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Tier 6 Starships

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  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    galabrek wrote: »
    Just to clarify on what the current stats are for the Dauntless Class ship:

    OK for one thing having a lieutenant commander tactical in the bridge layout doesn't make any sense to me because the dauntless I felt wasn't a tactical based ship if i had to change the stats on them it would go something like this:

    Minimum Rank: Vice Admiral
    Faction: Federation
    Availability: C-Store
    Hull Strength: 29,700 (at level 50) and 36,000 (at level 60)
    Shield Modifier: 1.4
    Crew: 150
    Weapons:
    3 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Intel/Science, 1 Commander Science 1 Lieutenant Universal
    Console Modifications: 3 Tactical, 2 Engineering, 5 Science
    Base Turn Rate: 14 degrees per second
    Impulse Modifier: 0.15
    Inertia: 50
    +10 Weapon and +10 Auxiliary Power
    Sensor Analysis
    Sub-System Targeting
    Secondary Deflector Slot
    Console - Universal – Particle Synthesizer
    Matter-Antimatter Warp Core
    Hyper-Advanced Quantum Slipstream Drive
    Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Shield and Hull Healing)
    Auxiliary Power Infusers (+Max Auxiliary Power)
    Radiant Nanite Cloud (Starship Trait)


    Even if these are minor changes this would make more sense and plus make it compete with the Wells and the Vesta because those have universal slots as well science powers to boot, but going the tact/Science route isnt the way to go because I haven't seen one person use the science tact ship effectively enough to be amazing to play but Science/Engineering would make it much more interesting.

    Hell even if you wanted to put in the Warship voyager (even though that's not a mirror ship) make it at least Science engineering with a hanger bay that would be fun to play at least. The tac/science route isn't that great and science captains like myself would like to see variety with my science ships. Instead of every new ship being either TRIBBLE or amazing for tactical only. Please PW, make the Dauntless a Science/Engineering ship that would be awesome for all science captains.

    I do like your suggestion much better, though it could also go with a lt.com tac, lt.com engineer, com science, lt. science/universal, ensign science/universal.

    That would make it deliciously balanced for tac and eng with a sci focus... I don't know if it steps on the scryer's toes or not as I'm fairly certain the boff slots on that are a typo in the intel blog. I seem to recall a post afterward saying the slots were a typo but apparently no one bothered to go back and fix it? so... lol. It's not like you have to leave a typo because you made a post saying it was a typo. >>
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    It's just simple lying, IMO. An extra Boff ability-and we aren't talking lowly ensign level ones here either-is an advantage over ships that don't have them, plain and simple.

    Likewise the ability to slot specialist boffs is an advantage over ships that can't, no matter which way you slice it-and it looks like this feature is going to be universal across T6 ships at this rate, as well-considering even the Galaxy Class expy has Intel seating.

    And these aren't even the Fleet versions we are talking about here.

    This is all just blatent misdirection to obfuscate the fact that T5 u ships are being purposefully made obsolete.

    I think T5U is merely a way to help not make T5 ships ENTIRELY and completely outclassed by T6. I slight give on cryptic's part to not entirely make "useless" the previous tier of ships. However, it would be pretty silly to expect the previous tier to stay top tier forever. Though I think even the simple addition of an additional uni ensign to all T5U ships would be a nice little something to help close the gap a smidge.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    tigeraries wrote: »
    Can you elaborate? Blog posts says it comes with a pair of cannons? "The Mat’Ha Raptor comes equipped with a pair of Heavy Disruptor Spinal Cannons" Yet it is a console.

    You have 5 fore and 2 aft weapons... does this mean that if you use the console you will have 7 fore weapons? Or 6 if the HDSC is dual?

    What is the firing arc for the console?

