the new changes are looking good spidermitch great job as usual
Now these things have been said before, but not changed on your charts, so it's just a friendly reminder
The Klingon shuttles have their inertia listed as 10, not 100 (said by Fractal_Eye)
Base hull on the Somraw hull is 16500, not 13500 (said by greenlightracer)
It is the Recon and not the DSSV that has an impulse modifier of 0.17 (said by Elayne_Hope)
A few things I've noticed myself, and I wonder if they're incorrect or supposed to be that way:
Exploration Cruiser has an Inertia of 20, and the Exploration Cruiser (Retrofit) has an Inertia of 15 (and also, it's Impulse Modifier is 0.17, unlike the 0.15 the other cruisers have), while both's Inertia should be 25 (i've confirmed this one by in-game stats)
Tactical Escort has an Inertia of 70, while the Tactical Escort (Retrofit) has an Inertia of 60
Long Range Science Vessel has an Inertia of 50, while the Long Range Science Vessel (Retrofit) has an Inertia of 33
and on both charts, if i'm reading it right, it reads from left to right: Lieutenant, Commander, Ensign, Lt. Commander. Shouldn't it be Ensign, Lieutenant, Lt. Commander, Commader so that it's less confusing?
the new changes are looking good spidermitch great job as usual
Now these things have been said before, but not changed on your charts, so it's just a friendly reminder
The Klingon shuttles have their inertia listed as 10, not 100 (said by Fractal_Eye)
Base hull on the Somraw hull is 16500, not 13500 (said by greenlightracer)
It is the Recon and not the DSSV that has an impulse modifier of 0.17 (said by Elayne_Hope)
A few things I've noticed myself, and I wonder if they're incorrect or supposed to be that way:
Exploration Cruiser has an Inertia of 20, and the Exploration Cruiser (Retrofit) has an Inertia of 15 (and also, it's Impulse Modifier is 0.17, unlike the 0.15 the other cruisers have), while both's Inertia should be 25 (i've confirmed this one by in-game stats)
Tactical Escort has an Inertia of 70, while the Tactical Escort (Retrofit) has an Inertia of 60
Long Range Science Vessel has an Inertia of 50, while the Long Range Science Vessel (Retrofit) has an Inertia of 33
Honestly, I've been out of STO for quite a bit recently. RL stuff has had me really tied down. Even so, I try my best to maintain these charts and modify them with any corrections as soon as possible. I've been rather fortunate that during the 'content drought', I haven't had to go in and add too many new ships. (Except that little TOS shuttle, which I got in there a few days after release.)
However, because of the sheer amount of all stats the charts show, there's bound to be a few things I'm not getting right. So I'm trusting people people to post accurate corrections. For the most part, when you guys post these fixes, I make a note of it and fix it as soon as I get a chance... but sometimes a post or two may fall through the cracks. So, thank you for letting me know and crediting those guys. I hope to get these changes in by this weekend.
and on both charts, if i'm reading it right, it reads from left to right: Lieutenant, Commander, Ensign, Lt. Commander. Shouldn't it be Ensign, Lieutenant, Lt. Commander, Commader so that it's less confusing?
If any of this is wrong, someone please tell me
So I'm guessing you're not referring to the column headers, and mean the bridge officer indicators. The bridge officers are arranged first by profession/career, then by rank. So first, I would list all possible Engineers, sorted by rank from Ensign up to Commander (Galaxy Retro) is a good example of this. Then, I'd list all possible Science, in order from Ensign to Commander, followed by Tactical in order from Ensign to Commander. I wanted to do this to create uniformity and an easy way to compare two different types of ships within the same tier... ie comparing the bridge officer difference between Lng Rng SV Retro versus Exploration Cruiser Retro. I've been thinking of a few changes that may affect the way alot of the stats are displayed, but nothing concrete yet, and it's going to be a pretty massive undertaking if I decide to do it. During that process, I may be revisiting some layout changes, and I'll take a look at the officers.
