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dStahl Talks Voyager

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    blazefuryaz776blazefuryaz776 Member Posts: 1 Arc User
    edited August 2013
    actually with Seska's help they did manage to take over Voyager and maroon the crew on a planet, then Tom Paris happened and they lost it lol

    this was meant as a reply to another person's comment im a noob at the forums XD
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    djwashudjwashu Member Posts: 0 Arc User
    edited August 2013
    The Krenim are still my favourite antagonists from any point in Voyager's entire run. From the foreshadowing episode with Kes hopping back in time to the final showdown in Year of Hell part 2...

    If only the studio had not vetoed the creators' original plan of having that story impact an entire season of Voyager with the ship limping through space with half its decks gutted for an entire year.

    Given the awesomeness that was the anniversary story with Tasha and the alternate timeline of Tholian rule in the Beta quadrant... I'd like to see what'd happen if someone found the unfinished design Annorax left for the timeship he "never built", and used it.
    Imagine an entire STO season of the Krenim Imperium at the Romulans' gates...
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    thelunarboythelunarboy Member Posts: 412 Arc User
    edited August 2013
    Vidian could be interesting from a post phage perspective. Imagine them trying to rebuild their civilisation and trying to reestablish a good reputation amongst their naighbours.

    While this is going on a coalition of other local races who... no longer being afraid of having their organs harvested by a desperate species, have begun a sustained campaign of military vengeance.

    I'd also like to know if the coalition of species encountered by Voyager within the Void, managed to lay the groundwork for a Delta Quadrant Federation
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    qrtrmstrqrtrmstr Member Posts: 139 Arc User
    edited August 2013
    It appears that the Krenim Imerpium is winning this poll. I think this is a mistake. We have enough temporal ships and missions in STO currently. The 3 year anniversary event involving the Enterprise C and changes to the timeline resulting in obtaining a ship from the past is more than enough temporal content for the time being. That episode is lengthy anyway. The temporal stuff has been done AT LENGTH...even Star Trek XI (the first JJ Abrams reboot) was all about temporal stuff, changing the timeline....enough with the timeline stuff for right now.

    However the Vidiians...now there's a truly disturbing race that wasn't brought to their full potential. Think about this....a zombie like race, with a terminal disease eating them alive known as the Phage, that has developed the technology to simultaneously stun you (or kill you) and remove your organs by phaser. If you don't watch your back, you may just lose your spine, or lungs, or all of your internal organs. Look at what happened to Neelix in ST Voyager Season 1 Episode 5....incredibly disturbing, creepy, and a great storyline and weapons can be developed for STO.
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    adamfluxadamflux Member Posts: 0 Arc User
    edited August 2013
    I was thinking it over and I thought Vidiian weapons would be a cool addition to ground combat.

    As it stands, injureies happen to you when you die and respawn, but suppose if you had a gun that beamed organs out of a player and had a chance to cause an injury with each attack or on a critical. That would be a cool mechanic for the enemies at least, and interesting for PVP.

    Also, suppose the Vidiian technology included things like injury swapping guns that let you dump your injury on someone else? This might be more interesting than simply draining HP.

    A gun like this might well complement a Vidiian race that reandomly acquires injuries during play (a Phage trait). Every few minutes you might develop a new injury you could then transpose to an enemy with a Vidiian gun.
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    azniadeetazniadeet Member Posts: 1,871 Arc User
    edited August 2013
    With the vidiians being cured, I think they would make an interesting delta quadrant ally.
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    captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited August 2013
    I think exploring the Delta Quadrant would make sense if Starfleet were to discover a stable wormhole unlike the one outside DS9....

    Plus it would explain why suddenly all these Alpha/Beta Quadrant ships start showing up...

    I dunno the reasons for why it wouldn't be practical to explore the Delta Quadrant seemed a little weak to me... :-/
    =/\= ================================= =/\=
    Captain Ariel Trueheart Department of Temporal Investigations
    U.S.S. Valkyrie - NCC 991701
    =/\= ================================= =/\=
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    tomgorgastomgorgas Member Posts: 0 Arc User
    edited August 2013
    tottaly agree, we need to get the Iconians in the game. The Federation, KDF and the romulans would say the hell with current conflicts and band together to send the Iconians packing!!!
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    dheffernandheffernan Member Posts: 93 Arc User
    edited August 2013
    I voted for the Devore because "none of the above" wasn't an option and they seemed like the least annoying choice.
    @Venture-1. @Venture from City of Heroes if you remember that. Yes, that Venture. Yes, I probably trashed your MA arc. You'll have to be specific; for me it was Tuesday.
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    itrustonlymeitrustonlyme Member Posts: 2 Arc User
    edited August 2013
    Viidians steal body parts, so they'd be tougher to fight. Their weapons would do major damage!!
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    adamfluxadamflux Member Posts: 0 Arc User
    edited August 2013
    that seems unlikely. What would be the point of making all races telepathic?

