I don't think the Vidiians should be an enemy group. At least not for federation characters. In voyager season 5 episode 20 the Think Tank claimed to have cured the Vidiian phaige and that "you would hardly recognize them". Also the Vidiians themselves stated that before the phaige their society was much like the federation. As for Kes, she must be long dead of old age. Most of her race only live to be 9 years old, with the exception of those under the care of the caretakers mate who live to be 20 years old. The last time we saw Kes was an old woman although very powerful, but that was well over 20 years in STOs past.
Star Trek Online Executive Producer Daniel Stahl checks in to recap and provide commentary on last month's poll. Give it a read by clicking on the link below and let us know your thoughts in this thread, and don't forget to participate in our latest poll above!
I thought of this idea for the Delta quadrant when STO first came out.
But my idea is slightly different. I would like to see you as a captain from the
Alpha quadrant literally work your way across the stars mapping new worlds
and species. Along the way run into trouble but "Can anyone remember
when we used to be explorers?" As Captain Picard said once.
Mapping the stars and running into trouble along the way or making allies all the while
uncovering the fog of space so to speak is one thing this game is lacking. Everything
is already revealed. I know that eventually it would all be revealed as we played but
it could last a long time depending on the developers.
Nah, the Krenim were a really cool race concept and the Temporal weapon ship was awe inspiringly powerful.
That being said, I voted Vidiian simply because I'd love to see where their story picks up from here.
do we need another massive ship though ? , the size of some ships are just to big tbh (being blocked by a massive rom ship is getting beyond a joke now lol)
Once the antagonist's motivational trigger disappeared, the main reason for building the ship had also vanished. Even if someone were to discover Annorax's plans, the confrontation between Voyager and the time-ship would not historically exist. According to the new timeline, created by destroying the time-ship, Janeway agreed to take her ship around Krenim space.
Second, when the time-ship was originally created, Annorax was only interested in altering domestic systems. Earth was not even in the equation, for it existed outside of what would be affected by a temporal incursion.
Finally, Annorax's motivation was all about love. Although Annorax was going about things the wrong way, his intentions were based upon his love for his people. Annorax wanted everything to be perfect, so that he can bring back his wife and species.
I do not see how an anti-Earth philosophy fits into the spectrum. If the Federation made it into the Delta Quadrant, within the 25th century, I think the Krenim would become one of our strongest allies. The Krenim were such a peaceful species.
I would create a storyline similar to:
Federation, Krenim (Temporal Tech), and Voth (Came home to help strengthen Earth's defenses.)
-versus-
KDF (Misled by Iconians), Iconian (Temporal Tech), & Romulan (Misled by Iconians)
do we need another massive ship though ? , the size of some ships are just to big tbh (being blocked by a massive rom ship is getting beyond a joke now lol)
Who cares? It's about whether it'd be fun. "need" doesn't really factor into the equation.
Precisely. The whole reason for the creation of that ship, the catalyst if you will, was the fact that his wife was killed. And he obsessed over trying to undo what happened to her. The locke of hair, in that stasis pyramid on his desk, indicates all of that. That's the crux. The last piece of his wife. Once that stasis pyramid was broken, during the attack, she ceased to exist completely.
And yes, its quite possible that she might be killed again, now that everything has been corrected; call it wishful thinking, but i don't think that will happen. The fact that he left his work on his desk to spend time with her (something which he didn't do before in the now obliterated 'bubble' timeline) indicates a scenario where she will very likely live a long and happy life with him.
The super-ironic twist to Year of Hell was that Annorax accidentally killed his wife using the weapon ship. When the ship erased itself from existence, it undid his wife's death.... or lack of being born rather. She "died" when Annorax accidentally erased the source of a vaccine from history and most of the Krenim race got wiped out by a plague, including his wife's ancestors.
Anyways, my ranking of the six races from the poll is:
1: Vidiian
2: Krenim
3: Malon
4: Kazon
5: Devore
6: Heirarchy
Have to agree with those suggesting the Vaadwaur, they were very under-utilised in Dragon's Teeth and you have a perfect 'in-story' to get to the Delta Quadrant with their sub space corridors, which technically means you could bring back any type of species from the Delta Quadrant, as whilst travelling through the corridor in the Delta Quadrant, you could be expelled into different parts of it. I think that whilst I'd love to pound some (and see some!) Kazon Predator class vessels, not sure they would make the best villian in terms of cleverness/strength, although you do have the chance to reintroduce Seska's son (without the royalty issues right?). I'd hazard a guess that given the Vidiians were desperate, in better times they maybe aligned with the Federation. The Devore with the right plotlines would probably make the most interesting villian, although if we had our own mini in game Year of Hell via the Krenim I wouldn't complain. Whilst you either love or hate Voyager, at least IMO it has some decent villian species of the week :-)
Honestly, not feeling excited about our options for races, really kind of underwhelming...more specifically, yet another race with the temporal plot device.