I just recently got my KDF officer to Commander rank and ran to pick up my K't'inga battle cruiser when to my pleasant surprise, there was a D7 skin available! I did a google and forum search to see if any had already posted this, but came up with zilch. So I wanted to let you know that the D7 is a fully integrated ship skin in game. I didn't see it on your chart so I assumed it was not available. I hope this comes as a pleasant surprise to everyone, and that I am not just delivering old news.
oh, btw, i have the Oberth stats you need
10,000 hull
80 crew
2 fore, 1 aft weapon slots
1 Tactical Console
2 Science Consoles
1 Engineering Consoles
50 Inertia
13.0 (Base) Turn Rate
0.15 Impulse Modifier
1 Tactical, Engineering and Science bridge officer seats
2 device slots
comes with a universal Enhanced Plasma Manifold console, placed into the second science slot at first. this gives the ship a unique ablity (with the same name):
+25 current Shield power
+25 current Aulixary power
repairs disabled auxilary systems
+25 Shield Power Setting for 20 secs
+25 Auxilary Power Setting for 20 secs
repairs disabled shields
5 minute cooldown
oh, btw, i have the Oberth stats you need
10,000 hull
80 crew
2 fore, 1 aft weapon slots
1 Tactical Console
2 Science Consoles
1 Engineering Consoles
50 Inertia
13.0 (Base) Turn Rate
0.15 Impulse Modifier
1 Tactical, Engineering and Science bridge officer seats
2 device slots
comes with a universal Enhanced Plasma Manifold console, placed into the second science slot at first. this gives the ship a unique ablity (with the same name):
+25 current Shield power
+25 current Aulixary power
repairs disabled auxilary systems
+25 Shield Power Setting for 20 secs
+25 Auxilary Power Setting for 20 secs
repairs disabled shields
5 minute cooldown
Thx for the info. Added on v7.1.7 - will add more about manifold stuffs when ship comes available.
I just recently got my KDF officer to Commander rank and ran to pick up my K't'inga battle cruiser when to my pleasant surprise, there was a D7 skin available! I did a google and forum search to see if any had already posted this, but came up with zilch. So I wanted to let you know that the D7 is a fully integrated ship skin in game. I didn't see it on your chart so I assumed it was not available. I hope this comes as a pleasant surprise to everyone, and that I am not just delivering old news.
I'll definitely check on it, and if there's a ship I skipped, I'll get it up on the chart. I've been neglecting the KDF chart a bit while I do an overhaul. LOL "Remaster" the Fed one. While it may looks like a small change, it's actually quite a bit of work... So once I'm done doing that and adding the Oberth, I'll be revisiting the KDF chart and will make additions / corrections where needed. Either way, thanks for the head's up!
On the current chart, the Oberth is listed as having the following abilities:
+10% hull sttrength
+30% Shield Strength
+15 Power to Aux
+Cloak Detection
+Sensor Analasys
Ability: Subsystem targeting
I don't know about the first two, they may be passive, but my ship hull doesn't show it in the hit points. However (and this may be a bug) the current Oberth class science vessel, unlike her counterparts in higher tiers, completely LACKS the subsystem targeting ability. The Oberth also has only +5 power to Aux, not +15.
I thinkt the lack of subsystem targeting is intentional, as is the different power level bonus. The Tier 1 ships do not have as big difference as later ships. 4 subsystem targeting abilities would be a lot at that tier, considering that people barely have the skill points to raise their BO skills at that tier.
On the current chart, the Oberth is listed as having the following abilities:
+10% hull sttrength
+30% Shield Strength
+15 Power to Aux
+Cloak Detection
+Sensor Analasys
Ability: Subsystem targeting
I don't know about the first two, they may be passive, but my ship hull doesn't show it in the hit points. However (and this may be a bug) the current Oberth class science vessel, unlike her counterparts in higher tiers, completely LACKS the subsystem targeting ability. The Oberth also has only +5 power to Aux, not +15.
I thinkt the lack of subsystem targeting is intentional, as is the different power level bonus. The Tier 1 ships do not have as big difference as later ships. 4 subsystem targeting abilities would be a lot at that tier, considering that people barely have the skill points to raise their BO skills at that tier.
So Light Escort, Light Cruiser, and Light SV do not have the same "class" bonuses (like subsystem targeting on SV) that Lt. Commander and above ranked ships have? I may have to roll back the changes I did to the row headers...
