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Feedback: MKXII Jem'Hadar Set Upgrades (Space and Ground)

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  • kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited January 2013
    I would like to know if those stats from the 'upgraded' set are real o just another bugged tooltip information :rolleyes:
    "In every age,
    In every place,
    The deeds of men remain the same..."
    12701.png
  • smallaxe33smallaxe33 Member Posts: 0 Arc User
    edited January 2013
    artanisen wrote: »
    the jem'hadar shield needs way more shield capacity
    thats about it, in my opinion.

    ^ This... and cowbell.
  • mewimewi Member Posts: 0 Arc User
    edited January 2013
    smallaxe33 wrote: »
    ^ This... and cowbell.

    Agree, the shield cap that maco has should be the same as Jem set. Or just below it.

    HOWEVER, the sweep skill should have a wider arc than what it currently has as well.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2013
    smallaxe33 wrote: »
    ^ This... and cowbell.

    I second this opinion.

    I was looking forward to upgrading the space set - even considering going back to re-acquire the ground set for my Jem boff.

    Not now. Not ever. What a waste of money ;)

    Admiral Thrax
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    I think people are just under the impression the Jem'hadar sets would become god-sets since you had to pay lobi to upgrade them. Other than that, the upgrade to mk XII is fine.

    No, it's because you are downgrading if you already have STF or Fleet gear so what's the point. The engine spec does not even upgrade at all, and the shield upgrade is minimal. It needs a bit more Ommpf if I am going to get my bug out of storage.
  • kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited January 2013
    jkstocbr wrote: »
    [...] The engine spec does not even upgrade at all,[...]

    That's why i would like to know if the tooltip is bugged or not...
    "In every age,
    In every place,
    The deeds of men remain the same..."
    12701.png
  • deusemperordeusemperor Member Posts: 136 Arc User
    edited January 2013
    Okay not sure if this a bug or not but the mk 11 and mk 12 engine have exact same stats! No improvement what so ever.

    I expected more turn rate +38 flight turn rate, a little more speed (15.1 flightspeed), +3 power to weapons, and +8.5 weapon power at low levels.

    The deflector needs Structural Integrity in my opinion give it +17 of that. You know actually upgrade it by giving it another stat if not structural how about shield systems?

    Shield I was thinking it would have 12% resistance to all energy damage and +12 kinetic damage resistance. Another cap modifier or regen modifier added. The crew thing is alright I guess. An idea I had for an interesting shield is give it a innate very minor reverse shield polarity like .8% of energy damage is converted to shield health. So you get hit with 4k crit and .8% of that gets turned into a 32 shield heal.

    The 2 piece set bonus I was expecting it to go from 8.1% polaron damage to 9.8% polaron damage with mk 12 set.

    No comment on 3 piece set, but maybe add the innate reverse shield polarity as 3 piece set.

    I feel that stuff above may feel like its an actual upgrade worth 200 lobi.
  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    Okay not sure if this a bug or not but the mk 11 and mk 12 engine have exact same stats! No improvement what so ever.

    I expected more turn rate +38 flight turn rate, a little more speed (15.1 flightspeed), +3 power to weapons, and +8.5 weapon power at low levels.

    The deflector needs Structural Integrity in my opinion give it +17 of that. You know actually upgrade it by giving it another stat if not structural how about shield systems?

    Shield I was thinking it would have 12% resistance to all energy damage and +12 kinetic damage resistance. Another cap modifier or regen modifier added. The crew thing is alright I guess. An idea I had for an interesting shield is give it a innate very minor reverse shield polarity like .8% of energy damage is converted to shield health. So you get hit with 4k crit and .8% of that gets turned into a 32 shield heal.

    The 2 piece set bonus I was expecting it to go from 8.1% polaron damage to 9.8% polaron damage with mk 12 set.

    No comment on 3 piece set, but maybe add the innate reverse shield polarity as 3 piece set.

    I feel that stuff above may feel like its an actual upgrade worth 200 lobi.

    Good Idea: Like the increase Polaron damage. also like the reverse shield idea also. This Set feels like an insult. They just gave it a tiny tiny little bump on two of the 3 parts and changed the Eng in name only. (if thats not just a discription error and its actually the same specs as the XI, then thats a huge insult)
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited January 2013
    200 lobi for a tiny TINY percent increase in only shield and def stats, eng is the same???

    Come on cryptic, pull your socks up and do what you advertised this set was suppose to be. You said it would be on par with endgame sets, it isnt at all, all you did was make a set with xii in the name thats basically it. These are not vanity items at all.

