[..]
I myself would love it if the Romulans became as mainstream & interactively playable as the Federation. During the TNG years, my favorite episodes were those that vaugely explored the Romulan Warbird, teasing your brain and forcing your imagination to map out the inside of this massive vessel. I am sure the STO team would do a fantastic job painting a realistic picture of the Romulan ships, characters and universe, if not - my imagination will safice.
You are not alone my friend and our Romulan community grows stronger every day...
My opinions tend to not be "popular" but are in truth geared towards a greater whole to the game. Take them as being contrary to more popular focuses simply to suggest there are other areas that can bring in and keep subs.
1) Next content: 25 man raids? The 5 mans are a good first stop, but there will be a real need for organized raiding as the game ages. Its not going to be a popular decision here, but it is going to bring in very long-term dedicated MMOers.
2) C-Store: What's the hold up on things like rename tokens? And this ties back to the game, what is the status on grind-based costuming rewards and their consequent appearance in the C-Store? Lastly, please place 2 mission chains or grinds into the game to unlock Ferengi and Klingon bluseide without microtransaction. This is necessary from a PR perspective.
3) Fleet stuff: The Fleet interface itself needs love. And the logos. Plus, Fleet suffixes to our ship names or NCC number or something to display solidarity. Lastly, and I know this would appear long down the road, Fleet starbases! Decoratable by us, please! Complete with the ability to earn and add stations for Memory-Alpha-esq crafting, the ability to "hire" NPCs to train our BOs, hire new ones, an exchange terminal, and other upgrades as we earn them, plz! Make them a destination for non-fleet players too (perhaps our exchange requires you come and pickup? Or NPC vendors fleet-crafted wares can be sold through if you come visit us?)
4) PvP- we need some attention here. I'm not condoning FvF, but I cant seem to get my daily's done without camping STO for 6 hours straight. Add to that the frustration that I often get a "you didn't reply in time" system message, but never saw a dialogue, and we've got issues. The sheer imbalance in population (or lack thereof) of Klingons vrs Feddies is bad enough without bugs. Bugs and exploits aside, I'm suggesting the following 2 changes...
4a- Klingons from start. Forget this start at lvl 6 idea. people simply aren't switching. Make it a starter race, and we'll see more people attached to their Klingons, and playing (of course, a big Klingon PvE push would be needed)
4b- Mirror Universe to fill the void. What I mean is, if you have 10-30 feddies who have waited 20 min or longer to fight in PvP, populate the redside with some of the federation players ***as Mirror Universe versions of themselves*** complete with changing the logo on their ships and swapping "USS" for "ISS" on their ships. IT MAKES SENSE to have MU helping, loosely, but more so to have us actually able to PvP without waiting all day!!!
5) speaking of 25 mans, PvP, and Fleet stuffs... how about Fleet vrs Fleet guild actions? Once a 25-man mechanic is in, and better Fleet abilities, I'd love to see a Fleet v Fleet system engaged. Heck, make it FvK to wreck each other's base defenses, and FvF and KvK to compete in "War Games" actions for bonuses.
6) Next faction: "The players" are going to be pushing hard for Romulan (with Cardassian making a close second I'm sure), and that IS the classic third faction, ok. I want to make a case for a very different approach... and I admit that it will likely have to become the "fourth faction." The Ferengi. Ok, no, really, stop laughing a sec and hear me out. We already have PvP and PvE centric factions centered on combat, exploration, and whatnot. What we dont have is a "neutral" faction centered on profiteering, "farming/mining" resources, true crafting, and above all, latinum. The Ferengi Alliance (which for the purposes of making it neutral, should include Orions, the other merchant NPCs we see) represents a very different approach to this genre, without leaving its boundaries. There is a vast sea of gamers out there looking for serious and involved crafting, resource farming, mercantile and economic gaming that is largely ignored by other games. EVE has its corporations, SWG used to cater to the "Uncle Owens" very well (over half the players I knew had SOs doing the crafting/merchant/farming thing!). Tap this market! Make a concentrated effort to bring those play styles into this game and watch this community flourish with support players.
7) consider "life bonuses" over death penalties. Its the same thing, but all these carebears will be satisfied, and the game gets to be challenging at the same time.
8) Revamp the entire crafting system, by the way. It's simply horribly not worth the effort. Alternately, with the amount of materials unchanged, make it a way to turn Blues into Purples, Greens to bluse, and nothing more. The current items are common versions of things we can only get as drops, and then very infrequently considering the vast loot tables, which in turn are mixed with inordinate amounts of hard to come by in large quantity anomaly materials. The result is hours of gameplay to obtain the mats, only to produce something I could have bought on the Exploration Merit vendors. Instead, make it a way to upgrade existing gear (perhaps upgrading things in lvl instead?? A Mk VI item to VIII, Mk VIII to Mk X?)
9) My last comment for the time being:
YOU FORGOT DIPLOMACY!!!