Can anyone confirm the bonuses begin at Lt. Cmd ships?
So Light Escort, Light Cruiser, and Light SV do not have the same "class" bonuses (like subsystem targeting on SV) that Lt. Commander and above ranked ships have? I may have to roll back the changes I did to the row headers...
Can anyone confirm the bonuses begin at Lt. Cmd ships?
Well, the Miranda and TOS Constitution types, as light cruisers, certainly don't get the +5 power to all systems bonus.
There is a third skin available for the K't'inga Battle Cruiser: D7 class.
I don't know whether you can mix the D7's parts with the two K't'inga styles, however, the D7 also appears in-game (Klingon ships from "The City on the Edge of Forever" and "Night of the Comet").
I just recently got my KDF officer to Commander rank and ran to pick up my K't'inga battle cruiser when to my pleasant surprise, there was a D7 skin available! I did a google and forum search to see if any had already posted this, but came up with zilch. So I wanted to let you know that the D7 is a fully integrated ship skin in game. I didn't see it on your chart so I assumed it was not available. I hope this comes as a pleasant surprise to everyone, and that I am not just delivering old news.
There is a third skin available for the K't'inga Battle Cruiser: D7 class.
I don't know whether you can mix the D7's parts with the two K't'inga styles, however, the D7 also appears in-game (Klingon ships from "The City on the Edge of Forever" and "Night of the Comet").
I re-purchased the K'T'inga, went into the ship tailor, and looked again at the D7 template, wondering what the new model would be... and nope. new model still looks like the K'T'INGA with a slightly different hull. Oh and some error on the neck model. Sorry gents, but right now I don't see a reason to add it as an entirely different ship. I may change my mind in the future, but for now to compromise, I've added it to the newest version of the KDF chart by saying K'T'INGA / D7. Am I wrong in what I'm seeing? It just looks like a skin change, not model difference. Shoot me a pic if I'm not getting it & I'll take another look. spidermitch@live.com
@Spidermitch: Yeah, the skin difference is minor. Also already on TV (always have a hard time telling the two apart). Thanks for adding the K't'inga/D7. :cool:
I'm looking at your chart here Mitch and I come to a question I gotta ask if anybody knows. Why is the Koloth in this game a BoP when in soft canon its a D-7 related cruiser?
I'm looking at your chart here Mitch and I come to a question I gotta ask if anybody knows. Why is the Koloth in this game a BoP when in soft canon its a D-7 related cruiser?
Soft canon, you mean Star Trek Armada II?
STO's sources are Canon (incl. ST Animated) and some Novelverse works only.
the update's looking good spidermitch though i wonder, it says version 7.2.2 (so what's the rest of the update to 7.3? )
and i believe the Cruiser, Escort and Science Vessel Stats only start at Lt. Commander level, not before
and btw, have you ever considered going for more views of the ships? like the six in the ship customization screen? (Front, Back, Top, Bottom, Left, Right)
the update's looking good spidermitch though i wonder, it says version 7.2.2 (so what's the rest of the update to 7.3? )
and i believe the Cruiser, Escort and Science Vessel Stats only start at Lt. Commander level, not before
and btw, have you ever considered going for more views of the ships? like the six in the ship customization screen? (Front, Back, Top, Bottom, Left, Right)
Haha good eye! When starting on 7.2, I was considering putting the 'special ships' row 4 (Gal-X & Dkyr) in their respective class rows. Furthermore, I thought about the addition of a row showing the graphical effects & stats of Borg & Aegis... however, with the addition of the Breen set, it got me thinking... Do we really need pics of the special effect, if it's only one thing it modifies? (in this case impulse trails)
I don't know, honestly. I suppose for someone playing the game and seeing an Aegis set outfitted ship flying by, you'd want some chart-like thing to identify what you saw, but I don't want to constantly update the chart with set stats & pics as new ones come out, unless it's beneficial to the community. Would this be something everyone would like included? Or maybe even a "Ship Set" chart, that's seperate from the FED / KDF ship charts? --- maybe that would be the way to go... That way it doesn't crowd the current ship charts.