But I guess we make due with what is given to us because of what was provided in the show.
Have to agree with those suggesting the Vaadwaur, they were very under-utilised in Dragon's Teeth and you have a perfect 'in-story' to get to the Delta Quadrant with their sub space corridors, which technically means you could bring back any type of species from the Delta Quadrant, as whilst travelling through the corridor in the Delta Quadrant, you could be expelled into different parts of it. I think that whilst I'd love to pound some (and see some!) Kazon Predator class vessels, not sure they would make the best villian in terms of cleverness/strength, although you do have the chance to reintroduce Seska's son (without the royalty issues right?). I'd hazard a guess that given the Vidiians were desperate, in better times they maybe aligned with the Federation. The Devore with the right plotlines would probably make the most interesting villian, although if we had our own mini in game Year of Hell via the Krenim I wouldn't complain. Whilst you either love or hate Voyager, at least IMO it has some decent villian species of the week :-)
Yeah, how did the Vaadwaur and the Under-corridors not end up as an option?
I want The Vidiian, Cryptic could have done a new Halloween episode where a crazy Vidiian kills one of my crew, and wear theirs face, then tells me I ate his liver with some fava beans and a nice chianti.
Of the choices presented, the Krenim is the most interesting.
As to the fact that Dan is talking about players being able to fly a Borg Cube ...
That might be the stupidest idea I have ever heard for this game.
NO.
Just No.
For many reasons.
Far too many other cool ways to take this game. Too many other races to explore and play with. Please Please Please don't make flyable Borg Ships, with the exception of maybe using one in a mission where it fits the story. Flyable Borg ships would lead to warping in to an Earth Spacedock surrounded by Borg Ships. or a Borg Squad above the First City. The image is just ridiculous.
This one time they made Fonzie jump his motorcycle over some sharks ...
As to the fact that Dan is talking about players being able to fly a Borg Cube ...
That might be the stupidest idea I have ever heard for this game.
NO.
Just No.
For many reasons.
Far too many other cool ways to take this game. Too many other races to explore and play with. Please Please Please don't make flyable Borg Ships, with the exception of maybe using one in a mission where it fits the story. Flyable Borg ships would lead to warping in to an Earth Spacedock surrounded by Borg Ships. or a Borg Squad above the First City. The image is just ridiculous.
This one time they made Fonzie jump his motorcycle over some sharks ...
Peace, Love and Late Summer Heatwaves
- John
My sentiments exactly. I really and sincerelly hope that they come to their senses and throw this ridiculous idea in the trash can. This has the potential to make a complete joke out of STO and not in a funny way.
There are so much options for directions, species, stories, conflicts, etc. in STO. There is so much potential in the Trek universe to make a fun and engaging game rather than doing this.
Please devs, don't trash STO in such a cheap way!
I also opt out for giving players access to flying Borg ships. I mean: a Cube is run by - I don't know - 4000(?) Borg linked via a collective. How could a player and his crew ever get to fly these monsters of a ship?
To the Delta Quadrant plot:
The player could somehow get transported to the delta quadrant, and - once there - just get to use the knowledge of 2409. There must be any information about the transwarp gates in the ships computer. So the whole plot of episodes could be about finding allies, a location and the resources to build a gate leading to the one at home.
There's even room for completely different ways of completing this throughout the existing factions: feds use diplomacy and exploration, klingons pure force and firepower, romulans more subterfuge and intrigue.
I really don't see problems of a story driven plot. For me it always felt like being the one captain to be involved in those heroic missions, just like the Enterprise and its crew. Me and my crew are the heroes, not 10.000 captains swarming around.
After establishing a fixed connection, whatever it looks like, the whole
thousands upon thousands of starships suddenly showing up on the other side of the galaxy
thing shouldn't be a problem anymore and then there could be a more "adventure-zone"-like approach to it.
