test content
What is the Arc Client?
Install Arc

State of the Game - 25 Feb. 2010

1454648505155

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Also when are we going to see a completion to the story "path to 2409"

    You have stopped at 2392 and there is no completion. There is a lot of things happening in the game which would be better with an understanding of what has happened in between 2392 and 2409. I realise some of these things appear in the load up screen but sometimes these things arn't readable due to fast load up screens.

    Thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    About DPs. I have already heard from several players that have said that if it is anything like how Cryptic does it with their other games, then they will leave. DPs. would be fine by me if it meant something like this. You have gone into battle and die and you have to return back to a Starbase for repairs to your ship. If you do not decide to go back to the Starbase, you then accrue a damage penalty to your ship. Deaths are incremental in damage. First death, all systems take a 10% hit, second death, 20% and so on and so on. I don't know if any one else has talked about it in this way, but it certainly would be better than having to lose exp or running around the universe looking for your ship. It might even put some of those resources we are always scanning for, toward the repairs. If we have them, we can use them up to fix the systems of our ships instead of just sitting in our banks or ships holds wondering what we plan to do with them.

    That is just my two cents, but I am a lifetime member so whatever they implement I already agreed to. I may not like it, but I will change my game play to suit it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This game has the potential to over take wow for the simple fact STO has something that wow doesnt a 40+yr background that is based on (StarTrek) and one of the worlds biggest fan base
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    dolphinius wrote:
    About DPs. I have already heard from several players that have said that if it is anything like how Cryptic does it with their other games, then they will leave. DPs. would be fine by me if it meant something like this. You have gone into battle and die and you have to return back to a Starbase for repairs to your ship. If you do not decide to go back to the Starbase, you then accrue a damage penalty to your ship. Deaths are incremental in damage. First death, all systems take a 10% hit, second death, 20% and so on and so on. I don't know if any one else has talked about it in this way, but it certainly would be better than having to lose exp or running around the universe looking for your ship. It might even put some of those resources we are always scanning for, toward the repairs. If we have them, we can use them up to fix the systems of our ships instead of just sitting in our banks or ships holds wondering what we plan to do with them.

    That is just my two cents, but I am a lifetime member so whatever they implement I already agreed to. I may not like it, but I will change my game play to suit it.

    it beats running a mile back to your body
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I hope they don't give us a DP at all. But if they do I certainly hope it is not based on money. Because then that will give gold spammers a foothold and we will never get rid of them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It seems that there are some mixed views about whether or not to instate a Death Penalty System. I like many others think the game is better off without it. However I suggest a compromise; why not create a toggled Death Penalty system. By this I mean to create a system where a player may choose to take on the risk of a death penalty for higher gain. This could be implemented into a difficulty selector NPC. Below is an example of what I would find a fair Death Penalty Selector.

    Npc: John Doe
    Greetings Captain, It has come to my attention that you have been requesting a different level of assignments. I have been granted the authority to adjust your Mission Clearance. Be forewarned Captain, with higher Mission Clearance comes greater risk.

    -Clearance Level 1: No Death Penalty, Normal Rewards
    -Clearance Level 2: 20% Death Penalty, Rewards x1.25
    -Clearance Level 3: 50% Death Penalty, Rewards x1.5
    -Clearance Level 4: 75% Death Penalty, Rewards x1.75
    -Clearance Level 5: 100% Death Penalty, Rewards x2

    I hope that this post reaches its audience (especially the GMs) as a fair and considerable idea. Thank you for your time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    echo08 wrote: »
    Amen bro..... you get it thank you.
    But now let my evil twin speak in support of dps in all walks of life
    Next time you dial 911.. I think there should be a mini game before you get any help. This would help relax you before you speak to the operator and take some of the work load off of the 911 operator. Perhaps when you need to use the bathroom in a hurry, it would be entertaining for you to recite all the countries of the world and their capitals. This would help improve global cultural awareness. Hey, how about when you try to watch your favorite trek episode ... we have a simon like remote that you have to keep getting the color pattern right to keep the show on the right language. If you get it wrong, the language shifts for 2 minutes before you can change it back. This would not only improve peoples short term memory, but also help negate communication barriers. I am in favor of these solutions to my personal issues, and imposing them on everyone else would make me happy.
    My point being through these absurd analogies... any time wasting DP is idiotic, selfish, and just plain rude to force on someone.... especially when you launched the product with out it. Fix and expand the content please.