:cool: I could make a separate chart where an example ship (Excelsior or Galaxy & a BOP or Raptor for each set), then list all the stats beside it... What do you all think???
spidermitch - at leat of the Fed side right now there's so much being added have you ever considered breaking the charts up itto their respective ship types, IE:
- Tactical Ships
- Cruisers
- Science Ships
-Support and 'Faction' ships: (ie all the shuttles, the new fighters, the Dkyr and the upcomming Andorian ship)
spidermitch - at leat of the Fed side right now there's so much being added have you ever considered breaking the charts up itto their respective ship types, IE:
- Tactical Ships
- Cruisers
- Science Ships
-Support and 'Faction' ships: (ie all the shuttles, the new fighters, the Dkyr and the upcomming Andorian ship)
?
I've thought about it but when it's all said and done, the chart was intended to be a resource where you can compare multiple ships from various classes and choose which one is right for you & your character, while seeing various angles of the ships for a better understanding of how they look before buying.
While I have had many ideas of different ways to present the information (flash, broken down on a website, even an Android app) I really enjoy seeing all the ships in one resource (per playable faction). And even though I continue to update these charts on a regular basis, you always have the option of saving the pic as an offline resource, or do what this one STO player did, and print it out.
Haha good eye! When starting on 7.2, I was considering putting the 'special ships' row 4 (Gal-X & Dkyr) in their respective class rows. Furthermore, I thought about the addition of a row showing the graphical effects & stats of Borg & Aegis... however, with the addition of the Breen set, it got me thinking... Do we really need pics of the special effect, if it's only one thing it modifies? (in this case impulse trails)
I don't know, honestly. I suppose for someone playing the game and seeing an Aegis set outfitted ship flying by, you'd want some chart-like thing to identify what you saw, but I don't want to constantly update the chart with set stats & pics as new ones come out, unless it's beneficial to the community. Would this be something everyone would like included? Or maybe even a "Ship Set" chart, that's seperate from the FED / KDF ship charts? --- maybe that would be the way to go... That way it doesn't crowd the current ship charts.
:cool: I could make a separate chart where an example ship (Excelsior or Galaxy & a BOP or Raptor for each set), then list all the stats beside it... What do you all think???
showing off the ship sets might be a good idea, if enough ask for it however, i feel it would make your chart less cluttered by putting the ship set visuals and stats onto a separate chart (it think it's a good idea, but ultimately it's up to you )
I've thought about it but when it's all said and done, the chart was intended to be a resource where you can compare multiple ships from various classes and choose which one is right for you & your character, while seeing various angles of the ships for a better understanding of how they look before buying.... you always have the option of saving the pic as an offline resource, or do what this one STO player did, and print it out.
I have a locally saved copy and have chopped it up as needed to view certain things, but overall, personally, I'd vote for leaving it one giant, single, amazing-looking, resource. But that's just this fan's opinion.
Hey mitch, got some stats on the new Fighters from Tribble. These might not be "final", since testing isn't done, but here's the initial stats:
Peregrine fighter:
Crew: 2
Hull: 5000 (scales up with you, up to about 15,000)
- Repair rate: 68%
Shields: 1250 (scales up with you, up to about 2800+ depending on the shield)
Inertia: 100
Impulse Modifier: .25 (not completely sure on this one)
Turn Rate: 30 (not completely sure on this one)
That looks great. You should consider selling your charts as posters.
Wish it was that simple, I looked into doing it for my own ship and star charts, sadly the costs involved are insane, just the printing and shipping costs alone as well as purchasing the licence to sell them would make the charts more expensive than most people would be willing to pay. :-/
Hey mitch, got some stats on the new Fighters from Tribble. These might not be "final", since testing isn't done, but here's the initial stats:
Peregrine fighter:
Crew: 2
Hull: 5000 (scales up with you, up to about 15,000)
- Repair rate: 68%
Shields: 1250 (scales up with you, up to about 2800+ depending on the shield)
Inertia: 100
Impulse Modifier: .25 (not completely sure on this one)
Turn Rate: 30 (not completely sure on this one)
Bit disapointed with the stats, I was kinda expecting the fighters to be a bit tougher, I'm hoping they add more content to the game to make playing smaller craft like fighters worth while, right now shuttles and fighters seem more like cosmetic items.
