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Fire at Will (Faw) not critting *fixed in 1/30 patch*

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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited December 2013
    I'm not one to usually jump to criticise bugfixing in this game, but this BFAW farce is really quite pathetic. Clearly you do not know how the skill works.
    EnYn9p9.jpg
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    I'm not one to usually jump to criticise bugfixing in this game, but this BFAW farce is really quite pathetic. Clearly you do not know how the skill works.

    Devs have already admitted as much. Whoever wrote that part of the code left long ago and nobody they still have on the books can figure it out.

    Not even joking.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    gardat wrote: »
    Devs have already admitted as much. Whoever wrote that part of the code left long ago and nobody they still have on the books can figure it out.

    Not even joking.

    Too hard to start from scratch I suppose
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    maverick8711maverick8711 Member Posts: 14 Arc User
    edited December 2013
    i have one serious question:

    dont u feel totally embarrassed and humiliated by yourself?
    every week you show us in a new way that u have absolutly no clue of what ure doing and try to hush up that fact by implementing needless new bull****!
    [SIGPIC][/SIGPIC]

    @maverick8711 does not believe in a no win scenario x5
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited December 2013
    gardat wrote: »
    Devs have already admitted as much. Whoever wrote that part of the code left long ago and nobody they still have on the books can figure it out.

    Not even joking.

    Brilliant. They broke it again. And as for the post above, i hope you are joking.

    If they dont know how something works........LEAVE IT THE F*** ALONE. Seriously. Yay for Beams always getting the bugs......
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    squitosquito Member Posts: 0 Arc User
    edited December 2013
    Honestly if they would spend the next 3 months only with fixing bugs and not creating ANY new content most of us would probably be still happy.
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    BFAW now more bugged then ever was discovered in minutes after the patch release, by players.

    So how is it possible that professional programmers, who claimed (third time now, third patch) to specifically have fixed BFAW are not able to spot that BFAW is not working according to and in line with the specifications, with all their test and development tools?

    Three strikes is out !!!
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    The answer is obvious, they don't play their game. Either that or the internal copy of STO they test on is not the same as holodeck. It beggars belief though and I guess there are a few red faces at Cryptic today.

    Your mistake is assuming they 1) have any shame and 2) are remotely competent.

    Notice Cryptic closes old bug report threads such as http://sto-forum.perfectworld.com/showthread.php?t=943671&page=3

    Also here is the last thread on this "solved" bug. http://sto-forum.perfectworld.com/showthread.php?t=960811
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    This isnt a troll post, its dead serious.

    It is time to replace your QA department. This kind of stuff simply should not be occurring. We as players are finding these bugs within five minutes of release. Your QA dept is getting a resounding F here.

    They don't have a QA department. Should be obvious by now.

    Not that bug reports aren't filed of course, but they are never actioned.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    Brilliant. They broke it again. And as for the post above, i hope you are joking.

    If they dont know how something works........LEAVE IT THE F*** ALONE. Seriously. Yay for Beams always getting the bugs......

    I wasn't joking. I'd even give you a link except between the closed and merged bug report threads on non-resolved topics its pretty hard to find a verbatim post.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited December 2013
    Sensor Analysis doesn't give its bonus during FAW either. If I had all stacks of Sensor Analysis up, i'd actually lose DPS if I were to use FAW1
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    chemist6lpchemist6lp Member Posts: 0 Arc User
    edited December 2013
    This is the best Christmas present I could hope for.
    Science for the win. / Czechoslovak Fleet 1st Division
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    irwin109irwin109 Member Posts: 518 Arc User
    edited December 2013
    If there's no shields the number in brackets would be 0. example from one of my logs.

    13:12:19:14:21:43.6::Trigger,P[3547868@5568836 Trigger@dragonsbite],,*,Negh'Var Warship,C[3889 Space_Klingon_Battleship],Romulan Plasma Array,Pn.Tv2eq9,Plasma,Critical,3800.41,0

    That's from a parser not the combat log, AFAIK the combat log shows (although it bugs from time to time)
    Damage (Potential Damage i.e. damage without shields and resists)
    squito wrote: »
    Honestly if they would spend the next 3 months only with fixing bugs and not creating ANY new content most of us would probably be still happy.

    We would, but they'd make no money in 3 months and that wouldn't be good for them, the investment in some time focused on bugs, and granted they can't fix 'em all, would be beneficial in the long run,,,
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
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    bones1970bones1970 Member Posts: 953 Arc User
    edited December 2013
    squito wrote: »
    Honestly if they would spend the next 3 months only with fixing bugs and not creating ANY new content most of us would probably be still happy.

    Yes, but after 4 months they will come with a new season and there we go again..
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    karldallkarldall Member Posts: 6 Arc User
    edited December 2013
    The team is investigating. However, I don't believe a fix will be available for this until after the Holidays due to the break.