There needs to be a Picard-esq approach to Genesis missions (well, all missions, but start here). Find a way to add a Diplomatic tree and populate it with buffs that make us a) not able to strike first, but b) able to resolve conflicts diplomatically. Add FACTION tracking as well, making it more difficult to talk a group that hates us out of something, and far easier to keep the trust of another. Borg, of course, can't be dealt with in this way. But when I run a mission where a Romulan captain is screaming they see religious pilgrims as a threat to be killed, I need to feel I have the option to talk her down, not just blow her to dust. Heck, this would be a GREAT way to spend all that excess Starfleet Merits I'm accumulating. Blow a bunch of Merits to influence the outcome, roll the dice, and see if it was enough "clout" to make them see reason.
ok i have heard a lot of things regurding a death penalty. my thoughts...
1) game needs a death penalty (keep reading before you start the flames)
2) death penalty should NOT be a XP / Gear penalty
ok so a death penalty that doesnt hurt your gear / ship or cost you XP to slow your leveling. It is so easy to get killed in the game that it would really slow those at a lower level if it were a xp penalty. if it were an xp penalty what is there to hurt someone that is maxed out on levels / content. there is only one thing that a maxed out player has in common with a new player... the credits.
What i sugest is that a new stat be added to game call it reputation for lack of a better term. you can go positive, neutral, and negitive on your reputation. reputation effects the merchants and vendors that you buy and sell to and the prices you get from them. example if you have a positive reputation you would get a slighly increased price for the goods you want to sell and get a slightly cheaper price on what you buy.
The opposite is true if you have a negitive reputaion it costs you more to buy and you get less in return. if you have a negitive reputation you are not forced to buy or sell you can wait and get your reputation up its your choice. you get killed 10 times reall fast and decide its time to unload your loot you wont get the best prices but you can choose to wait and improve your reputation and get a better price.
I could see a reputation value added to missions even repeatables to help. It should not be something hidden in game. it should be viewable to the player so they know ( i hate hidden stats)
if you want to be evil you can have a time degrade to reputation. this is both good and bad. if you get killed and you just wait for time to pass your reputation will slowly improve. however if you have really good reputation it will slowly go back to neutral.
I really understand your desire to come up with a good comprimise for DP. I still don't think have any more DP than we have is a good idea. With a rep system you would end up with the same frustration and any other persistant DP idea. As a casual player or even one that just isn't very good at playing the game, you get stuck in a cycle of pain. You aren't very good so you die. So you loose rep, so you can't buy what you need, so you get worse, so you die more, and so on until you quit playing.
I think it boils down to what kind of game / player STO is targetted towards. If Cryptic is trying to create the next big MMO in the pattern of other MMOs then we do need a DP.
If, on the other hand, Cryptic wants to create the best Star Trek experience then DP is not needed.
I read another post where someone mentioned if you want to watch a linear star trek expisode, then go watch a video. I guess that is one way to look at it, but here is my take:
When I am waiting for the next Netflix disc in the DS9 or TNG series to show up in the mail, I jump into STO and "play" my own episode. Not only do I get to play it, but my kids and even sometimes my wife sitting next to me on the couch watches me play it and get their Star Trek fix.
This is the experience I am after. I am a casual player and I think most Star Trek fans will end up being the same. Sure there are hard core MMO'ers out there that will want to bring their MMO expectations to STO, but if Cryptic really wants to be successful (read lots of subscribers) then they need to attract the millions of casual Star Trek fans who would like to explore the Star Trek universe for themselves. To become the captain themselves and seek out new life and civilizations in their own ship.
If you bring in DP that is more than it is now, you risk making it too much work and not enough fun. I think there is a big difference between wanting a challenge and playing a fun game. I don't play STO for the challenge AT ALL. I play it entirely for the experience and fun.
There are plenty of other games that can give you the challenge factor.
That is just one idea... how bout we go through a role play experience.
I can only see this working in PvE... not PVP by the way.
Ship is being pounded on and you have no chance to survive. You hit an abandon ship button. It launches a "ground" mission where you have to run to a Shuttle Bay grab a Danube or other type of shuttle or even the Captain's Yacht. You then fly out of battle and have to return to a starbase and buy another ship or maybe there is a random chance that your ship is salvageable and just floating in space. Then you have to go through a mission of towing it back to starbase or beaming on board and getting it under its own power.
Heck I want a reason to store items in my bank for a rainy day, i.e. dying and losing my ship, to refit my ship or even the countless other ships I have under my command. I think that would be cool as all get out to have to take out one of the old ships not just for poops and giggles, but for an actual reason.
I like the mini game option where you have to stop a warp core breach or something. There are so many possibilities than just a standard Death Penalty where you debuff or pay some credits.
This minigame idea seems great at first glance. The problem with it is if it happened every time you die. That would cause great grief and in the end you would have the same frustration at not feeling like you are getting anywhere.