Wish it was that simple, I looked into doing it for my own ship and star charts, sadly the costs involved are insane, just the printing and shipping costs alone as well as purchasing the licence to sell them would make the charts more expensive than most people would be willing to pay. :-/
Yeah, I came to the same conclusion, but if people wanna try Kinkos or find a place to upload custom posters, then that's up to them. Besides, I never created this thing to make money. Now if people wanna give Atari Tokens, that's another story
Bit disapointed with the stats, I was kinda expecting the fighters to be a bit tougher, I'm hoping they add more content to the game to make playing smaller craft like fighters worth while, right now shuttles and fighters seem more like cosmetic items.
I did note that at least they added Cannon Rapid Fire as a ship-bound ability... so that's something, I suppose.
Oh, also, the KDF version looks totally different when in space vs. when in the ship tailor. It's like the tailor is linked to the model of fighter you launch from a carrier, and the space model is a suped-up version of that. :cool:
I was going to put them on my charts this weekend, but I think I'll be waiting till they hit Holodeck. That was I make sure to represent the right version the production server winds up with.
showing off the ship sets might be a good idea, if enough ask for it however, i feel it would make your chart less cluttered by putting the ship set visuals and stats onto a separate chart (it think it's a good idea, but ultimately it's up to you )
Well, I've started working on a "Graphical Ship Equipment Chart," which will show the equipment sets and certain equipment pieces that graphically change the way your ship looks. It will have all the stats for each piece & pics of ships with it equipped... Lemme know if you all have any suggestions.
Oh, also, the KDF version looks totally different when in space vs. when in the ship tailor. It's like the tailor is linked to the model of fighter you launch from a carrier, and the space model is a suped-up version of that. :cool:
I was going to put them on my charts this weekend, but I think I'll be waiting till they hit Holodeck. That was I make sure to represent the right version the production server winds up with.
That's actually a bug with both fighters. If you save anything from the ship customization window, the model is reverted to the lower-quality NPC-version. QA is aware of the problem, so hopefully a fix will come before they're released.
Comments
Now these things have been said before, but not changed on your charts, so it's just a friendly reminder
The Klingon shuttles have their inertia listed as 10, not 100 (said by Fractal_Eye)
Base hull on the Somraw hull is 16500, not 13500 (said by greenlightracer)
It is the Recon and not the DSSV that has an impulse modifier of 0.17 (said by Elayne_Hope)
A few things I've noticed myself, and I wonder if they're incorrect or supposed to be that way:
Exploration Cruiser has an Inertia of 20, and the Exploration Cruiser (Retrofit) has an Inertia of 15 (and also, it's Impulse Modifier is 0.17, unlike the 0.15 the other cruisers have), while both's Inertia should be 25 (i've confirmed this one by in-game stats)
Tactical Escort has an Inertia of 70, while the Tactical Escort (Retrofit) has an Inertia of 60
Long Range Science Vessel has an Inertia of 50, while the Long Range Science Vessel (Retrofit) has an Inertia of 33
and on both charts, if i'm reading it right, it reads from left to right: Lieutenant, Commander, Ensign, Lt. Commander. Shouldn't it be Ensign, Lieutenant, Lt. Commander, Commader so that it's less confusing?
If any of this is wrong, someone please tell me
Honestly, I've been out of STO for quite a bit recently. RL stuff has had me really tied down. Even so, I try my best to maintain these charts and modify them with any corrections as soon as possible. I've been rather fortunate that during the 'content drought', I haven't had to go in and add too many new ships. (Except that little TOS shuttle, which I got in there a few days after release.)
However, because of the sheer amount of all stats the charts show, there's bound to be a few things I'm not getting right. So I'm trusting people people to post accurate corrections. For the most part, when you guys post these fixes, I make a note of it and fix it as soon as I get a chance... but sometimes a post or two may fall through the cracks. So, thank you for letting me know and crediting those guys. I hope to get these changes in by this weekend.
