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Feedback: MKXII Jem'Hadar Set Upgrades (Space and Ground)

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  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited January 2013
    make the combat engine a hyper engine! space equipment sets are ruined by the fact that they have combat engines in them, at end game every well set up ship has base engine energy beyond a combat engines ideal range. combat engines as a whole need a rework or replacement!

    Preach it, Brother DDIS!
  • paulymanpaulyman Member Posts: 228 Arc User
    edited January 2013
    MACO and Omega as well as Honor Guard gear should be the best... For ground based STFs. The idea that it should be the best period is just silly. Would the Jem'Hadar gear be best for a STF? No and it should not be but the MK XII Jem sets should be one of the best for non STF ground missions. Fleet gear should not be as good as the STF gear for STFs and STF gear should not be as good as fleet gear for non STF missions.

    We already saw a hint of this with the Crystal Woven set from Nukara Prime. That gear is pretty useless in a STF. A full MACO set on Nukara would end up with you dead almost instantly. Why? Because it is not the right gear for the environment. So why should gear designed for fighting borg drones be just as effective for fighting klingons, or romulans, or even jem'hadar troops?


    I hope I have not lost or confused anybody by this. Simply put saying one set of gear is the best for all occasions where the enemies you are fighting have diffrent skills, tactics, requirements, and weapon types is not really all that smart of an idea. What is the point of playing any other content than STFs in this game then if the best gear only comes from doing STFs?

    Let go of the STF gear has to be the best gear period notion. For the sake of your players and the overall playability and enjoyment of the game as a whole.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    paulyman wrote: »
    I hope I have not lost or confused anybody by this. Simply put saying one set of gear is the best for all occasions where the enemies you are fighting have diffrent skills, tactics, requirements, and weapon types is not really all that smart of an idea. What is the point of playing any other content than STFs in this game then if the best gear only comes from doing STFs?


    Because very, very, very few people are going to be willing to carry three, four or five sets of equipment for every conceivable space or ground scenario they run into. Inventory space is already annoying to deal with as it is.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited January 2013
    200 lobi for a tiny TINY percent increase in only shield and def stats, eng is the same???

    Come on cryptic, pull your socks up and do what you advertised this set was suppose to be. You said it would be on par with endgame sets, it isnt at all, all you did was make a set with xii in the name thats basically it. These are not vanity items at all.

    People paying alot of money for lockbox jem ships and 200 lobi for the xii set and you basically shaft them in the set that "should" be used on it for end game.

    Please, stick a cap on and a regen on the shield, update the engine at least something there instead of identical to xi version.

    200 Lobi=50-47 boxes/keys= ~4993 Zen or ~$50....just an estimate that's a lot of money for a useless upgrade. Thanks I will stay away from it like rotten cheese :cool:
    DUwNP.gif

  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    hey could u also put the stats on box so we can see what the upgrade does that way we know not drop any lobi on it as its not even as good as items from exchange.
    [SIGPIC][/SIGPIC]
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited January 2013
    Hi Captains,

    All threads containing positive or negative feedback about the set upgrades will be merged with this thread, as the devs are specifically watching this thread for feedback. This is much easier than trying to search for many threads on the subject.

    Cheers,

    Brandon =/\=

    Can we also link all the other issues/glitches that the new Jem'Hadar items seem to be coming up with?

    Don't know if people are just whining or if they are real compliants but up to you guys to sort through (Devs/Community managers). From this perspective looks like a lot of the upgrade items haven't been tested enough to guarantee a deserving "quality product" in lieu of the amount of cash people are spending on it. The Tholian rollout was a much better and stronger quality rollout than what people are experiencing with this new Dominion box.

    Issues with Jem'Hadar carrier (golden prize):
    http://sto-forum.perfectworld.com/showthread.php?t=524911


    Issues with Jem'Hadar guns:
    http://sto-forum.perfectworld.com/showthread.php?t=525741



    Just bringing it to your attention..and thanks for at least listening to the forum's feedback.
    DUwNP.gif

  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    This with respect is nonsense. Paulyman makes a very valid point which you are dismissing purely on the grounds of storage space? Get some extra boffs and put them there if necessary, you probably already have plenty of ships that can hold multiple sets of space gear.