    People paying alot of money for lockbox jem ships and 200 lobi for the xii set and you basically shaft them in the set that "should" be used on it for end game.

    Please, stick a cap on and a regen on the shield, update the engine at least something there instead of identical to xi version.
    [SIGPIC][/SIGPIC]
  • littlemonchichilittlemonchichi Member Posts: 103 Arc User
    edited January 2013
    maybe would the "disapointness" not so extremly huge, if the visuals would be compense the expected stats.

    i wanted to spend lobi, but as i saw the uniform i thought "huh?" :eek:
    and as i saw the increased stats i thought the same.

    if i look form an other point of view, people would not continuing fleetbase or stop playing stf if there is only money needed to take a much shorter road.
    But it would be a good start to give this lobi upgrades some really cool visuals.

    this wouldn't hit the game/market/grind balance but would still offers something for the REAL money.

    dont hit me like a donkey - these are my thoughts to this again
    "Be excellent to each other and Party on Dudes!"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    Engine stats fluctuate based on the level of the player using them! Seriously.... go find a Mk 1 engine and compare it to the one you're using...

    anyways.... yeah, this is underwhelming. It's an upgrade to mk 12, but nothing else... not really worth it at that price tag.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • captiancoppscaptiancopps Member Posts: 115 Arc User
    edited January 2013
    I gotta say I'm pretty disappointed I spent the 200 lobi on this set. I was expecting at least a cap boost on the shield and maybe a slightly higher either forward speed like the romulan set or turn speed as these engines are all about turn. I think the deflector, although not amazing either, is fine. Need a day to confirm if victory is life is working again as intended.
  • eurialoeurialo Member Posts: 667 Arc User
    edited January 2013
    200 lobi wasted...

    the jem'hadar mk XII space set is simply the same of the mk XI version...
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited January 2013
    Engine stats fluctuate based on the level of the player using them! Seriously.... go find a Mk 1 engine and compare it to the one you're using...

    anyways.... yeah, this is underwhelming. It's an upgrade to mk 12, but nothing else... not really worth it at that price tag.

    Yeah, engines have a speed modifier that isn't displayed on the tooltip (perhaps it should be). Compare any two engines that are identical apart from their Mk level, they'll have the same specs, but different performance.
  • megacharge07megacharge07 Member Posts: 476 Arc User
    edited January 2013
    What a waste of precious lobi this set is. I feel sorry for those who have wasted their lobi, and those that will waste their lobi in the future because they didn't see this thread.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited January 2013
    starkaos wrote: »
    The ground armor is supposed to have an appropriate Jem'Hadar look to it so it might be worth it for that reason alone. Although the look is only available when the armor is equipped.

    KDF apparently don't even have access to this :confused:
    As an added cosmetic bonus, the upgraded version of the Jem?Hadar Personal Armor will now also come with a different default costume overlay that will more closely resemble the garb worn by Jem?Hadar soldiers. While not a true costume option, Federation players can display this cosmetic option simply by choosing the ?Show Visuals? option on their personal armor, with the item equipped. Most Federation Bridge Officers will also be able to display this unique armor overlay.
    AFMJGUR.jpg
  • mothermoymothermoy Member Posts: 53 Arc User
    edited January 2013
    if the Mark XII set only cost 100 lobi would that make it a good buy?
  • tcbys1tcbys1 Member Posts: 0 Arc User
    edited January 2013
    mothermoy wrote: »
    if the Mark XII set only cost 100 lobi would that make it a good buy?

    I'd put it in the Dill store for 8K Dill.
  • eurialoeurialo Member Posts: 667 Arc User
    edited January 2013
    I think people are just under the impression the Jem'hadar sets would become god-sets since you had to pay lobi to upgrade them. Other than that, the upgrade to mk XII is fine.



    I do not want a god-mode set, I simply want a better set... better enough to tell that th-

    e mkXII is a upgraded mkXI set. Actually the difference is so little that there is no difference: the deflector just give a +2 to the 4 skills (nothing at all), the engine seems the same and the shield just +200 capacity. The only little gain is a +0.7% polaron damage of the 2 piece set.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    PvPers and PvEers have shared interests up to a point. But when you balance for PvP without segregating mechanics, you categorically pit yourself in opposition to other players, no matter how well intentioned.

    No, you have many good examples of the possibility to balance something for both aspects of the game. The JH HEC is a good example of this. It's a good ship with a great BO layout (if you know how to fit a ship properly though). The Jem'hadar dreadnought is a PvE toy only, and not a good one. Not that it's not pay to win but it can't work with the current game mechanics.

