Hi Captains,
We will be bringing down Star Trek Online tomorrow, Wednesday, June 5th, at 7AM PDT (click
here to view in your timezone) for maintenance and to apply a new patch.
Patch notes can be found here, and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
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The (most likely) exact same 100 meg "server stability" cache file I've already downloaded 5 times, not so much.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Cool!
Now... any news on adjusting the Oddy tactical destroy escort's size?
In every place,
The deeds of men remain the same..."
I reserve the right to have a completely different standpoint depending on my mood.
?Mail can now be deleted.
?Players should no longer be immediately being booted from a queued map upon transferring to it.
?Borg Red Alert missions should now allow all players to turn them in.
?The Fleet Ha'apax Advanced Warbird can now use the Dual Vector Separation console.
?Resolved an issue with Emergency Power to Auxiliary outperforming it?s intended design.
?Resolved the issue that was causing the "Untranslated String" text to appear in Emergency Power to Auxiliary.
?The B?rel should no longer request that the player purchase the Exeter in order to commit changes in the tailor.
?Resolved an issue that prevented players from receiving their transwarp to the Tau Dewa sector block upon earning T1 in the New Romulan Reputation.
?Tuned down the difficulty of the elite Crystalline Entity encounter.
?The final wave of ?The Defense of New Romulus? has been tuned to be more achievable.
?Romulans that are allied with the Klingon Defense Force can now train their bridge officers in Romulan social zones.
nice to see and u fix 3 of the main 4 problems u also need to fix the hive elite that's just as fracked as the Crystalline elite is
Mail, Transwarp, Borg Red Alert, Zen for Ship Costumes and 'DoNR'... Looks like you got most of the big ones...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
However deleting mail from the in-game system is still a painful process. Do you guys have any plans to give us a way to delete blocks of messages en masse, either via the existing interface or through some other mechanism? (Like we used to have on the old Cryptic forum...)
Although it did not require anything out of the ordinary from the player, it was obvious from the countless threads and even more countless posts in those threads that the minimum effort required to complete the mission was simply asking far too much.
It presented a great opportunity for those that had no issue in the least with the mission, those that applied themselves a little to the mission, and those willing to take any small steps to improve their capabilities in STO to come together as a community building exercise. There were simply too many that were not willing though, and thus the great opportunity was lost. Hopefully, that does not prevent any such further endeavors by those that like to think of STO as having a community from coming together as a community.
The mission had set a casual/base level with some of the AI improvements that have been made in the game, and it offered an exciting showcase of the sort of potential content that Cryptic can produce to rock and roll their players. Down the road, should additional non-Borg STFs be considered - or even additional PvE events - a ramped up version of the pre-nerf version of Defense of Romulus would make a great starting point for a regular version of a New Romulus STF. Then beef it up even further for the Elite version, and there could definitely be some challenge added to the endgame.
Devil's Choice, amped up, could be a nifty foundation for both Ground and Space New Romulus STFs.
Again, it's a shame it had to be nerfed to accommodate certain players - but again, it was completely understandable unfortunately...
Can't thank the system folks/content folks/artists/et al enough for the effort they've put into LoR. Yeah, there's more than a handful of things to address...but LoR is absolutely stunning. Thanks guys.
They can keep it as it is, but buff the ally ships so they actually contribute something to the encounter and even things out.
Here's hoping.
Well, I admit to slightly mixed feelings about this. I didn't have too much issues with this mission on normal difficulty. I got blown to itty pieces once at the defense of New Romulus, then realized I should NOT be listening to instructions.. and then it was pretty smooth sailing. However anyone using the standard bloated whale ship for the mission might have a bit more difficulty with the constant charge attack spamming.
The mission's difficulty was at normal difficulty perhaps about what you get with elite from most other missions. If it's meant to be doable solo, without cash shop ships or some over the top gear (relative to what one can expect from player who just got to that mission with their first character), then pre-patch it's too difficult - and scaling down is a good thing.
What I'd actually hope is for the rewards to scale up better on harder difficulties for regular missions. Right now I can do missions on elite, but it generally takes perhaps 5 times the time it takes to run them through on normal.. and while the challange is nice, it's not sufficiently rewarding in itself to do the missions on higher difficulty.
Indeed - this was the main issue. The instructions were to focus fire on command ship.. and that just didn't work. Attacking command ship while all the allies are down for count, and you're bombarded by 2 dreadnoughts, 2 battleships, 3 escorts, several control ships, frigates etc... uh. Hahahahano.
Take out the control ships and agile ships (escorts) first, kite them away from the rest if necessary. Then blow up the battleships. When there's just the dreadnoughts left for the most part, the allied ships should start to get out of their repair cycles.. and they alone are already enough to bring down the command ship. Either join with them to bring down the command ship, or kite the dreadnoughts away from the fight if they pose a problem for the allied ships. It takes a while to do all of this, but it's a way to clear that mission.
Well after the patch all this may be unnecessary.
So that's why no one has been playing the Hive lately :rolleyes:
Woop! Bugs fixed
Thank you.
If the Romulan NPC's had been how they were in the previous two waves (repairing like the KDF or Fed ships do in wave 3), then the mission would have not needed a nerf. My 2 cents.
https://youtube.com/channel/UCJZ5FBJ9bFaZ6yAFiNpZiRQ/featured?view_as=subscriber
Twitter:
https://twitter.com/CaptainCidStorm
Yeah I left this out on purpose. I am disappointed that it got adjusted. Did I consider it hard... yes. Did I consider it uncompletable... no, and here's why...
You do not get anything special for finishing a mission without respawning. No reward, no little gift... nada. So... why not take the time to respawn and learn from your mistakes.
I must have respawned about four or five times before i realized, the AI has no clue what it is talking about, and developed my own tactics. And you know what... three spawns after that I finished it.
I was proud of myself for finishing it. I had a D'Deriex. My most potent weapon... the har'pheng mounted aft, as I was always moving away from the ship. The torpedo's speed to target, the radiation burn, and the resulting explosion after helped greatly.
Its finaly good to see some of the bugs repaired, but you guys have forgot others that are important too.
An example is the bug that people are getting more bridge officers skills by duplicated stations that allow them to have twice more than the normal. (I dont know how people get or exploit this, but its wrong and was fixed in the past, now its back again...).
Other example is the exploit that some romulans captains are using now. They are shooting big plasma torpedoes using a singularity core ability near starbases and stations sectors (that are pvp protected) to destroy the ships that are docking.
Its impossible to normal players shoot in this sectors near starbases, but this exploiters/hackers are abusing this bug to harass players on the game. Please, fix that too and other bugs that the game may have.
Thanks for the hard work to make this game better everyday.
1) Those that just did it.
2) Those that gave up.
3) Those that...
I think that was coolest part of reading those threads. You could almost feel it through their posts. That sense of satisfaction, that sense of accomplishment, that sense of having done more than just lobbing the proverbial plasma grenade into a barrel of fish.
And that was just plain ol' damn cool...
They fixed a problem in the mission. The ally ships were getting wiped out very quickly. They stay in the fight in the repaired version. After trying it out on Tribble, I'm looking forward to it arriving on Holodeck.
I can't wait to go in and delete all my mail and can't wait to do elite Crystaline Entity. Sweet.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Your two things don't negate the problem that the ally ships were getting wiped out very quickly, when that wasn't supposed to happen. It wasn't working as intended. Hence the fix.