    There's such a thing as streamlined design, especially in gaming. Just because you can create five hundred different sets doesn't mean you should, nor does it mean that doing so would be beneficial.

    And just FYI, when the solution your advocating is one that (albeit indirectly) costs players money, it's not going to be received well.
    THIS +100

    When our boys and girls go on arctic deployment are they wearing the safe combat gear as they do in Iraq? Do they always carry the same weapons or equipment (kits)? Do they always use a jeep when a skidoo is needed?

    Of course not, it's horses for courses, STF gear should be good for tackling the Borg, that's what it's designed to do.
    Jem gear should be brilliant in PvP if you're in an escort, again what it's designed for, we have Aegis for all round abilities and various other sets which one would expect to be good depending on the missions you choose. The triumvirate of MACO/OMEGA/BORG needs to end, give us the power to choose the best gear for the job in hand.


    You seriously want to play the reality versus game design game?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Your argument is null and void and I see no reason in continuing it as it detracts from the purpose of this thread suffice it to say that nobody is asking you to carry 500 different sets around, we are talking of a handful of sets that can be stored on your spare ships and transferred onto your ship before you begin the mission. Surely you can find space to carry one or two more sets with you, if not I suggest you delete some of the junk that is no doubt filling your inventory space up if it's anything like mine lol :)

    So because you disagree with a point, said point magically ceases to exist? Way to have an actual discussion there skippy. If you're so focused on keeping things so laser focused, why the multi-post rants in support of a proposal that is off topic?

    Anyway, back to the matter at hand: micromanagement isn't fun. Swapping sets every five minutes isn't fun. Asking for a scenario to be created where micromanagement and gear swapping potentially takes precedence over playing content is both misguided, and frankly quite a bit foolish.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    So because you disagree with a point, said point magically ceases to exist? Way to have an actual discussion there skippy. If you're so focused on keeping things so laser focused, why the multi-post rants in support of a proposal that is off topic?

    Anyway, back to the matter at hand: micromanagement isn't fun. Swapping sets every five minutes isn't fun. Asking for a scenario to be created where micromanagement and gear swapping potentially takes precedence over playing content is both misguided, and frankly quite a bit foolish.

    While bad clutter is possible, streamlined statistical design is bad for an RPG. The clutter is what creates the immersion.

    I can actually see an argument for allowing players to have alternate gear sets stored on a paperdoll they can swap out to for convenience. (Akin to shifting stances for druids and warriors in WoW.) And selling additional "swap out" doll slots.

    However, gear should be situational. Otherwise, you're sacrificng an easy to satisfy RPG immersion point in order to pursue streamlining.

    You might as well say that one ship class should be the best at everything, without nuance, because that's streamlined.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Another approach, that many games use, is that different sets are qualitatively different and bring something to the table in every situation.

    It'd be nice if Jem'hadar equipment just... did different stuff. Still useful in STFs because of unique qualities, just like STF gear should still be useful in other arenas.


    I have a dream of Borg zombie mode PvP (a la' Champions Online defend the cabin thing -- stop the Borg, people who die are assimilated into Borg and fight their former colleagues, etc.)
    In that scenario, STF gear would be handy for the usual reasons.

    Likewise, it'd be nice if Jem'hadar gear was useful for its particular qualities in STFs. I mean, the Jem'hadar space set with some teeth, draining and shutting down cubes is handy and different than, say, MACO.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • dragonscale1107dragonscale1107 Member Posts: 2 Arc User
    edited January 2013
    I honestly had little interest in the ships. Perhaps a good trade for a Galor.what got my attention was the possibility to upgrade the Jem set. Ive liked the visuals and damage bonus for my escorts since I got it. I did rush and get it before I really looked over my stats. That's my bad alone for assuming it would be more than it is. However seeing all this negative feedback, I would implore the devs to take another look at it. It doesn't have to be as survivable as the trinity of other endgame sets we have. If I got nothing else but at least buffing the polaron damage for the set bonus I'd be fine. Let it be less "tanky" than the other sets but at least give it some niche viability for us that don't mind piloting glass cannons. I don't see any major balance issues that would come as a result of a dps "all in" set at the cost of survivability.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    zahinder wrote: »
    Another approach, that many games use, is that different sets are qualitatively different and bring something to the table in every situation.

