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Legacy of Romulus Dev Blog #46

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    toivatoiva Member Posts: 3,276 Arc User
    edited October 2013
    First off, the 5km radius is good. It means this addition isn't too much of a power creep and ensures escorts (and scis, who, I hope, will get their own new buff soon) won't necessarily get all the bonuses.

    So it's really the cruisers themselves that get the buff primarily. Others can, but have to stay close (or the cruiser to try and stay close).

    One caveat is the radius is only meaningful and logical on the first 3 abilities. The threat increase needs to have a larger radius to have any use.


    Second, I really see no reason for the Galaxy-X to get singled out. It's arguably not among the best cruisers already and thematically, it should manage all the Galaxy-R manages. It should get all 4 or at least the 3 battle cruiser abilities.


    Third, I understand the want to not buff warbirds. But as a typical escort currently outshines a typical cruiser, the nimble 'tactical warbirds' (Dhelan, Mogai,...) currently outshine the 'cruiser warbirds' (Big D and Ha'Apax). Now the typical cruisers get a buff, so it'd make sense to also buff the D'Deridex and Ha'Apax accordingly.

    I'd suggest to give them at least a symbolic one power of the newly presented four.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited October 2013
    wayofdera wrote: »
    So, I maintain my argument, if the singularity has a -40 power to offset the warp cores, then why does the Romulan cruisers not get this ability?:confused:
    There is no reason why the D'deridex and Ha'apax shouldn't be getting some of these Comm Array Commands. As it has been said numerous times, singularity powers come at a cost of -40 power, while these Comm Array abilities are beneficial in the same way for Cruiser type ships as Sensor Analysis or Subsystem Targeting is for Science Vessels. So now the D'deridex and the Ha'apax are basically the only two (Battle) Cruisers that don't benefit at all from being slow and bulky, while something like the Avenger (stats currently on Redshirt) seems to outclass almost every Cruiser currently in the game. "Balance" FTW.

    I wonder, is this because of the ship classification in the game? As in, all Romulan ships are considered Warbirds (i.e. they're not Escorts, Destroyers or Science Vessels, but just Warbirds) thus from the technical standpoint Cryptic cannot be picky and can either give all ships of this class the Comm Array powers, or none of them? Is this what's going on here?

    Regardless, I honestly see no reason the D'deridex and Ha'apax are ignored here. With the release of the Scimitar those ships are even more obsolete than they were before. Soon most other ships of similar class will be getting a free buff, while Warbird Cruisers won't be getting a thing and will still suffer because of the whole Singularity Mechanic.

    If anything, Romulan Battle Cruisers should get at least two of these Comm Array abilities, to make them distinct from other cruiser types. I think the Strategic Maneuvering and Attract Fire would be good picks - former to counter the innately slow turn rate, and the latter to make them a bit more tanky (as it seems to be their main focus, when compared to other Warbirds).
    PyKDqad.jpg
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited October 2013
    Stats are subject to change.

    Nothing us set in stone yet. So keep calm.
    11750640_1051211588222593_450219911807924697_n.jpg
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    torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    Ok, I took a look around for the ship that would get the most out of these new Buffs, it seems to be the Tal Shiar Adapted Battlecruiser:

    - It is a Science-Focused ship with Sensor Analysis,
    - it has got a universal Commander Station and
    - it would get the Battle-Cruiser-Abilities "Strategic Maneuvering", "Shield Frequency Modulation" and "Weapon System Efficency".

    The only Bonus that ship would have deserved would have been a bonus to Ramming Speed, instead of that it receives:
    - a "you can't touch me"-button,
    - a boost to Energy-Weapons (in addition to Sensor Analysis) and
    - a turbo-loader to speed up.
    While the normal D'Deridex gets nothing (since it is a Warbird). Ok, you can't use all those abilities at the same time, but are there any compensations planned for Warbirds, Science-Ships or Escorts?!?

    Watch out, you can't simply boost Sensor-Analysis, since you would boost the Tal Shiar Adapted Battlecruiser even more.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
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    torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    timelord79 wrote: »
    Stats are subject to change.