So I'm guessing you're not referring to the column headers, and mean the bridge officer indicators. The bridge officers are arranged first by profession/career, then by rank. So first, I would list all possible Engineers, sorted by rank from Ensign up to Commander (Galaxy Retro) is a good example of this. Then, I'd list all possible Science, in order from Ensign to Commander, followed by Tactical in order from Ensign to Commander. I wanted to do this to create uniformity and an easy way to compare two different types of ships within the same tier... ie comparing the bridge officer difference between Lng Rng SV Retro versus Exploration Cruiser Retro. I've been thinking of a few changes that may affect the way alot of the stats are displayed, but nothing concrete yet, and it's going to be a pretty massive undertaking if I decide to do it. During that process, I may be revisiting some layout changes, and I'll take a look at the officers.
oh, btw, i have the Oberth stats you need
10,000 hull
80 crew
2 fore, 1 aft weapon slots
1 Tactical Console
2 Science Consoles
1 Engineering Consoles
50 Inertia
13.0 (Base) Turn Rate
0.15 Impulse Modifier
1 Tactical, Engineering and Science bridge officer seats
2 device slots
comes with a universal Enhanced Plasma Manifold console, placed into the second science slot at first. this gives the ship a unique ablity (with the same name):
+25 current Shield power
+25 current Aulixary power
repairs disabled auxilary systems
+25 Shield Power Setting for 20 secs
+25 Auxilary Power Setting for 20 secs
repairs disabled shields
5 minute cooldown
Thx for the info. Added on v7.1.7 - will add more about manifold stuffs when ship comes available.
I'll definitely check on it, and if there's a ship I skipped, I'll get it up on the chart. I've been neglecting the KDF chart a bit while I do an overhaul. LOL "Remaster" the Fed one. While it may looks like a small change, it's actually quite a bit of work... So once I'm done doing that and adding the Oberth, I'll be revisiting the KDF chart and will make additions / corrections where needed. Either way, thanks for the head's up!
+10% hull sttrength
+30% Shield Strength
+15 Power to Aux
+Cloak Detection
+Sensor Analasys
Ability: Subsystem targeting
I don't know about the first two, they may be passive, but my ship hull doesn't show it in the hit points. However (and this may be a bug) the current Oberth class science vessel, unlike her counterparts in higher tiers, completely LACKS the subsystem targeting ability. The Oberth also has only +5 power to Aux, not +15.
So Light Escort, Light Cruiser, and Light SV do not have the same "class" bonuses (like subsystem targeting on SV) that Lt. Commander and above ranked ships have? I may have to roll back the changes I did to the row headers...
Can anyone confirm the bonuses begin at Lt. Cmd ships?
Well, the Miranda and TOS Constitution types, as light cruisers, certainly don't get the +5 power to all systems bonus.
There is a third skin available for the K't'inga Battle Cruiser: D7 class.
I don't know whether you can mix the D7's parts with the two K't'inga styles, however, the D7 also appears in-game (Klingon ships from "The City on the Edge of Forever" and "Night of the Comet").
I re-purchased the K'T'inga, went into the ship tailor, and looked again at the D7 template, wondering what the new model would be... and nope. new model still looks like the K'T'INGA with a slightly different hull. Oh and some error on the neck model. Sorry gents, but right now I don't see a reason to add it as an entirely different ship. I may change my mind in the future, but for now to compromise, I've added it to the newest version of the KDF chart by saying K'T'INGA / D7. Am I wrong in what I'm seeing? It just looks like a skin change, not model difference. Shoot me a pic if I'm not getting it & I'll take another look. spidermitch@live.com
@Spidermitch: Yeah, the skin difference is minor. Also already on TV (always have a hard time telling the two apart). Thanks for adding the K't'inga/D7. :cool:
Soft canon, you mean Star Trek Armada II?