    It'd be nice if Jem'hadar equipment just... did different stuff. Still useful in STFs because of unique qualities, just like STF gear should still be useful in other arenas.


    I have a dream of Borg zombie mode PvP (a la' Champions Online defend the cabin thing -- stop the Borg, people who die are assimilated into Borg and fight their former colleagues, etc.)
    In that scenario, STF gear would be handy for the usual reasons.

    Likewise, it'd be nice if Jem'hadar gear was useful for its particular qualities in STFs. I mean, the Jem'hadar space set with some teeth, draining and shutting down cubes is handy and different than, say, MACO.

    We have a winner.

    You don't create variety just for the sake of variety. You create variety because each different thing bring something unique, valuable and useful to the table. All of the things should be viable, but in different ways.
    While bad clutter is possible, streamlined statistical design is bad for an RPG. The clutter is what creates the immersion.

    I agree, but there are ways to merge the two extremes...
    I can actually see an argument for allowing players to have alternate gear sets stored on a paperdoll they can swap out to for convenience. (Akin to shifting stances for druids and warriors in WoW.) And selling additional "swap out" doll slots.

    And there's one of them.
    However, gear should be situational. Otherwise, you're sacrificng an easy to satisfy RPG immersion point in order to pursue streamlining.

    You might as well say that one ship class should be the best at everything, without nuance, because that's streamlined.

    Not to the point where you need to swap out to a different thing in every different situation. Going that route simply creates downtime for the sake of downtime.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    This with respect is nonsense. Paulyman makes a very valid point which you are dismissing purely on the grounds of storage space? Get some extra boffs and put them there if necessary, you probably already have plenty of ships that can hold multiple sets of space gear.
    This^

    I have two kinds of Boffs, ground team and mules. Mules carry stuff like tribbles and backup weapons.... It's what I do with my [Borg] rifles...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    This^

    I have two kinds of Boffs, ground team and mules. Mules carry stuff like tribbles and backup weapons.... It's what I do with my [Borg] rifles...

    Yup. Mules also have space traits when possible.

    Although I see that as a case where the trait system really needs almost a total overhaul, probably to a point where everyone has an equal number of ground and space traits. (Which is one reason why I support an 8 trait revamp. You could give every player and BO 8 traits that way -- 4 ground and 4 space -- without anyone losing existing traits or whatever would replace them in the new system.)
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited January 2013
    I have to say, I was excited when I heard of the Space set upgrade. I eagerly dropped my 200 lobi on the table, and got.... very little. I didn't expect a "super-win" set, but I expected it to be at least on the same realm as the STF sets. All I really wanted was a decent shield cap increase. I haven't logged into the game yet today to see the mentioned "upgrade adjustment," but as of last night the XII Jem shield had 1000 less base capacity (as read by the tooltips in space) than the MACO XII. The shield cap has always been the set's weak point. I expected better, and am disappointed. Hopefully the adjustment will be worth the cost.

    That said, I still love this game, and have been a daily player for over a year and a half.
  • sollafsollaf Member Posts: 164 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    This is all fine and good, but will we be receiving a 50 lobi refund?
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited January 2013
    sollaf wrote: »
    This is all fine and good, but will we be receiving a 50 lobi refund?
    Don't hold your breath. You might turn Andorian blue.
  • sollafsollaf Member Posts: 164 Arc User
    edited January 2013
    Don't hold your breath. You might turn Andorian blue.

    Well they need to do something, or I'll turn orion green
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • gojoredgojored Member Posts: 90 Arc User
    edited January 2013
    Thanks Borticus! i appreciate Cryptic bending an ear and adjusting things :)
    gojo.
    [SIGPIC]tritrophic mutualism: we get a viable game experience, and perfect worlds new ai "ARC" dines on our zen[/SIGPIC]
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited January 2013
    azntrigboi wrote: »
    Honestly, it's probably not going to happen.

    They should refund. It's not like it's been prices at 200 LOBI for years and years. It just a matter of days.

