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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This Death Penalties( DP's ) idea is crazy and absurd! My character's rank is somewhere in the middle ranking echelon, and I recently took a special mission assignment with the initialials G.Z. ( Don't want to spoil it for those not yet discover about this mission yet ). So anyway, it's the first time I see my whole team gets wiped out more than 1 respawns by those elite enemy forces somewhere within the whole ground missions, and seems to me it's designed/programmed so you can't win over those programmed ground AI forces for that particular mission. NO one going solo with only your character and his/her landing party squad can beat without at least 1 respawn.
    But I managed to beat that elite leader's ship in last space battle, though, but during that whole ordeals I was thinking DP would make the whole gaming experience so cruel and evil for anyone having to go through that respawning repeats, and am not bad in the game in ground, and I can certainly hold my own in space battles with what in-game matericals I collected like you guys.

    Now, it's bad enough it's programmed to be orverly fierce for your current ranks in that particular mission, but to have to endure DP's also each time my AI squad and I get completely wiped out ( 2nd time since whole game started for me whole team gets wiped out ) .. would be the pits!

    Those elite forces near the end of that ground mission just overwhelms you no matter how careful or difference your tactics/strategies you apply. But STO Cryptic programmer knows the limits to how many respawns in that particular mission would be for a character in that particular rank doing it all alone with him/her and his/her away team, so after 3/4 respawns it just ends the cycles for you to not let you suffer anymore defeats that they know you WOULD most likely lose - unless you brought in friends/teammates to join in that mission. But even if I had friends with me and they wipe out the elite squad 'or' drain the elite squad captain to a preset health damage that it would trigger immediate escape for that Elite Squad Captain.

    So no I do NOT support DP!

    DP should be LEFT OUT or made optional for STO players to each choose for themselves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This Death Penalties( DP's ) idea is crazy and absurd! My character's rank is somewhere in the middle ranking echelon, and I recently took a special mission assignment with the initialials G.Z. ( Don't want to spoil it for those not yet discover about this mission yet ). So anyway, it's the first time I see my whole team gets wiped out more than 1 respawns by those elite enemy forces somewhere within the whole ground missions, and seems to me it's designed/programmed so you can't win over those programmed ground AI forces for that particular mission. NO one going solo with only your character and his/her landing party squad can beat without at least 1 respawn.
    But I managed to beat that elite leader's ship in last space battle, though, but during that whole ordeals I was thinking DP would make the whole gaming experience so cruel and evil for anyone having to go through that respawning repeats, and am not bad in the game in ground, and I can certainly hold my own in space battles with what in-game matericals I collected like you guys.

    Now, it's bad enough it's programmed to be orverly fierce for your current ranks in that particular mission, but to have to endure DP's also each time my AI squad and I get completely wiped out ( 2nd time since whole game started for me whole team gets wiped out ) .. would be the pits!

    Those elite forces near the end of that ground mission just overwhelms you no matter how careful or difference your tactics/strategies you apply. But STO Cryptic programmer knows the limits to how many respawns in that particular mission would be for a character in that particular rank doing it all alone with him/her and his/her away team, so after 3/4 respawns it just ends the cycles for you to not let you suffer anymore defeats that they know you WOULD most likely lose - unless you brought in friends/teammates to join in that mission. But even if I had friends with me and they wipe out the elite squad 'or' drain the elite squad captain to a preset health damage that it would trigger immediate escape for that Elite Squad Captain.

    So no I do NOT support DP!

    DP should be LEFT OUT or made optional for STO players to each choose for themselves.


    Again, they have not released what the DP would be. I have never played a single MMO everrrrrr that did not have one. They used to be harsh penalties back in the day, but they have laxed them so much now to look out for that casual player. It needs to be done, not all of us think this game is at all difficult which is why we asked for a difficulty slider. Before the QQ'ing gets out of hand on it, wait to see what they even want to do. I mean sheesh, some of you are making the DP seem like it's then end of the world that you're going to lose all this time but it's not. It's inevitable, any one who doesn't want it they've already said they are going to add it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What a load of SH*T... I have tickets 14 days old with no reply...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    slfty wrote: »
    What a load of SH*T... I have tickets 14 days old with no reply...