    Nothing us set in stone yet. So keep calm.

    Sorry, but I think it's better to tell Cryptic/Perfect-World about the imbalance now, instead of sitting back and complain when the changes hit Holodeck.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
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    linyivelinyive Member Posts: 1,086 Arc User
    edited October 2013
    Command - Strategic Maneuvering:
    While this Command is active, the cruiser and nearby allies have their flight speed and turn rate increased. This Command is intended to give slower starships such as carriers, dreadnaughts and cruisers a needed boost to their turn rate and flight speed as long as they stay near the cruiser with this Command active.

    Command - Shield Frequency Modulation:
    This Command boosts the shield regeneration rate and shield hardness of the cruiser and nearby allies. Shield Frequency Modulation is a defensive Command intended to increase the survivability of allied ships.

    Command - Weapon System Efficiency:
    The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload.

    Command - Attract Fire:
    This Command will increase the cruiser's threat generation and decrease the threat generation of the cruiser captain's nearby allies. Additionally, the cruiser gains a moderate damage resistance rating boost plus an additional amount of damage resistance rating for each nearby ally (up to 5 allies). This Command's threat reduction will not be applied to other cruisers with Command: Attract Fire active.
    Although I am happy to see cruisers being tweaked, I also think they are getting a little too much love. Allot of these powers turn cruisers into large escorts.

    I just imagine people in chat saying, "Stay near me! You fools! Stay near me!" ...and, then they will quit when the optional fails.

    As someone who uses escort ships 99.99% of the time, I just do not see how these powers will benefit me. Escort ships are not meant for staying in close formation, nor do they need anything to buff weapons systems. We do need either a shield or hull buff.

    Since the science trier is suffering from issues, I would have modified and split the new cruiser powers in half. I would have turned 'Shield Frequency Modulation' into 'Shield Regeneration Field' and 'Weapon System Efficiency' into 'Weapon Systems Quantifier', and then I would have given them to the science officer tier.

    I would have split the powers, so I could: save the usefulness of two career tiers, prevent an off balancing between career tiers, and give people a reason to play all three career tiers.
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    internetonsetaddinternetonsetadd Member Posts: 98 Arc User
    edited October 2013
    ^^^ Thank you for speaking up for Warbird cruisers. Seriously. I don't PvP all that often, but imagine two teams each comprised of two cruisers, two escorts, and one sci. The cruisers of one of those teams are a D'deridex and a Ha'apax. The cruisers of the other are Fed/KDF, take your pick. With Comm Arrays, which team is going to have the distinct advantage?

    Clearly Cryptic believes cruisers could do with a new, powerful mechanic to make them more useful, otherwise why do any of this? Excluding Romulan cruisers from receiving any Comm Array abilities will prevent them from providing a team with the full service support role of essentially every other cruiser in the game.

    There are other Warbirds that pull off cloaking and singularity powers far more efficiently than Rom cruisers, which sacrifice that efficiency to take on a support role. Not having access to an entire class mechanic is going to relegate them to obsolescence. They'll be weaker vs. other cruisers, and they'll be a liability for a team.
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    Please give me a link/source for that.

    ok I found some information about it but... :D if I show you they talking about it that wont be enough proof.. just wait and see if they do add it then there your proof there a lot of changes coming to the game so wait..
    As of everything we all have to play the waiting game :D
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    toiva wrote: »
    First off, the 5km radius is good. It means this addition isn't too much of a power creep and ensures escorts (and scis, who, I hope, will get their own new buff soon) won't necessarily get all the bonuses.

    So it's really the cruisers themselves that get the buff primarily. Others can, but have to stay close (or the cruiser to try and stay close).

    One caveat is the radius is only meaningful and logical on the first 3 abilities. The threat increase needs to have a larger radius to have any use.


    Second, I really see no reason for the Galaxy-X to get singled out. It's arguably not among the best cruisers already and thematically, it should manage all the Galaxy-R manages. It should get all 4 or at least the 3 battle cruiser abilities.