    Well follow me here, in the Romulan campaign, traits unlock at given points appropriate to the story, like Romulan Operative. In the model I'm proposing here, a mission in which the Devore are harassing a telepathic species could land in the captain obtaining the telepathic trait as an option in similar fashion. I go to species like the Nacene and Prophets because they seem like the types that can do such a thing, but it could just as easily be Q or the Undine or the Argonians.

    Of course if you're looking for canon, the TOS pilot includes human beings obtaining phenomenal telepathic and telekinetic powers by exposure to the exterior galactic barrier.

    The means of travel to the delta quadrant could then be a new transwarp conduit design, more powerful than anything either faction currently has. However, the design propels a ship through a gateway that has unstable parameters similar to the conditions in the exterior barrier, and this awakens the Telepathic trait in your captain as a part of your first trip to Delta- after all, the player should be involved in the test flight.

    Now that you're a telepathic captain, the Devore have reason to want you dead, and the story can easily flow from there. We could check out the Devore telepath camps or do daily missions to smuggle telepaths out of Devore space. We could even submit to an inspection to serve such stories.
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    shrapne11shrapne11 Member Posts: 54 Arc User
    edited August 2013
    The Vidiian could be turned into a really good Episode chain. If the Phage were to adapt and become immune to it's cure forcing the Vidiians back into their desperate attempt to stay alive by preying on other races we could then have a really interesting enemy back in the game.

    As it stands right now the Romulans are our friends, the Klingons and Federation seem to be getting along and that leaves us with the remnants of the Tal'Shiar, weakened Borg, True Way but no real serious enemy to the federation.

    I'd love to see something enter as a serious threat to the Alpha Quadrant that all these new allies could join together to combat in a major way. Some new STF's based on an enemy other than the Borg, eg Krenim, Vidiian, or even Kazon, would be a very welcome addition to the game.

    Another idea which could be a blast would be if an old Borg transwarp gate were discovered leading to the Delta Quadrant permitting travel to and from an open PVP sector which is Voyager themed. Make the Deep Space Encounters like Kerrat where you can PVP anyone who enters. Setup open PVP worlds but also have a PVE Episode chain. This would give PVP'rs a place to open PVP without dragging the casual gamers into it.
    [SIGPIC][/SIGPIC]
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    commxandercommxander Member Posts: 0 Arc User
    edited August 2013
    drogyn1701 wrote: »
    The Krenim would be interesting to bring in as allies for the main players. When we left them in Voyager after the Year of Hell end reset they were a little stand-offish but otherwise friendly, or at least the guy on the viewscreen was.

    Agreed with this^
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2013
    Not only would I like Krenim but I'd like more chroniton beam weapons, Temporal Cores, Temporal Deflector, etc.

    There were Timeship deflectors, shields, engines, and core on the shows.

    Could be a mega-set. We have sci and escort time ships but temporal cruisers and another shuttle could be fun, especially if the new temporal goodies work with existing time ships too.
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    m1993maestrom1993maestro Member Posts: 0 Arc User
    edited August 2013
    Hi Devs,

    If the game is planning on expanding into the Delta Quadrant, I think it would be wise to bring one of the major wars to an end. Maybe the Romulan Republic finally defeating the Tal Shiar and the Romulan Star Empire would make for a good transition for Federation, Klingon, and Romulan characters to move on into the Delta Quadrant.
    "Music is the single most powerful force in the universe"
    [SIGPIC][/SIGPIC]
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    pmaddenpmadden Member Posts: 68 Arc User
    edited August 2013
    For me there is only one way forward, and thats forward..... into the delta quadrant.

    we know from the path to 2409, that the fed had an anti borg task force (of which 7 of 9 was a member) that task force was disbanded when it seemed the borg had lost interest.
    The borg have now returned (well three years ago) and now we have the omega task force, who recently wanted to take the fight to the borg (into the hive).

    This should be where are trip to the delta quad should start off.