You do bring up a GREAT idea and that is more fuel for some interesting new episodes. new episodes where trying to save your ship is part of that episode specifically.
I would just recommend against making it the result of every death. Keep the current system, but also add new content that addresses saving your ship as part of the mission.
I thought that's what they were going for in the first place, but apparently not.
Have you ever noticed how fast crew drops and rebuilds? If it was permanent you'd be buying new crewmen all the time. STO doesn't need not one more worthless Time Sink.
If STO is going to move to a hardcore PVP game then it needs to do it. If it wants to be casual then accept it and focus on one or the other. Right now it's not a game for anyone accept the way seriously easy to please.
I don't mind the idea of DP per say as long as it isn't heavily penalizing and or easily manipulated by griefers. I know PVPers want things like loss of ships ext, or maybe trophy necklaces of the ears of the defeated crew but does either of these make the game more fun for average players?
Why focus so hard on PVP until they have fixed Klingons to the point there are a few more of them playing.
That is just one idea... how bout we go through a role play experience.
I can only see this working in PvE... not PVP by the way.
Ship is being pounded on and you have no chance to survive. You hit an abandon ship button. It launches a "ground" mission where you have to run to a Shuttle Bay grab a Danube or other type of shuttle or even the Captain's Yacht. You then fly out of battle and have to return to a starbase and buy another ship or maybe there is a random chance that your ship is salvageable and just floating in space. Then you have to go through a mission of towing it back to starbase or beaming on board and getting it under its own power.
Heck I want a reason to store items in my bank for a rainy day, i.e. dying and losing my ship, to refit my ship or even the countless other ships I have under my command. I think that would be cool as all get out to have to take out one of the old ships not just for poops and giggles, but for an actual reason.
I like the mini game option where you have to stop a warp core breach or something. There are so many possibilities than just a standard Death Penalty where you debuff or pay some credits.
While I do have to agree with the fun part everybody else is saying about the game... I am kind of bored with it actually. I mean I hop in my ship run through the same standard missions and then do it again. Occasionally get some good story line stuff. Like I am digging the storyline missions, but the explore this nebula or defend the sector missions are getting tiring. I do understand that it is going to need time to get it... but content content content. LOL! I mean there are so many races and technologies in the Star Trek Universe to play with in a storyline or just throw in the game. Like I was to see some dang Pakleds. (You're smart. you make things go) I want to find some random Q encounters. I want to encounter probes that TRIBBLE with the ship. I want to do actual science missions. I want to do rescue missions, I want to get trapped in an anomaly and do a puzzle or something to get out. Yes I want to do TRIBBLE out of the TV shows, movies, books, etc that makes since to do in a game. I might even wanna craft our own gear instead of upgrade it. Like I bring the raw materials to some vendor the makes them into something. I mean the possibilities with this engine and IP are endless.
I really like this Idea, it would make even aDP fun
Sounds good to me and I am enjoying my time in STO. Especially the Fed content is well done.
I do hope for decent Klingon content updates, especially to give my crew a purpose in ground PVE.
Klingon = combat is a very good concept, also a PVP focus is good, but some PVE variations will encurarge more players to venture into the Klingon game play.
I knew I had a good feeling about the potential of this MMO . You guys have the right sense of direction considering the fan base you have. I was taught at a young age " work smart, not hard". It seems you guys have sorta the same ethic, which I truly appreciate. You have attained a devoted player here. Keep up the good work.
I knew I had a good feeling about the potential of this MMO . You guys have the right sense of direction considering the fan base you have. I was taught at a young age " work smart, not hard". It seems you guys have sorta the same ethic, which I truly appreciate. You have attained a devoted player here. Keep up the good work.
they must be jumping out of their chairs with excitement knowing they have you as a devoted player. :eek:
Ship is being pounded on and you have no chance to survive. You hit an abandon ship button. It launches a "ground" mission where you have to run to a Shuttle Bay grab a Danube or other type of shuttle or even the Captain's Yacht. You then fly out of battle and have to return to a starbase and buy another ship or maybe there is a random chance that your ship is salvageable and just floating in space. Then you have to go through a mission of towing it back to starbase or beaming on board and getting it under its own power.
.
Honestly, just trash the respawn of crew and let them blackbar and stay that way until you put into port.
That was the original idea. It's not a bad one.
Of course, then we'll need to see nearby warpcore explosions no longer "kill" crew, only injure, and I'd also like to see some Science and Engineering consoles dedicated to retaining more of them after death. (Escape Pods engineering console that lets you retain a % (25% for purple lvl X would work nicely, and on down from there for the rest), and maybe a Photonic Crew science one that sets a small number of crew which never "die")
PvP blackbars should simply clear after the match to whatever they were prior. Additionally, crew should be reset to 100% at the beginning of a match.