    Third, I understand the want to not buff warbirds. But as a typical escort currently outshines a typical cruiser, the nimble 'tactical warbirds' (Dhelan, Mogai,...) currently outshine the 'cruiser warbirds' (Big D and Ha'Apax). Now the typical cruisers get a buff, so it'd make sense to also buff the D'Deridex and Ha'Apax accordingly.

    I'd suggest to give them at least a symbolic one power of the newly presented four.

    I would agree to this if it was not about player skill... but nothing outshines skill in ships ... so no go there.. :/
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    Sorry, but I think it's better to tell Cryptic/Perfect-World about the imbalance now, instead of sitting back and complain when the changes hit Holodeck.

    rofl when something new comes out you want it nerfed nice :)... it shows a lot ^^
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    Kind of funny one of the pictures they choose to show on the blog was the Tal Shiar adapted battlecruiser.

    Cause with this buff to cruisers in general, i can see this thing being a staple in PvP matches now since it can tank pretty hard core with its set bonuses and boff layout geared for engineering. Not to mention it can be made nimble enough to keep with groups.

    This will make pvp more interesting :)... I find it :D... I cant wait to get one :) and gear it up properly :
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    theanothernametheanothername Member Posts: 1,504 Arc User
    edited October 2013
    Awesome addition :)
    I hope it does NOT come with some permanent GFX features which turns every battlfield into a seventys disco.

    suaveks wrote: »
    There is no reason why the D'deridex and Ha'apax shouldn't be getting some of these Comm Array Commands. As it has been said numerous times, singularity powers come at a cost of -40 power, while these Comm Array abilities are beneficial in the same way for Cruiser type ships as Sensor Analysis or Subsystem Targeting is for Science Vessels. So now the D'deridex and the Ha'apax are basically the only two (Battle) Cruisers that don't benefit at all from being slow and bulky, while something like the Avenger (stats currently on Redshirt) seems to outclass almost every Cruiser currently in the game. "Balance" FTW.

    I wonder, is this because of the ship classification in the game? As in, all Romulan ships are considered Warbirds (i.e. they're not Escorts, Destroyers or Science Vessels, but just Warbirds) thus from the technical standpoint Cryptic cannot be picky and can either give all ships of this class the Comm Array powers, or none of them? Is this what's going on here?

    Regardless, I honestly see no reason the D'deridex and Ha'apax are ignored here. With the release of the Scimitar those ships are even more obsolete than they were before. Soon most other ships of similar class will be getting a free buff, while Warbird Cruisers won't be getting a thing and will still suffer because of the whole Singularity Mechanic.

    If anything, Romulan Battle Cruisers should get at least two of these Comm Array abilities, to make them distinct from other cruiser types. I think the Strategic Maneuvering and Attract Fire would be good picks - former to counter the innately slow turn rate, and the latter to make them a bit more tanky (as it seems to be their main focus, when compared to other Warbirds).

    Yeah, thought the same. They broomed all Roms under the same carpet and now have no idea to single out those that would qualify for that features like the DD or the Pax.
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    comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Want to really make these effective, give the other ships (Sci, carriers, etc) formation flying commands. Right click on the cruiser, pick a formation, and the ship automatically stays in that formation until you change it....That would be awesome....
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    Awesome addition :)
    I hope it does NOT come with some permanent GFX features which turns every battlfield into a seventys disco.




    Yeah, thought the same. They broomed all Roms under the same carpet and now have no idea to single out those that would qualify for that features like the DD or the Pax.

    Disco lights in pvp O_O.. then you all would dance :)
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    comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    Oh, and another thing. If you cut weapon drain by 25% and want to keep approximately the weapon power you have, you shoudl be able to cut down weapon rating from 125 to 100 and inprove shield by 15%-20%, that would be a major increase in shields with no loss of firepower. That would change the dynamic some too...
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    torsten1009torsten1009 Member Posts: 454 Arc User
    edited October 2013
    goku5030 wrote: »
    rofl when something new comes out you want it nerfed nice :)... it shows a lot ^^

    I never said, that I want to see it nerfed, I said: "If it will be stronger then a Tribble-Buff, the other Classes (so Warbirds, Escorts and SCI-Ships) would need a compensation.".