    LOL, we are definatly on the same page. I think there are a lot of people who get this as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Faenwolf wrote: »
    I really like this Ideas! Reminds me of Data in an TNG Season one episode, when he rearranged Iso-Chips with superhuman speed... would make a nice minigame, too :)

    I think this kind of CONTENT would be great, but to make it a result of every time you die would INTERRUPT the game play, not make it more immersive. I am all for having some new episodes in the game that involve your ship being about to explode and having to do something about it, just don't make is something you have to deal with when you die in the course of a different (or worse every) episode (i.e. mission) you play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What matters to me personally is that I can live out my childhood fantasies of flying around in a starship instead of just having to watch captain Kirk have all the fun. As long as this game succeeds to do what it does now - in my opinion - and that is delivering a Star Trek feel (and not only a space game with a Star Trek skin), I'm immensely happy.

    Cryptic has done a wonderful job with STO. You can see and feel the love of Star Trek they put in it.
    Group hug! ;)

    This I agree with all my heart. I posted such in a different thread. Cryptic has done a wonderful job of fullfilling a dream of the perfect game for me.

    Having said that there are some details than can take that dream away. With a DP greifing goes to a whole new level. Mission interruption expands as well. It gets to the point where you can't enjoy the game for fear of someone or some mistake coming along and taking it all away.

    I didn't mean to hijack your kudos to Cryptic, because I agree with your statment all the way. I just wanted to make the point that there are some details that can change that in a big way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    There are a lot of arguments about death penalties and other mundane minutiae in this thread. My main problem with Star Trek Online is much more general. I feel that the game is similar to other Cryptic offerings in that it soon feels like a hamster wheel. As you perform episodes you rarely experience events that feel different from the rest of the grind up the ranks. It is a never ending parade of kill x number of this, or scan some of those.

    The true secret of success for Blizzard in their games is the ability to immerse a player in their world. The Diablo series has a delicious dark gothic feel that kept you on edge. The enemies surprised you and forced you to work at survival. World of Warcraft introduced you to new landscapes and different challenges from enemies constantly. Cryptic games do not FEEL different as you progress. The grind is poorly disguised by stories that do not have enough variety. The answer to nearly everything is to kill it or scan it. BORING!

    It seems that the Cryptic designers take a "broad brush" approach to game balance. They look at game balance as a general ability to survive rather than an ability to recognize situations and adapt to defeat them. By approaching the game in such a general fashion we can continue to defeat our opponents using the same strategies and tactics repeatedly. BORING!

    Don't get me wrong. I love many many of the things in STO. But it is not taking me to places that demand my attention and motivate me to play. If you want to have a large and devoted following then you need to concentrate more on immersion. You need to present more varied challenges. Otherwise the game loses its gloss too quickly.

    Just my humble opinion. I am sure that some others do not share it since we are all different. But I am also sure that some others feel like I do as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would like to see the Romulans as the next playable race!!!!!!!!!!!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Oh, please don't listen too closely to what some of the users say they want.

    We, the silent majority of players, trust you to stick to your design decisions and make the tough choices so that we can keep playing a good game.

    If you set even one foot on the neverending treadmill of appeasing the loud (and often whiny) minority, you'll never have time to do anything else. And when they're the first to say the game's not what they wanted anymore and cancel, it will have been for nothing anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The survey requires responses to certain questions about opinions. That's going to skew results by forcing people whose opinions don't match one of the options to choose one anyway.

    Just sayin.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    it will be nice to have the possibility to start under the command of the likes of Captain LaForge and so on..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Craig...

    Coming from someone who follows Star Trek lore like a religion, and owning just about all of the "nerdy fact books" like the Star Trek Encyclopedia, and the Klingon translator... please keep this game up. I never played WOW because it just didn't appeal to me that much. But being a lifetime Star Trek follower, this game has been a dream-come-true. I even enjoyed writing the biography for my character! I soooo look forward to any expansions and DLC that becomes available. This could be the WOW-killer for true Star Trek fans.