    An expiditionary force (possibly led by Admiral Janeway) moving into the delta quadrant in an attempt to gain alliances and tech to rid the galaxy of the borg threat once and for all.

    We could meet old faces such as 7 who could help in providing a "borg's eye view" of the operations. the doctor could pop up to help in deffence from assimilation (anti nano-probe nanoprobes!).

    Obviously we would bump into nelix since were heading that way, mabe he could help in negociating and alliance with the talaxians.

    As im sure your all aware the posibilities are endless, these are just a few of my ideas, things id like to see.
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    pmaddenpmadden Member Posts: 68 Arc User
    edited August 2013
    one thing i forgot!

    Lets get the Temproal War on its way, you guys have been hinting at it for ages with the Tholians, suluban and temporal ships.
    Just do it already.
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    rybrarianrybrarian Member Posts: 32 Arc User
    edited August 2013
    The way people are voting is pretty on par with how I feel the priority of these species should be introduced.

    The Krenim just has endless story possibilities. That mega time ship they had could be a new red alert type mega enemy (similar to the Borg in other sectors) for the delta quadrant area (assuming they introduce it).

    I also wouldn't hate the idea of playing as a Krenim, perhaps with some trait or ground/space ability that is time related. Maybe something called "Temporal Echo" - it just sounds cool. Go from there.

    I know some people have suggested making the Kazon a new playable race for the Klingon faction... I'm slightly obsessed with that idea. I think it would be great.

    Vidiians would be great as an enemy for a featured storyline... not sure they would work well as a playable race. They are not the prettiest of folk, and losing means... no more organs. Harsh.
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2013
    qrtrmstr wrote: »
    It appears that the Krenim Imerpium is winning this poll. I think this is a mistake. We have enough temporal ships and missions in STO currently. The 3 year anniversary event involving the Enterprise C and changes to the timeline resulting in obtaining a ship from the past is more than enough temporal content for the time being. That episode is lengthy anyway. The temporal stuff has been done AT LENGTH...even Star Trek XI (the first JJ Abrams reboot) was all about temporal stuff, changing the timeline....enough with the timeline stuff for right now.

    However the Vidiians...now there's a truly disturbing race that wasn't brought to their full potential. Think about this....a zombie like race, with a terminal disease eating them alive known as the Phage, that has developed the technology to simultaneously stun you (or kill you) and remove your organs by phaser. If you don't watch your back, you may just lose your spine, or lungs, or all of your internal organs. Look at what happened to Neelix in ST Voyager Season 1 Episode 5....incredibly disturbing, creepy, and a great storyline and weapons can be developed for STO.

    There are ways of doing temporal stuff the game hasn't even touched. I'd like every era of Trek to be represented somewhere in game.

    But even without further time travel, I'd like a mission that deals with fallout of our existing time travel complicating the present.

    There is arguably a spare T'Nae running around. 23rd century Klingons and Starfleet saw us. We handed McCoy a cure. Heck, maybe Cassidy had an allergic reaction to that nerve tonic and died or something.

    It would be outrageous to have an enemy who'd spent 200 years plotting against us personally. Or who took some of our stray tech and conquered a planet somewhere.

    Technically, there may be a stray copy of our captains floating around and we may technically be in an alternate timeline ever since we came back from destroying the comet at Drosana. Various sources have implied that Temporal Investigations and/or future Starfleet have to do behind the scenes clean up to prevent duplicates of people from running around or timelines from branching in weird ways,

    You could have a whole series just with the Krenim in the present and messes from our existing time travel messing things up. A bit Back to the Future II maybe where we have to double back on existing missions without seeing ourselves.
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    qrtrmstrqrtrmstr Member Posts: 139 Arc User
    edited August 2013
    azniadeet wrote: »
    With the vidiians being cured, I think they would make an interesting delta quadrant ally.

    I don't know why you all assume the Vidiians have been cured. You take the "think tank" at face value when they were proven to be deceitful. I do not believe the Vidiians have been cured of anything.
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    qrtrmstrqrtrmstr Member Posts: 139 Arc User
    edited August 2013
    azniadeet wrote: »
    With the vidiians being cured, I think they would make an interesting delta quadrant ally.
    There are ways of doing temporal stuff the game hasn't even touched. I'd like every era of Trek to be represented somewhere in game.

    But even without further time travel, I'd like a mission that deals with fallout of our existing time travel complicating the present.

