They should refund. It's not like it's been prices at 200 LOBI for years and years. It just a matter of days.
That's upwards of $10 of price difference. Yeah, yeah I know you can get they keys for Energy. But no matter how convoluted the conversion path, the keys ultimately have to be purchased with Zen which is really money. They is how Lobi which be viewed in terms of the price changes.
Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.
Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.
With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:
- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Space Shield has received more Capacity and Regen rate.
- Space Deflector's Stealth-related bonuses have been doubled.
- Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.
While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.
Yes sector space is so slow but you know you could switch engines during sector space travel if you want to move faster wile using the set for the missions.
Good point about the engines. There's really no reason any endgame set wouldn't give good sector speed -- I mean, it's mostly a QOL improvement/reward for being high level, really.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.
Just out of curiosity, what dose sector space travel have to do with being competitive? Besides, I keep the borg set on my shuttle, so I could swap them in seconds, while moving.
Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
Why? Not all players like to be in a fleet or to play STFs but would like the chance to be able to get an End Game Set that doesn't require these prerequisites (I speak as the fleet leader of SRS so clearly I am thinking of others here not myself as I already have all the STF gear)
If you choose not to get a flu vaccination and then end up getting the flu whos fault is that?
You have to take the negatives of your choices along with the positives.
It's interesting that you change the cost of an item so those that got caught out lose out. Any chance we'll get that lost lobi back please? If this were sale price I'd say okay despite the item only being out 1 day a sale can occur anytime (despite Cryptic never having new items on sale so soon) but it's not it's the non-sale cost. It doesn't sound right to charge everyone 200 lobi then cut it to 150 just a day later especially when you don't show the stats of the items in advance. 50 lobi is still 50 lobi to me and since was my first dip in the lobi store pool I'll refrain from buying anything more so what little added incentive I had for opening boxes is no longer there.
An issue that's been done to death but another big reason why I'll quit on lockboxes in short. Opened plenty of boxes and got nothing but others seem to be getting a whole fleet. Never was a fan of the lockbox and after learning how bad it was I stopped paying my money but after this latest round I'll stop grinding for them too and either grind a little less or save it for the rest of the game which itself is a grindfest.
Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.
Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.
With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:
- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Space Shield has received more Capacity and Regen rate.
- Space Deflector's Stealth-related bonuses have been doubled.
- Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
Wow...did you guys miss anything when you finally tuned on that rarely used Buff-machine for this set? With the changes you agree was needed, there was no way in hell we should have misinterpreted the write-up in the original blog or assumed otherwise...:rolleyes:
Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.
Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.
With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:
- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Space Shield has received more Capacity and Regen rate.
- Space Deflector's Stealth-related bonuses have been doubled.
- Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
sounds good so far...
not happy that i already spend 200 Lobi and not getting a refund of course, but what else is new...
anyway, like always can we PLEASE have a Sector Space Speed Buff for the engine?
so we do not need to swap to MACO or Borg engines to be faster than Warp 10?
(once you are used to Warp 20... it feels so extremely slow to be stuck with Warp 10 engines)
PS: it is really not easy to give your 10 Characters a unique touch if all of them are stuck between only 2 Endgame Sets because you need to get around sector space FAST.
I really wouldn't mind if the other sets are not below but 100% competetive to the endgame sets.
The STF Sets have their place already because of the unique visuals and the instant weapon remodulation, i don't see a reason why for example this Dominion Set should be lower. It has gotten a lot easier to get the STF sets with the Rep System anyway, most of the novelty has already worn off if you ask me.
not happy that i already spend 200 Lobi and not getting a refund of course, but what else is new...
anyway, like always can we PLEASE have a Sector Space Speed Buff for the engine?
so we do not need to swap to MACO or Borg engines to be faster than Warp 10?
(once you are used to Warp 20... it feels so extremely slow to be stuck with Warp 10 engines)
Where did it say there wasn't gonna be a refund?
If not, I feel that's pretty shady of Cryptic to charge folks 50 lobi to beta test.
Even with the "adjustments", the space set is woefully inadequate for endgame, mainly due to the shield's underwhelming capacity. It's a shame, because with a decent shield cap, it could be a viable, interesting alternative to the holy triumvirate that Cryptic is seemingly forcing upon us.
