 350 as opposed to 1000), boff seating (more Intel seats, Lt Cmdr Eng/Ens Uni as opposed to Lt Eng/Lt Uni), Impulse Mod (.17 as opposed to .16), Inertia (55 as opposed to 45), bonus power (+10 Weapon/+10 Engines as opposed to +10 Weapons/+5 Engines)... and adds Active Sensor Arrays and 2 Cruiser Commands on top of all those advantages...

    Then you have the Starship Traits... both are pretty nice, but where the Warp Shadow Decoy gives you added protection when you run away, the Battle Ready means you shouldn't have to. Then, add in Structural Integrity Field Siphon that steals SI compared to Destabilized Singularity Projector that "dramatically reduces their damage resistance to exotic damage" on a ship with 2 Sci consoles and a complete inability to use Gravity Well... there's a lot of "Huh?" going on in the way the Aelahl was designed, compared to the Eclipse's generally logical design.



    Oh, lovely. Fresh baked bread and circuses. *Picks up a knife and gets some butter*
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited September 2014
    rynohawk wrote: »
    Not sure why some (but apparently a minority) have so much hate against the Guardian design. To me, it looks like a natural progression from Constitution>Excelsior>Ambassador>Galaxy. I might even throw in the Venture design after Galaxy as I felt that was an upgraded Galaxy.

    Anyways, I find it way more appealing and more of a natural progression than the Odyssey class.

    Agreed. As I've said elsewhere, with one minor tweak (option for nacelles raised above the saucer line) it would be the perfect successor to the lineage of the connies, and would shut me up forever because I would never, ever leave it. It just needs that one last tweak (that theoretically wouldn't be THAT hard, since they even have a nice point to modify it from at the mid-pylon engine/joint) to make it just perfect. Heck, they could throw a few different options in on nacelle placement, like underslinging them or flat across the ship for weirdos who like that sort of thing.

    But its engineering hull is exactly what I wanted done to trim up the Oddy's tire around the middle.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    stomperx99 wrote: »
    Oh, lovely. Fresh baked bread and circuses. *Picks up a knife and gets some butter*

    :eek:

    *Hides the toaster*

    Nothing to see here, ignore any similarities or comparative inadequacies in the T6 ships...
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2014
    I was going to buy the dauntless but then I see it is tax heavy this message is why I never buy the ship packs because the ships are always tax heavy. How about changing it to a proper sci ship. Also the radiant nanite cloud seems to be a little useless. It should have what the rom ship has where it projects a ship elsewhere and transforms your ship to look like them. Would not work in pvp but in pve in the queues could be useful. All in all I think I will wait and hope that a more sci ship will be released and keep tier v on my sci toon till then or upgrade my free Dyson.
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2014
    is providing good cause for naming your ship the U.S.S. Starlord, as well as hinting at the possibility of using the Galaxy family of ship components. :)

    I would call it USS I am Groot lol
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • baracura28baracura28 Member Posts: 0 Arc User
    edited September 2014
    I would love to get the Dauntless, but if i got it right, it will have 5 tactical powers, and 6 science + 2 engineering powers. I rather have the proper 7 science, and maybe 4 engineer and 2 tactical.

    I mean its a SCIENCE ship, not a Tactical escort.

    These :


    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)

    all scream science, but what use has it to keep Aux high if your stuck with 5 tac powers.
    Right now i mostly use 3 on my science/cruiser ( where i can ) tactical powers. 2 torp spreads and the 1 tac team. Shame i hope that maybe its a typo?

    Also, will there be fleet versions of all these ships? I thought it read somewhere it did. If so what are going the stats be of the fleet versions? And will it get 1 more console?
    Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited September 2014
    I'm probably the only one here who liked the Tron-esque T6 designs (though only for certain captains I plan to have man them; the rest would use a more traditional skin) enough, so I guess I'll be the first one to say it here: I hope all the newly revealed ships also have an optional Tron-esque design available to them as well. I'd even settle for a silly Tron-upped JJ Vengeance/Galaxy/Guardian hybrid if they're lacking in imagination for a Tron Guardian.