    There is arguably a spare T'Nae running around. 23rd century Klingons and Starfleet saw us. We handed McCoy a cure. Heck, maybe Cassidy had an allergic reaction to that nerve tonic and died or something.

    It would be outrageous to have an enemy who'd spent 200 years plotting against us personally. Or who took some of our stray tech and conquered a planet somewhere.

    Technically, there may be a stray copy of our captains floating around and we may technically be in an alternate timeline ever since we came back from destroying the comet at Drosana. Various sources have implied that Temporal Investigations and/or future Starfleet have to do behind the scenes clean up to prevent duplicates of people from running around or timelines from branching in weird ways,

    You could have a whole series just with the Krenim in the present and messes from our existing time travel messing things up. A bit Back to the Future II maybe where we have to double back on existing missions without seeing ourselves.

    Here is my issue with that theory...Temporal Starfleet of the future would not allow alterations of the timeline. We saw this all throughout Enterprise. It's one of the many reasons I can't get behind JJ Abrams movies and why things like this stuff about the Krenim just can't be pursued realistically, it simply makes no sense.
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    doomlockedoomlocke Member Posts: 1 Arc User
    edited August 2013
    Though a lot of these are obvious choices, I'm surprised the Vaadwaur are not on the list. Especially considering by reviving the species a war was started and Janeway herself said "I doubt we've seen the last of them".

    Perhaps their method is too close to the presumed Iconian one?
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    caelan1982caelan1982 Member Posts: 0 Arc User
    edited August 2013
    The Krenim suck. There's nothing about them that would make them interesting.
    There was just one crazy TRIBBLE guy messing around with history.
    But that timeline has been erased.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2013
    Anything but the Malon and Kazon. D:
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    ccmurphyccmurphy Member Posts: 160 Arc User
    edited August 2013
    rob2485 wrote: »
    Funny thing about time paradoxes it's like Captain Picard said in All Good Things "Will, it's like the chicken and the egg."

    Captain Janeway also said something along the lines of effect can precede cause.

    The story goes that the Enterprise E came to the aide of the fleet at sector 001. The Borg cube was destroyed because Picard knew exactly how to destroy it due to his assimilation into the collective 6 years before.

    The sphere launched from the cube and created a temporal vortex, they went back to th eday before first contact and assimilated earth. Basically they stopped the federation from existing in the first place.

    Next, the Enterprise scanned and saw 9billion on earth, all borg. They went back to repair the damage. Destroyed the sphere, and then they had to beam to Montana where the phoenix was.

    The throttle assembly and warp plasma conduit was damaged plus the crew that was suppsoed to fly on the warp ship was killed in the attack. They fixed the phoenix and engaged warp speed long enough for the Vulcans to see it.

    There by fixing the timeline and restoring history.

    Then in a future story Captain Janeway and Admiral Janeway have a battle with the borg to get voyager home. The borg queen dies yet again although she should have been killed on April 4th 2063.

    I think they left it out but there was mention that in that timeline the borg lived in the delta quandrant and they were trying to buil dan interplexing beacon on the Enterprise deflector dish. It's safe to assume that the queen Janeway faced later was that queen of the borg, but they never wrote everything as it would make the series boring and too long.

    yes it could be considered a time paradox, but if your thinking it's because of the queen dieing you would be wrong. in the shows she died several times. voyager alone had her die two or three times. the top one i can think of right now is when janeway went to rescue 7 from the queen. the queen was holding 7 on her personal ship, we saw the queen on it. janeway succeeds and the diamond fallows the delta flyer into a trans warp conduit. a conduit that voyager destroys as the deltaflyer exits it, we see the debris from the diamond, effectively killing the queen for a second time.

    what i was getting at though is that they explained what effect fc had on the timeline through that ep of enterprise, and the possibility of the real multi universe theory.

    as janeway once said, "Time travel. Since my first day on the job as a Starfleet captain I swore I'd never let myself get caught in one of these godforsaken paradoxes - the future is the past, the past is the future, it all gives me a headache."

    she's right don't try to think about it to much, or it will give you a headache
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    nyx219nyx219 Member Posts: 207 Arc User
    edited August 2013
    I'm ok with Voyager winning the poll, even though I myself voted for Enterprise *ducks the onslaught of rotten tomatoes* I also voted for the Krenim in this poll. The others mentioned seem to be dead-end storylines, with the acception of the Vaudwaar if they could be written well enough to compensate for such a small remnant group to be fearful of.
    I concede that the Devore are possible to work with. they do have a deep-seeded hate of telepaths. I could see them taking it upon their xenophobic selves go on a genocidal conquest to rid the galaxy of as many telepaths as possible. Now if it was to come to fruition, I'd like to see the possibility of losing a telepathic bridge officer for good (no respawning them) in a conflict with the Devore to give it a heightened sense of realism. Maybe as an optional setting like with difficulty?