“Change is the essential process of all existence.” – Spock
Sorry, I got excited at seeing more votes for it. Come on guys, what's cooler than toxic waste ships that have cool counter-measures?! NOTHING! nothing!!! :P
Well if the Malon don't win the vote, I'm going to use my freighter as a Malon ship, and add every special console onto it!! hah!! take that!
P.S. Hey if you want to use playable Borg ships you can play Star Trek Legacy. We still have a huge mod community for it!
We should have a battle simulator like Star Trek Bridge commander has, where you can test any ship, not sure why we won't have that, we have holodecks right?
I'm loving the Vaadwaur as a means to utilize all the delta quadrant species... the subspace corridors are the perfect means to this end. It also means you can utilize a map that actually fits the story.
- Which brings me to a sensitive point about canon. There are conflicting sources about whether the delta quadrant borders the alpha or beta quadrants. I have seen "official" sources that swap the location of gamma and delta on the other side of galactic centre. Dan mentioned something about Beta quadrant factions in the way.... so, please, please review the ST:Voyager episode where the doctor travels to the alpha quadrant for the first time and saves the USS Prometheus. Notice that between the map displayed in the show and the dialogue, that it is clear that the alpha quadrant and the delta quadrant border each other. It is alpha and gamma which are kitty-corner to each other (with the dominion nearer the beta quadrant than the delta). This is the only configuration that makes voyager's journey make any sense. Otherwise it would have been shorter to travel towards the bajoran wormhole to get back home!
In terms of the post about Star Trek voyager, I'd personally love a mission that chucked you across the quadrant with dynamic and different species to encounter on the way home. Although this would be a difficult challenge it would be a lot of fun.
The quantum slip stream drive or transwarp were the top speed methods voyager used to get home, so that problem is kinda eliminated... dependent on how long it actually would take. In voyager it seemed that (i think) 2 days at transwarp burned 20,000 light years and with it only being 75,000 light years away it would seem doable. Yay more Voyager!
I also opt out for giving players access to flying Borg ships. I mean: a Cube is run by - I don't know - 4000(?) Borg linked via a collective. How could a player and his crew ever get to fly these monsters of a ship?
To the Delta Quadrant plot:
The player could somehow get transported to the delta quadrant, and - once there - just get to use the knowledge of 2409. There must be any information about the transwarp gates in the ships computer. So the whole plot of episodes could be about finding allies, a location and the resources to build a gate leading to the one at home.
There's even room for completely different ways of completing this throughout the existing factions: feds use diplomacy and exploration, klingons pure force and firepower, romulans more subterfuge and intrigue.
I really don't see problems of a story driven plot. For me it always felt like being the one captain to be involved in those heroic missions, just like the Enterprise and its crew. Me and my crew are the heroes, not 10.000 captains swarming around.
After establishing a fixed connection, whatever it looks like, the whole
thing shouldn't be a problem anymore and then there could be a more "adventure-zone"-like approach to it.
Or a faction from the Delta quadrant has found their own transwarp gate that leads to the Beta quadrant. They use this as a chance to explore the other quadrants when they have a run in with Feds and Klinks mid battle and whipe the floor with both factions. Your faction alerts you of the attack and that the energy signature of the vessel matches those seen by Voyager from when it was in the Delta quadrant. The missions from there would be about traveling to the Delta quadrant, learning about the aggressors, gaining favors with specific factions, and establihing a presence in the Delta quadrant.
Players go through transwarp conduits AND whup on Borg cubes all the time. "Taking the fight to the Collective" would be an obvious and simple excuse to get the players in the Delta Quadrant.
They can even stick an Iconian gate in there if they want that storyline to be continued.
Shame the Vaadwaur weren't an option, they were one of the best VOY species imo, could have been some good story content involving them.
I agree it's far enough along they'd have had time to rebuild. They also have Iconian parallels.
Imo, there's been way too much fubaring the IP w/time travel and has been a big writer's crutch since Enterprise. So, leave all time travel out.
KDF splinter society is an easy draw for the KDF faction.
The episode w/the Romulan brought into the future from the past is another potential link for a non-Fed faction.
The space elves would be ok if toons had built in shelf life before they died.
But, really the big thing is they could introduce new species and systems since Voyager really was the tip of the iceburg. I'd much rather they did that after wrapping up storylines.