    Is that the only thing you're worried about? They usually only send automated responses that they are aware of it or that they are going to add it to the database. Either that or they don't make sense, had one for the Borg daily that Feds are able to attack feds and Klingons were showing as friendly, got a response that said that that was a Pvp mechanic and is working properly....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    STO isn't about challenge, it's about fun. It's also about people who in real life may have responsibilities, even if you are not that sort of person. People who have kids, who may have to leave the computer at a moment's notice to care for their children. People who have wives/girlfriends. People whose computers may TRIBBLE out in the middle of a fight, or whose internet is less than perfect.

    Death Penalty for people who live in the real world, as opposed to their mom's basement, with a personal fiber-optic internet connection and a computer built by some high-profile manufacturer, is punishment for being a complete human being with a life outside the game.

    Oh geesh, what drama.

    As a person with a life and a family, even my 5 yr old has figured out that a game isnt fun if you win every single time...that gets boring. I dont have to use tactics or much thought even to win EVERY SINGLE pve encounter, on the grd or in space. Winning is trivial. Which tends to make the game triivial. Again, we are not talking about a severe, lose everything, or even lose alot, consequence. But the game needs SOME KIND of mechanic to bring some thrill into play. Challenge = interest = fun. Im sorry if you disagree.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't really mind a DP that much. Most major MMO's have them. However, before implementing any kind of penalty I would suggest:

    Improve BO pathing. I can't count how many missions I've gone on only to find my BO's are gone cuz of some hole in the map or they got stuck in a doorway or whatever obstacle that shouldn't be there. Not really fair to have a death penalty when you're dying because you don't have backup.

    I would say tone down certain enemy abilities (Reman psychic attacks are a #^#$%), but with a difficulty slider coming, its a moot point.

    Honestly, when it comes down to it, I really wanna see more balance to the game before implementing a DP. Fix the little things before opening Pandora's Box.

    On the lighter side, despite the few problems, I do really like the game and can't wait to see all the new stuff coming. Unlike Champions Online, STO is made of win (mostly cuz Statesman isn't working on it. XD )....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sovereign wrote: »
    I don't really mind a DP that much. Most major MMO's have them. However, before implementing any kind of penalty I would suggest:

    XD )....

    You're cute! PM me .. *wink wink*
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Surat wrote: »
    You're cute! PM me .. *wink wink*

    Sorry to burst your bubble (as I have many others), but I'm happily married and have no need for additional mates, play things or slaves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Muriondi wrote: »
    I have to disagree with you on this. I think the reason we differ is because we view the reason for playing the game differently.

    To say that we are getting everything now, now, now and refusing to pay for it indicates that you don't believe my time is worth anything. You assume that the only way to pay for something is for there to be a risk involved in getting it.

    That is not true. If I wanted a game that required risk for reward, there are tons of previously mentioned many times (i.e. EVE Online) that do that VERY well.

    I believe, and I hope and think many others agree, that STO is meant to be an adventure in the Star Trek universe that is just plain fun. It is geared toward the casual Star Trek fan.

    I am getting "stuff" in STO because I spend my time playing it, not because I am taking a risk of loosing something. That is a plus plus or win win instead of a risk / reward type system. I can log in, spend some time and enjoy the rewards without any risk of feeling like I spent time doing something and then lost it all because I made a mistake.

    Respectable rebuttal! Kudos!

    Penalty is not purely punishment for sloppy play, ideally it would open other aspects of gameplay .. other RP opportunities, other advancement opportunities .. for example, while your ship is being repaired, visit the Starbase holodeck for some combat skills practice, or take in a lecture on Advanced Starship Navigation .. or you could do some gambling for replicator credits .. or you could participate in brief starbase quests, like ... find the dude who stole the photon torpedo control chip .. or stop a Maquis plot to destroy a starship while it's docked .. etc. etc. or just hang out with your friends, and shoot the shazzoool.

    If all you're concerned about is getting the biggest boom-boom ship you can, as quickly as you can, playing only a short time a day .. well, that's fine, but the game should not only cater to this very limited, and not very interesting, desire. Many of us want MORE from a Trek MMO ... you can play the game the way you wish, but casual gamers like yourself, should not rob those of us who want a more immersive experience, of that opportunity. If you die, and have to dock a while, that would be the perfect time to logoff .. the clock on the repairs would continue to run.

