test content
What is the Arc Client?
Install Arc

State of the Game - 25 Feb. 2010

1404143454655

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    It is hard to comment on the death penalty as it has never been clearly defined as what it might be.

    Many of the death penalty supporters seem to advocate it as a way to deal with players intentionally killing themselves to "ruin" the experience of others. The Crystalline Entity comes to mind. A death penalty seems like the wrong approach to solving that problem.

    Does anyone every feel good about receiving a "penalty"? Perhaps I'm missing the point behind it, but I don't see it adding any value to my gaming experience. Does it add value to anyone's?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Ha whats going on with the death penalty? I am new to the online thing so where do I put my thoughts on the subject? Ok here is what I thing. Yes we could have a death penalty,but me problem with it is that most of the mission can't be redone. So if they start taking away XP how are we to level up. I think they could take away credits. Like it we die take 50 away. See we can always sell stuff. We can't get the missions back to get the XP. If the person gets down to no money they just will learn not to get killed. :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sombalance wrote:
    It is hard to comment on the death penalty as it has never been clearly defined as what it might be.

    Many of the death penalty supporters seem to advocate it as a way to deal with players intentionally killing themselves to "ruin" the experience of others. The Crystalline Entity comes to mind. A death penalty seems like the wrong approach to solving that problem.

    Does anyone every feel good about receiving a "penalty"? Perhaps I'm missing the point behind it, but I don't see it adding any value to my gaming experience. Does it add value to anyone's?


    it adds value ---- it expands the amount of money the players will pay for playing STo, cause every DP is a timesink, u need more time for leveling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    jaimehlers wrote: »
    All I'm going to say about this post is that the author needs to learn that such cutting sarcasm is not going to get him listened to. Even though he's right about a couple of those points he mentioned, his manner is such that people will be focusing on that, rather than his points.

    It has ALWAYS worked in the past.

    I have ZERO outstanding tickets, and my issues with the game get resolved toot sweet.

    And, if the people focus on my style, well that is better than what Cryptic/Atari does isn't it? Oh, and no sarcasm in that post. ;)

    Star Trek Online is the best MMO out there right now!

    (That is sarcasm, notice the /sarcasm)

    /sarcasm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Chock wrote:
    I'll take the liberty of posting this definition of the word 'game' from the dictionary: An active interest or pursuit, especially one involving competitive engagement or adherence to rules

    In case you hadn't guessed, this is me adding my support to the idea of some sort of penalty for failure, which was of course mentioned in the state of the game announcement. At the moment, with no penalty whatsoever, other than a ten second respawn wait, which in fact is no penalty at all since it can be used as a means to transport yourself back to the space battle spawn point quicker by simply getting yourself blown up on purpose, there is no real competitive aspect to pve in STO at all.

    I'm not suggesting that the penalty has to be a real pain in the TRIBBLE, but without any real penalty at all in the game at present, there is no sense of 'boldly going' anywhere, because there is no risk at all. And I do not believe for one second the argument that some sort of penalty will put off casual players either - just exactly how casual a player would you have to be to not want any challenge at all?!!! And even if you were that casual, just how long do we think someone that casual about things is going to keep playing?

    It's all very well claiming a death penalty will put casual players off, which I don't believe will be the case, but you can be damn sure that no penalty at all, and therefore no challenge, will be certain to put players off, since who the hell wants to play a game where there is no challenge?
    I don't normally quote in entirety, but I couldn't chop your post down without losing the inherent message (I also feel a bit bad for quoting it much later, but hey, it sums up one side of the argument well). I'm not quite sure why you felt a dictionary definition was necessary but I can assure you I couldn't care less about how other people do in the game. I'm not paying a monthly sub to feel better about myself because I achieved something that someone else didn't - I have far better self-worth than that. What exactly is there to compete about (barring genuine competition like PvP which is about skill on skill)? Oh you have some virtual non-existent asset that I don't? Oh wow. Let me sit down. My life is ruined. The preceding is sarcasm.