    They would form the core of my own Section 31 Tron Division captains.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    baracura28 wrote: »
    all scream science, but what use has it to keep Aux high if your stuck with 5 tac powers.
    Right now i mostly use 3 on my science/cruiser ( where i can ) tactical powers. 2 torp spreads and the 1 tac team. Shame i hope that maybe its a typo?

    Also, will there be fleet versions of all these ships? I thought it read somewhere it did. If so what are going the stats be of the fleet versions? And will it get 1 more console?

    You can use Attack Patterns to buff your Sci powers... think of those spare Tac powers as places to slot buffs for your Sci powers, rather than thinking of them as directly Tactical. You'll feel better about them that way. ;)

    Yes, there will be Fleet versions of T6 ships, according to...
    ... the prior T6 Intel Ship Q&A, as well as...
    ...the Dev Blog that this thread is based on. :)
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • baracura28baracura28 Member Posts: 0 Arc User
    edited September 2014
    You can use Attack Patterns to buff your Sci powers... think of those spare Tac powers as places to slot buffs for your Sci powers, rather than thinking of them as directly Tactical. You'll feel better about them that way. ;)

    I did not think of that, Attack Patterns, i thought they where for weapon buffs only. But your right they debuff also.

    Yes, there will be Fleet versions of T6 ships, according to...

    ... the prior T6 Intel Ship Q&A, as well as...

    ...the Dev Blog that this thread is based on. :)


    I so forget about that part, damn it i need to know zen prices! it would be 3k Zen for the Dauntless ( only ship i like so far, so not worth it for me to get the whole pack ) and than i hope 1 module and the normal 20k fleet credits and 1 tactical fleet thingy. So i hope on a total price of 3500 Zen.

    Yep need to know prices! And just for the fun going to start a new science officer, seeing i got no respec left on my old one. Thank u for the help mister bread!
    Talking to my self, asking stuff to my self, definitely not understanding my self. Such is the life of an overworked Starfleet admiral.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited September 2014
    well i dont like the looks except the aehl or whatsitsname

    but since the stats on all those are boring as hell anyways I dont mind it so much

    I still think like with the scim, the real great ships will come out a little after the expansion hit so I'll wait and see.

    Same... salute!
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2014
    The Mat'ha Raptor is by far a beast. Out of all the ships, that one has the best (imo) consoles - Heavy Disruptor Spinal Cannons. Sustained barrage is an understatement; that thing is a machine gun.

    low turn rate: in pvp is low, the phantom escort has 17, the romulan warbir has 19... the xindi escort has 17 and the jhas has 20. In pvp for an attack ship the turn rate is really very important.

    also the shield modifier is low compared to the great dps we can have.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    galabrek wrote: »
    Just to clarify on what the current stats are for the Dauntless Class ship:


    Minimum Rank: Vice Admiral
    Faction: Federation
    Availability: C-Store
    Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
    Shield Modifier: 1.3
    Crew: 150
    Weapons:
    3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
    Console Modifications: 3 Tactical, 2 Engineering, 5 Science
    Base Turn Rate: 14 degrees per second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon and +10 Auxiliary Power
    Sensor Analysis
    Sub-System Targeting
    Secondary Deflector Slot
    Console - Universal – Particle Synthesizer
    Matter-Antimatter Warp Core
    Hyper-Advanced Quantum Slipstream Drive
    Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)



    OK for one thing having a lieutenant commander tactical in the bridge layout doesn't make any sense to me because the dauntless I felt wasn't a tactical based ship if i had to change the stats on them it would go something like this:

