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Feedback: MKXII Jem'Hadar Set Upgrades (Space and Ground)

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  • adarandreladarandrel Member Posts: 76 Arc User
    edited January 2013
    Any word on 50 lobi refund for those that bought it?
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited January 2013
    adarandrel wrote: »
    Any word on 50 lobi refund for those that bought it?

    Honestly, it's probably not going to happen.
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited January 2013
    adarandrel wrote: »
    Any word on 50 lobi refund for those that bought it?

    I'm certainly not going to hold my breath on it. I think it's just another reminder that nothing ever gets beta tested fully, so don't buy anything the moment it's released. I forgot that lesson this time.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    I think people are just under the impression the Jem'hadar sets would become god-sets since you had to pay lobi to upgrade them. Other than that, the upgrade to mk XII is fine.

    Please don't speak for me. No one in here is asking for an "I win" button.

    But when a rep from the company says the set will be useable and comparable to other endgame stats yet the upgraded stats are anemic with no additional features and a VERY weak costume (that cant be edited for the ground set) - THEN we get mad.
  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited January 2013
    I would just like to chime in and say I'm glad you heard us out on this one. With that said, I will say that I'm pleased with the changes you are proposing.

    Now for the critical part. I really think these issues stem from this notion that stf/fleet gear must be top. I understand you want a driving force to play the game but you really should rethink this policy. I know many players have a pride playing as their factions themes, including myself and this policy kills my dream of role playing. How can I be a romulan if I depends on MACO gear to do stfs? How can I be a Breen if my power drain abilities aren't up to par for say PvP? It leads to "well get this its the best" rather than "hey, what's your play style so we can make the best suggestions for you" mentality. It leads to things like aegis never being effectively used outside leveling or an expected combat layout in PvP. Let us be surprised! Let us choose! Let us play how we would like to play!

    Don't take this as a hate thread please, I just would at least like that topic talked about for future sets/themes.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    make the combat engine a hyper engine! space equipment sets are ruined by the fact that they have combat engines in them, at end game every well set up ship has base engine energy beyond a combat engines ideal range. combat engines as a whole need a rework or replacement!
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).


    Good to hear! What's the status with the ground set? Also, is there a way you can make the costume editable or at least with a color pallete we can play with?
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    I would just like to chime in and say I'm glad you heard us out on this one. With that said, I will say that I'm pleased with the changes you are proposing.

    Now for the critical part. I really think these issues stem from this notion that stf/fleet gear must be top. I understand you want a driving force to play the game but you really should rethink this policy. I know many players have a pride playing as their factions themes, including myself and this policy kills my dream of role playing. How can I be a romulan if I depends on MACO gear to do stfs? How can I be a Breen if my power drain abilities aren't up to par for say PvP? It leads to "well get this its the best" rather than "hey, what's your play style so we can make the best suggestions for you" mentality. It leads to things like aegis never being effectively used outside leveling or an expected combat layout in PvP. Let us be surprised! Let us choose! Let us play how we would like to play!

    Don't take this as a hate thread please, I just would at least like that topic talked about for future sets/themes.

    Agreed. I have spoken about this new "Playing as Intended" policy that has been taking over the game of late. Why MUST we be stuck with the Holy Triumvirate of endgame sets? Why not let us play as WE want to play?
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited January 2013
    make the combat engine a hyper engine! space equipment sets are ruined by the fact that they have combat engines in them, at end game every well set up ship has base engine energy beyond a combat engines ideal range. combat engines as a whole need a rework or replacement!

    Preach it, Brother DDIS!
  • paulymanpaulyman Member Posts: 228 Arc User
    edited January 2013
    MACO and Omega as well as Honor Guard gear should be the best... For ground based STFs. The idea that it should be the best period is just silly. Would the Jem'Hadar gear be best for a STF? No and it should not be but the MK XII Jem sets should be one of the best for non STF ground missions. Fleet gear should not be as good as the STF gear for STFs and STF gear should not be as good as fleet gear for non STF missions.

    We already saw a hint of this with the Crystal Woven set from Nukara Prime. That gear is pretty useless in a STF. A full MACO set on Nukara would end up with you dead almost instantly. Why? Because it is not the right gear for the environment. So why should gear designed for fighting borg drones be just as effective for fighting klingons, or romulans, or even jem'hadar troops?


    I hope I have not lost or confused anybody by this. Simply put saying one set of gear is the best for all occasions where the enemies you are fighting have diffrent skills, tactics, requirements, and weapon types is not really all that smart of an idea. What is the point of playing any other content than STFs in this game then if the best gear only comes from doing STFs?

    Let go of the STF gear has to be the best gear period notion. For the sake of your players and the overall playability and enjoyment of the game as a whole.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    paulyman wrote: »
    I hope I have not lost or confused anybody by this. Simply put saying one set of gear is the best for all occasions where the enemies you are fighting have diffrent skills, tactics, requirements, and weapon types is not really all that smart of an idea. What is the point of playing any other content than STFs in this game then if the best gear only comes from doing STFs?