    My guess is that it's like the bortas' disruptor auto cannon, as in it's a weapon on the ship, but you have to equip a console to use it and it will have a heavy cool, just like the phaser lances on the phantom. I don't think it's actually a "weapon" like the wing cannons of the kumari or a freebie like the proton cannons on the dyson ships.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    What happens or will happen based on how I've read this the cpb effect will be reduced in range so it will probally be around 2-3 km which would be hard to decloak you with that lol. Now as far as the aux2dampeners its protects you from disable and kinetic damage. As well as helps your turn rate and inertia out. So most of the abilities of that raptor are pretty much redundant imo since I already have many builds that already use that as well as others out there lol. I just don't find it very useful on a ship that you aren't going to be speced very much into these abilities on a ship that is on the opposite spectrum of said mechanics. Roughly they just threw a couple of useless abilities into a function to alleviate any fed ranting(yeah sure the story war is over with fed vs kdf but the content war is far from over).

    The charged particle burst effect is on a beam overload, so if the overload doesn't hit anything, the effect won't be trigged, which is my guess. So it's not like you fire it off hoping to decloak something in the area. If it strikes a ship and casts the effect, it will put a debuff on them for a bit that will prevent them from cloaking, or if you hit them as they activate their cloak, it will disable the cloak. Both scenarios making it useful for keeping your enemy from cloaking to safety.

    Not all ships equip aux to dampers, those that do will have protection, but good for them, they built to protect themselves from it. For the ships that didn't, you can disable an annoying tractor repulser or extend shields or heaps of other things. So useful in all situations for all things? no. But when it does have the effect, I imagine it can be incredibly helpful.
  • jake477jake477 Member Posts: 527 Arc User
    edited September 2014
    I love the new Battlecruiser. Its like a DD but smaller and faster. The bridge officer seating is nice and consoles are impressive.

    Although I am a tactical Romulan, as they say, you can't kill the enemy if you are dead. Besides I HOPE we get the DD as a skin with it or the other one.

    Then I would break out the 24th century unis.

    Finally a Warbird worthy to be a battlecruiser
    [SIGPIC][/SIGPIC] "This planet smells, it must be the Klingons"
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    Guardian Cruiser, How much and can I have it now If I ask really nicely?

    Much as I love my Sovereign Class, The Guardian Class Looks so great It might be time to upgrade after all
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    tigeraries wrote: »
    but the blog says it can "lay down a sustained barrage".

    Wouldnt that imply that it can keep firing non stop as long as the target is in it's firing arc?

    The bortas auto cannon fires a sustained barrage for the duration of the ability, so I imagine it's a sustained barrage for a time, not a weapon you can use whenever you feel like.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited September 2014
    I think T5U is merely a way to help not make T5 ships ENTIRELY and completely outclassed by T6. I slight give on cryptic's part to not entirely make "useless" the previous tier of ships. However, it would be pretty silly to expect the previous tier to stay top tier forever. Though I think even the simple addition of an additional uni ensign to all T5U ships would be a nice little something to help close the gap a smidge.
    Let me lay it out plainly:

    1) They are giving us the ability to upgrade our ships. For Zen, of course.

    2) These upgraded ships are not as good as the T6 ships being released alongside them.

    It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.

    However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.

    It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    chardok wrote: »
    All my Lvl 50 Caps are eyeing their favorite ships. Just which one to play to 60 forst will be the only hard decision. I already bought my Delta pack and am ready for the adventure.:D

    Indeed... I only planned on buying one cruiser for my fed main, either the eclipse or the guardian depending on what the guardian turned out like... now I want both, lol. Though since the game is a dps game, I imagine the fleet eclipse will get a 4th tac slot based on it's battle cruiser com powers and more tactical boff seating, which makes it more appealing... if they don't give the guardian a 4th tac at fleet level or a uni console slot or hybrid tac/science or something then it will lose some points with me... Yeah it's just one tactical console short... but I wants it, I neeeeds it. At least until the devs make science and eng flavors less derped by diminishing returns and whatnot.
  • bank4556bank4556 Member Posts: 9 Arc User
    edited September 2014
    The New pictures of the Guardian Class is up and all I can say is BEAUTIFULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL... Looks like a updated Galaxy class but amazing.
  • rpb2012rpb2012 Member Posts: 33 Arc User
    edited September 2014
    Cant wait to try these ships out.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    Let me lay it out plainly:

    1) They are giving us the ability to upgrade our ships. For Zen, of course.

    2) These upgraded ships are not as good as the T6 ships being released alongside them.

