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Fire at Will (Faw) not critting *fixed in 1/30 patch*

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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    What would happen if same kind of bugs would be on all cannon weapons with CSV and CRF.

    So:
    1. Energy drain per each shot (so multiple energy drain if shot numbers increase or shots ar scattered.
    2. No Crith/CritD any more on usage of CSV and CRF
    3. No Procs like APB anymore etc during CSV and CRF
    4. No ACC bonus
    5. etc.

    I guess the who people now play down the BFAW issues (because they don't use BFAW) would have an issue with it.

    In my opinion BFAW en all skill should work consistently as specified and not be bugged for so long time.
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    totenmet wrote: »
    What would happen if same kind of bugs would be on all cannon weapons with CSV and CRF.

    So:
    1. Energy drain per each shot (so multiple energy drain if shot numbers increase or shots ar scattered.
    2. No Crith/CritD any more on usage of CSV and CRF
    3. No Procs like APB anymore etc during CSV and CRF
    4. No ACC bonus
    5. etc.

    I guess the who people now play down the BFAW issues (because they don't use BFAW) would have an issue with it.

    In my opinion BFAW en all skill should work consistently as specified and not be bugged for so long time.

    Well of course you are completely correct. Unfortunately it has been 3 years of various bugs so far so that is not going to change any time soon.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    totenmet wrote: »
    What would happen if same kind of bugs would be on all cannon weapons with CSV and CRF.

    So:
    1. Energy drain per each shot (so multiple energy drain if shot numbers increase or shots ar scattered.
    2. No Crith/CritD any more on usage of CSV and CRF
    3. No Procs like APB anymore etc during CSV and CRF
    4. No ACC bonus
    5. etc.

    I guess the who people now play down the BFAW issues (because they don't use BFAW) would have an issue with it.

    In my opinion BFAW en all skill should work consistently as specified and not be bugged for so long time.

    Your right BFAW has never ever worked properly ever... it has been broken in one way or another consistantly for 4 years now. Granted when it is broken in people favor (as it has been for awhile now basicly not draining power at all) people are mostly happy.

    I do agree with everyone though that its not a skill that is ever going to work properly.

    Which is why I say remove it... delete FAW in its current state completely.

    Change CSV so that it will also work with Beams... rename it Fire at Will.

    There you go... in comparison the CSV code is pretty stable... and in general the game would be much more balanced having CSV be the dynamic instead of the game breaking FAW anyway. :)

    So yes kill faw already... and change CSV to work with beams... rename it so you can keep the iconic "fire at will" name... the game would also look a heck of a lot better with out all the disco balls.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    Your right BFAW has never ever worked properly ever... it has been broken in one way or another consistantly for 4 years now. Granted when it is broken in people favor (as it has been for awhile now basicly not draining power at all) people are mostly happy.

    I do agree with everyone though that its not a skill that is ever going to work properly.

    Which is why I say remove it... delete FAW in its current state completely.

    Change CSV so that it will also work with Beams... rename it Fire at Will.

    There you go... in comparison the CSV code is pretty stable... and in general the game would be much more balanced having CSV be the dynamic instead of the game breaking FAW anyway. :)

    So yes kill faw already... and change CSV to work with beams... rename it so you can keep the iconic "fire at will" name... the game would also look a heck of a lot better with out all the disco balls.

    First the power drain issue lasted 1 week, and was only making up for the broken criticals, not resulting in a buff of any kind for properly build ships. At the time ACC overflow was broken, among other things, resulting in lower critical chance and weaker criticals when in BFAW.

    Second if your suggestion is to make FAW into a cone based attack as it seems then how about buffing beams up to cannon levels of damage first. As they currently stand making them a cone based attack like CSV would put cruisers back to being completely worthless trash in all PvE content. We would be back to the old days of Escorts Online, no thanks.

    As I have said the last couple times they broke it this month, rebuild the BFAW code from scratch. If you don't know how it works and can't make a minor tweak or fix without breaking it in some other way its time to start over.
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    john98837 wrote: »
    If you don't know how it works and can't make a minor tweak or fix without breaking it in some other way its time to start over.