    Because very, very, very few people are going to be willing to carry three, four or five sets of equipment for every conceivable space or ground scenario they run into. Inventory space is already annoying to deal with as it is.
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited January 2013
    200 lobi for a tiny TINY percent increase in only shield and def stats, eng is the same???

    Come on cryptic, pull your socks up and do what you advertised this set was suppose to be. You said it would be on par with endgame sets, it isnt at all, all you did was make a set with xii in the name thats basically it. These are not vanity items at all.

    People paying alot of money for lockbox jem ships and 200 lobi for the xii set and you basically shaft them in the set that "should" be used on it for end game.

    Please, stick a cap on and a regen on the shield, update the engine at least something there instead of identical to xi version.

    200 Lobi=50-47 boxes/keys= ~4993 Zen or ~$50....just an estimate that's a lot of money for a useless upgrade. Thanks I will stay away from it like rotten cheese :cool:
    DUwNP.gif

  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    hey could u also put the stats on box so we can see what the upgrade does that way we know not drop any lobi on it as its not even as good as items from exchange.
    [SIGPIC][/SIGPIC]
  • crusader2007crusader2007 Member Posts: 1,883 Arc User
    edited January 2013
    Hi Captains,

    All threads containing positive or negative feedback about the set upgrades will be merged with this thread, as the devs are specifically watching this thread for feedback. This is much easier than trying to search for many threads on the subject.

    Cheers,

    Brandon =/\=

    Can we also link all the other issues/glitches that the new Jem'Hadar items seem to be coming up with?

    Don't know if people are just whining or if they are real compliants but up to you guys to sort through (Devs/Community managers). From this perspective looks like a lot of the upgrade items haven't been tested enough to guarantee a deserving "quality product" in lieu of the amount of cash people are spending on it. The Tholian rollout was a much better and stronger quality rollout than what people are experiencing with this new Dominion box.

    Issues with Jem'Hadar carrier (golden prize):
    http://sto-forum.perfectworld.com/showthread.php?t=524911


    Issues with Jem'Hadar guns:
    http://sto-forum.perfectworld.com/showthread.php?t=525741



    Just bringing it to your attention..and thanks for at least listening to the forum's feedback.
    DUwNP.gif

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  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    This with respect is nonsense. Paulyman makes a very valid point which you are dismissing purely on the grounds of storage space? Get some extra boffs and put them there if necessary, you probably already have plenty of ships that can hold multiple sets of space gear.

    There's such a thing as streamlined design, especially in gaming. Just because you can create five hundred different sets doesn't mean you should, nor does it mean that doing so would be beneficial.

    And just FYI, when the solution your advocating is one that (albeit indirectly) costs players money, it's not going to be received well.
    THIS +100

    When our boys and girls go on arctic deployment are they wearing the safe combat gear as they do in Iraq? Do they always carry the same weapons or equipment (kits)? Do they always use a jeep when a skidoo is needed?

    Of course not, it's horses for courses, STF gear should be good for tackling the Borg, that's what it's designed to do.
    Jem gear should be brilliant in PvP if you're in an escort, again what it's designed for, we have Aegis for all round abilities and various other sets which one would expect to be good depending on the missions you choose. The triumvirate of MACO/OMEGA/BORG needs to end, give us the power to choose the best gear for the job in hand.


    You seriously want to play the reality versus game design game?
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Your argument is null and void and I see no reason in continuing it as it detracts from the purpose of this thread suffice it to say that nobody is asking you to carry 500 different sets around, we are talking of a handful of sets that can be stored on your spare ships and transferred onto your ship before you begin the mission. Surely you can find space to carry one or two more sets with you, if not I suggest you delete some of the junk that is no doubt filling your inventory space up if it's anything like mine lol :)

    So because you disagree with a point, said point magically ceases to exist? Way to have an actual discussion there skippy. If you're so focused on keeping things so laser focused, why the multi-post rants in support of a proposal that is off topic?

    Anyway, back to the matter at hand: micromanagement isn't fun. Swapping sets every five minutes isn't fun. Asking for a scenario to be created where micromanagement and gear swapping potentially takes precedence over playing content is both misguided, and frankly quite a bit foolish.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    So because you disagree with a point, said point magically ceases to exist? Way to have an actual discussion there skippy. If you're so focused on keeping things so laser focused, why the multi-post rants in support of a proposal that is off topic?

    Anyway, back to the matter at hand: micromanagement isn't fun. Swapping sets every five minutes isn't fun. Asking for a scenario to be created where micromanagement and gear swapping potentially takes precedence over playing content is both misguided, and frankly quite a bit foolish.

    While bad clutter is possible, streamlined statistical design is bad for an RPG. The clutter is what creates the immersion.

    I can actually see an argument for allowing players to have alternate gear sets stored on a paperdoll they can swap out to for convenience. (Akin to shifting stances for druids and warriors in WoW.) And selling additional "swap out" doll slots.

    However, gear should be situational. Otherwise, you're sacrificng an easy to satisfy RPG immersion point in order to pursue streamlining.

    You might as well say that one ship class should be the best at everything, without nuance, because that's streamlined.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    Another approach, that many games use, is that different sets are qualitatively different and bring something to the table in every situation.