I also support a death penalty. I dont want it to slow you down too much, but dying should mean something. Something like rez sickness that starts out minor but stacks until you can go repair or something or I liked the idea that dead crew stayed dead until you could get them replaced.
ok i have heard a lot of things regurding a death penalty. my thoughts...
1) game needs a death penalty (keep reading before you start the flames)
2) death penalty should NOT be a XP / Gear penalty
ok so a death penalty that doesnt hurt your gear / ship or cost you XP to slow your leveling. It is so easy to get killed in the game that it would really slow those at a lower level if it were a xp penalty. if it were an xp penalty what is there to hurt someone that is maxed out on levels / content. there is only one thing that a maxed out player has in common with a new player... the credits.
What i sugest is that a new stat be added to game call it reputation for lack of a better term. you can go positive, neutral, and negitive on your reputation. reputation effects the merchants and vendors that you buy and sell to and the prices you get from them. example if you have a positive reputation you would get a slighly increased price for the goods you want to sell and get a slightly cheaper price on what you buy.
The opposite is true if you have a negitive reputaion it costs you more to buy and you get less in return. if you have a negitive reputation you are not forced to buy or sell you can wait and get your reputation up its your choice. you get killed 10 times reall fast and decide its time to unload your loot you wont get the best prices but you can choose to wait and improve your reputation and get a better price.
I could see a reputation value added to missions even repeatables to help. It should not be something hidden in game. it should be viewable to the player so they know ( i hate hidden stats)
if you want to be evil you can have a time degrade to reputation. this is both good and bad. if you get killed and you just wait for time to pass your reputation will slowly improve. however if you have really good reputation it will slowly go back to neutral.
Im sure this will get flamed but it was the only thing i could think of that would be a death penalty and not hurt those at the lower end and not be trivial to those at the higher end. If you think about it would wouldnt cut a deal to a officer that had a lucky reputation.
I generally like the idea of reputation systems. I think linking it to death is a stretch. I would expect it to be linked to the way your character behaves. Unfortunately, in my limited experience, it seems that each mission is fairly linear. Meaning that when it is resolved, we have all completed the same task. If there were different outcomes (kill the bad guys, capture the bad guys, bargain with the bad guys....) for each mission - then I think you would have something to base reputation on.
I am in favor of a Death Penalty in the generic concept- bite off more than you can chew then you get a slap on the wrists for it. I'm against it in instances where I warp into a combat zone and there are 20 to 30 enemy ships just waiting to try out their new Dual TRIBBLE Heavy Cannons (Mk.ↂ) camping my spawn point.
I'd love to see a lot of graphical inconsistencies cleared up though: the MSD on my Galaxy-class variant shouldn't be for an Intrepid-class, and so forth.
As for the idea/suggestion/demand for "Chief X Officer", I'd treat that more like an equippable passive buff than an alternative Bridge Officer skil. I say this in the interest in avoiding over-complication: on real naval ships: and on 'real' star ships, each and every member of the crew has a crucial and integral function to perform. In STO, they are essentially a repair stat. The logistics involved in staffing and crewing a real vessel is a nightmare, and is beyond the scope of an MMO, I feel. Now, I know some people who would love to be able to tweak down to the itty-bitty details; the penultimate min-max'ers. The people who absolutely have that one hundredth or a percent turn-rate advantage over the next guy. The kind of person who bathes in spite and eats his ePeens for breakfast.
But all of that aside, I am left in a hopeful kind of awe reading this news, and this thread. Some MMO producers tell you "This is the way it will be". Some say "This is how we think it should be". Knowing that my/our feedback is Cryptic's priority bring me a warm fuzzy feeling that makes me ask where my tribble ran off too this time, and leaves me unsure of the answer.
Well you almost have me sold about buying it.Just one more action ill need to check out and thats PvP.Death penalty i can deal with ,just simply adapt.Overall STO is better than i thought it would be.And as long as content keeps getting added, then Cryptic will do nicely.
133 pages and most of the posts are saying "No Death Penalty." I hope you're listening, Cryptic.
Saying "No Death Penalty" is like saying .. "I'm a twinkie punk .. I want everything now, now, now, and refuse to pay any price for my poorly thought-out (exploitive or just plain dumba**) methods of getting it."
If they put a death penalty in it would completely destroy the Tactical officers power "Abandon Ship" Which induces a self destruct. Doing that is like saying engineers can't boost shields or taking away the science officer's ability to heal.
Because I read a lot "most players are against/for death penalty" without really knowing, I got curious and just started counting on this thread. I only included those posters of who I was pretty sure where they stood.
These are the results (up till now).
Disclaimers:
- A forum does not correctly represent the whole player base.
- A thread does not correctly represent the whole forum.
- If I missrepresent your point of view and added you to the wrong list or left you out, you can tell me (send me a private message) and I'll edit this post.