    Casual play does not equate to lack of challenge, and DP doesn't equate to challenge either. Challenge, if you're looking for a potential definition, is a scenario that you find difficult - not a scenario that you find difficult after dying a few times. I resent your implication that a casual player wouldn't care deeply about the game, just because they spend less hours on the server. Finally, yes, a DP would put this casual player off, because I've yet to see an effective implementation of DP in PvE that doesn't promote scripted play (do this, then this, then this, to avoid dying), or turtle tactics that actually promote solo play & solo tanking vs grouping up for the hell of it, and relying on other people.

    In short, you don't even begin to understand the mentality you're trying to criticise.

    As disclaimer, I play EVE and so I have every understanding about real solid DP that is about as brutal as you can get - it has no place in a game like STO and you'd need to completely revamp the design to orient it that way. People play badly or well, in good teams or bad, regardless of the presence of DP in PvE. It's an excuse for poor PvE game design, instead of creating genuinely challenging encounters, and the STO PvP just doesn't seem set up for DP to work properly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    In the unlikely event anyone from Cryptic reads this far into the depths of 'DP vs no DP' I just wanted to say that everything else about the State of the Game had me looking forward to STO further and relishing what is to come. Keep up the good work and keep talking; a communicating MMO dev team is a good MMO dev team. Also, I absolutely loved that you had the guts to post that some people get the game and others do not - thank god for not trying to pander to everyone and compromising on everything!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Holtesmeni wrote:
    it adds value ---- it expands the amount of money the players will pay for playing STo, cause every DP is a timesink, u need more time for leveling.

    As far as I can tell, it was players that first proposed the death penalty feature. I wondering what value it has for them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kineel wrote:
    My only comment here is, what the heck is .Spartan unhappy with? An entire paragraph to tell us he is unhappy, but he completely forgot to fill us in about what it is that has him unhappy. I blame teachers. ;)

    Ummm.... Take a look around the forums and very soon on many gaming websites for a clue or look at my avatar and make an inference. ;)

    I did not state anything other than "marketing" because it seemed obvious to me nothing else needed said. I blame grad school...

    Anyway, the new marketing campaign Atari is pushing is a first for an MMO and not in a good way to say the least. It is basically a big huge slap in the face of everyone that purchased preorders and multi month subs as well as been supporting this product since Cryptic took it over.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sombalance wrote:
    As far as I can tell, it was players that first proposed the death penalty feature. I wondering what value it has for them.
    The executive summary I'm reading so far says 'force all other players to play the game my way, because my way is best' - it's a kind of value for sure. I'm open to arguments that actually have some meaning beyond that e.g. a concerted and well laid out explanation of how, short and long term, it's good for the game & the community as a whole. I've yet to see any (and in 120 pages, I may have missed any attempts, sorry)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I am excited about all of the new content . I sure hope they do not implement a death penalty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Let's not forget what this really is:

    They are foolish folks, they promised most of this TRIBBLE with the "release" of the game.

    So to save their asses from LACK OF CONTENT they implement a "skill cap" (That way you can not notice as quickly how much there IS NOT in this game.)

    How much do you want to bet that in a few weeks/months we will see a "New Great Idea" where they say that they are going to remove the skill cap. And they will market it like they are doing us a favor, instead of just releasing an earlier version of this game.

    Look at the bridge combat promise for proof, the game already had that. Same with the interior scales, already had that (as well as interior designs, or are we fighting off of the USS Kitomer during the tutorial?)

    Welcome to the circus, let me introduce P.T. Barnum, anyone want a sucker I have a few minutes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Wooot!!! Fly her till she falls apart!!!

    Here are some ideas for you:


    Individual fleet member rights or more ranks in fleet.

    Private instances so that fleets may do large scale raids like Crystalline Entity w/o pugs blocking members from fighting together. And along those lines, more raid style content for fleets. If not all fleets might as well be 5-man and that's ... well it makes my tribbles cry.