    The Space set has never been an endgame set, it's still not an endgame set and the stats improvements are on par with the other Mk XII sets. Now it's closer to an endgame set but definitely not an "I win" button and has been designed to be used for more DPS on Jem'hadar ships only. In this case, it's because the players have very littke knowledge about the game's mechanic if they thought this set was be useful on any other kind ship.

    The ground set was a good pvp set, now it's even better, but it's still not a STF set. It's never been one and it's always been lame in STFs. There are other opportunities to use it though: fleet actions (it should be ok there), fleetmark ground instances (ditto), and so on.

    It's definitely possible to blame cryptic for hiding stats and set bonuses on the lobi store, because it doesn't allow players to take the right decisions, but the tooltip is clear, it's an improved version of the current sets. Their purposes don't change. In which situations these sets can be useful too.

    If you except the Jem'hadar dreadnought carrier, this lockbox has some flaws but is a really good one. You have a good lockbox ship with a great costume, a good non-stf ground set and a space set designed to be used on your jem'hadar ship. That's called synergy, not "lack of value for your money".

    I'm still pondering what to do, and i'm really interested in the heavy escort carrier. I think many people are. It's just not an "omg i win" button and it's good to see that this lockbox is on par with the previous ones, because i would hate to be forced to buy every new ship because it's superior to my very first lockbox ship, the galor, which is my reference to say if it's OP, on par with current ships, or lame. If LB ships are more and more powerful lockbox after lockbox i think many people will reject the system too, which is completely legitimate.

    People saying that the ground set isn't OP enough also forget that the current upgrade price is the price of a regular costume, which is the real purpose of this upgrade IMO, even if cryptic could make this clearer. It's not customizable though, which is sad.

    BTW if they keep releasing even more powerful toys they just kill their own game on the long term, because pve has to be somewhat challenging to remain a good experience. PvE is currently extremely easy and the "OP" cursor can't be pushed too far unless you want people getting bored with all the current content quickly.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2013

    This is where Jeremy is going TRON on behalf of PvPers. And it's great to have a developer in players' corner but the problem is that going to bat for PvPers is an approach that always winds up reducing surplus for another segment of the playerbase. In this case, paying customers.

    And this is why (once again) I will point out that if they put in the hard work and create a separate skill/equipment tree for PVP , this would not happen -- because in that case you could sell (non game changing) gear for PVP and sell "uber" gear for PVE .

    As in : The Jemmy MkXII set would have these stats for PVP , but would have better stats for PVE -- stats that the "paying costumers" would be thrilled with .

    So once again -- plz try to make this happen Cryptic . :)
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    KDF apparently don't even have access to this :confused:

    Yep, that's in my opinion the real insult when in comes to this set, and you only get this information when you have read the blog entry closely. The ground sets description doesn't say that it gives it visuals ONLY to feds. It should be an unlockable costume for ALL characters of both factions which can be altered and combined with other costumes at the tailor.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2013
    This is one giant set of disappointment. Even the ground armour visuals are TRIBBLE.
    EnYn9p9.jpg
  • karadan3karadan3 Member Posts: 0 Arc User
    edited January 2013
    I too feel the set was a let down, I wasn't expecting massive boosts but the engine not having any at all was a huge let down hopefully its an error but I won't hold my breath
  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    jkstocbr wrote: »
    No, it's because you are downgrading if you already have STF or Fleet gear so what's the point. The engine spec does not even upgrade at all, and the shield upgrade is minimal. It needs a bit more Ommpf if I am going to get my bug out of storage.

    The upgraded JH sets are not meant for people who already have Mk12 Maco/Omega sets.
    It is a way for peeps who do not have stf sets, to get a Mk12 set. ;)

    That's how I view it anyways....
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2013
    Engine stats fluctuate based on the level of the player using them! Seriously.... go find a Mk 1 engine and compare it to the one you're using...

    This.

    Can't believe people haven't yet found out, engines don't get better with their mark, unless they come with a different bonus of some kind (like a bonus to some skill, on reman engines).

    And speaking of other little changes: Did you ever notice how small the change is between a Mk XI MACO shield and the Mk XII one? Well, why would you get more on the Jem'hadar shield?
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • edited January 2013
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  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    Because it costs $60?


    So you are advocating pure p2w?

    I just want to make sure.......
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2013
    Because it costs $60?

    Welcome to STO, Lobi store is overpriced. C-Store lost its value to PWE, Zen are pretty easy to come by,so came the Lobi store.

    When (if) Lobi crystals abound, a new store will appear.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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