On the issue of death penalties in STO at this point:
Saying yes: 83 posters
Saying rather yes: 26 posters Total YES: 109 posters
Saying no: 224 posters
Saying rather no: 66 posters Total NO: 290 posters
Ration no to yes: ±2.66 to 1.
Division: ±27.3% say yes, ±72,7% say no.
Saying "No Death Penalty" is like saying .. "I'm a twinkie punk .. I want everything now, now, now, and refuse to pay any price for my poorly thought-out (exploitive or just plain dumba**) methods of getting it."
This is patently false. I am now a casual gamer after years of being hardcore. Work/life do not allow for a huge time sync mmo. I think Cryptic/Atari should mind their audience; star trek fans are not teenaged griefers loooking to inflict pain on others or pvp fanatics. This is a nice caual game and it should stay that way. No DP please!
Comments
You are not alone my friend and our Romulan community grows stronger every day...
Auto-Fire and Respec please.
No to Death Penalty. Absolutely no.
My opinions tend to not be "popular" but are in truth geared towards a greater whole to the game. Take them as being contrary to more popular focuses simply to suggest there are other areas that can bring in and keep subs.
1) Next content: 25 man raids? The 5 mans are a good first stop, but there will be a real need for organized raiding as the game ages. Its not going to be a popular decision here, but it is going to bring in very long-term dedicated MMOers.
2) C-Store: What's the hold up on things like rename tokens? And this ties back to the game, what is the status on grind-based costuming rewards and their consequent appearance in the C-Store? Lastly, please place 2 mission chains or grinds into the game to unlock Ferengi and Klingon bluseide without microtransaction. This is necessary from a PR perspective.
3) Fleet stuff: The Fleet interface itself needs love. And the logos. Plus, Fleet suffixes to our ship names or NCC number or something to display solidarity. Lastly, and I know this would appear long down the road, Fleet starbases! Decoratable by us, please! Complete with the ability to earn and add stations for Memory-Alpha-esq crafting, the ability to "hire" NPCs to train our BOs, hire new ones, an exchange terminal, and other upgrades as we earn them, plz! Make them a destination for non-fleet players too (perhaps our exchange requires you come and pickup? Or NPC vendors fleet-crafted wares can be sold through if you come visit us?)
4) PvP- we need some attention here. I'm not condoning FvF, but I cant seem to get my daily's done without camping STO for 6 hours straight. Add to that the frustration that I often get a "you didn't reply in time" system message, but never saw a dialogue, and we've got issues. The sheer imbalance in population (or lack thereof) of Klingons vrs Feddies is bad enough without bugs. Bugs and exploits aside, I'm suggesting the following 2 changes...
4a- Klingons from start. Forget this start at lvl 6 idea. people simply aren't switching. Make it a starter race, and we'll see more people attached to their Klingons, and playing (of course, a big Klingon PvE push would be needed)
4b- Mirror Universe to fill the void. What I mean is, if you have 10-30 feddies who have waited 20 min or longer to fight in PvP, populate the redside with some of the federation players ***as Mirror Universe versions of themselves*** complete with changing the logo on their ships and swapping "USS" for "ISS" on their ships. IT MAKES SENSE to have MU helping, loosely, but more so to have us actually able to PvP without waiting all day!!!
5) speaking of 25 mans, PvP, and Fleet stuffs... how about Fleet vrs Fleet guild actions? Once a 25-man mechanic is in, and better Fleet abilities, I'd love to see a Fleet v Fleet system engaged. Heck, make it FvK to wreck each other's base defenses, and FvF and KvK to compete in "War Games" actions for bonuses.
6) Next faction: "The players" are going to be pushing hard for Romulan (with Cardassian making a close second I'm sure), and that IS the classic third faction, ok. I want to make a case for a very different approach... and I admit that it will likely have to become the "fourth faction." The Ferengi. Ok, no, really, stop laughing a sec and hear me out. We already have PvP and PvE centric factions centered on combat, exploration, and whatnot. What we dont have is a "neutral" faction centered on profiteering, "farming/mining" resources, true crafting, and above all, latinum. The Ferengi Alliance (which for the purposes of making it neutral, should include Orions, the other merchant NPCs we see) represents a very different approach to this genre, without leaving its boundaries. There is a vast sea of gamers out there looking for serious and involved crafting, resource farming, mercantile and economic gaming that is largely ignored by other games. EVE has its corporations, SWG used to cater to the "Uncle Owens" very well (over half the players I knew had SOs doing the crafting/merchant/farming thing!). Tap this market! Make a concentrated effort to bring those play styles into this game and watch this community flourish with support players.
7) consider "life bonuses" over death penalties. Its the same thing, but all these carebears will be satisfied, and the game gets to be challenging at the same time.