STO's sources are Canon (incl. ST Animated) and some Novelverse works only.
and i believe the Cruiser, Escort and Science Vessel Stats only start at Lt. Commander level, not before
and btw, have you ever considered going for more views of the ships? like the six in the ship customization screen? (Front, Back, Top, Bottom, Left, Right)
Haha good eye! When starting on 7.2, I was considering putting the 'special ships' row 4 (Gal-X & Dkyr) in their respective class rows. Furthermore, I thought about the addition of a row showing the graphical effects & stats of Borg & Aegis... however, with the addition of the Breen set, it got me thinking... Do we really need pics of the special effect, if it's only one thing it modifies? (in this case impulse trails)
I don't know, honestly. I suppose for someone playing the game and seeing an Aegis set outfitted ship flying by, you'd want some chart-like thing to identify what you saw, but I don't want to constantly update the chart with set stats & pics as new ones come out, unless it's beneficial to the community. Would this be something everyone would like included? Or maybe even a "Ship Set" chart, that's seperate from the FED / KDF ship charts? --- maybe that would be the way to go... That way it doesn't crowd the current ship charts.
:cool: I could make a separate chart where an example ship (Excelsior or Galaxy & a BOP or Raptor for each set), then list all the stats beside it... What do you all think???
- Tactical Ships
- Cruisers
- Science Ships
-Support and 'Faction' ships: (ie all the shuttles, the new fighters, the Dkyr and the upcomming Andorian ship)
?
I've thought about it but when it's all said and done, the chart was intended to be a resource where you can compare multiple ships from various classes and choose which one is right for you & your character, while seeing various angles of the ships for a better understanding of how they look before buying.
While I have had many ideas of different ways to present the information (flash, broken down on a website, even an Android app) I really enjoy seeing all the ships in one resource (per playable faction). And even though I continue to update these charts on a regular basis, you always have the option of saving the pic as an offline resource, or do what this one STO player did, and print it out.
My Chart on a STO fan's wall. (sent by NylanaGreymoon via STOwiki feedback)
Ok, that's just AWESOME! NylanaGremoon, you wins Teh Intarwebs!
Where did you get that done? What is that 2'x6'? How does the resolution hold-up when printed that large?
Okay, this must seriously make you feel awesome about yourself, because that is freaking cool! I wish I had a wall-sized printout of your chart!
but... HOW did she make a wall-sized printout of that thing!? i'd seriously like to know how myself!
Peregrine fighter:
Crew: 2
Hull: 5000 (scales up with you, up to about 15,000)
- Repair rate: 68%
Shields: 1250 (scales up with you, up to about 2800+ depending on the shield)
Inertia: 100
Impulse Modifier: .25 (not completely sure on this one)
Turn Rate: 30 (not completely sure on this one)
Weapon slots: 2 fore (includes Dual Cannon -S and Torpedo Launcher -S by default)
Device slots: 1
Consoles: 1 engineering, 2 tactica
Bridge officers: 1 ensign universal
Innate ability: Cannon: Rapid Fire 1
The To'duj appears to have the same stats/abilities. Also, both fighters do come with pet versions.
Wish it was that simple, I looked into doing it for my own ship and star charts, sadly the costs involved are insane, just the printing and shipping costs alone as well as purchasing the licence to sell them would make the charts more expensive than most people would be willing to pay. :-/
Bit disapointed with the stats, I was kinda expecting the fighters to be a bit tougher, I'm hoping they add more content to the game to make playing smaller craft like fighters worth while, right now shuttles and fighters seem more like cosmetic items.
Yeah, I came to the same conclusion, but if people wanna try Kinkos or find a place to upload custom posters, then that's up to them. Besides, I never created this thing to make money. Now if people wanna give Atari Tokens, that's another story
I did note that at least they added Cannon Rapid Fire as a ship-bound ability... so that's something, I suppose.
Oh, also, the KDF version looks totally different when in space vs. when in the ship tailor. It's like the tailor is linked to the model of fighter you launch from a carrier, and the space model is a suped-up version of that. :cool:
I was going to put them on my charts this weekend, but I think I'll be waiting till they hit Holodeck. That was I make sure to represent the right version the production server winds up with.
Well, I've started working on a "Graphical Ship Equipment Chart," which will show the equipment sets and certain equipment pieces that graphically change the way your ship looks. It will have all the stats for each piece & pics of ships with it equipped... Lemme know if you all have any suggestions.
That's actually a bug with both fighters. If you save anything from the ship customization window, the model is reverted to the lower-quality NPC-version. QA is aware of the problem, so hopefully a fix will come before they're released.