    -
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sovereign wrote: »
    Sorry to burst your bubble (as I have many others), but I'm happily married and have no need for additional mates, play things or slaves.

    DANG!

    Ok, but if you want to give the slave thing a re-think, you know where I'm at. :-)

    Happy you happy! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Bugger, this talk is making me a little nervous, maybe I should cancel on getting STO and work with some of the older games that I have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Have some cheese with that whine....

    Have more Mountain Dew with your Cheetoes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't know why anyone missed the obvious equation in all this DP discussions, but....


    RESPAWN = DP

    ( Respawn in itself it's 'death penalty )



    I don't think 1 STO player existed since the start of BETA STO to today ever having gone through a respawn experience said, "yay, I'm respawning!" It always sux and you feel like someone snuck behind you and gave you a 'you failed misserably'-- hypo shot to the neck! Why can't you DP supporters can't see that to a gamer is a 'death penalty'?

    Example, I get killed, then gets launch back with heath/ship damaged status still effected from last moment before last respawn, and then the bad guys or enemy ship/ships are whole and 100%!!!!

    Wake up and smell the Monster or Red Bull!! I repeat! ---- > RESPAWN = DP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't know why anyone missed the obvious equation in all this DP discussions, but....


    RESPAWN = DP

    ( Respawn in itself it's 'death penalty )



    I don't think 1 STO player existed since the start of BETA STO to today ever having gone through a respawn experience said, "yay, I'm respawning!" It always sux and you feel like someone snuck behind you and gave you a 'you failed misserably'-- hypo shot to the neck! Why can't you DP supporters can't see that to a gamer is a 'death penalty'?

    Example, I get killed, then gets launch back with heath/ship damaged status still effected from last moment before last respawn, and then the bad guys or enemy ship/ships are whole and 100%!!!!

    Wake up and smell the Monster or Red Bull!! I repeat! ---- > RESPAWN = DP

    Agreeeeeeeeeee!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sovereign wrote: »
    Sorry to burst your bubble (as I have many others), but I'm happily married and have no need for additional mates, play things or slaves.

    We're nerds. As if we know what to do with a woman.
    I bet he was just talking about that uniform you wear and wanted you to make him one. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The MOST impressive MMO starter I have ever played, bugs sure there are a few but who cares??? What a fantastic effort I will be playing this for as long as it runs "Live long and prosper!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The MOST impressive MMO starter I have ever played, bugs sure there are a few but who cares??? What a fantastic effort I will be playing this for as long as it runs "Live long and prosper!"

    You haven't played many MMOs at launch, have you? Not saying I haven't seen buggier, but sure as hell seen a lot better as well...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From the engineering report (March 3 2010):

    In Development
    • Death Penalty Options

    Yes... Death Penalty Options.
    So... everybody happy? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From the engineering report (March 3 2010):

    In Development
    • Death Penalty Options

    Yes... Death Penalty Options.
    So... everybody happy? :)

    doubtful most people dont want an option.. ( and to me a true death penalty will never come)and I dont blame them the bugs are so bad that u die not becaue of your skill but becasue of the sheer stupidly of the crappy programming of this game. If thier is a death penalty it should be every time we die when its result of bad programming a dev looses thier job sounds fair to me. So next time I get hit 3 times by a heavy plasma from ONE ship maybe they will fix it among other bugs that shoudlnt exist in a LIVE game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ajac09 wrote: »
    ... crappy programming ....

    :eek:
    Crappy programming?

    Dude! I don't even want to think about the complexity of this game! It's amazing that they got it to work at all! In my opinion, those developers are no doubt among the top in their profession!

    The few little bugs aren't bugging me (pun intended), compared to the yummy goodness we did get!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Instead of a death penalty, why not make the penalty a little more... financial? Instead of having to die, wait and then come back, why not make a repair system? If your ship gets heavily damaged or destroyed, why not making a system that requires players to return to a space port (Sol, DS9, etc) and have repairs effected? They can be done for energy credits, merits, items to trade or some sort of combination. This also adds a bit of realism to the game that I think is a good compromise or "happy medium" and more players would buy-in to this over a death penalty.