8) Revamp the entire crafting system, by the way. It's simply horribly not worth the effort. Alternately, with the amount of materials unchanged, make it a way to turn Blues into Purples, Greens to bluse, and nothing more. The current items are common versions of things we can only get as drops, and then very infrequently considering the vast loot tables, which in turn are mixed with inordinate amounts of hard to come by in large quantity anomaly materials. The result is hours of gameplay to obtain the mats, only to produce something I could have bought on the Exploration Merit vendors. Instead, make it a way to upgrade existing gear (perhaps upgrading things in lvl instead?? A Mk VI item to VIII, Mk VIII to Mk X?)
9) My last comment for the time being:
YOU FORGOT DIPLOMACY!!!
There needs to be a Picard-esq approach to Genesis missions (well, all missions, but start here). Find a way to add a Diplomatic tree and populate it with buffs that make us a) not able to strike first, but b) able to resolve conflicts diplomatically. Add FACTION tracking as well, making it more difficult to talk a group that hates us out of something, and far easier to keep the trust of another. Borg, of course, can't be dealt with in this way. But when I run a mission where a Romulan captain is screaming they see religious pilgrims as a threat to be killed, I need to feel I have the option to talk her down, not just blow her to dust. Heck, this would be a GREAT way to spend all that excess Starfleet Merits I'm accumulating. Blow a bunch of Merits to influence the outcome, roll the dice, and see if it was enough "clout" to make them see reason.
I really understand your desire to come up with a good comprimise for DP. I still don't think have any more DP than we have is a good idea. With a rep system you would end up with the same frustration and any other persistant DP idea. As a casual player or even one that just isn't very good at playing the game, you get stuck in a cycle of pain. You aren't very good so you die. So you loose rep, so you can't buy what you need, so you get worse, so you die more, and so on until you quit playing.
I think it boils down to what kind of game / player STO is targetted towards. If Cryptic is trying to create the next big MMO in the pattern of other MMOs then we do need a DP.
If, on the other hand, Cryptic wants to create the best Star Trek experience then DP is not needed.
I read another post where someone mentioned if you want to watch a linear star trek expisode, then go watch a video. I guess that is one way to look at it, but here is my take:
When I am waiting for the next Netflix disc in the DS9 or TNG series to show up in the mail, I jump into STO and "play" my own episode. Not only do I get to play it, but my kids and even sometimes my wife sitting next to me on the couch watches me play it and get their Star Trek fix.
This is the experience I am after. I am a casual player and I think most Star Trek fans will end up being the same. Sure there are hard core MMO'ers out there that will want to bring their MMO expectations to STO, but if Cryptic really wants to be successful (read lots of subscribers) then they need to attract the millions of casual Star Trek fans who would like to explore the Star Trek universe for themselves. To become the captain themselves and seek out new life and civilizations in their own ship.
If you bring in DP that is more than it is now, you risk making it too much work and not enough fun. I think there is a big difference between wanting a challenge and playing a fun game. I don't play STO for the challenge AT ALL. I play it entirely for the experience and fun.
There are plenty of other games that can give you the challenge factor.
This minigame idea seems great at first glance. The problem with it is if it happened every time you die. That would cause great grief and in the end you would have the same frustration at not feeling like you are getting anywhere.
You do bring up a GREAT idea and that is more fuel for some interesting new episodes. new episodes where trying to save your ship is part of that episode specifically.
I would just recommend against making it the result of every death. Keep the current system, but also add new content that addresses saving your ship as part of the mission.
Maybe permanently losing crew until you restock at a starbase, perhaps? Yeah, that'd be good I think.
Any other ideas?
ugh I hope not. I hate the 360. But thats just me.
Seriously losing your crew.By gods I hope they make it to escape pods. That would suck. :cool:
I thought that's what they were going for in the first place, but apparently not.
Have you ever noticed how fast crew drops and rebuilds? If it was permanent you'd be buying new crewmen all the time. STO doesn't need not one more worthless Time Sink.
If STO is going to move to a hardcore PVP game then it needs to do it. If it wants to be casual then accept it and focus on one or the other. Right now it's not a game for anyone accept the way seriously easy to please.
I don't mind the idea of DP per say as long as it isn't heavily penalizing and or easily manipulated by griefers. I know PVPers want things like loss of ships ext, or maybe trophy necklaces of the ears of the defeated crew but does either of these make the game more fun for average players?
Why focus so hard on PVP until they have fixed Klingons to the point there are a few more of them playing.
I really like this Idea, it would make even aDP fun
I do hope for decent Klingon content updates, especially to give my crew a purpose in ground PVE.
Klingon = combat is a very good concept, also a PVP focus is good, but some PVE variations will encurarge more players to venture into the Klingon game play.
I am looking forward to the content updates.
they must be jumping out of their chairs with excitement knowing they have you as a devoted player. :eek:
Dying spawns a mini mission. I kinda like that.
That was the original idea. It's not a bad one.