Instead I think we'll just end up w/more grind maps ...
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Leave the freaking Krenim alone. I hate time travel on general principles because it always makes my head hurt. There are no exceptions apart from Doctor Who, and then only because the show is goofy enough already that I can accept it basically runs on nonsensoleum.
I vote the Vidiians because I liked the moral ambiguity and exploration of what a formerly great society would do in the face of extinction. They do what they have to to survive against a plague that is slowly killing their species. Some of them hate harvesting organs from the living and only go after the dead. Others use slave labor and kidnap the living and process them into spare body parts when they can't work anymore. And they shot up Neelix on their first appearance, which makes them ok in my book.
That's another thing. I don't mind including the Talaxians but TRIBBLE Neelix. At best he's annoying, at worst that petaQ is responsible for getting multiple crew killed or nearly so, even nearly destroying the ship with his cooking once. Don't even mention him, Cryptic, or at the very least kill him off in some amusing way five minutes in.
As for the Kazon, they're useless idiots who can't seem to realize that it's easier to mine water from comets and other space objects than be space gangsters and steal it from planets. Even the Borg think they're morons: I recall Seven of Nine remarking that assimilating them would weaken the Collective.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
For starters with the science thing colonelmarik spoke of, Voyager was the show that gave us the utter bollocking stupidity of putting a crack in an event horizon. For the uninitiated, the event horizon is the distance from the black hole at which not even light can escape. It is not a physical object but a mathematically defined perimeter, therefore it is utterly impossible to put a hole in it no matter what technobabble you use. As SF Debris puts it in his review of that episode, escaping an event horizon by putting a hole in it is equivalent to saying that you can put a hole in the range you can travel on a tank of gas and therefore go further.
I really freaking prefer Deep Space Nine to Voyager. Character and story development instead of technobabble, overuse of time travel, and TRIBBLE-TRIBBLE of the Prime Directive.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
When you say phenomenological, are you talking Meisner? That's my training although there's a temptation with sci fi to ham it up and directors of a certain age or hammy preference seem prone to considering a Meisner take too subdued or a failure and will often push a trained actor until they wind up doing a parody of Stanislavski.
And I think a lot of strong Stanislavski actors don't hit that fever pitched point of parody you're talking about, that accidentally Brechtian point where the actor seems hyper aware that they're playing a role.
And it also slides that way when scripts get loaded with technobabble.
I've never quite placed what Levar Burton does with technobabble. I never for a second buy his delivery. He sounds like he's narrating it. But his delivery is so pleasant that it's cal ing to listen too. He has a charm that overrides his sometimes dd acting style.
But it doesn't work in Voyager as well or Enterprise. Maybe because you can sense the actors fumbling for sense memory or character motivation when the type of technobabble in the scripts seems almost engineered to combat that approach.
In contrast with DS9, where I could imagine Sisko having a line that, instead of skewing towards technical language, skew poetic in the extreme. "The warp engines are so HOT, you could fry an egg on them. Stop. Hear that SIZZLE." That kind of thing. And the actors there could still go Stanislavski but the scripts catered to it better.
For starters with the science thing colonelmarik spoke of, Voyager was the show that gave us the utter bollocking stupidity of putting a crack in an event horizon. For the uninitiated, the event horizon is the distance from the black hole at which not even light can escape. It is not a physical object but a mathematically defined perimeter, therefore it is utterly impossible to put a hole in it no matter what technobabble you use. As SF Debris puts it in his review of that episode, escaping an event horizon by putting a hole in it is equivalent to saying that you can put a hole in the range you can travel on a tank of gas and therefore go further.
And even worse, IMO, is the fact that the "crack" was unnecessary. An event horizon exists because beyond that point, the escape velocity of the singularity is greater than the speed of light. You know what's really good at exceeding the speed of light? A frakking Intrepid-class starship! All they needed to do was hit the warp drive, and they'd be out of there...
Comments
Devore Imperium and their anti-telepath solution/genocide.
Devore Imperium would be interesting enemy for the UFP since the UFP has telepath member worlds.
Like to see Devore Imperium vs telepath capable race Reman (which could draw in Romulans into the war).
But my idea is slightly different. I would like to see you as a captain from the
Alpha quadrant literally work your way across the stars mapping new worlds
and species. Along the way run into trouble but "Can anyone remember
when we used to be explorers?" As Captain Picard said once.