    Up the fleet cap... mine is always full no matter how many Alt Fleets I make. :D

    Snaps almost forgot!!! FLEET BUILT/OWNED STATIONS!!! Hmmm genesis could probably put us in a cluster that only fleet members could go to.

    Hmm... that's it. Allow multiple locations for Transwarp to take you. Sure you can get to sol, but for ds9, fly south 2 sectors... okay... make a right... roger... straight on till morning after the loading screen.

    Install replicators into the game so I don't have to go to the kitchen to get coffee.

    Really excellent work... makes me glad I'm a lifer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The upcomong changes sound great. Though there are other features, many have said they would like to see in STO.I discussed different ideas with other players and they aggree it would make the game so much more fun. It would give the game more purpose and bring power and purpose to strong fleet players. Is there an e-mail I can send the ideas to. my email is askiwillansr@yahoo.com. thanks alot for actualy listening to your players. It is a young game and i am impressed at how hard you are working to make the game better for your customers. You do not find that kind of dedication in other games, like WOW. I luv the game so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Let me rephrase what I said earlier about a death penalty. I don't want a death penalty...I want something that makes defeat immersive. Let me lose power to ship systems and I have to go to engineering or some Jefferies tube to fix it with some sort of little minigame.

    For me it's not so much about griefers or "they need to learn a lesson"...though in PvP it does kinda suck that you kill somebody and they come right back in 10 seconds... I just want something that doesn't feel so...cheap. It just seems like the easy way out on Cryptic's part. Part of the Star Trek property is the tough situations they got into during battle when they needed ship repairs in a short time.

    Case in point, the most famous phrase that even non-Trek fans know..."She's giving it all she's got, Captain!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I for one do not want death penalties.

    I suggest for all those demanding it.. GIVE THEM death penalties.. and leave the rest of us alone.

    The rest of the update/patch sounds good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kineel wrote:
    Another griefer heard from. Does it surprise anyone that this is the kind of person asking for DP? On the other hand, I 100% support Death Penalty in PVP only. That would resolve all issues I have with the system. Then the griefers would be satisfied and I'd never see the whining.

    Yes you would. :rolleyes:

    Then there will be whining about "balance", because the griefers only want death penalty to happen to OTHER people. So balance means: "the profession I chose isn't equally powerful to yours because I lost". And if Cryptic keeps listening, there will be the endless tweaking of professions and powers, looking for the myth of balance in MMORPG. Game ruined or at the very least drastically different (I'm sure a lot of us have seen this happen before). :(

    To me, no death penalty means no frustration means more fun, even in PvP.
    STO is the first MMORPG I play where I actually enjoy PvP just because of that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Holtesmeni wrote:
    it adds value ---- it expands the amount of money the players will pay for playing STo, cause every DP is a timesink, u need more time for leveling.

    You cannot prove that. Your statement is purely speculative, or born out of wishful thinking (I am trying to be polite).
    In my own experience this has been what a death penalty meant to me as a savey consumer with entertainment dollars to spend.

    City of Heroes.... Well this isn't much fun, I got swarmed by zombies and now I have to work off the debt.... account closed haven't been back.

    Lineage II ... Hmmm.... Say wait a minute here. I think you should be paying me to work... account closed.

    WOW... Ok mr. smarty pants griefer who is camping my corpse. I'm going to put some cat nip on the mouse so I won't get logged out and go watch a movie while you wait on me to respawn..... account closed shortly after.

    Eve.... you're kidding right.... I can experience this kind of penalty by not paying my taxes and having the IRS come after me.