Of course, then we'll need to see nearby warpcore explosions no longer "kill" crew, only injure, and I'd also like to see some Science and Engineering consoles dedicated to retaining more of them after death. (Escape Pods engineering console that lets you retain a % (25% for purple lvl X would work nicely, and on down from there for the rest), and maybe a Photonic Crew science one that sets a small number of crew which never "die")
PvP blackbars should simply clear after the match to whatever they were prior. Additionally, crew should be reset to 100% at the beginning of a match.
I generally like the idea of reputation systems. I think linking it to death is a stretch. I would expect it to be linked to the way your character behaves. Unfortunately, in my limited experience, it seems that each mission is fairly linear. Meaning that when it is resolved, we have all completed the same task. If there were different outcomes (kill the bad guys, capture the bad guys, bargain with the bad guys....) for each mission - then I think you would have something to base reputation on.
I'd love to see a lot of graphical inconsistencies cleared up though: the MSD on my Galaxy-class variant shouldn't be for an Intrepid-class, and so forth.
As for the idea/suggestion/demand for "Chief X Officer", I'd treat that more like an equippable passive buff than an alternative Bridge Officer skil. I say this in the interest in avoiding over-complication: on real naval ships: and on 'real' star ships, each and every member of the crew has a crucial and integral function to perform. In STO, they are essentially a repair stat. The logistics involved in staffing and crewing a real vessel is a nightmare, and is beyond the scope of an MMO, I feel. Now, I know some people who would love to be able to tweak down to the itty-bitty details; the penultimate min-max'ers. The people who absolutely have that one hundredth or a percent turn-rate advantage over the next guy. The kind of person who bathes in spite and eats his ePeens for breakfast.
But all of that aside, I am left in a hopeful kind of awe reading this news, and this thread. Some MMO producers tell you "This is the way it will be". Some say "This is how we think it should be". Knowing that my/our feedback is Cryptic's priority bring me a warm fuzzy feeling that makes me ask where my tribble ran off too this time, and leaves me unsure of the answer.
Saying "No Death Penalty" is like saying .. "I'm a twinkie punk .. I want everything now, now, now, and refuse to pay any price for my poorly thought-out (exploitive or just plain dumba**) methods of getting it."
Mmmmm, maybe it's not accurate. As wikipedia says:
1st Mandarin Chinese
2nd Spanish
3rd English
Source: http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers
Talking about native speakers oc.
These are the results (up till now).
Disclaimers:
- A forum does not correctly represent the whole player base.
- A thread does not correctly represent the whole forum.
- If I missrepresent your point of view and added you to the wrong list or left you out, you can tell me (send me a private message) and I'll edit this post.
On the issue of death penalties in STO at this point:
Saying yes: 83 posters
Saying rather yes: 26 posters
Total YES: 109 posters
Saying no: 224 posters
Saying rather no: 66 posters
Total NO: 290 posters
Ration no to yes: ±2.66 to 1.
Division: ±27.3% say yes, ±72,7% say no.
Posters included in this statistic:
Saying yes:
.Spartan, -A-, Adamma., Adima, adonils, albraden, Ansrza, Anunzi, artika1, Avantos, BenderTheRobot, BlkDrgn, blkjag, bmcaleb, Brutoni, Bryn_Alesy, Celice, Chock, clarkeismine, Cool_Handz_Myth, Cpt.Fredrick, Croyd, Darklite00, Darkwing, de-noir, Dius-Talon, Dominion1971, Doomicile, Dream-Weaver, gjdunga, gymtime, Havraha, Intrepidox, InvaderGUI, JadeEnigma, Kanous, Karek, knox1711, Loxanna, Lt. Meeber Zloot, Lt.Renak, Maarek, malhim, marineboy1969, MarkStone, mavgeek, Medicus27, Methos_of_Borg, Mike_Oracle, Mortikhan, MrFehkov, neotekgeek, Nestaja, Nyxium, OmitaDriver, overlordtom, Pasquatic, ProfessorSTAFF, RedLegion, Renard-Gris, Ripcurl, SaintGordon, Savorrow, Shirudo, Silvijanus, Skinflowers, Sophia, Sparkeh86, squeetee, sresk, Star*Dagger, starlvr, Stephen_Decatur, Surat, Surik_theOriginal, Tarka, Tlilarema, TyBushman, UFP-Magnis, Walshicus, Wrelbyrd, Xsniper1, Yelta