    You could say that about a lot of the game code. I don't think they're going to rebuild the whole client because the mess they have still generates enough income. Therefore both the developers and players are stuck with a game that is full of bugged & undocumented features that nobody still working for them understands.

    That's fine, but when they promise to "fix" things they don't understand its basically a hollow promise they can't see through to fruition.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    john98837 wrote: »
    First the power drain issue lasted 1 week, and was only making up for the broken criticals, not resulting in a buff of any kind for properly build ships. At the time ACC overflow was broken, among other things, resulting in lower critical chance and weaker criticals when in BFAW.

    Second if your suggestion is to make FAW into a cone based attack as it seems then how about buffing beams up to cannon levels of damage first. As they currently stand making them a cone based attack like CSV would put cruisers back to being completely worthless trash in all PvE content. We would be back to the old days of Escorts Online, no thanks.

    As I have said the last couple times they broke it this month, rebuild the BFAW code from scratch. If you don't know how it works and can't make a minor tweak or fix without breaking it in some other way its time to start over.

    Well a few things... 1 faw has been broken and providing more overall DPS then it should be for a few months now.

    Second yes it should be cone.. based... as well BEAMS DO MORE DPS THEN Cannons. lol Serioulsy do the math yourself, better yet switch to cannons and turrets and run CSV and see the difference yourself... if you still think its doing more dps then even current broken faw your crazy.

    Beams and Cannons are very different weapons... Cannons provide Faster Cycles and there by proc more (talking Single and Turrets now)... however look at the numbers they are providing lower base Damage compared to Single Arrays. Also you have to factor in damage fall off... At 9k there is no comparision Beams are providing almost 2x the dmg unbuffsed at 9k over cannons.

    If you are refering to Dual Heavy Cannons... Yes comparing them to Dual Beam banks... thye provide around 10% more base dmg. With a smaller arc... as well as Cannon Range Penatlies. Again Dual Beam banks Out Damage Cannons after around 6k... at 9k Believe it or not Dual Beam banks are providing more damage to target with no buffs then a Rapid Fire 3 DHC.

    Yes the Cannon Scatter volley is the code they should use to rebuild faw... I would suggest just moving into one skill... but a basic complete copy for beams could work as well. Yes FAW should have a cone target... the idea of having a skill that can hit anything in a 10k sphere and not require you to even have a target selected is stupid... and anyone that claims otherwise... well I won't go any further. :)

    Note... if they did just copy the code from CSV and call it the New FAW... they could perhaps increase the radius of the Targeting Cone... CSV is 130 Degrees... perhaps 200 Degress for beams could work.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    Why does topic title mention: *Team is investigating* while also is mentioned "The team is investigating. However, I don't believe a fix will be available for this until after the Holidays due to the break."?

    That is contradictory because "investigating" is an active activity and on the other hand nothing will be fixed because there is a period of inactivity a Holidays break!

    Also what exactly needs to be investigated. The issue is known, already numerous times described by many people, some parts were already fixed and now broken again. Seems like only proper fixing is required, no need to investigate known stuff. Just focus on the issue and solve it, put real effort in it and not just talks, please. Thank you.
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    jediphoenixjediphoenix Member Posts: 0 Arc User
    edited December 2013
    The truly messed up thing about this bug is that it would be easy to fix if they would just look at the code that came before it.
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited December 2013
    The truly messed up thing about this bug is that it would be easy to fix if they would just look at the code that came before it.

    They cannot be bothered, they are on a holiday break after all.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    The truly messed up thing about this bug is that it would be easy to fix if they would just look at the code that came before it.

    They can't even get costumes done correctly without huge issues, and you want them to find a fix for this? Good luck, maybe after another 4 years they might actually rebuild the skill. :rolleyes:
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    Did all raise a BUG report in game and via the cryptic support page?
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    dragonsbitedragonsbite Member Posts: 530 Arc User
    edited December 2013
    Well a few things... 1 faw has been broken and providing more overall DPS then it should be for a few months now.

    Second yes it should be cone.. based... as well BEAMS DO MORE DPS THEN Cannons. lol Serioulsy do the math yourself, better yet switch to cannons and turrets and run CSV and see the difference yourself... if you still think its doing more dps then even current broken faw your crazy.