    And these are merely conclusions drawn predominantly from the free trial offers. I was able to make my buying decision because the company was up front. This in no way should be taken to indicate financial success of said games. I am merely pointing out what I did not like. Now, for Start Trek. I spent my $50 to buy the boxed copy.... I tried it I like it... My own ship, my own bridge officers... I like it (I still like it, although haven't played since the announcement). I went ahead and bought a lifetime... thinking they will make some minor changes to skills, gear, and missions. But Death Penalty... Ummm... No. I'm not paying for it. On principle alone. They should have had it in the game from the start so I could evaluate whether I was ok with it.
    And now for some humor... and to salt the wounds specifically of hard core pro DPs who have failed to present sound argument and instead resort to intimidation, character attacks, and out right false claims.
    May I suggest this.... as a way for you to truly feel it when you get blown up, bat'lethed, etc.
    Purchase one electric eel. Keep it close by as you game. And then lick it when you fail. Further you could post it to youtube for the entertainment of folks who do not want a DP.
    Cryptic may also offer an electric eel included deluxe version with 90 days free.
    But seriously cryptic should take care of what is broken first, make good on earlier promises, and not cheapen the purchases made by their existing player base. But this is merely my opinion... don't take it as fact because I can't prove that if they take my advice it will improve the game. Just as, you cannot prove the death penalty will improve the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have read 94 pages of this thread and see there lies a problem with the idea of a difficulty slider and the dp added to it. I see talk of "No Risk and No Reward" I cant count how many times ive seen WOW mentioned. I also see complaints of lack of content. let me address some of these. Iknow there are gamer sevants out there who want more challenge more risk and a penelty for failure but huge rewards for success.
    A difficulty slider with a dp added= risk and a bigger reward more skillpoint for achievement and better loot drops(Problem with adding this is lack of content and those super gammers would be admirils befor getting to alpha centari not to mention ruling the pvp ques with those very rare items picked up as there reward.) Achieving skill points faster by doing a mission with a higher difficulty means they will be doing LtCm missions as a captin or admirl. They will be using star cruisers to fight friggates. There will be a balence lost at some point unless they restructure the whole entire game. Those of you who love there Klingon's do you want to face a Fed ship equiped with all Very rare items and maxed out BOs when you dont have the opertunity to get these items yourself due to the fact Klingons lack PvE. I wouldnt But they took the risk and got the reward where you are stuck getting the TRIBBLE kicked out of you because you were never given a chance for the same risk and reward. It took cryptic how long to build this game. and it would take them many months or over a year befor they could create enough content to even things out for the kilngons.

    I say take your time Cryptic build us trek fans something that isnt WoW EVE LoTR EQ UO ect. ect.
    Adding A Difficulty slider w/DP will cause more issues than you can possibly imagine
    If these idiots want a DP make it a yes or no option befor entering the map but it doesnt give them anything more but causes them to loose something if they die. So they can feel all good about themselves comming out alive but in the end they get what everyone else gets unless they die.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    COLOR="DeepSkyBlue"]Death Penalty[/COLOR
    First I've played justa bout every major MMO out there, including the 2 most severe for death penalty.
    Ultima online - potential loss of all items on you.
    Everquest - (deleveling & CR's) and often huge grinds to return you to where a bad play session, bad group, or even lag, landed you.

    My thoughts here are this is a different more casual combat style game and a DP system truly has no place imho. And a severe penalty is simply insane (my pardons to all you who disagree) If there is a DP it should at most be a temporary debuff. But lets face it, If your sitting in a zone happily;y doing a mission, some one joins and next thing you know your facing more enemies then anticipated and your "PUG member" is lolly gagging around. That's just 1 scenario, bugs, intermittent lag, and swarm style combat all make DP a bad idea. It will add more frustration to the casual gamer and that's the type of player that seems to be leaving STO atm.

    I'm not a care bear player I played EQ for years much harder then any MMO in recent years, but this is a different style of game, and it wont work well here.