Mapping the stars and running into trouble along the way or making allies all the while
uncovering the fog of space so to speak is one thing this game is lacking. Everything
is already revealed. I know that eventually it would all be revealed as we played but
it could last a long time depending on the developers.
do we need another massive ship though ? , the size of some ships are just to big tbh (being blocked by a massive rom ship is getting beyond a joke now lol)
DELTA PRICE RISING
Second, when the time-ship was originally created, Annorax was only interested in altering domestic systems. Earth was not even in the equation, for it existed outside of what would be affected by a temporal incursion.
Finally, Annorax's motivation was all about love. Although Annorax was going about things the wrong way, his intentions were based upon his love for his people. Annorax wanted everything to be perfect, so that he can bring back his wife and species.
I do not see how an anti-Earth philosophy fits into the spectrum. If the Federation made it into the Delta Quadrant, within the 25th century, I think the Krenim would become one of our strongest allies. The Krenim were such a peaceful species.
I would create a storyline similar to:
Federation, Krenim (Temporal Tech), and Voth (Came home to help strengthen Earth's defenses.)
-versus-
KDF (Misled by Iconians), Iconian (Temporal Tech), & Romulan (Misled by Iconians)
Anyways, my ranking of the six races from the poll is:
1: Vidiian
2: Krenim
3: Malon
4: Kazon
5: Devore
6: Heirarchy
My character Tsin'xing
But I guess we make due with what is given to us because of what was provided in the show.
Yeah, how did the Vaadwaur and the Under-corridors not end up as an option?
Okay maybe not the eating part
As to the fact that Dan is talking about players being able to fly a Borg Cube ...
That might be the stupidest idea I have ever heard for this game.
NO.
Just No.
For many reasons.
Far too many other cool ways to take this game. Too many other races to explore and play with. Please Please Please don't make flyable Borg Ships, with the exception of maybe using one in a mission where it fits the story. Flyable Borg ships would lead to warping in to an Earth Spacedock surrounded by Borg Ships. or a Borg Squad above the First City. The image is just ridiculous.
This one time they made Fonzie jump his motorcycle over some sharks ...
Peace, Love and Late Summer Heatwaves
- John
The Kobali.
I know you could make them as aliens. But I like the story possibilities of that species expanding into the Alpha quadrant.
My sentiments exactly. I really and sincerelly hope that they come to their senses and throw this ridiculous idea in the trash can. This has the potential to make a complete joke out of STO and not in a funny way.
There are so much options for directions, species, stories, conflicts, etc. in STO. There is so much potential in the Trek universe to make a fun and engaging game rather than doing this.
Please devs, don't trash STO in such a cheap way!
Anyways this would be the PERFECT time to add the Warship Voyager to the C-Store
To the Delta Quadrant plot:
The player could somehow get transported to the delta quadrant, and - once there - just get to use the knowledge of 2409. There must be any information about the transwarp gates in the ships computer. So the whole plot of episodes could be about finding allies, a location and the resources to build a gate leading to the one at home.
There's even room for completely different ways of completing this throughout the existing factions: feds use diplomacy and exploration, klingons pure force and firepower, romulans more subterfuge and intrigue.
I really don't see problems of a story driven plot. For me it always felt like being the one captain to be involved in those heroic missions, just like the Enterprise and its crew. Me and my crew are the heroes, not 10.000 captains swarming around.
After establishing a fixed connection, whatever it looks like, the whole thing shouldn't be a problem anymore and then there could be a more "adventure-zone"-like approach to it.
Join the GTribe MASSIVE UPRISING giveaway
We should have a battle simulator like Star Trek Bridge commander has, where you can test any ship, not sure why we won't have that, we have holodecks right?
- Which brings me to a sensitive point about canon. There are conflicting sources about whether the delta quadrant borders the alpha or beta quadrants. I have seen "official" sources that swap the location of gamma and delta on the other side of galactic centre. Dan mentioned something about Beta quadrant factions in the way.... so, please, please review the ST:Voyager episode where the doctor travels to the alpha quadrant for the first time and saves the USS Prometheus. Notice that between the map displayed in the show and the dialogue, that it is clear that the alpha quadrant and the delta quadrant border each other. It is alpha and gamma which are kitty-corner to each other (with the dominion nearer the beta quadrant than the delta). This is the only configuration that makes voyager's journey make any sense. Otherwise it would have been shorter to travel towards the bajoran wormhole to get back home!
