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Feedback: MKXII Jem'Hadar Set Upgrades (Space and Ground)

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  • candariecandarie Member Posts: 13 Arc User
    edited January 2013
    http://www.flickr.com/photos/candarie/8411757763

    The screenshot appears a bit darker than my actual in-game does, but you can still see several very tan portions of the costume - nothing is tan in the show or on the boff. I'm expecting charcoal black at least.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    candarie wrote: »
    Forum Admins: The Ground Set is not the Space Set, please do not merge into the space set thread where the information cannot be found. I know the Space Set thread exists and that is why I did not post this in the Space Set thread, because it is not for the Space Set.

    After reading http://sto.perfectworld.com/news/?p=804951 and seeing this:



    &&



    I excitedly bought upgrades for my shelved JH11 gear. There's another thread going about the joke of a Space Set already too. I'm sorry to report that the upgraded items do not actually contain additional upgrades. The items appear to have undergone a template upgrade to MKXII and nothing else.

    The increases over unupgraded items are:
    Weapon: +8.3 dps only. No other changes
    Armor: +1.1 Health Regen, +18.6 Resist, +7.6 Shield Regen
    Shield: +31.1 Shield Cap, Lose 20% Phaser / Disrupt Resist, Gain 10% Resist All

    These items are weaker than Advanced Fleet outright (same approximate stats, but minus special abilities) and weaker than MKXII STF gear in both stats and abilities. For an extra kick in the rear, the promised costume option does not look like the Jem Hadar in DS9 or the Jem Hadar Boff. The colors are way off and the key elements are missing (no pointed shoulders, ketracel attach, nothing).

    Put simply, these items are horrible and did absolutely none of what was advertised.


    Good luck - your will be thread merged into oblivion as well, even though there should be separate threads for space and ground.


    What both sets DO have in common is limited value and a lost opportunity for something neat, something fun and something different.
  • pantsmaster916pantsmaster916 Member Posts: 97 Arc User
    edited January 2013
    candarie wrote: »
    These items are weaker than Advanced Fleet outright (same approximate stats, but minus special abilities) and weaker than MKXII STF gear in both stats and abilities.

    Uhm, duh?

    Of course they're going to be subpar compared to the systems they've been encouraging us to spend months grinding on. They weren't going to give us the option to completely sidestep the Fleet Starbase or Omega Reps. Assuming they would is frankly naive.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    candarie wrote: »
    http://www.flickr.com/photos/candarie/8411757763

    The screenshot appears a bit darker than my actual in-game does, but you can still see several very tan portions of the costume - nothing is tan in the show or on the boff. I'm expecting charcoal black at least.

    LOLWUT

    That's the costume? That's it?


    W T F?

    Ripoff. Lamesauce. Sorry.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    That's not much of a upgrade? Damn I was hoping to pull my Bug out of storage, but that does not seem worth it?

    The bug was very rare to get, the Jem'Hadar at least requires some work to collect the full set, the upgrade costs a significant amount of Lobi, then the result should be something equivalent to a Fleet setup.

    I'm loving my Fleet Tac Escort Retrofit with Fleet Gear and will just stick with that now.

    Hoping this gets reviewed and upgraded at least.


    Edit - here is s screenshot of the shields.
    The Jem'Hadar one is fitted to the Bug, my regular fleet ones to my FTER
    https://pbs.twimg.com/media/BBdB5FQCcAAcjSB.png

    Is is like flying an egg in RA's. Not suitable for escorts.
  • admgreeradmgreer Member Posts: 0 Arc User
    edited January 2013
    The stats on the XII Jem Hadar Eng are the same as the XI. How is that an upgrade? Keep up the posts people, Let Cryptic know that we want better for these sets for the price they are charging. They are charging for an Impulse Eng upgrade that the only difference is in the name.
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited January 2013
    could i ask if someone could post the xii ground set stats please? the jem hadar xi set isnt as good as x omega..kinda wanting to see if its close with the xii set might play around with it in game :D
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    admgreer wrote: »
    The stats on the XII Jem Hadar Eng are the same as the XI. How is that an upgrade? Keep up the posts people, Let Cryptic know that we want better for these sets for the price they are charging. They are charging for an Impulse Eng upgrade that the only difference is in the name.

    Yeah - if you're spending REAL money (Lobi) - there needs to be a better buff.

    I felt the Tholian Environmental upgrade was a step in the right direction...but this kit isn't worth it. Nope. Both ground and space needs a buff AND an additional upgrade.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    Well the uniform is an improvement over what was previously available. Some will like it. Others won't like everything else in this game.
  • thay8472thay8472 Member Posts: 6,151 Arc User
    edited January 2013
    LOLWUT

    That's the costume? That's it?