Even with the "adjustments", the space set is woefully inadequate for endgame, mainly due to the shield's underwhelming capacity. It's a shame, because with a decent shield cap, it could be a viable, interesting alternative to the holy triumvirate that Cryptic is seemingly forcing upon us.
It is still a good resilient shield that has 10% all energy reduction.
Yes it is lower in capacity, but it is not meant to compete with Omega gear in the first place....
i just got the game a few weeks ago and the dominion is my favorite race. When i found out the dominion box was next i was so happy i immediately went out an spent 100 to buy boxes becuase i wanted to support the game. I was also extremely happy to hear about the bug pets. Now that i am close to getting the dread i looked up the bug pets and found out i can't get them. The cheapest attack ship costs 500mil. there is no way i can enjoy the game and make that kind of money at the same time. Is there any chance of removing the attack ship requirement. The Jem'Hadar set is being upgraded why not make the bug pets 100k dilitium or something.
Even with the "adjustments", the space set is woefully inadequate for endgame, mainly due to the shield's underwhelming capacity. It's a shame, because with a decent shield cap, it could be a viable, interesting alternative to the holy triumvirate that Cryptic is seemingly forcing upon us.
I have been using the MK XI set with a Tactical,Engineer,and Science character and with a escort,Breen ship, and science ship and have done well in it. Sure it may not be as good as some other sets but that does not make it inadequate. It also does well in Starbase 24,Klingon Scout force, and Gorn Minefield. Anyone who wants to do STF space mission even Elite missions for the first time should have it. The Mk XII version will be even better making a viable alternative to other sets.
I do like the ground set, though I can't claim it's a major upgrade from the Mk XI version.
My only criticism- which applies to both Mk XI and XII-- is the very long recharge on the 3/3 bonus. Three minutes is to long for what's basically a rechargeable hypo. Should be about one minute.
I do like the ground set, though I can't claim it's a major upgrade from the Mk XI version.
My only criticism- which applies to both Mk XI and XII-- is the very long recharge on the 3/3 bonus. Three minutes is to long for what's basically a rechargeable hypo. Should be about one minute.
I'd be ok if they split the difference and made it 90-second.
Thanks for everyone's feedback on the Jem'Hadar Set upgrades. While we continue to evaluate the great feedback in this thread, there will be a few changes to the space set with tomorrow's patch: http://sto-forum.perfectworld.com/showthread.php?t=528631
Please continue to post your constructive feedback about these sets in this thread -- the team will continue to watch for and consider it.
Thanks for everyone's feedback on the Jem'Hadar Set upgrades. While we continue to evaluate the great feedback in this thread, there will be a few changes to the space set with tomorrow's patch: http://sto-forum.perfectworld.com/showthread.php?t=528631
Please continue to post your constructive feedback about these sets in this thread -- the team will continue to watch for and consider it.
Cheers,
Brandon =/\=
The ground set is/was suffering from the same anemic upgrades to mk xii. Will it get a once -over as well? will we be able to edit the costume at the tailor, or at least get a costume that is MORE Jem Hadar-ish?
Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
So why none of this? Are these changes just taking longer or are they no longer planned?
Thanks for everyone's feedback on the Jem'Hadar Set upgrades. While we continue to evaluate the great feedback in this thread, there will be a few changes to the space set with tomorrow's patch: http://sto-forum.perfectworld.com/showthread.php?t=528631
Please continue to post your constructive feedback about these sets in this thread -- the team will continue to watch for and consider it.
Cheers,
Brandon =/\=
I await the patch notes stating that Omega, Maco and the Honor Guard sets will be getting buffed as well.
Or, you might as well fully embrace p2w as a company, put those sets in the lobi store and just be done with it...... :rolleyes:
Thanks for everyone's feedback on the Jem'Hadar Set upgrades. While we continue to evaluate the great feedback in this thread, there will be a few changes to the space set with tomorrow's patch: http://sto-forum.perfectworld.com/showthread.php?t=528631
Please continue to post your constructive feedback about these sets in this thread -- the team will continue to watch for and consider it.
Cheers,
Brandon =/\=
Is that it?
No:
- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
Comments
gojo.
They should refund. It's not like it's been prices at 200 LOBI for years and years. It just a matter of days.