    Another idea: As you progress, you upgrade ships, right? When you do away-team missions, you select your landing part, right? So what we have are two different scenarios but have the same overall objective: Fight the enemies and win. Why not allow you to assign a BO to command one of your OTHER starships and let them accompany you during space combat? Here's how I see it working:

    You get promoted
    You get your new starship
    You assign a BO to your previous starship as its commanding officer
    They assist you in space combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    :eek:
    Crappy programming?

    Dude! I don't even want to think about the complexity of this game! It's amazing that they got it to work at all! In my opinion, those developers are no doubt among the top in their profession!

    The few little bugs aren't bugging me (pun intended), compared to the yummy goodness we did get!

    lol well crappy programming because they are ignoring such small bugs and their spelling is horrid. A professional level product and we are given sub par level programming. I really wonder what it takes to get hired by crypic.. I program for the US military and if I made these kind of mistakes people would die and I would loose my job.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    :eek:


    Dude! I don't even want to think about the complexity of this game! It's amazing that they got it to work at all! In my opinion, those developers are no doubt among the top in their profession!

    Programming complexity is one thing, imagination employed during the design phase is another, and that is where these guys dropped the ball .. BIG TIME!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Surat wrote: »
    ..., imagination employed during the design phase is another, and that is where these guys dropped the ball .. BIG TIME!

    No they didn't!

    For example, the whole concept of bridge crew with its own skills and manning different types of stations is very imaginative and original, if you ask me. Plus they found ways to implement about every aspect of Star Trek into their game: from war to exploration and everything in between. And the game contains every necessary aspect of an MMORPG. Yes, yes, I know, this and that MMORPG does things differently, so what?

    To me, this game is a success all the way. It delivers Star Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Surat wrote: »
    Respectable rebuttal! Kudos!

    Penalty is not purely punishment for sloppy play, ideally it would open other aspects of gameplay .. other RP opportunities, other advancement opportunities .. for example, while your ship is being repaired, visit the Starbase holodeck for some combat skills practice, or take in a lecture on Advanced Starship Navigation .. or you could do some gambling for replicator credits .. or you could participate in brief starbase quests, like ... find the dude who stole the photon torpedo control chip .. or stop a Maquis plot to destroy a starship while it's docked .. etc. etc. or just hang out with your friends, and shoot the shazzoool.

    If all you're concerned about is getting the biggest boom-boom ship you can, as quickly as you can, playing only a short time a day .. well, that's fine, but the game should not only cater to this very limited, and not very interesting, desire. Many of us want MORE from a Trek MMO ... you can play the game the way you wish, but casual gamers like yourself, should not rob those of us who want a more immersive experience, of that opportunity. If you die, and have to dock a while, that would be the perfect time to logoff .. the clock on the repairs would continue to run.

    -

    I will bring up a point on how the game functions vs a death penalty. If you are on a patrol mission and are joined by two other random people, the patrol mission scales to three people. Whether or not they participate, or even stick around. You would be facing odds far outweighing the normal and would have a high risk of being destroyed multiple times.

    Now for people that have a less limited amount of play time it's reasonable to leave the instance wait and enter again. However if I only have an hour to play at a time I don't have the luxury or wasting it based upon another persons actions.

    A death penalty in scalable content is penalizing the players and open griefing could and likely would be the result. So the only possible solution would be to turn off your open teams and thus not have a multiplayer game. Even outside of griefing if a player dc's for no fault of his own the remaining team mates will be penalized for it.

    Reducing the desire to play with other people is not in my opinion a viable path that STO needs to be taking for continued growth and improvement.

    RP opportunities are everywhere, and my friends and fleet mates do so on a regular basis and feel no desire for a death penalty. If a person desires a death penalty for the purposes of roleplaying immersion than it would be more reasonable for them to choose to penalize themselves than the whole of the game.

    I'm fully accepting of an optional death penalty that grants a bonus for those that choose the option. But as a casual gamer I just ask that people respect my preference to log on have an hour of fun and log off without the frustration that comes from both dying and then wasting time on a death penalty.

    A preferable option, to me, would be a bonus for living rather than a penalty for dying, you get 5% more credits, skill points, or whatever if you don't die on a mission.