:eek:
Nerfing is Fraud...
The quantum slip stream drive or transwarp were the top speed methods voyager used to get home, so that problem is kinda eliminated... dependent on how long it actually would take. In voyager it seemed that (i think) 2 days at transwarp burned 20,000 light years and with it only being 75,000 light years away it would seem doable. Yay more Voyager!
Or a faction from the Delta quadrant has found their own transwarp gate that leads to the Beta quadrant. They use this as a chance to explore the other quadrants when they have a run in with Feds and Klinks mid battle and whipe the floor with both factions. Your faction alerts you of the attack and that the energy signature of the vessel matches those seen by Voyager from when it was in the Delta quadrant. The missions from there would be about traveling to the Delta quadrant, learning about the aggressors, gaining favors with specific factions, and establihing a presence in the Delta quadrant.
They can even stick an Iconian gate in there if they want that storyline to be continued.
I agree it's far enough along they'd have had time to rebuild. They also have Iconian parallels.
Imo, there's been way too much fubaring the IP w/time travel and has been a big writer's crutch since Enterprise. So, leave all time travel out.
KDF splinter society is an easy draw for the KDF faction.
The episode w/the Romulan brought into the future from the past is another potential link for a non-Fed faction.
The space elves would be ok if toons had built in shelf life before they died.
But, really the big thing is they could introduce new species and systems since Voyager really was the tip of the iceburg. I'd much rather they did that after wrapping up storylines.
Instead I think we'll just end up w/more grind maps ...
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I vote the Vidiians because I liked the moral ambiguity and exploration of what a formerly great society would do in the face of extinction. They do what they have to to survive against a plague that is slowly killing their species. Some of them hate harvesting organs from the living and only go after the dead. Others use slave labor and kidnap the living and process them into spare body parts when they can't work anymore. And they shot up Neelix on their first appearance, which makes them ok in my book.
That's another thing. I don't mind including the Talaxians but TRIBBLE Neelix. At best he's annoying, at worst that petaQ is responsible for getting multiple crew killed or nearly so, even nearly destroying the ship with his cooking once. Don't even mention him, Cryptic, or at the very least kill him off in some amusing way five minutes in.
As for the Kazon, they're useless idiots who can't seem to realize that it's easier to mine water from comets and other space objects than be space gangsters and steal it from planets. Even the Borg think they're morons: I recall Seven of Nine remarking that assimilating them would weaken the Collective.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
For starters with the science thing colonelmarik spoke of, Voyager was the show that gave us the utter bollocking stupidity of putting a crack in an event horizon. For the uninitiated, the event horizon is the distance from the black hole at which not even light can escape. It is not a physical object but a mathematically defined perimeter, therefore it is utterly impossible to put a hole in it no matter what technobabble you use. As SF Debris puts it in his review of that episode, escaping an event horizon by putting a hole in it is equivalent to saying that you can put a hole in the range you can travel on a tank of gas and therefore go further.
I really freaking prefer Deep Space Nine to Voyager. Character and story development instead of technobabble, overuse of time travel, and TRIBBLE-TRIBBLE of the Prime Directive.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
When you say phenomenological, are you talking Meisner? That's my training although there's a temptation with sci fi to ham it up and directors of a certain age or hammy preference seem prone to considering a Meisner take too subdued or a failure and will often push a trained actor until they wind up doing a parody of Stanislavski.
And I think a lot of strong Stanislavski actors don't hit that fever pitched point of parody you're talking about, that accidentally Brechtian point where the actor seems hyper aware that they're playing a role.
And it also slides that way when scripts get loaded with technobabble.
I've never quite placed what Levar Burton does with technobabble. I never for a second buy his delivery. He sounds like he's narrating it. But his delivery is so pleasant that it's cal ing to listen too. He has a charm that overrides his sometimes dd acting style.
But it doesn't work in Voyager as well or Enterprise. Maybe because you can sense the actors fumbling for sense memory or character motivation when the type of technobabble in the scripts seems almost engineered to combat that approach.
In contrast with DS9, where I could imagine Sisko having a line that, instead of skewing towards technical language, skew poetic in the extreme. "The warp engines are so HOT, you could fry an egg on them. Stop. Hear that SIZZLE." That kind of thing. And the actors there could still go Stanislavski but the scripts catered to it better.