    Regards,
    Sokol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    So what are the actual chances they get this out before people jump ship (no pun intended) on the 4th of march?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Who's bright idea was it to ask for death penalty everything else sounds sweet except for the death penalty I been in games with death penalties and I find it takes the fun from a game having to make up experience you already earned earlier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thaledric wrote: »
    Who's bright idea was it to ask for death penalty everything else sounds sweet except for the death penalty I been in games with death penalties and I find it takes the fun from a game having to make up experience you already earned earlier.

    who says they are going to take away any experience?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I say NO to DP...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I bet the ones that want more of a death penalty then dead crewmen are the ones that also want to loot your stuff.

    Dead crewmen that reduce your combat effectivness is the only death penalty there should be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    All these suggestions for improvements are all fine and dandy, but first I think that Cryptic needs to revamp their Support ticket system.

    To every ticket I send I only end up getting a "Thanks for reporting this bug, we will take care of it as soon as possible."
    Not really helpful. The bug that made your equipment disappear? yeah they fixed that, people who made a support ticket for it got a open reply from a GM.
    Hello, GM Destra here. This is a response to all open GM tickets related to in-game items. Fortunately, many of the issues that affected items have been resolved in a recent patch. However, due to the various, now-fixed bugs surrounding the acquisition of and usage of in-game items, our GM team got hit with a formidable ticket backlog. If your issue has not been resolved by our back-end fixes, please reply to your ticket. Doing so will re-open your ticket and return it to its original place in the queue. I apologize if this causes any frustration. All tickets that do not receive a reply before the end of the weekend will be closed automatically. I would like to take this opportunity to apologize for the extreme delay in responding to your ticket. We are working diligently to answer all tickets submitted as quickly as possible. However, demand for Star Trek Online exceeded our expectations, causing delays in responding to the massive amount of inquiries generated by this game's launch in a reasonable timeframe. We have increased staffing to help reduce the turnaround time for all inquiries going forward and hope to reduce our backlog of unanswered tickets shortly. If your issue has already been resolved, or you have submitted any duplicate tickets, please feel free to close those outstanding tickets and we will respond to your original issue as soon as is possible. Thank you for your continued patience and understanding. Regards, GM Destra

    Well I didn't get my equipment back from the fix. Ok I gotta reply to the ticket to have it re-opened.... Guess GM Destra failed to see that there is no such "Reply button" only a button to edit the content of your originally submitted ticket. I edited it, but when its finally going to get taken care of, I wouldn't know. Its been three weeks now and counting.

    Oh here is something funny: has anyone else noticed that no matter what the support ticket contains, the reply is always the same:
    Thank you for taking the time to submit this bug report. Your issue will be processed and entered into our database. We will thoroughly investigate and take all appropriate steps based on the information you have provided. All Bug Reports should include as much information as possible about the issue, and as many steps to reproduce the issue as are available. If you feel that you may have not included all of the information which may have been relevant, or that you have found new information, please create a new Bug Report. If your issue has been resolved since you submitted this report, please close your ticket by viewing your tickets, and selecting "Close Ticket". This will assist us in identifying issues still affecting players. If you feel that the feedback you provided is something that you would like to share with other players, and discuss on the forums to increase Developer awareness, please share your thoughts on the Forums on the Star Trek Online Official Website, under the Community tab. Due to the number of reports we receive, we are unable to respond to each report individually. If you require individual assistance from our support staff, please submit a GM Help request. We will then attempt to contact you in-game as soon as possible. If your issue would be better addressed by our Billing or Technical Support teams, please visit www.startrekonline.com/support. Star Trek Online is a living and evolving experience. As such, the Game will continue to change as we implement and polish new features, which are a key in the continuing development of a dynamic play environment

    Does the Cryptic customer support service/Game master team even read the ticket?
    No they don't. I made a ticket in which I referenced to a previous one for equipment that disappeared. Even included the ticket ID in case they want to take a look back at the original. The quoted response above was what I got. Yeah, "Thank you for taking the time to submit this bug report" I didn't know that failing to actually read a support ticket, or to come up with a decent response that doesn't seem autonomous was considered a bug nor did I know that humans were subject to bugs as found in binary computer programming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    death penalty?