    And I have played MMO's for years that have death penalties and my time was penalized by them, having to spend time on corpse runs or having my equipment break was not enjoyable to me. I have raided in WoW and lost ships in EVE and find the casual atmosphere of STO a very pleasant change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ajac09 wrote: »
    I program for the US military and if I made these kind of mistakes people would die and I would loose my job.

    As opposed to when you program things right, people also die, just not your people and you get a raise? ;)

    That being said, I don't think a Cryptic developer should lose his or her job because deep space encounters are camping on the entry point, because, you see, STO is entertainment. Nobody really dies. Even though some here make the same drama as if that was so.

    And I also don't understand - with all due respect, I really don't understand - that people like yourself who literally have nothing positive to say about this game, still play it? And if you don't play it anymore, why post on the forum about it? It's no longer your problem then. :(

    Maybe try to understand that there are gamers out here who love this game. We are obviously not the type of gamer you are, who expects totally different things from a game than we do, but then I get back to the question of why you even play it?

    Again, I'm not trolling here, I just honestly don't understand.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ajac09 wrote: »
    lol well crappy programming because they are ignoring such small bugs and their spelling is horrid. A professional level product and we are given sub par level programming. I really wonder what it takes to get hired by crypic.. I program for the US military and if I made these kind of mistakes people would die and I would loose my job.


    I too worked for the military, the Navy--help start (am a plank owner) the Navy's first software support organization in the mid-80's. I fully understand your perspective, but I do know from performing decades of software life-cycle maintenance that what you're saying should be fixed, or that Cryptic needs to focus attention on, or that these issues make the programmers sub-par (especially this), is, IMHO, absurd--"sub par" programmers can't deliver sophisticated MMO's such as STO. Most average developers know that bug fixes are prioritized with these bugs/enhancements (especially correcting misspellings) being the last to get any more attention that being placed in the bug back log/issue tracker. If I looked at it from just a gamer's perspective, I'd want Cryptic for focus on the issues that affect game play, especially the show stoppers... One more thing about average developers, they do know that immediately after software is implemented (deployed to the users) is when a majority of the bugs/issues come to light, and that the resources to maintain the software, at this phase in the life-cycle, are maxed out, no time to correct those things that have very little negative affect on game play. On other thing, if are in fact a military programmer, you'd know that the military's SLDC Best Practices are of higher standards than nearly all civilian organizations. They don't have the same constraints that the civilians do, either... I know, I've spent the 16 years as a retired Navy software development consultant. Have patience. The way the game is now, or issues are (or not) being handled now isn't necessarily indicative of how things will be in the future. I try not to let the little software issues bug (sorry for the pun) me, but rather marvel at what it takes develop various features of the game. Try to be less critical and you should have more fun... Happy torpedoing...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Windman wrote:
    ... I try not to let the little software issues bug (sorry for the pun) me, but rather marvel at what it takes develop various features of the game. Try to be less critical and you should have more fun...

    Yes! What he said! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As opposed to when you program things right, people also die, just not your people and you get a raise? ;)

    That being said, I don't think a Cryptic developer should lose his or her job because deep space encounters are camping on the entry point, because, you see, STO is entertainment. Nobody really dies. Even though some here make the same drama as if that was so.

    And I also don't understand - with all due respect, I really don't understand - that people like yourself who literally have nothing positive to say about this game, still play it? And if you don't play it anymore, why post on the forum about it? It's no longer your problem then. :(

    Maybe try to understand that there are gamers out here who love this game. We are obviously not the type of gamer you are, who expects totally different things from a game than we do, but then I get back to the question of why you even play it?

    Again, I'm not trolling here, I just honestly don't understand.

    Unfortunately, that's the kinda people MMO's tend to attract, they complain and ***** about the game, and for some reason play it. *Shrugs* Its odd if you want to know the truth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sound like you guys are hard at work makeing STO the best. More playable races would be nice, and i see that you guys have that in mind. one suggestion, For PVP some have mentioned about starbases and such. Like the game EVE having a Player controled Sector. The fight would be to see to control the most of the sector as you can or something like that. i am sure you will take everything in consideration that we player ask. Well i have put my 2 cents in. loe what you guys have done and will do with the game.

    Capt James T. Kirc
    U.S.S. Enterprize
    LC 2
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