    It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.

    However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.

    It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.


    I imagine it's due to them trying to bring T5U out quickly. Though not all T6 ships seem to be getting two lt.coms, so it's not par for the course even for T6. All the devs really need to do to bring T5U more in line is a bonus universal ensign or perhaps bumping up the ensign on T5U ships to a Lt. if they don't want to add more boff seats but also don't want to sling dual lt.coms all over the place. Plus it's a tremendous undertaking to go through and pick and choose which is going to get what upgrades. What decides which ship gets a second lt.com instead of getting their ensign bumped to lt.? It would be easiest and least pot stirring to simply pop a bonus uni ensign on all T5U ships and call it a day without devoting heaps of time to reworking the ships and trying to keep the fans of those ships happy.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited September 2014
    adverbero wrote: »
    Guardian Cruiser, How much and can I have it now If I ask really nicely?

    Much as I love my Sovereign Class, The Guardian Class Looks so great It might be time to upgrade after all

    You have to seduce Gecko to do that! :P
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited September 2014
    I imagine it's due to them trying to bring T5U out quickly. Though not all T6 ships seem to be getting two lt.coms, so it's not par for the course even for T6. All the devs really need to do to bring T5U more in line is a bonus universal ensign or perhaps bumping up the ensign on T5U ships to a Lt. if they don't want to add more boff seats but also don't want to sling dual lt.coms all over the place. Plus it's a tremendous undertaking to go through and pick and choose which is going to get what upgrades. What decides which ship gets a second lt.com instead of getting their ensign bumped to lt.? It would be easiest and least pot stirring to simply pop a bonus uni ensign on all T5U ships and call it a day without devoting heaps of time to reworking the ships and trying to keep the fans of those ships happy.
    That could very well be one of the main reasons for why what happened, happened.

    However, at the end of the day, it is what it is, and it is a half-measure upgrade system that seemingly leaves T5u and T5fu ships at a noticeable disadvantage by design. Even after paying to upgrade them ostensibly to be on par with T6

    I'd gladly pay to upgrade my Fleet D'deridex to be a T6 Fleet D'deridex with Intel seating, a T5 mastery trait, and another boff seat. But that's not what we are getting. We're getting an insulting half-measure 'upgrade' is what we are getting.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    szerontzur wrote: »
    The Eclipse has the standard battlecruiser comm commands - Attack and Turn. (FDCs get Shield and Aggro).

    It's not standard, it's reduced because it's an "intel" ship. The standard for battlecruisers is 3 comm arrays - weapon systems efficency, strategic maneuvering and shield frequency modulation.
    HQroeLu.jpg
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited September 2014
    I f*cking LOVE that Raptor. That is one sexy Klingon ship.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    That could very well be one of the main reasons for why what happened, happened.

    However, at the end of the day, it is what it is, and it is a half-measure upgrade system that seemingly leaves T5u and T5fu ships at a noticeable disadvantage by design. Even after paying to upgrade them ostensibly to be on par with T6

    I'd gladly pay to upgrade my Fleet D'deridex to be a T6 Fleet D'deridex with Intel seating, a T5 mastery trait, and another boff seat. But that's not what we are getting. We're getting an insulting half-measure 'upgrade' is what we are getting.

    I can totally see that, but we don't yet know how much they are charging for the upgrade. If T6 cost $30 and they charged $5 to make a T5 a T5U, well... that would be paying for a T6 ship without getting full T6 treatment... some might do it, others like you and I might think that's stupid and leave our old ships behind and just buy new ones. Some might ACTUALLY say "last straw." and quit. But more likely than not, the boat will be rocked, some will bother with upgrades, some won't, and many will buy new ships.

    Though in many ways, new ships seem to blow old ships out of the water, even when it was not a jump from one tier to another... so eh. On one hand I get it, on the other... this is just the way things seem to go.