    When death penalty comes to the Game, i will leave the game. Iam not paying 15€=20,46$ p.m. for a thing i dont wont.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes, I'm a noob. But I'm also a Trekkie who was sitting in front of my TV on 8 September 1966, so my opinion automatically earns skill points. Here we go:

    I'll say up front that I'm glad I bought the lifetime membership, and I look forward to watching STO evolve. Maybe I'll even learn to fly my ship with the keyboard before I die. This is "Star Trek," for The Great Bird's sake. Where's my voice-recognition? ... ("Keyboard! How quaint!")

    Seriously, though. I do have some concerns. Even as a first-time online gamer, I recognized early how repetitive the missions feel. Some missions feel like a game of Mad Libs: insert random alien name here. I was expecting a more open universe to explore, as opposed to falling into a random mission every time I drop out of warp. I'm sorry if I don't have the right vocabulary for what I'm trying to express. As I said, I'm new here.

    Which bring me to: a glossary on the website would be nice. What exactly is a 'death penalty' as relates to an MMO? How exactly does PvP work? There are many terms and concepts that don't show up in the FAQ, and I'd rather have some kind of official reference, as opposed to fishing through the boards for info that may not even be accurate.

    Thanks for listening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    :mad:Well after a year of pre-launch forums telling you what we wanted or thought there should be for content. And after a lets face it rushed release. We have a game that should have been named Star Fleet Online. I will believe you when I see the changes. Nice to see that you still didnt mention ANYTHING about Klingon content.
    Sorry to say but you lied, playing Klingon is nothing more than glorified monster play. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kinravip wrote: »
    Yes, I'm a noob. But I'm also a Trekkie who was sitting in front of my TV on 8 September 1966, so my opinion automatically earns skill points. Here we go:

    I'll say up front that I'm glad I bought the lifetime membership, and I look forward to watching STO evolve. Maybe I'll even learn to fly my ship with the keyboard before I die. This is "Star Trek," for The Great Bird's sake. Where's my voice-recognition? ... ("Keyboard! How quaint!")

    Seriously, though. I do have some concerns. Even as a first-time online gamer, I recognized early how repetitive the missions feel. Some missions feel like a game of Mad Libs: insert random alien name here. I was expecting a more open universe to explore, as opposed to falling into a random mission every time I drop out of warp. I'm sorry if I don't have the right vocabulary for what I'm trying to express. As I said, I'm new here.

    Which bring me to: a glossary on the website would be nice. What exactly is a 'death penalty' as relates to an MMO? How exactly does PvP work? There are many terms and concepts that don't show up in the FAQ, and I'd rather have some kind of official reference, as opposed to fishing through the boards for info that may not even be accurate.

    Thanks for listening.

    Welcome to the community and welcome to MMOs! Please buckle up - its a hairy ride for both! :D
    If you are interested in learning about life as an MMO player and are interested in joining a fleet with lots old timers (in more ways than one) please feel free to look into joining us.

    If you dont like a Romulan focused community I suggest looking in the fleet forum threads. There are many good fleets out there and they run the full spectrum of players.

    As to the lack of documentation on this game, yes that is a major issue with many players. Hopefully the situation will chance one day - soon. What most fleets do in general is maintain private information forums off site for their group use.

    I would love to answer your questions in this post but I dont have the time right now. Maybe someone else can give you the five cent rundown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I was just expressing my own opinion and trying not to speak on behalf of anyone else (they have their own voices to do so) when last night I posted against DP. I did so despite Cryptic saying they had "listened" to their subscribers and chose to humiliate "Craig" for making a stand against a DP. This morning I wake up and see that of the next four pages of posts after mine, 95% address the DP issue and of those almost 90% appear to also be against the DP. What you see now are people that dont normally post on the forums choosing to speak up. Could I please counsel Cryptic that it may be wise to review ur decision about DP in light of the response from what appears to be a much wider community sample? It might be an idea to apologise to "Craig" as well.
Sign In or Register to comment.