    If they would make all these new shiny toys depending on your Aux-Power, then Aux2Bat wouldn't be so strong (compared to other Setups) anymore. Since Romulance still have their -40 Powerlevels, they could get the Toys, too.

    At the moment you can rule Ker'rat as a KDF/KDF-Rom, just bring in a team of 2 Aux2Bat-Cruisers, a SCI-Ship to annoy people (and heal the team a little) and maybe 1 or 2 Escorts.

    If these Cruiser-Abilities go live without the Romulans getting them, the team with real KDF/FED Cruisers (or the Tal Shiar Adapted Battlecruiser) will have an advantage.

    I further compared those new Cruiser-Abilities to some class-specific Player-Abilities and Boff-Abilities (combined with Doff-Abilities). And there is nothing that would be equal/close to tactical-fleet - so I'd suspect that they want to see tactical-characters in those Cruisers, while Science- and Engineer-Characters don't get strong abilities.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
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    goku5030goku5030 Member Posts: 229 Arc User
    edited October 2013
    I never said, that I want to see it nerfed, I said: "If it will be stronger then a Tribble-Buff, the other Classes (so Warbirds, Escorts and SCI-Ships) would need a compensation.".

    If they would make all these new shiny toys depending on your Aux-Power, then Aux2Bat wouldn't be so strong (compared to other Setups) anymore. Since Romulance still have their -40 Powerlevels, they could get the Toys, too.

    At the moment you can rule Ker'rat as a KDF/KDF-Rom, just bring in a team of 2 Aux2Bat-Cruisers, a SCI-Ship to annoy people (and heal the team a little) and maybe 1 or 2 Escorts.

    If these Cruiser-Abilities go live without the Romulans getting them, the team with real KDF/FED Cruisers (or the Tal Shiar Adapted Battlecruiser) will have an advantage.

    I further compared those new Cruiser-Abilities to some class-specific Player-Abilities and Boff-Abilities (combined with Doff-Abilities). And there is nothing that would be equal/close to tactical-fleet - so I'd suspect that they want to see tactical-characters in those Cruisers, while Science- and Engineer-Characters don't get strong abilities.

    well I am going to put my enginer in this ship and sci :)... I already have a tac rommy In
    Scimatar .. Maybe I make another tac fed for this ship but later as I am working 4 on characters at once... trying to max rep on each one .. :) So yeah my engineer and sci will be using this ship ... As of a tac I don't have a fed one ... due to this ship coming out of a surprise I will make one just not yet :D.. right now I enjoy my enginer .. ^^ PLus all I see is tacs tacs every were why cant I be enginer rofl or sci :)..
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    adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    Those are hangar-pets, so no bonus for those.

    Well, a buff to cruisers... But cruisers are designed for Engineers, so an Engineer can get the most out of their large hull (both can be called tanks).

    Now the "Shield Frequency Modulation" is clearly something I'd call "SCI-Magic". Cruisers shouldn't get access to such an ability, at least it shouldn't work that way. Think about the "Science Fleet" - the ability of Science-Players - , it reduced the damage that shields take, so the first Player-Ability that you converted into an AoE-Cruiser thingy.
    You can still get Shield-Resistance through the Powerlevel your Shields have got and the Powerlevel also increases the regeneration. So this Cruiser-Ability could be explained this way or as an AoE-Extend-Shields.
    This way the "Shield Frequency Modulation" could be the ability you are adding to SCI-Ships next week.

    i think you are forgetting about rotate shield frequency, and exclusive engineering power, so engineers are perfectly at home with Shielding magic
    Want to really make these effective, give the other ships (Sci, carriers, etc) formation flying commands. Right click on the cruiser, pick a formation, and the ship automatically stays in that formation until you change it....That would be awesome....

    Right click ally, select option follow, your ship will follow the target, not quite as good as a formation button as you will have to manually adjust your speed , but it might help with formation manouvers
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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    admiralandyadmiralandy Member Posts: 189 Arc User
    edited October 2013
    I never said, that I want to see it nerfed, I said: "If it will be stronger then a Tribble-Buff, the other Classes (so Warbirds, Escorts and SCI-Ships) would need a compensation.".