That's upwards of $10 of price difference. Yeah, yeah I know you can get they keys for Energy. But no matter how convoluted the conversion path, the keys ultimately have to be purchased with Zen which is really money. They is how Lobi which be viewed in terms of the price changes.
While this does make it slightly more worth it's cost, I would still never buy it. Mostly because I'm not going to spend any time or any of my numerous in-game or out-of-game currencies for any space set that doesn't let me exceed warp ten. Without that, any engine is pure rubbish in my opinion. Sector space travel is already far too slow without fitting gimped engines, so I don't consider any engines that limit you to warp 10 competitive in any way.
Yes sector space is so slow but you know you could switch engines during sector space travel if you want to move faster wile using the set for the missions.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Just out of curiosity, what dose sector space travel have to do with being competitive? Besides, I keep the borg set on my shuttle, so I could swap them in seconds, while moving.
If you choose not to get a flu vaccination and then end up getting the flu whos fault is that?
You have to take the negatives of your choices along with the positives.
An issue that's been done to death but another big reason why I'll quit on lockboxes in short. Opened plenty of boxes and got nothing but others seem to be getting a whole fleet. Never was a fan of the lockbox and after learning how bad it was I stopped paying my money but after this latest round I'll stop grinding for them too and either grind a little less or save it for the rest of the game which itself is a grindfest.
Wow...did you guys miss anything when you finally tuned on that rarely used Buff-machine for this set? With the changes you agree was needed, there was no way in hell we should have misinterpreted the write-up in the original blog or assumed otherwise...:rolleyes:
sounds good so far...
not happy that i already spend 200 Lobi and not getting a refund of course, but what else is new...
anyway, like always can we PLEASE have a Sector Space Speed Buff for the engine?
so we do not need to swap to MACO or Borg engines to be faster than Warp 10?
(once you are used to Warp 20... it feels so extremely slow to be stuck with Warp 10 engines)
PS: it is really not easy to give your 10 Characters a unique touch if all of them are stuck between only 2 Endgame Sets because you need to get around sector space FAST.
I really wouldn't mind if the other sets are not below but 100% competetive to the endgame sets.
The STF Sets have their place already because of the unique visuals and the instant weapon remodulation, i don't see a reason why for example this Dominion Set should be lower. It has gotten a lot easier to get the STF sets with the Rep System anyway, most of the novelty has already worn off if you ask me.
Where did it say there wasn't gonna be a refund?
If not, I feel that's pretty shady of Cryptic to charge folks 50 lobi to beta test.
where did it say that they would? i highly doubt they would do that.
It is still a good resilient shield that has 10% all energy reduction.
Yes it is lower in capacity, but it is not meant to compete with Omega gear in the first place....
I have been using the MK XI set with a Tactical,Engineer,and Science character and with a escort,Breen ship, and science ship and have done well in it. Sure it may not be as good as some other sets but that does not make it inadequate. It also does well in Starbase 24,Klingon Scout force, and Gorn Minefield. Anyone who wants to do STF space mission even Elite missions for the first time should have it. The Mk XII version will be even better making a viable alternative to other sets.
Edit - I think it works but its really hard to tell, with the UI.
My only criticism- which applies to both Mk XI and XII-- is the very long recharge on the 3/3 bonus. Three minutes is to long for what's basically a rechargeable hypo. Should be about one minute.
I'd be ok if they split the difference and made it 90-second.
Why the uniform isn't editable is beyond me
Please continue to post your constructive feedback about these sets in this thread -- the team will continue to watch for and consider it.
Cheers,
Brandon =/\=
The ground set is/was suffering from the same anemic upgrades to mk xii. Will it get a once -over as well? will we be able to edit the costume at the tailor, or at least get a costume that is MORE Jem Hadar-ish?
So why none of this? Are these changes just taking longer or are they no longer planned?
Is there a screenshot anywhere?
I await the patch notes stating that Omega, Maco and the Honor Guard sets will be getting buffed as well.
Or, you might as well fully embrace p2w as a company, put those sets in the lobi store and just be done with it...... :rolleyes:
It looks like the Jem boff's outfit.
Here, I predictably made a Fem'Hadar.
Is that it?
No:
- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
Asking for parity with free sets is bad?