    Beams and Cannons are very different weapons... Cannons provide Faster Cycles and there by proc more (talking Single and Turrets now)... however look at the numbers they are providing lower base Damage compared to Single Arrays. Also you have to factor in damage fall off... At 9k there is no comparision Beams are providing almost 2x the dmg unbuffsed at 9k over cannons.

    If you are refering to Dual Heavy Cannons... Yes comparing them to Dual Beam banks... thye provide around 10% more base dmg. With a smaller arc... as well as Cannon Range Penatlies. Again Dual Beam banks Out Damage Cannons after around 6k... at 9k Believe it or not Dual Beam banks are providing more damage to target with no buffs then a Rapid Fire 3 DHC.

    This is extremely bad misinformation. To pick apart the First paragraph, beams will not provide 2x the dmg unbuffed at 9k over cannons.

    For the second paragraph, Dual beam banks will not out damage dual heavy cannons at 6k nor do dual beam banks out damage a DHC using rapid fire 3 at 9km+.

    If you compare Dual Beam banks vs Dual heavy cannons it looks like this.

    Dual beam banks start range penalty at 1km
    Dual heavy cannons start range penalty at 2km
    Below 7km DHC beats DBB
    At approx 7k their damage will be close to equal
    Above 7km DBB beats DHC
    Rapid fire 3 is a 30% increase to damage. This is factored in before range. After this even at 10km range rapid fire 3 still beats a dual beam bank and by a decent amount.

    As for the idea of using some other ability ie CSV cone effect i do not agree with this. I want fire at will to work as it's supposed to. I do not want an ability that performs like another ability.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    This is extremely bad misinformation. To pick apart the First paragraph, beams will not provide 2x the dmg unbuffed at 9k over cannons.

    For the second paragraph, Dual beam banks will not out damage dual heavy cannons at 6k nor do dual beam banks out damage a DHC using rapid fire 3 at 9km+.

    If you compare Dual Beam banks vs Dual heavy cannons it looks like this.

    Dual beam banks start range penalty at 1km
    Dual heavy cannons start range penalty at 2km
    Below 7km DHC beats DBB
    At approx 7k their damage will be close to equal
    Above 7km DBB beats DHC
    Rapid fire 3 is a 30% increase to damage. This is factored in before range. After this even at 10km range rapid fire 3 still beats a dual beam bank and by a decent amount.

    As for the idea of using some other ability ie CSV cone effect i do not agree with this. I want fire at will to work as it's supposed to. I do not want an ability that performs like another ability.

    +1 I Agree
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    Any bugs fixed and patched today or will that be shifted to tomorrow?
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    john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    I think next week is the soonest we can hope for them to fix anything, and if they do they will just break it in some other way. They pretty much said we don't care that we broke your builds with our inability to fix one thing without breaking another for 5 weeks, we are going on vacation.
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    drake122svkdrake122svk Member Posts: 731 Arc User
    edited December 2013
    Agreed, in fact it is quite amusing some people expect a fix for this tomorrow.
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2013
    john98837 wrote: »
    I think next week is the soonest we can hope for them to fix anything, and if they do they will just break it in some other way. They pretty much said we don't care that we broke your builds with our inability to fix one thing without breaking another for 5 weeks, we are going on vacation.

    Well in fairness the builds where already broken when they where not draining power... you just didn't mind that kind of broken. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2013
    Yeah haven't done any space battles with my fed toon due to the BFAW coding being screwed up again.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    john98837john98837 Member Posts: 761 Arc User
    edited December 2013
    Well in fairness the builds where already broken when they where not draining power... you just didn't mind that kind of broken. :)

    The power drain bug was for 1 week, there was no power drain bug prior to them starting TRIBBLE around with FAW 5 or 6 weeks ago. The power drain bug that was around for 1 week was also only compensating for the low critical chance and damage that was resulting from acc overflow being broken. For those of us who know how to build our ships to mitigate power drain it was still a slight nerfing of our builds, just not to the "**** this I am not going into space" level that it had been, and is once again.