    Minimum Rank: Vice Admiral
    Faction: Federation
    Availability: C-Store
    Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
    Shield Modifier: 1.4
    Crew: 150
    Weapons:
    3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Intel/Science, 1 Commander Science 1 Lieutenant Universal
    Console Modifications: 3 Tactical, 2 Engineering, 5 Science
    Base Turn Rate: 14 degrees per second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon and +10 Auxiliary Power
    Sensor Analysis
    Sub-System Targeting
    Secondary Deflector Slot
    Console - Universal – Particle Synthesizer
    Matter-Antimatter Warp Core
    Hyper-Advanced Quantum Slipstream Drive
    Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)


    Even if these are minor changes this would make more sense and plus make it compete with the Wells and the Vesta because those have universal slots as well science powers to boot, but going the tact/Science route isnt the way to go because I haven't seen one person use the science tact ship effectively enough to be amazing to play but Science/Engineering would make it much more interesting.

    Hell even if you wanted to put in the Warship voyager (even though that's not a mirror ship) make it at least Science engineering with a hanger bay that would be fun to play at least. The tac/science route isn't that great and science captains like myself would like to see variety with my science ships. Instead of every new ship being either TRIBBLE or amazing for tactical only. Please PW, make the Dauntless a Science/Engineering ship that would be awesome for all science captains.





    i completely agree with this

    talking from a logical point Species 116 from what we saw were not a warlike race , they were thinkers and problem solvers with what he said , being one step ahead of the borg and the ship on the show showed more to be a scientific ship rather then heavy on the tac spots

    and seeing it has no dual cannon spots and only the 3/3 weapons it would not be so heady to have both a Lt commander tac and a Lieutenant tac bridge officer layout , one or the other but not both locked in

    i feel it would be more towards what was said science with eng secondary
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    toiva wrote: »
    Very funny...

    Apparently you're magically able to improve native resolution of an mage by zooming...

    The resolution is good enough to blow it up and get a better look at it. They're not giving us much in the way of a good look at the ship anyway. If they really wanted to let us see these ships, a nice, big orthographic image would be much appreciated.
  • kolarkortarkolarkortar Member Posts: 53 Arc User
    edited September 2014
    i am also curios about one thing the star ship traits can we use one from one ship on another ship and how many can we use?
  • djf021djf021 Member Posts: 1,382 Arc User
    edited September 2014
    I'm dissapointed in the Dauntless's console layout. 3 tac/2 eng/5 sci? The Bridge officer layout is perfect for my current Fed sci build. But with T5-U, almost EVERY science vessel ends up with five science consoles. Including my tac Vesta. I don't need another one. I was hoping it would possibly tear my Fed science away from his Tac Vesta, but with only 3 tac consoles AND without ability to use dual heavies, I'll be sticking with the Vesta.
    C4117709-1498929112732780large.jpg

    Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
    -Captain James T. Kirk
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited September 2014
    only one ship out of all of those worth getting is the KDF ship. its a shame kdf only get two ships and only one worth using.
    [SIGPIC][/SIGPIC]
  • fireseeedfireseeed Member Posts: 146 Arc User
    edited September 2014
    Probably wait until the next lots of ships comes out, not really liking the looks of any of these Federation ships.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    toiva wrote: »
    Very funny...

    Apparently you're magically able to improve native resolution of an mage by zooming...

    I can help with the Guardian, not so much the others though.

    Guardian fore:

    http://images-cdn.perfectworld.com/arc/2b/0a/2b0a48fb6d48902f05cb645606e4a1811411243733.png

    http://images-cdn.perfectworld.com/arc/bb/e2/bbe25bf22a8bd12627ead714c9b76ab41411244435.png

    Guardian aft:

    http://images-cdn.perfectworld.com/arc/be/cd/becdc0e7711c82eee63ed3f24c347ba01411431366.png
    JWZrsUV.jpg
    Mine Trap Supporter
  • friyzguyfriyzguy Member Posts: 0 Arc User
    edited September 2014
    Why does this tier "6" ship come with only 10 consoles slots, while all the others have 11 ?:confused:
    [SIGPIC][/SIGPIC]
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