    That's upwards of $10 of price difference. Yeah, yeah I know you can get they keys for Energy. But no matter how convoluted the conversion path, the keys ultimately have to be purchased with Zen which is really money. They is how Lobi which be viewed in terms of the price changes.
  • verbenamageverbenamage Member Posts: 92 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited January 2013
    While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.

    Yes sector space is so slow but you know you could switch engines during sector space travel if you want to move faster wile using the set for the missions.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Good point about the engines. There's really no reason any endgame set wouldn't give good sector speed -- I mean, it's mostly a QOL improvement/reward for being high level, really.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • sollafsollaf Member Posts: 164 Arc User
    edited January 2013
    While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.

    Just out of curiosity, what dose sector space travel have to do with being competitive? Besides, I keep the borg set on my shuttle, so I could swap them in seconds, while moving.
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited January 2013
    Why? Not all players like to be in a fleet or to play STFs but would like the chance to be able to get an End Game Set that doesn't require these prerequisites (I speak as the fleet leader of SRS so clearly I am thinking of others here not myself as I already have all the STF gear)

    If you choose not to get a flu vaccination and then end up getting the flu whos fault is that?



    You have to take the negatives of your choices along with the positives.
  • vsilverwings1vsilverwings1 Member Posts: 572 Arc User
    edited January 2013
    It's interesting that you change the cost of an item so those that got caught out lose out. Any chance we'll get that lost lobi back please? If this were sale price I'd say okay despite the item only being out 1 day a sale can occur anytime (despite Cryptic never having new items on sale so soon) but it's not it's the non-sale cost. It doesn't sound right to charge everyone 200 lobi then cut it to 150 just a day later especially when you don't show the stats of the items in advance. 50 lobi is still 50 lobi to me and since was my first dip in the lobi store pool I'll refrain from buying anything more so what little added incentive I had for opening boxes is no longer there.

    An issue that's been done to death but another big reason why I'll quit on lockboxes in short. Opened plenty of boxes and got nothing but others seem to be getting a whole fleet. Never was a fan of the lockbox and after learning how bad it was I stopped paying my money but after this latest round I'll stop grinding for them too and either grind a little less or save it for the rest of the game which itself is a grindfest.
  • tigerblade66tigerblade66 Member Posts: 46 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    Wow...did you guys miss anything when you finally tuned on that rarely used Buff-machine for this set? With the changes you agree was needed, there was no way in hell we should have misinterpreted the write-up in the original blog or assumed otherwise...:rolleyes:
  • zerobangzerobang Member Posts: 0 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).


    sounds good so far...

    not happy that i already spend 200 Lobi and not getting a refund of course, but what else is new...

    anyway, like always can we PLEASE have a Sector Space Speed Buff for the engine?
    so we do not need to swap to MACO or Borg engines to be faster than Warp 10?
    (once you are used to Warp 20... it feels so extremely slow to be stuck with Warp 10 engines)


    PS: it is really not easy to give your 10 Characters a unique touch if all of them are stuck between only 2 Endgame Sets because you need to get around sector space FAST.
    I really wouldn't mind if the other sets are not below but 100% competetive to the endgame sets.
    The STF Sets have their place already because of the unique visuals and the instant weapon remodulation, i don't see a reason why for example this Dominion Set should be lower. It has gotten a lot easier to get the STF sets with the Rep System anyway, most of the novelty has already worn off if you ask me.
    [SIGPIC][/SIGPIC]
  • nileight1nileight1 Member Posts: 249 Arc User
    edited January 2013
    zerobang wrote: »
    sounds good so far...

    not happy that i already spend 200 Lobi and not getting a refund of course, but what else is new...

    anyway, like always can we PLEASE have a Sector Space Speed Buff for the engine?
    so we do not need to swap to MACO or Borg engines to be faster than Warp 10?
    (once you are used to Warp 20... it feels so extremely slow to be stuck with Warp 10 engines)

    Where did it say there wasn't gonna be a refund?
    If not, I feel that's pretty shady of Cryptic to charge folks 50 lobi to beta test.
  • zerobangzerobang Member Posts: 0 Arc User
    edited January 2013
    nileight1 wrote: »
    Where did it say there wasn't gonna be a refund?

    where did it say that they would? i highly doubt they would do that.
    [SIGPIC][/SIGPIC]
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