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Let's talk AFK Players

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  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2013
    Make friends, join a fleet that are active STF'ers, Find a Team in the Elite Chat channel - nuff said

    END of your agony. :cool:
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  • breygornbreygorn Member Posts: 189 Arc User
    edited December 2013
    Yes, leeching is bad... though, why doesn't my doctor have any leeches?

    btw, there is a report afk and gm help options if a player truly is griefing or etc.
    [SIGPIC][/SIGPIC]
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited December 2013
    Is this even really that much of a problem? I haven't counted how many space STFs I've run, but enough for half a dozen Mk12 sets, and I've only ever run into one of these clowns.

    This has been my experience as well.

    But clearly, the AFK problem still exists.....regardless of frequency I fear.

    In my opinion, Cryptic will have to treat AFKers like they treat exploiters.

    They will have to review the activities of those who are reported to them and if necessary, upon review, take drastic action.

    Part of the problem, (with all due respect to Cryptic on this fine Christmas evening), has been Cryptic's apathetic attitude towards this problem. (And I say this with love)

    To be fair, it may be that they understand that real life problems arise and can sometimes distract those in the middle of a teamed mission.
    It may also be because they understand poor connectivity issues, or hardware issues can cause an innocent player to appear like they are AFKing too.

    But, I feel that Cryptic has to take it's responsibility more serious on this issue to identify those that AFK with the purpose to exploit.

    So then, Step one. Acknowledge that "some" are AFKing purposefully in order to EXPLOIT the system to gain rewards for no effort.

    Step two. Cryptic has to post something in the forums stating that they consider intentional AFKing an EXPLOIT and that repeated reports of AFKing will be result in an account review with the appropriate actions taken to those accounts found to be exploiting.

    Step three, Cryptic has to actually investigate each report as it would with any alleged exploiter report.
    (Assuming that players continue to do their due diligence and continue to report any behavior that can be considered an exploit of course.)

    Step four, upon discovering REPEATED and INTENTIONAL exploitative behavior, Cryptic has to take the appropriate actions up to and including the banning of accounts.

    I don't believe that any mechanic should replace Cryptic's own responsibility to deal with exploiters.

    I don't believe that I as a player, should have to police Cryptic's game for them....unless they wish to compensate me appropriately. (I'll take lock box keys please)

    And lastly, I don't believe that Cryptic should give other players power over me to police my activities either. It will be abused.
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2013
    stark2k wrote: »
    Make friends, join a fleet that are active STF'ers, Find a Team in the Elite Chat channel - nuff said

    END of your agony. :cool:

    Except if you're never online at the same time everybody else in your fleet is (for example, if you're in a different time zone or you work nights), or if you're trying to grind something PublicEliteSTF isn't interested in. In the latter case I have consistently found that apart from the Omega rep queues and sometimes Breach, getting a team there is nearly impossible. They'll grind Omega marks 'til the cows come home but nobody wants Fleet, Nukara, Rom, or Dyson.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited December 2013
    Here we are 6mos later and still no closer to having anything that even remotely resembles any action from the Devs/GMs towards a solution. Come on guys "REALLY?"

    You can make all the lock boxes and rep distractions you want and it does not solve our dilemma. Please give us some serious relief from these AFK'ers. Just this morning I ran into a AFK'er in Elite Infected Space.

    Are there any codemonkeys here that can speak to the technical side of how hard would it be to install a "Ignore System" that would prevent that person from being teamed up with a player who has placed them on the ignore list?

    Or can we in the very least put a player's name who has been reported for AFKing [within the last 48 hrs] in bright pink letters so the other players have the option to leave without a penalty?
  • des101des101 Member Posts: 101 Arc User
    edited December 2013
    arnthebard wrote: »
    Here we are 6mos later and still no closer to having anything that even remotely resembles any action from the Devs/GMs towards a solution. Come on guys "REALLY?"

    You can make all the lock boxes and rep distractions you want and it does not solve our dilemma. Please give us some serious relief from these AFK'ers. Just this morning I ran into a AFK'er in Elite Infected Space.

    Are there any codemonkeys here that can speak to the technical side of how hard would it be to install a "Ignore System" that would prevent that person from being teamed up with a player who has placed them on the ignore list?

    Or can we in the very least put a player's name who has been reported for AFKing [within the last 48 hrs] in bright pink letters so the other players have the option to leave without a penalty?

    I was under the impression that once you had that person on your ignore list, you shouldn't be teamed up with said player in the queues.