    It'd be nice if Jem'hadar equipment just... did different stuff. Still useful in STFs because of unique qualities, just like STF gear should still be useful in other arenas.


    I have a dream of Borg zombie mode PvP (a la' Champions Online defend the cabin thing -- stop the Borg, people who die are assimilated into Borg and fight their former colleagues, etc.)
    In that scenario, STF gear would be handy for the usual reasons.

    Likewise, it'd be nice if Jem'hadar gear was useful for its particular qualities in STFs. I mean, the Jem'hadar space set with some teeth, draining and shutting down cubes is handy and different than, say, MACO.
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  • dragonscale1107dragonscale1107 Member Posts: 2 Arc User
    edited January 2013
    I honestly had little interest in the ships. Perhaps a good trade for a Galor.what got my attention was the possibility to upgrade the Jem set. Ive liked the visuals and damage bonus for my escorts since I got it. I did rush and get it before I really looked over my stats. That's my bad alone for assuming it would be more than it is. However seeing all this negative feedback, I would implore the devs to take another look at it. It doesn't have to be as survivable as the trinity of other endgame sets we have. If I got nothing else but at least buffing the polaron damage for the set bonus I'd be fine. Let it be less "tanky" than the other sets but at least give it some niche viability for us that don't mind piloting glass cannons. I don't see any major balance issues that would come as a result of a dps "all in" set at the cost of survivability.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    zahinder wrote: »
    Another approach, that many games use, is that different sets are qualitatively different and bring something to the table in every situation.

    It'd be nice if Jem'hadar equipment just... did different stuff. Still useful in STFs because of unique qualities, just like STF gear should still be useful in other arenas.


    I have a dream of Borg zombie mode PvP (a la' Champions Online defend the cabin thing -- stop the Borg, people who die are assimilated into Borg and fight their former colleagues, etc.)
    In that scenario, STF gear would be handy for the usual reasons.

    Likewise, it'd be nice if Jem'hadar gear was useful for its particular qualities in STFs. I mean, the Jem'hadar space set with some teeth, draining and shutting down cubes is handy and different than, say, MACO.

    We have a winner.

    You don't create variety just for the sake of variety. You create variety because each different thing bring something unique, valuable and useful to the table. All of the things should be viable, but in different ways.
    While bad clutter is possible, streamlined statistical design is bad for an RPG. The clutter is what creates the immersion.

    I agree, but there are ways to merge the two extremes...
    I can actually see an argument for allowing players to have alternate gear sets stored on a paperdoll they can swap out to for convenience. (Akin to shifting stances for druids and warriors in WoW.) And selling additional "swap out" doll slots.

    And there's one of them.
    However, gear should be situational. Otherwise, you're sacrificng an easy to satisfy RPG immersion point in order to pursue streamlining.

    You might as well say that one ship class should be the best at everything, without nuance, because that's streamlined.

    Not to the point where you need to swap out to a different thing in every different situation. Going that route simply creates downtime for the sake of downtime.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    This with respect is nonsense. Paulyman makes a very valid point which you are dismissing purely on the grounds of storage space? Get some extra boffs and put them there if necessary, you probably already have plenty of ships that can hold multiple sets of space gear.
    This^

    I have two kinds of Boffs, ground team and mules. Mules carry stuff like tribbles and backup weapons.... It's what I do with my [Borg] rifles...
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    This^

    I have two kinds of Boffs, ground team and mules. Mules carry stuff like tribbles and backup weapons.... It's what I do with my [Borg] rifles...

    Yup. Mules also have space traits when possible.

    Although I see that as a case where the trait system really needs almost a total overhaul, probably to a point where everyone has an equal number of ground and space traits. (Which is one reason why I support an 8 trait revamp. You could give every player and BO 8 traits that way -- 4 ground and 4 space -- without anyone losing existing traits or whatever would replace them in the new system.)
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited January 2013
    I have to say, I was excited when I heard of the Space set upgrade. I eagerly dropped my 200 lobi on the table, and got.... very little. I didn't expect a "super-win" set, but I expected it to be at least on the same realm as the STF sets. All I really wanted was a decent shield cap increase. I haven't logged into the game yet today to see the mentioned "upgrade adjustment," but as of last night the XII Jem shield had 1000 less base capacity (as read by the tooltips in space) than the MACO XII. The shield cap has always been the set's weak point. I expected better, and am disappointed. Hopefully the adjustment will be worth the cost.

    That said, I still love this game, and have been a daily player for over a year and a half.
  • sollafsollaf Member Posts: 164 Arc User
    edited January 2013
    Hello STO'ers!

    Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

    Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

    With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

    - Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
    - Space Shield has received more Capacity and Regen rate.
    - Space Deflector's Stealth-related bonuses have been doubled.
    - Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
    - Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
    - Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

    This is all fine and good, but will we be receiving a 50 lobi refund?
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited January 2013
    sollaf wrote: »
    This is all fine and good, but will we be receiving a 50 lobi refund?
    Don't hold your breath. You might turn Andorian blue.
  • sollafsollaf Member Posts: 164 Arc User
    edited January 2013
    Don't hold your breath. You might turn Andorian blue.

    Well they need to do something, or I'll turn orion green
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
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