    My ONLY suggestion at this time would be to make the Klingon STORYLINE a bit more robust. Actually, make one, period. It is a little disappointing just to be dropped into a Klingon ship and do nothing but fly around the galaxy fighting for no real cause. Improve the Klingon play universe before concerning yourselves with playing as other races.

    Cryptic did an awesome job initially. Please keep up the good work.

    Live long and prosper...

    Lieutenant Saavek
    U.S.S. Poseidon

    Joel Gilchrist
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Craig...

    Coming from someone who follows Star Trek lore like a religion, and owning just about all of the "nerdy fact books" like the Star Trek Encyclopedia, and the Klingon translator... please keep this game up. I never played WOW because it just didn't appeal to me that much. But being a lifetime Star Trek follower, this game has been a dream-come-true. I even enjoyed writing the biography for my character! I soooo look forward to any expansions and DLC that becomes available. This could be the WOW-killer for true Star Trek fans.

    My ONLY suggestion at this time would be to make the Klingon STORYLINE a bit more robust. Actually, make one, period. It is a little disappointing just to be dropped into a Klingon ship and do nothing but fly around the galaxy fighting for no real cause. Improve the Klingon play universe before concerning yourselves with playing as other races.

    Cryptic did an awesome job initially. Please keep up the good work.

    Live long and prosper...

    Lieutenant Saavek
    U.S.S. Poseidon

    Joel Gilchrist

    wow so what you learned from star trek lore is...

    You can solo a borg cube... despite NO ship able to destroy a cube alone with weapons...

    Away missions are all about the captain ALWAYS going with his ENTIRE command staff heavily armed even for peaceful missions....

    The federation believes in war with all the races now no diplomatic solutions always combat..

    Exploration is 9 times out of 10 about combat

    We have races in star trek that have no home worlds.. poor ferengie..

    You are the captain yet you multi-task and have to fire move the ship and use specials...

    your ship can be at 1% hull strength and still can fire all your weapons and move your ship at normal speeds..

    Thier is only 90 degrees in space..

    You have no use for shuttlecraft

    on the bridge what I see on my main viewer isnt what is going on outside in space...

    Beaming onto your bridge is easier then walking

    so STO is a good representation all the above is in Star trek online yet I barely remember any of it in the series or movies.. yes thier is combat but its not just about that...I am a star trek fan and i was expecting well star trek. not champions online re skinned...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ajac09 wrote: »
    You can solo a borg cube... despite NO ship able to destroy a cube alone with weapons...

    ..


    That really sticks in your craw don't it.

    Did it ever occur to you that perhaps a species as resilient as Humans maybe, just maybe, by the year 2409 has adapted to the point where they can match the Borg defensive and offensive capabilities? Not to mention they made it clear at the beginning of the game that the Borg have been weakened and something was clearly "wrong with them".

    and BTW I can not solo a Borg cube. Perhaps you'd care to share how you did that?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think this post was great, just wanted to make sure that you know they are some players like myself and some others who have posted on this forum who don't really want a death penalty. That said, I wouldn't mind a small one so much but the bigger the death penalty the worse in my view.

    I think the best thing to do if you do put in death penalities is to make their impact only tactical- i.e. your ship's combat effectiveness is reduced in some way for some period of time. I would hate a system in which you lose items or skill points because you warp into an enemy signal contact by yourself and get immediately ganged up on by 2NPC battleships, 2NPC cruisers, and 2NPC escorts all at once. :mad:

    I think a tactical death penalty might be good, as it puts in a reasonable incentive to avoid dying without becoming crippling or overly frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    How about a realistic state of the game message. Example: We are sorry but there is nothing to do!
    We are sorry but you cant get a PvP group in under 5min becasue there is no one to fight. Oh and we are sorry but that is the only way Klingons can level decently.
    Oh and we are sorry that the Klingon faction players still dont have a tier 2 cruiser. And we are sorry there is no counter to subnuclieoninic beam. And we are sorry that you HAVE to play the Federation faction to have a mission content...oops thats canned and repititious.
    We are sorry that we are loosing subscibers by the droves.
    Best of all we are sorry that we screwed you and released the game 6 months early. And we are sorry that in its cuurent format ..you are still helping us beta test the game... and paying us to do it.
    Get real! You blew it! now man up and admit it.
    Oh and for future reference.. I will never purchase another Cryptic game. And regardless of what you do, Cryptic wil always be known for the company that botched Star Trek.
    Gamers..serious gamers.. dont forget and dont forgive easily. You, in my opinon preyed on peoples hopes for a star trek mmo, and stole our money by giving us this.
    There is the basis for a good game, the question is are you going to be able to man up and fix it fast enough.
    At the moment, I think not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    satyric wrote: »
    Oh, please don't listen too closely to what some of the users say they want.

    We, the silent majority of players, trust you to stick to your design decisions and make the tough choices so that we can keep playing a good game.

    If you set even one foot on the neverending treadmill of appeasing the loud (and often whiny) minority, you'll never have time to do anything else. And when they're the first to say the game's not what they wanted anymore and cancel, it will have been for nothing anyway.

    Pull your head out of your TRIBBLE, if you actually like STO in its current state then go back to playing donkey kong or some other atari piece of ****.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    thats true drag, also remember those who pvp heavy, and i know they will come to the sirius sector just to gang up on lowbies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    How about a realistic state of the game message. Example: We are sorry but there is nothing to do!
    We are sorry but you cant get a PvP group in under 5min becasue there is no one to fight. Oh and we are sorry but that is the only way Klingons can level decently.
    Oh and we are sorry that the Klingon faction players still dont have a tier 2 cruiser. And we are sorry there is no counter to subnuclieoninic beam. And we are sorry that you HAVE to play the Federation faction to have a mission content...oops thats canned and repititious.
    We are sorry that we are loosing subscibers by the droves.
    Best of all we are sorry that we screwed you and released the game 6 months early. And we are sorry that in its cuurent format ..you are still helping us beta test the game... and paying us to do it.
    Get real! You blew it! now man up and admit it.
    Oh and for future reference.. I will never purchase another Cryptic game. And regardless of what you do, Cryptic wil always be known for the company that botched Star Trek.
    Gamers..serious gamers.. dont forget and dont forgive easily. You, in my opinon preyed on peoples hopes for a star trek mmo, and stole our money by giving us this.
    There is the basis for a good game, the question is are you going to be able to man up and fix it fast enough.
    At the moment, I think not.

    Ok Commander Drachen of the IKS Talon, are you for or against a DP?
    lmao.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Everything but the Death Penalty talk was good. :o Death Penalties are way bad. Truely. If I make a poor economic decision, and spend my credits somewhere, only to become overconfident, thus getting blown up, how can I pay for repairs? Also, if I always save every credit because I might die this next encounter, how am I supposed to get better equipment? Having to travel all the way across the zone, through respawned or previously unseen enemies in a Deep Space Encounter is all the penalty I need, thank you very much.


    Edit:
    And, my vote is for Romulans
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    satyric wrote: »
    Oh, please don't listen too closely to what some of the users say they want.

    We, the silent majority of players, trust you to stick to your design decisions and make the tough choices so that we can keep playing a good game.

    If you set even one foot on the neverending treadmill of appeasing the loud (and often whiny) minority, you'll never have time to do anything else. And when they're the first to say the game's not what they wanted anymore and cancel, it will have been for nothing anyway.

    That's what they made Surveys and Polls for?

    I mean, noone knows who the majority is, until they make a survey...which they did...

    So let's stick to surveys, before planning new updates.