    All it is is an algorithm which checks yours blocked list against those you are about to team with. If a person is on that list, the algorithm ignores their name when looking for suitable team mates and searches for someone else.

    Hence, if a person gets blocked by too many people then their queue times go through the roof as the pool of people who will play with said player is greatly reduced.
    The plus side of this is that it does (in most cases) improve the overall attitude of the community as no-one wants to be stuck in a queue for hours on end because they've managed to nark off the rest of the community.

    Again, no idea if they actually run that algorithm in this game but those I've chosen to ignore, I've never actually been teamed with them again so I've been either extremely lucky or one is in place.

    Only the Devs can answer that one.
    _____________________________________________________

    Beta player - forum knows jack as to when I started

    _____________________________________________________
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited December 2013
    Well... 1989 posts later... I think it would be cool if AFKers didn't help destroy at least 20 ships for 3 STFs, I think they should lose all of their Omega Marks, ECs, and Dilithium.

    I know, it's harsh. But it would help a little.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited December 2013
    des101 wrote: »
    I was under the impression that once you had that person on your ignore list, you shouldn't be teamed up with said player in the queues.

    All it is is an algorithm which checks yours blocked list against those you are about to team with. If a person is on that list, the algorithm ignores their name when looking for suitable team mates and searches for someone else.

    Hence, if a person gets blocked by too many people then their queue times go through the roof as the pool of people who will play with said player is greatly reduced.
    The plus side of this is that it does (in most cases) improve the overall attitude of the community as no-one wants to be stuck in a queue for hours on end because they've managed to nark off the rest of the community.

    Again, no idea if they actually run that algorithm in this game but those I've chosen to ignore, I've never actually been teamed with them again so I've been either extremely lucky or one is in place.

    Only the Devs can answer that one.

    So it is within the realm of possibility to do what I orginally posted some 192 pages ago... If someone knows a Dev ask them if the algorithm exsists and how plausible would it be to implement this into our ignore system?

    [For those wondering a algorithm is not where Al Gore claims to have invented the Internet.]
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited December 2013
    arnthebard wrote: »
    We have all been there either in a STF or a PvP. Everybody but one person is pulling thier weight. This person is usually underequipped or inexperienced or just there to farm the reward. Finally I got sick and tired of these types of people and I have devised a simple but elegant solution.

    ATTENTION DEVS:

    We need to use the ignore list from chat zone to effectively keep people from teaming up. Example: I get teamed up with John Doe, he goes AFK or does some stupid thing like deliberately aggroing enemies. I simply add him to the ignore list, then from now on I can no longer be teamed up with him in a PvP or STF pick up group. This would cut down on a huge number of complaints about behavior and give some relief to players who have the bad luck of being teamed with these AFK'ers. It would be as simple as a few lines of code written into the ignore command. This way these guys will find it harder and harder to do these events because people have blocked them from teaming up. They will eventually change thier behavior or it will take them longer to find a team they haven't made angry. This puts real consequences and accountability back into the game. You TRIBBLE up you suffer the consequences not the other players who got stuck with you. You have one chance to do the right thing use it wisely....

    Here is the original idea for those who don't like having to search the thread.
  • abystander0abystander0 Member Posts: 649 Arc User
    edited December 2013
    I didn't read the whole thing due to the thread being so old. (This really should be reposted as a newer topic if it is still relevant.)

    However I did take a look at some of the more recent posts.

    The suggestion that using the ignore list from chat as a way to filter people from grouping is impractical, since the chat part of the client appears to be separate from the actual game client. The chat covers all Cryptic's games, and is usally unaffected by hiccups in the game client (sometimes when I get 'server not responding' I can still chat before I get whacked from the server). Linking the two separate parts is asking for boatloads of trouble and not just for STO.

    I made a suggestion for a similar mechanic quite a while ago in another similar thread (http://sto-forum.perfectworld.com/showthread.php?t=834941). I will post the relevant part here...
    ~snip~

    Another way to deal with the issue is to use a type of tool similar to the chat ignore function. Since chat is separate from the rest of the game mechanics, using an ignore list to keep from being grouped with people a player dislikes would more than likely be quite difficult and have unforeseen side effects.

    Instead, create a Do Not Group tool to the queue. This would allow players to designate other players who they would like to avoid for whatever reason. Since it would be part of the queuing system, it would be unaffected by chat ignores. Also such a feature should be activated from within a group setting, and would only take effect once the event is ended, this way the event in progress is not disrupted.

    An example of how this might work in practice:

    Players A, B, C, D, E, F and G are in the queue.