    What I actually find more irritating is that T5 and fleet T5 are apparently being considered two separate ships, so upgrading the c-store T5 ship to T5U doesn't mean you get to make your fleet T5 ship into fleet T5U automatically... or at least that's how it was explained in a tribble post by gorgonzola. Though, this too can be a non-issue depending on how much they charge for each of those two upgrades. So... we can all just let our premature rage fester and boil so it will be ready to blow when pricing is announced... or dump out our pots of vengeance when we realize it's not that bad and all will be fine. We'll just have to see.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    worffan101 wrote: »
    I f*cking LOVE that Raptor. That is one sexy Klingon ship.

    lol :D I knew that from the moment I saw the concept art. Gotta' love that badass nose "spinal" cannon.
    HQroeLu.jpg
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2014
    Mat’Ha Raptor is the most advanced tactical vessel in the Klingon fleet.
    'most advanced' except for the old cloak.

    Dauntless almost has the same Tac as it does Sci boff powers; just more proof that Cryptic has given up on anything but DPS in STO.

    And the Aelahl looks like it just got the D'Ds console. It's not a bad console, but don't call it 'new!'
    Sometimes I think I play STO just to have something to complain about on the forums.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    That Guardian is everything I hoped it would be and more. Those stats, those looks. SOLD.

    Surprised at the Dauntless though. Seems a bit underwhelming for a sci ship. Almost too tac heavy considering it can't use cannons. Eh, I'll probably stick with my Wells for sci ships.
    JWZrsUV.jpg
    Mine Trap Supporter
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited September 2014
    'most advanced' except for the old cloak.

    Dauntless almost has the same Tac as it does Sci boff powers; just more proof that Cryptic has given up on anything but DPS in STO.

    And the Aelahl looks like it just got the D'Ds console. It's not a bad console, but don't call it 'new!'

    Well it is largely a combat game so... yeah, DPS for the win. What do you expect science ships to do? Blind the enemy's sensors and use an intel viral impulse burst to send them careening into a star or something?

    But I agree with what someone posted earlier about it being really silly to give the ship an AOE heal function but making it so sci/tac heavy. With that kind of aoe healing ability it should be more eng/sci heavy.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited September 2014
    shpoks wrote: »
    lol :D I knew that from the moment I saw the concept art. Gotta' love that badass nose "spinal" cannon.

    It's SEXY.

    Plus it's got absurd firepower. Man, I am going to buy that ship, and I am going to play NOTHING but KDF for a LONG time.

    Sure it's only got a basic cloak, but look at that firepower!!! Undine rep torp plus elite fleet disruptor DBB BO 3 plus spinal cannon clicky plus 3 elite fleet disruptor DHCs plus aft heavy turret plus KCB equals hold still while I pound your puny Fed escort into atoms.

    Glorious.

    Glory to the Empire! Heghlu'meH QaQ jajvam! TlhIngan maH! Hab SoS'Il Quch, Federation dog! WOOOHOOOOOOOO!!!!!!!!!!!!!

    (of course the feddy bears will cry DOOOOOOOOOMMMMMMMM, but who cares, this thing is going to be epic until it gets nerfed because whine--although hopefully it won't be, because this could be Cryptic's next big KDF cash cow)
  • iusassetiusasset Member Posts: 118 Arc User
    edited September 2014
    Let me lay it out plainly:

    1) They are giving us the ability to upgrade our ships. For Zen, of course.

    2) These upgraded ships are not as good as the T6 ships being released alongside them.

    It's not a matter of them 'not remaining top tear forever'. These are upgraded ships they are releasing are obsolete from the moment of their release by design. It's not the same thing as talking about a T5 vs a T6. Nobody expects the old T5 ships to be on par with the T6 ships, because they are a tier higher. Just like How I wouldn't expect my saber class to compete with a scimitar.

    However, I can (and have) paid to upgrade my Saber to fleet-grade. Cryptic is here giving us the ability to ostensibly upgrade our ships in a similar manner, but by design they are making those upgrades inferior.

    It's not a problem that The T5/T5.5 ships are going to be inferior to the T6 ships. It's not a problem that we have to pay to upgrade them. It's a problem that that upgrade doesn't bring them quite up to par.