    At least in my opinion :p

    What do you guys think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just read that a death penalty is coming. While I understand other games have them I've never liked the idea, but that's beside the point. Since it's coming I ask this; please change the respawn points in the game. As it stands right now a squadron of BoP, Gorn, whomever will more than likely be within 10km of the respawn point. I can't count the number of times I've entered a sector of space and I'm being attacked before I can even respond, or to have gone down fighting just to be put back in the middle of six escorts and a battleship and destroyed again because they deal out 10,000+ worth of damage before I can fight back. Because I play an escort, it usually means I die 4-5 times before I can clear out the area and get a little breathing room. It's bad enough without the penalty, it would be enough to make me quit if this concern isn't addressed with the penalty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ajac09 wrote: »
    You can solo a borg cube... despite NO ship able to destroy a cube alone with weapons...
    Undine ships did (Star trek: Voyager, episode: Scorpion)
    Away missions are all about the captain ALWAYS going with his ENTIRE command staff heavily armed even for peaceful missions....
    True, I wish it was needed to leave one officer on board, and that it would be that officer with whom you would talk over intercom.
    The federation believes in war with all the races now no diplomatic solutions always combat..
    Exploration is 9 times out of 10 about combat
    True in this game. In addition 90% of the systems in 'uncharted' systems just happen to have a federation outpost or ship in them thats under attack. Its feasible that there would be some pioneers that went ahead of federation navy but.. So many.
    We have races in star trek that have no home worlds.. poor ferengie..
    True
    You are the captain yet you multi-task and have to fire move the ship and use specials...
    This has been debated and is ok.
    your ship can be at 1% hull strength and still can fire all your weapons and move your ship at normal speeds..
    Yep.
    Beaming onto your bridge is easier then walking
    That is annoying.
    so STO is a good representation all the above is in Star trek online yet I barely remember any of it in the series or movies.. yes thier is combat but its not just about that...I am a star trek fan and i was expecting well star trek. not champions online re skinned...
    Yep.

    ps. The way Champions has been getting better despite what it was in the beginning, I feel that I can trust on Cryptic to do the same in STO. I just hope I can agree with design decisions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Pull your head out of your TRIBBLE, if you actually like STO in its current state then go back to playing donkey kong or some other atari piece of ****.

    No thanks, we like it here. Instead, why don't you go stick yours up your own and maybe we can have a little peace and quiet on the forums. :)

    Flame all you want, I'll read your tripe in the morning. I think I'll go get some sleep after playing for 3 hours, posting only once and still providing you something to adventure with...:D

    Damn I love this game :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    MarkStone wrote: »
    No thanks, we like it here. Instead, why don't you go stick yours up your own and maybe we can have a little peace and quiet on the forums. :)

    Flame all you want, I'll read your tripe in the morning. I think I'll go get some sleep after playing for 3 hours, posting only once and still providing you something to adventure with...:D

    Damn I love this game :cool:

    Amen! I'm a little tired of being told I need to play the game how someone else thinks I should play the game. I'm a little tired of being told I need to give so someone can have something they think will make everything perfect in their mind. This is my entertainment time and Cryptic/Atari will decide based on what will get them paid... I suspect they will trend very carefully lest they have to start panhandling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    satyric wrote: »
    Oh, please don't listen too closely to what some of the users say they want.

    We, the silent majority of players, trust you to stick to your design decisions and make the tough choices so that we can keep playing a good game.

    If you set even one foot on the neverending treadmill of appeasing the loud (and often whiny) minority, you'll never have time to do anything else. And when they're the first to say the game's not what they wanted anymore and cancel, it will have been for nothing anyway.

    Couldnt agree more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dratikus wrote:
    That really sticks in your craw don't it.

    Did it ever occur to you that perhaps a species as resilient as Humans maybe, just maybe, by the year 2409 has adapted to the point where they can match the Borg defensive and offensive capabilities? Not to mention they made it clear at the beginning of the game that the Borg have been weakened and something was clearly "wrong with them".

    and BTW I can not solo a Borg cube. Perhaps you'd care to share how you did that?

    yeah thier "diffrent " aka crypic couldn't figure out a way for them to be true borg.... which would have been easy..

    every time you hit one drone or ship with a phaser lets say it builds up resistance.. keep using the same weapon and each hot gets weaker. So you gotta change it up... change your tactics.. something crytpic cant seem to do...

    to fight a borg cube is EASY. destroy their shields and high yield photons later and its dead.. or if you have a tricobalt fire that then high yield torpedoes 1 2 punch.
Sign In or Register to comment.