    Remembering the Temporal Cold War of Enterprise, it seems this could be an doable one to resurrect, and expound on. It also wouldn't be out of the question to have a new TCW arise, either. The Krenim have TT capabilities, this we know. I could see the TCW species of ENT possibly having some contact with the Krenim, and thus the Krenim being involved in the TCW.
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2013
    qrtrmstr wrote: »
    Here is my issue with that theory...Temporal Starfleet of the future would not allow alterations of the timeline. We saw this all throughout Enterprise. It's one of the many reasons I can't get behind JJ Abrams movies and why things like this stuff about the Krenim just can't be pursued realistically, it simply makes no sense.

    If they were functioning, sure, but we have indications that the Tholians are stealing and stripping their ships and probably enslaving/interrogating their crews. So they may not be reliable
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    captainharkness1captainharkness1 Member Posts: 0 Arc User
    edited August 2013
    You have to have a race that has 3 things aggression, expansionist behavior and advanced tech.

    Kazon have aggression empire expansion is limited to clan infighting only and technology is substandard so no real threat.

    Vidians were cured and according to George Castanza had returned to their peaceful ways so no aggression and no apparent empire expansion ideas Tech is good though. Storyline closed due to cure.

    Krenim "Red" had only 2 goals restore empire not expand it and get his wife back. Red also worked as a rogue. The empire itself had no idea they were being created and destroyed over and over again also not aggressive and to be honest who didn't hate all those "time" episodes across all the trek series? Lastly ship destroyed returns time to before he made the ship and his wife is seen taking him away from his "work" closing the storyline.

    Malon Seriously space garbagemen? No aggression unless you try to stop them dumping radiated garbage. Tech is only OK and empire expansion limited to finding a new place to dump waste.



    Devore have almost everything cept they are xenophobic only interested in their own space and ridding it of telepaths and had no empire expansion ideas tech level is perfect as well as aggression though.

    The hierarchy is an excellent if not physically appealing choice (they look like the folks I see in the scooters at walmart zipping towards the snack isle :P) They are aggressive more opportunistic than expansionistic though and tech level is spot on.

    What about the race seven woke from stasis chambers? Vaadwaur? They had advanced subspace tunnels were very aggresive tech was antiquated but episode ended with them attacking their old enemies who had current tech. Very aggressive very expansionistic and over time their tech would have modernized and they wanted to restore their power and most likely keep going.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited August 2013
    actually with Seska's help they did manage to take over Voyager and maroon the crew on a planet, then Tom Paris happened and they lost it lol
    RIP Lon Suder
    adamflux wrote: »
    Well follow me here, in the Romulan campaign, traits unlock at given points appropriate to the story, like Romulan Operative. In the model I'm proposing here, a mission in which the Devore are harassing a telepathic species could land in the captain obtaining the telepathic trait as an option in similar fashion. I go to species like the Nacene and Prophets because they seem like the types that can do such a thing, but it could just as easily be Q or the Undine or the Argonians.

    Of course if you're looking for canon, the TOS pilot includes human beings obtaining phenomenal telepathic and telekinetic powers by exposure to the exterior galactic barrier.

    The means of travel to the delta quadrant could then be a new transwarp conduit design, more powerful than anything either faction currently has. However, the design propels a ship through a gateway that has unstable parameters similar to the conditions in the exterior barrier, and this awakens the Telepathic trait in your captain as a part of your first trip to Delta- after all, the player should be involved in the test flight.

    Now that you're a telepathic captain, the Devore have reason to want you dead, and the story can easily flow from there. We could check out the Devore telepath camps or do daily missions to smuggle telepaths out of Devore space. We could even submit to an inspection to serve such stories.
    From a story perspective, that sounds great!

    What bugs me is the gameplay mechanics behind it...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    dixoniumdixonium Member Posts: 219 Arc User
    edited August 2013
    The Vidiians remain among my favorite Trek aliens of all-time. I'd love to see them in-game. (The phage cured? So easily? Ha! As if.)
This discussion has been closed.