    Apologies in the meantime, but we will work to resolve this.

    Cheers,

    Brandon =/\=

    Break????

    If you sell a machine and it doesnt work you gotta go and fix that thing!!
    There is no break.

    You guys sold us a Spire and it does not work!

    Please find the kindness in ur hearts to fix it! :mad:

    After all its all about money. Do those programmers cost more than they would prevent ppl quitting the game. Judge for yourselves. But think on the long run...

    in the meanwhile use ur bullwarks as healers and have a merry little christmas. :o
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    twofatnutstwofatnuts Member Posts: 53 Arc User
    edited December 2013
    As the title says beam fire at will is bugged firing at single target deals less damage than normal attacks and also drain more energy than normal attacks making DPS less effective.
    Please revert FaW to its pre season 8 state where initial energy drain was slowly regenerated over duration of FaW "10 sec".

    Also using cruiser command energy weapon efficiency seams to have no effect on FaW energy draining ,full amount of energy is consumed instead of reduced by 25%.
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    irwin109 wrote: »
    That's from a parser not the combat log, AFAIK the combat log shows (although it bugs from time to time)
    Damage (Potential Damage i.e. damage without shields and resists)



    We would, but they'd make no money in 3 months and that wouldn't be good for them, the investment in some time focused on bugs, and granted they can't fix 'em all, would be beneficial in the long run,,,
    On the contrary If the BFAW bug doesn't get fixed they also do not make money maybe, because I will not buy any ZEN till fixed. And who knows I am not the only one.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    If the only fun you found in this game was spamming FAW you really need to reexamine how you play the game. This skill is going to get a major correction in the future anyway... the power fix was just the fist step. If you don't know how to make you ships work with out it... this would be the chance to fix that. Faw was not OP for a long time... people seemed to get by with out it... time to understand how the other options work folks.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    kasrakenkasraken Member Posts: 213 Bug Hunter
    edited December 2013
    I don't post that often, but I wanted to help some of the players here that "may" not understand how the weapon energy drain code is supposed to work.

    star-trek-online-ship-weapons-guide

    On the above link, scroll down to the section on "weapon power and power drain", it is helpful to understand how it should be and how it was a long time ago, (before beam fire at will got broke.. the first time).

    Enjoy the rest of the article, some good information there, most of which is still valid.
    MacoShield_zpsus2ux3rw.png
    Operational Support Team
    Squishing Bugs for a better future
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    dragonsbitedragonsbite Member Posts: 530 Arc User
    edited December 2013
    irwin109 wrote: »
    That's from a parser not the combat log, AFAIK the combat log shows (although it bugs from time to time)
    Damage (Potential Damage i.e. damage without shields and resists)

    FYI the parser and the log were both the exact same. But i copied it from the actual log itself to ensure preciseness.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited December 2013
    kasraken wrote: »
    I don't post that often, but I wanted to help some of the players here that "may" not understand how the weapon energy drain code is supposed to work.

    star-trek-online-ship-weapons-guide

    On the above link, scroll down to the section on "weapon power and power drain", it is helpful to understand how it should be and how it was a long time ago, (before beam fire at will got broke.. the first time).

    Enjoy the rest of the article, some good information there, most of which is still valid.

    The part about weapons power drain is old and hasn't been valid since 2011.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    ruminate00 wrote: »
    The part about weapons power drain is old and hasn't been valid since 2011.

    The point he was making was the power drain on FAW has been broken for a good while now... and judging by the amount of "I won't play anymore" posts I am seeing. Not many people have realized they have been basicly used a broken skill for a good while now.

    Cryptic has fixed the power drain... and I understand they re broke the crit calculation code again which is annoying... but suggesting that they should put the code back the way it was 2 days go... (WHICH WAS also extremely broken... but favored the faw users obviously) is just silly.

    They fixed one problem... and created another... both versions, however are extremely broken. So what would be the point of rolling back one bug with another.

    Bad timing it will get fixed when the Cryptic employees come back from there break. Also don't be suprized if in there digging they find a few other issues... cause frankly its still broken in a few other ways. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    ruminate00ruminate00 Member Posts: 0 Arc User
    edited December 2013
    The point he was making was the power drain on FAW has been broken for a good while now... and judging by the amount of "I won't play anymore" posts I am seeing. Not many people have realized they have been basicly used a broken skill for a good while now.

    Cryptic has fixed the power drain... and I understand they re broke the crit calculation code again which is annoying... but suggesting that they should put the code back the way it was 2 days go... (WHICH WAS also extremely broken... but favored the faw users obviously) is just silly.

    They fixed one problem... and created another... both versions, however are extremely broken. So what would be the point of rolling back one bug with another.