    W T F?

    Ripoff. Lamesauce. Sorry.

    agreed.. the current one should be the outfit for the XI set... we should have a epic looking XII set... and tailorable.. I want to change the colours!!!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2013
    As far as the Engines having the same stats, I believe it suffers from the same problem the Borg Engines have or had. The Mk XII Engines actually have slightly better stats, but the description is not showing the correct description.

    As for the horrid stats of the Mk XII equipment compared to Mk XI, it seems consistent with the stats differences of the STF sets. In other words, this set upgrade is for only min-maxers that want to squeeze the most out of their ships not regular folk that consider Mk X and Mk XI equipment good enough.
  • candariecandarie Member Posts: 13 Arc User
    edited January 2013
    Uhm, duh?

    Of course they're going to be subpar compared to the systems they've been encouraging us to spend months grinding on. They weren't going to give us the option to completely sidestep the Fleet Starbase or Omega Reps. Assuming they would is frankly naive.

    For this logic to be true, it would have to be that Lock Box Ships weren't equivalent to Fleet Ships.
  • malkarrismalkarris Member Posts: 797 Arc User
    edited January 2013
    Disappointing. With the romulan and reman sets and now the Jem'Hadar sets I was really hoping that they would be a different but equal sort of thing with the SFT sets. Something that might not have the instant remod or plasma resists but that could still be used in an STF or any other end game content and not have everyone jump all over you for using something "sub-par." This just places it with the Breen and Aegis sets, not worth it in the end game.
    Joined September 2011
    Nouveau riche LTS member
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    Yeah - if you're spending REAL money (Lobi) - there needs to be a better buff.

    I felt the Tholian Environmental upgrade was a step in the right direction...but this kit isn't worth it. Nope. Both ground and space needs a buff AND an additional upgrade.

    I feel like there's pushback between "anti-pay to win" and "value for the money."

    My feeling... and I really don't mean this to come across negative. And it's uninformed gut analysis:

    This is where Jeremy is going TRON on behalf of PvPers. And it's great to have a developer in players' corner but the problem is that going to bat for PvPers is an approach that always winds up reducing surplus for another segment of the playerbase. In this case, paying customers.

    That's not to say that benefiting PvPers can't also benefit other players but that's largely on points like tech or content. But when you go to bat for PvPers on BALANCE issues, you HAVE TO take away from players in PvE and/or value for the money for paying players, UNLESS you segregate PvP somehow and put it in a box via things like PvP only stats, PvP only alts, tournament servers, etc.

    PvPers and PvEers have shared interests up to a point. But when you balance for PvP without segregating mechanics, you categorically pit yourself in opposition to other players, no matter how well intentioned.

    And I think he's tremendously well-intentioned. And I could be wrong about who's pushing this but my gut says Jeremy has been taking point with aspects of PvP, DOff powers, and Lobi toys. I just disagree with what I think is the philosophy here because I think it cheapens RMT and PvE gameplay to support PvP. I really don't think this is the game to be doing that in and, really, I think PvP needs more mechanical segregation/novel encounter design and, above all, needs new content.

    As I said in another thread, when you balance for competitive PvP, you're looking at, maybe:

    20% of players who PvP, 20% of those who are skilled enough for minor stats to matter, 20% of those who are matched evenly. That's less than 1% of gameplay. Now factor in that we're talking 1v1 (the most irrelevant and distorted form of PvP; with the worst bleedover game impact if you attempt to balance it) and assuming that the ships being flown are in the same tier.

    Imagine the devs could randomly tune in and watch gameplay. It would be likelier that they'd see somebody get a lockbox grand prize on their first key than it is that they'd ever see the kind of PvP balance situations that people like to throw out as reasons for nerfing/moderating gear or special abilities. I think if you had an actuary look at the cost of that imbalance, the dev time spent fixing it (unless it's an off the clock side project) would be seen as hemorrhaging the game's resources. I sincerely think it might be better for the game's bottom line to send a dev to Disneyland for a month than to have them tinker with game balance for high end PvP. It might even, as a side project, have a net negative effect on the health of a game.

    And I do think it's well meaning. I just philosophically disagree with it.

    I sound like I'm being facetious but I have the outline of the argument in my head and it's the sort of thing I'd probably be looking at if I were a game producer, saying, "How can we get more with a limited team?"

    And I'm reading tea leaves regarding the who and why behind it so if I'm wrong, a dev can correct me.