Saying rather yes:
Aen1gma, Auberon, Bekkir, Bhendar, caseman417, CmdrWoof, DCMS, DocGratis, DopiusFishius, Fractal_Eye, Geofftillman, Ixad, joakal, justeahdude, Kunari, Mirror-Master, Monkey_Who, Nikka33, nukem, Radz_Prower, ReservedWolf, Reyluryn, Scarbearer, She_Wizzard, slyford21, TonyACT
Saying no:
_Rhi_, _ShadowHawk, ademnus, Admiral_Buttercrust, AdmiralThomasRiker, Aeternali, ageanx, Alltrek, Alphessa, AngelesUK, auburnlaw, AWhit526, Axterix, Ayenn, AzureAlliance, BarGamer, Bejj10, BenQ1, bigfeef, Bioo_Borg, Bismi, BlackjackWidow, Brandywyne, Bricks4Balls, BritAlmighty, Brotherauron, Brynklad, Caball, Capt Skip, captainLeBel, CaptainPhoton, Cataluna, Charfahl, Chichenltza, Chris8016, Ciroc, claydermunch, Claymoore, Clobbertime, cOmBaTkArL, Cordellg2, CosmicD, CountCrash, cpt_Dimmick, Cpt_Duck, Cratherhak, Daikaijin, Dancing-Horta, danfromoh, dantivirus, DarkiKun, Darkness01, Darrk_Waver, Darth_Mad, DarthAtom, demonsoul109, Divarea, Doomdark, Dratikus, Dreadscythe, dungeonheal, Eaglecorps911, EbonySoul, Echo08, Eladrel, Enkita, epsmith, Eritalis, Erztez, FCazares, Felina_Angeline, FeralElf, FoxSterling, FrankieDoo, Frodorn, Furusu, Gaellenn, Galacticgamer, Gamer318, GDeemer, Gemini Pollux, Gerith, GouKaruma, Grecanis, GreenDragonM, GT_Hawk, Hallanger, HappyHappyJoyJoy, Heidi-Renee, hikariuk, HMBDDD, Honor_dk, Irraka, Isanox, jaimehlers, Janaris91, jdbowers, Jeff197533, johncuyle, JonathanMax, Josen, Kaizuri, Kellic, KenRuof, kevinbal, KevinBNC, Kineel, Knyte, KOTH-Green, kwegar, Landon_Kent, LegionLMN, link_32_99, Loppsided, LordJerle, Lucifer66, Lumpi, Machismo, macross, Magdallon, Majic12, Majosea, Malakh, Maleficence, masterofmerc, Micalas, Micar, mikuniman, minted_cow, MrBigBrain, msstdawg, Muriondi, Myssiana, Naevius, NarfMann, Narn, NathanK, Netrok, NIEMO, Omega-Prime, paldano, Pallytank, Pannadharo, Pantheria, Peacekeeper, PelicanEatsCat, phantombride, Photon-Fist, picardalpha2clearance, Pyrometheus, Q.Of.The.Continuum, QS-ZiA, quebmb, raddicalrabbit, RcknRoll, Renehasp, Renoxius, Renvar_Xaverian, RogueMaster, ronman70z, RoyPwns, Sabouma, Saldan, Salong1987, Satori23, Schmidti, scifiguy, scubastevelg, Seeka, SenTen, senzanohm, SeraphAntilles, Seru1, Shevara, sittaraha1, Skulldugger, slice151, Snarf031, sokoleq, Sparhawk_Mike, Starla, stavok, Suiadan, superponte, Sural_Argonus, Tabium, TatsumasaX, TekNic Terror, TerilynnS, Thaelen, Thaledric, TheAnomaly, theleast, Tholian767, Thornspike, Thrakensal, Thunderchase, thuviari, tiefighter, tincampi, tinglus, T-Lani, , rebort5050, TriumphantII, Tsnow, Tunapiano, UJIE, USAFRet20, Valarius, valkyria.plus, Varzon, Vertigo_00, Wesley_Hawkins, Whttgr, Wiamond, wilv, WorldMaker_, Wulfbur, wycann, Wylder, Wynder, Zaken73, Zerosabre, Zymzat
Saying rather no:
AH-Mael, Aisling, Arakim, armyman35, Ashki, Askarr, bschuitema, Bustedwheel, Charred_Wreck, Desara, Devla, drachenhaut, duaths, DwarfKingHack, Faizi, falconuwm, FlameBailador, Gamer318, GMQue, Gold-Rush, gorn29, Greyhawke, Heldar, IceDragon79, Jams79, Jasper, Jasper.Phule, Jeff-El, Keru, Kryptnos, Leviathan99, LunaticFringer, MajorBayushi, Maximvs Decimvs, McGrump, mister_bitters, MorgothPI, MrWinkie, nannerslug, Ncredible, nemhook, NotSure117, nulloperations, nyg316, Omegastar_Palerider, QE2, QuantumForce, Rapsynrev, Rashadjin, Ravenir, Razor117, RCO, Rethrox, Ryougi, samwize1701, Skelch, Solkarr, Sombalance, strcpy, strongy_p, Tigorius, USSNighthawk, wfs5519, willhud, Xenor-Nyiad, xxwrightyxx
This is patently false. I am now a casual gamer after years of being hardcore. Work/life do not allow for a huge time sync mmo. I think Cryptic/Atari should mind their audience; star trek fans are not teenaged griefers loooking to inflict pain on others or pvp fanatics. This is a nice caual game and it should stay that way. No DP please!
Cheers.