    Bad timing it will get fixed when the Cryptic employees come back from there break. Also don't be suprized if in there digging they find a few other issues... cause frankly its still broken in a few other ways. :)

    No, his point was to, and I quote, "help some of the players here that "may" not understand how the weapon energy drain code is supposed to work."
    Except that the article he posted isn't how weapon drain is supposed to work anymore. The only thing that article does is cause people to spread more misinformation across the forums.

    You only need to look at your power tray and apply some logic to realize that the article isn't true.

    A beam array fires 4 shots across 4 seconds.
    A beam array drains 10 power per shot when another weapon is currently being fired.
    99 points in EPS gives you 9.9 power per second.

    If power worked the way it does in that article, then anything over 3 beam arrays would eventually plummet your power down to 0. Every single ship filled with nothing but directed energy weapons(this includes cannons) would end up with 0 drain near the start of a fight. This obviously doesn't occur.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    ruminate00 wrote: »
    No, his point was to, and I quote, "help some of the players here that "may" not understand how the weapon energy drain code is supposed to work."
    Except that the article he posted isn't how weapon drain is supposed to work anymore. The only thing that article does is cause people to spread more misinformation across the forums.

    You only need to look at your power tray and apply some logic to realize that the article isn't true.

    A beam array fires 4 shots across 4 seconds.
    A beam array drains 10 power per shot when another weapon is currently being fired.
    99 points in EPS gives you 9.9 power per second.

    If power worked the way it does in that article, then anything over 3 beam arrays would eventually plummet your power down to 0. Every single ship filled with nothing but directed energy weapons(this includes cannons) would end up with 0 drain near the start of a fight. This obviously doesn't occur.

    He stated MOST of the info was valid... implying that some of it was not... if people are to slow to figure out that its a 3 year old article thats there issue. lol

    The point is That IS the way power drain used to work 2 years ago... in most people opinion Cryptic broke the game when they changed the system to instantly reutnred power after a cycle. Other then that change that article is still right... the weapon power usage is correct in that article... the only diffrenece is at one time the power was gone once you used it and it regended at EPS rate... now it is simply magicly returned to you when the firing cycle ends.

    Regardless... FAW WAS not working as properly with the current drain mechanics... which is why Cryptic patched it to correct that. As it was FAW was basicly NOT using power which was far mor broken then not criting. :)

    And yes for the record at one time... running 8 beams DID drop your over all DPS. Unless you seriously offset it with EPS rate... it was the way the Original game developers intended to ensure people didn't run around with all energy builds. (the new devs don't seem to realize that was the design intention.... and yes I know it was because I spoke in depth with ex devs. lol) :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    jediphoenixjediphoenix Member Posts: 0 Arc User
    edited December 2013
    You know you guys had it FIXED before the latest patch. If you can't fix one thing without breaking another, don't bother. Revert it to the last patch because now its useless.
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    chemist6lpchemist6lp Member Posts: 0 Arc User
    edited December 2013
    You know you guys had it FIXED before the latest patch. If you can't fix one thing without breaking another, don't bother. Revert it to the last patch because now its useless.

    It was broken before as well, probably even more than now. And it's not useless just because it actually drains power now. Besides, it's not like you have it on half the time. Oops, I just realized, most of you do.
    Science for the win. / Czechoslovak Fleet 1st Division
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    razar2380razar2380 Member Posts: 1,186 Arc User
    edited December 2013
    I mainly run an escort with cannons, and seldom bring out my cruiser. I was thinking about using it this weekend for the fun of it, but now I am a little confused.

    Is the problem now with Fire at Will that the beams just don't crit, or is there a another issue that I am missing?

    I know that players that use Anti-Protons need the crit for them to be useful. However, I use Polaron. Will it affect my proc chance with this bug, or are they still good?
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
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    jrq2jrq2 Member Posts: 263 Arc User
    edited December 2013
    The team is investigating. However, I don't believe a fix will be available for this until after the Holidays due to the break.

    Apologies in the meantime, but we will work to resolve this. <-- looks like its missing a word here.

    Cheers,

    Brandon =/\=
    SOON (TM)


    Nice how he no longer uses that word.

    :cool:
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    The team is investigating. However, I don't believe a fix will be available for this until after the Holidays due to the break.

    Apologies in the meantime, but we will work to resolve this.

    Cheers,

    Brandon =/\=

    I appreciate that your role is not part of systems and that you are just trying to reassure people. However at this point in time given everything broken and re-broken with FAW over the past few years, combined with the lack of anyone who understands how the FAW code works, do you actually believe this yourself? :confused:

    I mean you must be aware as much as anyone else how many "fixes" this has gone through from a historical perspective.

    Edit - I realised I should probably provide a few handy links for anyone new to the game. When I said years I was being quite literal. These are just 3 random FAW bug threads I plucked out from different years:
    2013: http://sto-forum.perfectworld.com/showthread.php?t=611151
    2012: http://sto-forum.perfectworld.com/showthread.php?t=264646
    2011: http://sto-forum.perfectworld.com/showthread.php?t=222778
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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