    I will be perfectly happy when we have a BFAW code that drains power as it should and criticals at the correct rate and severity.
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    Well in fairness the builds where already broken when they where not draining power... you just didn't mind that kind of broken. :)

    The builds were always draining power. Just not with every shot. On the other hand there is also not power drain on every cannon shot when using scatter volley or rapid fire, shouldn't that be fixed too?
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    Agreed, in fact it is quite amusing some people expect a fix for this tomorrow.

    At least a roll back to a better state. The roll back code they all ready have.
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited December 2013
    jrq2 wrote: »
    SOON (TM)


    Nice how he no longer uses that word.

    :cool:

    Indigo Montoya states, "You keep saying that word, but i do not think it means, what you think it means" :rolleyes:

    But for all those out there that say the non power drain bug was more broken, i mean really? The Boff powers are supposed to be UPGRADES to the normal attack. But in its current state well, it is a downgrade to touch it.

    I really wish they would get the code to work right consistently, you dont see this happening with everyones precious DHC's....
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    gardatgardat Member Posts: 280 Arc User
    edited December 2013
    http://sto-forum.perfectworld.com/showpost.php?p=14153611&postcount=151

    3 years of evidence they don't know how the code works. You can probably forget about a fix, they'll likely just break it in a different way.

    If they ever play around with the cannon code, you can probably expect something similar to happen there.
    486 DX2/66Mhz, 4MB SD-RAM, 16KB L-1 cache, 120MB HDD, 3.5" FDD, 2x CD-ROM, 8-Bit Soundblaster Pro, IBM Model M PS/2 keyboard, Microsoft trackball mouse, 256KB S3 graphics chip, 14" VGA CRT monitor, MS-DOS 6.22
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    totenmettotenmet Member Posts: 592 Arc User
    edited December 2013
    gardat wrote: »
    http://sto-forum.perfectworld.com/showpost.php?p=14153611&postcount=151

    3 years of evidence they don't know how the code works. You can probably forget about a fix, they'll likely just break it in a different way.

    If they ever play around with the cannon code, you can probably expect something similar to happen there.

    I still have trust in the developers . If they just would put some real effort in, instead of trial and error and let the community test it. So far they just made and deployed changes without testing them selves.
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    thegreatdragon1thegreatdragon1 Member Posts: 28 Arc User
    edited December 2013
    Crit worked perfectly till i saw in the patch "Critical Hit Fixed For Fire At Will"

    Something that works they broke.... it worked perfect till then So there just terrible as normal!
    ~TheGreatDragon
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    jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    Why has this thread been allowed to die. FIX FAW NOW CRYPTIC. No more TRIBBLE. If you can't do it without making it not drain power, so be it. It was WORKING.
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    john98837john98837 Member Posts: 761 Arc User
    edited January 2014
    Why has this thread been allowed to die. FIX FAW NOW CRYPTIC. No more TRIBBLE. If you can't do it without making it not drain power, so be it. It was WORKING.

    Because the devs went on vacation and left the game in a broken state. No point in raging at them till they return monday, i have it all bottled up and waiting.
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    aleaicaleaic Member Posts: 352 Arc User
    edited January 2014
    Why is FAW 'broken' anyway? I'm still getting through content rather well off, albeit in all mk XII stuff and what not. (Even spire consoles, got lucky there.) Only NWS is an iffy, course, when isn't it. That one needs more teamwork than pure firepower to get through, overall anyway. I would think more, that FAW dilutes with use, than gains power, with all those beams firing everywhere. Would think then a bonus to main line damage, rather than criticals, would be more of a logical thing here.

    I wonder if making cruisers 'better' than escorts, is missing some kind of needless point here. At least that is the sense of FAW, I'm sorta getting here. Maybe wrong, but anywho. Happy New Year.
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    jediphoenixjediphoenix Member Posts: 0 Arc User
    edited January 2014
    Well a bonus to main damage would be nice, but it should crit. If all other attacks can crit, FAW better crit.
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    sonulinu2sonulinu2 Member Posts: 0 Arc User
    edited January 2014
    Well a bonus to main damage would be nice, but it should crit. If all other attacks can crit, FAW better crit.

    Amen to that baby! Fix this sucker soon Cryptic, please. I mean how long can something so fundamental to a cruiser build be broke before you fix it?.... No I mean really fix it.

    How many years has it been now since it hasn't been working as intended?
This discussion has been closed.