    I think, whoever and why-ever, this is the result of good people who are smart but who are highly motivated in an unproductive and possibly counter-productive set of design paradigms. And I'm sure every good developer at every company has areas where they fall into this trap but you need to have someone in a vision role (probably Al or Dan, maybe Jack or Craig) mentoring on these kinds of issues and doing the napkin math to see if it looks sound as a use of human resources.
  • picardtheiiipicardtheiii Member Posts: 151 Arc User
    edited January 2013
    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

    Let's review what PWE said about these set upgrades... (http://sto.perfectworld.com/news/?p=804951)

    "All of this upgraded gear is not only leveled up to Mk XII, but also has additional increases to its stats and enhancements, making all of it much more useful for conquering high-end content."

    MUCH MORE USEFUL for high-end content...

    YEAH... cause I was TRIBBLE%#ing STRUGGLIN with those elite stfs until I got that extra 50 shield and 2% skill boost... WHEW... NOW IM A BOSS!!!


    :rolleyes: Blatant false advertising imho
  • possumlipspossumlips Member Posts: 107 Arc User
    edited January 2013
    I'm glad i found this thread.I was fixing to open a bunch of boxes to get the 200 lobis as i have the XI jem set on my jem'hadar attack ship and i wanted the upgrade.I thought it would put it up there with the omega and maaco. will wait to see if they buff it in a "patch" later on down the road now.
  • artanisenartanisen Member Posts: 431 Arc User
    edited January 2013
    the jem'hadar shield needs way more shield capacity
    thats about it, in my opinion.
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited January 2013
    The outfit / Armour is the same as the Beta Jem'Hadar encountered in the 2800 series
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2013
    wow, just wow! an alltime low this "improved set" is
    Go pro or go home
  • strokeofluckstrokeofluck Member Posts: 15 Arc User
    edited January 2013
    Can someone post their DPS increase for the MK12 2-part space set? Preferably with the weapons/consoles that you're running too.
  • nodia2055nodia2055 Member Posts: 0 Arc User
    edited January 2013
    Can anyone post the stats on the upgraded GH space sr MX12
    [SIGPIC][/SIGPIC]
  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    You got what you paid for, Mk12 versions of the space/Ground JH set.

    There is very little difference between the Mk11 & 12 Omega/Maco sets as well.....


    Edit: Oh well, you got merged anyways.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2013
    Why are people so surprised by this upgrade difference? Look at the stat differences between say the Omega set between 11 and 12. 1.8 skill upgrades, same engine, slightly higher shield capacity, same passive abilities, slightly more powerful 3-piece ability. Why expect this one time to be different than every other precedent?
  • darkenzedddarkenzedd Member Posts: 881
    edited January 2013
    Why are people so surprised by this upgrade difference? Look at the stat differences between say the Omega set between 11 and 12. 1.8 skill upgrades, same engine, slightly higher shield capacity, same passive abilities, slightly more powerful 3-piece ability. Why expect this one time to be different than every other precedent?

    Mainly, they think that just because they paid Lobi for the upgrade, it must be the super duper ultimate p2w invincible I win button set.

    Doesn't work that way though...... ;)
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited January 2013
    Perhaps these sets are coming across to all of us as horrible because we are not partaking in the drinking of the "Kool-ade" that is making these sets look great to Cryptic.

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2013
    Hi Captains,

    All threads containing positive or negative feedback about the set upgrades will be merged with this thread, as the devs are specifically watching this thread for feedback. This is much easier than trying to search for many threads on the subject.

    Cheers,

    Brandon =/\=
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2013
    Hi Captains,

    All threads containing positive or negative feedback about the set upgrades will be merged with this thread, as the devs are specifically watching this thread for feedback. This is much easier than trying to search for many threads on the subject.

    Cheers,

    Brandon =/\=

    I think people are just under the impression the Jem'hadar sets would become god-sets since you had to pay lobi to upgrade them. Other than that, the upgrade to mk XII is fine.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited January 2013
    I would like to know if those stats from the 'upgraded' set are real o just another bugged tooltip information :rolleyes:
    "In every age,
    In every place,
    The deeds of men remain the same..."
    12701.png
  • smallaxe33smallaxe33 Member Posts: 0 Arc User
    edited January 2013
    artanisen wrote: »
    the jem'hadar shield needs way more shield capacity
    thats about it, in my opinion.

    ^ This... and cowbell.
  • mewimewi Member Posts: 0 Arc User
    edited January 2013
    smallaxe33 wrote: »
    ^ This... and cowbell.

    Agree, the shield cap that maco has should be the same as Jem set. Or just below it.

    HOWEVER, the sweep skill should have a wider arc than what it currently has as well.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
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