    Yeah, this is essentially what I've been saying over and over again in the Tier 5 upgrade thread. You just aren't getting a competitive upgrade when you upgrade your Tier 5 ships. You might get close by upgrading through Tier 5 fleet (with the extra console and defensive modifiers), but that Lt. Commander seat is still more valuable...and in upgrading twice over, plus the original investment for the T5 ship, you've probably met the cost of the T6 ship.

    And that's without talking about potential hybrid seating and starship mastery traits.
  • ozzyracerozzyracer Member Posts: 0 Arc User
    edited September 2014
    i would be more happy with the The Aelahl Warbird Battlecruiser if you added more battle and less cruiser by moving the 5th eng console and adding it to the tac console and make it 4 and 4
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited September 2014
    ozzyracer wrote: »
    i would be more happy with the The Aelahl Warbird Battlecruiser if you added more battle and less cruiser by moving the 5th eng console and adding it to the tac console and make it 4 and 4

    Agreed many many many times over in this thread. In addition the Fleet variant should be.

    4 Tac
    4 Eng
    3 Sci.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited September 2014
    worffan101 wrote: »
    It's SEXY.

    Plus it's got absurd firepower. Man, I am going to buy that ship, and I am going to play NOTHING but KDF for a LONG time.

    Sure it's only got a basic cloak, but look at that firepower!!! Undine rep torp plus elite fleet disruptor DBB BO 3 plus spinal cannon clicky plus 3 elite fleet disruptor DHCs plus aft heavy turret plus KCB equals hold still while I pound your puny Fed escort into atoms.

    Glorious.

    Glory to the Empire! Heghlu'meH QaQ jajvam! TlhIngan maH! Hab SoS'Il Quch, Federation dog! WOOOHOOOOOOOO!!!!!!!!!!!!!

    (of course the feddy bears will cry DOOOOOOOOOMMMMMMMM, but who cares, this thing is going to be epic until it gets nerfed because whine--although hopefully it won't be, because this could be Cryptic's next big KDF cash cow)

    I expect the raptor and guardian to greatly outnumber Intel ships. If they give the kdf a few more ships as pretty and deadly as that raptor, I think a lot of cynical players will be happy.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited September 2014
    I expect the raptor and guardian to greatly outnumber Intel ships. If they give the kdf a few more ships as pretty and deadly as that raptor, I think a lot of cynical players will be happy.

    That raptor can kick the Phantom's flimsy little butt six ways from Saturday.

    Just imagine the next KDF t6 ship...a BoP with enhanced battlecloak, 5 fore 2 aft, 5 tac consoles, and a starship trait line that effectively doubles torp damage at max...

    Slap an epic Breen set and a pack of epic transphasics and an epic Breen supertorp on that and instant Fed whinecryrage....

    A guy can dream, can't he? :o
  • rynohawkrynohawk Member Posts: 66 Arc User
    edited September 2014
    Not sure why some (but apparently a minority) have so much hate against the Guardian design. To me, it looks like a natural progression from Constitution>Excelsior>Ambassador>Galaxy. I might even throw in the Venture design after Galaxy as I felt that was an upgraded Galaxy.

    Anyways, I find it way more appealing and more of a natural progression than the Odyssey class.
  • ozzyracerozzyracer Member Posts: 0 Arc User
    edited September 2014
    Guardian looks like the love child of a galaxy and avenger :) works for me
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2014
    After thinking about it a few hours I find myself a little reluctant to like the new ships. Not because of their stats but because of what they represent. After looking at the Intel Class vessels, and now these ships, what I am seeing is a lot of Tac-heavy designs. I know the PvPers love that but I was hoping Delta Rising would be the start of a game play transition from overwhelm everything with pew-pew to a system where Class and ship abilities would have more of an impact on play and success. I was not hoping for the full-blown Trinity but for a different style of play other then tactical DPS continuing to rule the roost. So from a geeky power-gamer standpoint the ships are cool, but from a gamer standpoint it feel like it is just more of the same.

    And I know there are many more T6 ships coming over the months and years that will have more diverse designs but I cannot help but feel that these first 9 ships are defining the Expansion and all future Content and game play for the next few years until a new Level Cap increase gets introduced. So rather then feeling enthused about the ships I am feeling disheartened and uninterested. Maybe I will feel differently next week. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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