    Player A and G have clear lists
    Player B has C and D tagged.
    Player C has D Tagged.
    Player E has D Tagged.

    Players A, F, and G would get in the group with no problems. Player D has 3 players flagging him, player C has B flagging him. So the group that would be formed would be A, C, E, F, and G. B would remain in the queue because he has C flagged, and C has no other flags raised against him. D would also remain in the queue since he is flagged by multiple players.

    With a system like this, flagging a player does not affect the player who has been flagged, other than the two players involved will never be in the same public match. It does not add them to the ignore list, it does not bar them from the public queue. The benefit to this is that players can avoid repeat afkers and griefers, and such players will find wait times longer and longer, as the pool of players willing to put up with them shrinks.

    As pleasant as this sounds, it can also be a double edged sword. If you have too many players flagged, the chances of you getting into a public match go down with each player added. For things like Crystaline Entity, Mine trap, Big Dig, the 20 man Starbase defense, this would inflate the queue times, and the number of players appearing in the queue.

    In the long term this would help weed out the real problem players, those who deliberately grief or routinely go afk. But as with any system, its possible that someone would find a way to abuse it.

    I thought I would toss these ideas out as an alternative since 3toK is quite hotly debated.

    I keep seeing people bring up the afk issue over and over, but have not seen it myself recently (last 3 months). I queue up for ISE, KSE, Colony Invasion, Fleet Starbase Defense (5 man), and occasionally Storming the spire. I haven't seen anyone afk, but have seen some subpar players. Occasionally the game likes to rearrange hotbars, or send your bridge officers out for drinks when you enter a queued event, and it can take a minute or two to get yourself straightened out, so seeing someone parked at the spawn for a few minutes at the start isn't an issue for me (it is nice when people let others know they are having an issue from the outset so it can be compensated for).
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2013
    I keep seeing people bring up the afk issue over and over, but have not seen it myself recently (last 3 months). I queue up for ISE, KSE, Colony Invasion, Fleet Starbase Defense (5 man), and occasionally Storming the spire. I haven't seen anyone afk, but have seen some subpar players. Occasionally the game likes to rearrange hotbars, or send your bridge officers out for drinks when you enter a queued event, and it can take a minute or two to get yourself straightened out, so seeing someone parked at the spawn for a few minutes at the start isn't an issue for me (it is nice when people let others know they are having an issue from the outset so it can be compensated for).

    This x 100%. If you're having a tech problem, TELL THE REST OF YOUR TEAM so they don't accuse you of AFKing. I once had the batteries in my mouse die, and I've been known to hit really nasty lag spikes.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited December 2013
    Holy mother of giant threads, Batman! I'm not reading that!

    While AFKers suck, I'd rather somebody AFK then charge into an elite not knowing what the hell they are doing, blowing up the wrong things and totally hosing things.

    2 Things. 1. If you do not know the map, run it on normal once or twice. That way you can get a feel for the way the map handles. 2. If you don't know what you are doing still, follow the people who appear to have even a vague idea. Everybody goes left in ISE? Bloody well go left.

    Edit: In general, it's slightly better to fail because you didn't do something you should have, than to fail because you did something you shouldn't have.
    I once again match my character. Behold the power of PINK!
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    Fleet Admiral Space Orphidian Possiblities Wizard
  • des101des101 Member Posts: 101 Arc User
    edited December 2013
    arnthebard wrote: »
    So it is within the realm of possibility to do what I orginally posted some 192 pages ago... If someone knows a Dev ask them if the algorithm exsists and how plausible would it be to implement this into our ignore system?

    [For those wondering a algorithm is not where Al Gore claims to have invented the Internet.]

    One of the biggest MMO's out there does use that algorithm - It's pretty much 2 lines of code.

    Someone posted that all PWE games share the same Friend / Block list for the registered user so if that's the case, it may not be down to Cryptic to whether they can actually use that bit of code.

    Again, only a Dev can answer that.
    _____________________________________________________

    Beta player - forum knows jack as to when I started

    _____________________________________________________
  • section31agent#8506 section31agent Member Posts: 665 Arc User
    edited March 2014
    des101 wrote: »
    One of the biggest MMO's out there does use that algorithm - It's pretty much 2 lines of code.

    Someone posted that all PWE games share the same Friend / Block list for the registered user so if that's the case, it may not be down to Cryptic to whether they can actually use that bit of code.

    Again, only a Dev can answer that.

    Could we get a Dev to answer that question?
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2014
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