    If they would make all these new shiny toys depending on your Aux-Power, then Aux2Bat wouldn't be so strong (compared to other Setups) anymore. Since Romulance still have their -40 Powerlevels, they could get the Toys, too.

    At the moment you can rule Ker'rat as a KDF/KDF-Rom, just bring in a team of 2 Aux2Bat-Cruisers, a SCI-Ship to annoy people (and heal the team a little) and maybe 1 or 2 Escorts.

    If these Cruiser-Abilities go live without the Romulans getting them, the team with real KDF/FED Cruisers (or the Tal Shiar Adapted Battlecruiser) will have an advantage.

    I further compared those new Cruiser-Abilities to some class-specific Player-Abilities and Boff-Abilities (combined with Doff-Abilities). And there is nothing that would be equal/close to tactical-fleet - so I'd suspect that they want to see tactical-characters in those Cruisers, while Science- and Engineer-Characters don't get strong abilities.

    As it is I see comments from some players about just play Roms, seems the power lvl isn't an issue in their view.

    I think this is rather its new, the games broke, everyone will have this ship, device, ability, unfair to f2p blah blah blah blah.

    It's new and give it a month till season 8 carrier is made available, or the next lock box ship, and op trait (yawn) can we please have other comments.

    These comments and single perspective game comments happen each and every time.

    BTW I only picked your post as a generic post that gets made about these things.

    I mean as regards your argument about the DD I rather agree with, its a cruiser but it might be trying to add the Eng powers messes the singularity powers up.

    Oh yeah also obviously the KDF are now a dead faction, that's the other argument that creeps in.

    Also forgot, anyone threatening to rage quit yet?
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    raventomoeraventomoe Member Posts: 723 Arc User
    edited October 2013
    Heh, singularity powers are worthless? You need to get into PvP more often. Go fight a D'deridex popping Singularity jump every 15 seconds. After he blows you up, come back and tell me the ship isn't powerful. Anyone claiming that Singularity powers are useless isn't using their ship to the extent of it's potential. Singularity Jump is a free gravity well ability. Quantum absorption provides a very nice shield heal. Plasma shockwave is a great spam killer, it can also deal significant damage to players when buffed via particle generator consoles. Singularity overcharge assists with energy drain reduction. The only weak power is warp shadows.

    Warp Shadow has it's own unique strength when paired with it's core boost. Useful if you DO NOT have a Point Defense and have one too many Heavy Torps heading your way.
    Just for once, can't it be the Klingons who design something new and interesting and Starfleet that steals/adapts it for their own use? :D

    Regardless, this does sound pretty good.

    I was going to respond but someone already pointed out a Klingon made Janeway's Time Machine.

    EDIT: As a fan of Cruisers (My sig is proof enough of this)...I am quite happy! Now if only I could get on to play...
    "The Multiverse, the ultimate frontier..."
    Thus begins...Lyrical Trek
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    comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited October 2013
    [QUOTE=adverbero;12769981
    Right click ally, select option follow, your ship will follow the target, not quite as good as a formation button as you will have to manually adjust your speed , but it might help with formation manouvers[/QUOTE]

    Really? I never knew that.....
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    adverberoadverbero Member Posts: 2,045 Arc User
    edited October 2013
    Really? I never knew that.....

    i found it by accident, It doesn't work all the time though, certain conditions seem to break the function, but it works in PVP i think

    I use it to follow my squad leader
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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    johngazmanjohngazman Member Posts: 2,826 Arc User
    edited October 2013
    jumpingjs wrote: »
    So asking one of the men of the hour, what do you think the avenger class will be? A zen ship? And Will the Odyssey get any of it's powers?

    It's definitely a Zen ship, as per this image that was posted on Bran's twitter feed. Obviously, he pointed out that those stats are not neccessarily final.

    Although I hope to god the Boff layout is.

    As for the Oddy getting some powers - it's a standard cruiser, I believe, so it should fall under the cruiser category.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2013
    dmfreddie wrote: »
    +1 Great idea to show the game isn't just about DPS :)

    Yeah! Now it's only 99.9% about DPS! Take that Escorts!!! :rolleyes:
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2013
    , so long as they remain within range of the Command's effects.

    I see alot more Cannon Scatter and Torp Spread being used in the near future...
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    wrathofachilleswrathofachilles Member Posts: 931 Arc User
    edited October 2013
    johngazman wrote: »
    It's definitely a Zen ship, as per this image that was posted on Bran's twitter feed. Obviously, he pointed out that those stats are not neccessarily final.

    Although I hope to god the Boff layout is.

    As for the Oddy getting some powers - it's a standard cruiser, I believe, so it should fall under the cruiser category.

    Oh dear... I hope the avenger has some costume variants that make it look better... or perhaps it's just the angle, but in that shot it looks like it's in an awkward phase between having a neck and not having a neck. perhaps it's intended to be ugly because it's a "battle cruiser" and not the pleasure cruise of other ships? :P
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    commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2013
    What we really need is for Cryptic to tell us what their major ship classifications are because I think even in their minds it is all a jumble. Someone over there needs to take some time and sit down to create a chart of designation of classifications. It seems they are following the traditional naval classification system but it is so jumbled and disorganized. Maybe it is a good job for the community relations manager to create this matrix in consultation with the developer staff?

    Let?s start like this?

    Carrier -
    Heavy Carrier -
    Light Carrier -
    Escort Carrier -

    Dreadnaught/Battleship -
    Dreadnaught -
    Battleship -

    Cruiser -
    Battle Cruiser -
    Heavy Cruiser -
    Light Cruiser -
    Exploration Cruiser -

    Destroyer/Escorts -
    Attack Destroyer -
    Pickett Destroyer -
    Escort -

    Frigate -
    Support Frigate -
    Fast Frigate -
    Attack Frigate -
    Countermeasure Frigate -

    Runabouts/Cutters -
    Runabout -
    Cutter -
    Scout -
    Corvette -

    Auxiliary -
    Freighter -
    Medical Ship -

    Fighters/Shuttles -
    Fighters -
    Shuttles -

    Right now there is no "real" role for these ships and that lack of role and organization will continue to hamper development of the game.

    For all that say the game follows the "holy-trinity" it does to an extremely light extent. Not when I can really have a ship that CAN tank and pour on the DPS at the same time.
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    commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2013
    Oh dear... I hope the avenger has some costume variants that make it look better... or perhaps it's just the angle, but in that shot it looks like it's in an awkward phase between having a neck and not having a neck. perhaps it's intended to be ugly because it's a "battle cruiser" and not the pleasure cruise of other ships? :P

    I agree, and I also don't really like the "boxiness" of the main deflector array. It is a break from the natural progression of Star Trek ship design toward more fluid lines. Not that aerodynamics are important in a partial vacuum anyway.
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    beeftorpedo608beeftorpedo608 Member Posts: 13 Arc User
    edited October 2013
    I've seen so many comments in this thread asking what the associated penalty will be for cruisers to get these abilities.

    Maybe it's time to acknowledge that for the last 3 years, playing in a cruiser (especially Eng) was a penalty in itself.
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    unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    wtf is with that shield stat and I agree... it should be a max 1.15, also should have lower hull then regent, while higher then excelsior, hell both ships are broken with those stats. Heck I'd even go as far to say a lot of fed cruisers are shafted.

    Give it a com tac,and lt com engi, ensign sci, lt tac and lt engi. less shields 1.1 fleet, less hull then regent... Along with the 5 fore and 3 back. It would be different enough.

    Hrm, I almost agree with that.

    Com Tac
    Ensign Tac
    Com Engi
    Ensign Sci
    Lt Universal

    5 fore, 3 aft weapons - 3 devices
    1.05 shields - 1.15 fleet
    37,000 Hull - 39,500 fleet

    Then I'd take that 9 Turn rate and DHC as a 'balanced' part.
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